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Hicks_206 (DayZ)

Rolling Update Rev - 0.43.116251

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It really says a lot about BI as developers that they were able to not only push a highly demanded patch out before it should have been pushed out just for the community, but then also quickly hotfix said patch and squash the major game breakers. Bravo BI :)

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Lucky them :D

But Hicks demostrated us that he's more DEVoted to the community than to his dinner.

I really appreciated (again, I admit) his commitment to the game...this is not the first time he does more than what he should just to do it better.

 

Yeah, I will second that. Playing on experimental was horrible with the rubber banding. Hicks fixed it and then I played for a few hours without a problem. Well the only problem was running from Berezino to Krasnostav without finding a single bit of food and dying from starvation!

 

But I'll let the devs off for that - for now lol

 

Top man

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Really happy to get home from work and see some positive things in this thread. I was going to wait but I think I'll hop on EXP and see how it runs for me.

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The hotfix on expermimental servers works perfectly great. No desync, smooth playing and no session lost problems at all. Thumbs up and all my beans for pushing this hotfix to stable

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The hotfix on expermimental servers works perfectly great. No desync, smooth playing and no session lost problems at all. Thumbs up and all my beans for pushing this hotfix to stable

 

 

On twitter, Dean said it should be coming out in the morning, Saturday. If goes well and to plan! So lets hope it does! :)

 

I have played on the new hotfix Exp servers ( UK and DE ) with the hotfix, all night long not a single problem!

 

 

To be honest, I just wish that the 50% of the Dayz Community use a dictionary and look up the word "Patience". Then like I always say to people "patience is a virtue".

Edited by w00kie
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On twitter, Dean said it should be coming out in the morning Saturday. If goes well and to plan! So lets hope it does! :) I have played on the new Exp server with the hotfix, all night long not a single problem!

 

 

 

I think they need to take a day off. Stable can wait till Monday. It won't kill us to wait....... 

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Okay got on the expermimental servers, at first it was just as bad as stable but then noticed steam was being a dick. Once steam got back on line (not sure if it's related or not) I had no problems, I ran all the way from Kamyshovo to Elektro following another new spawn, he didn't know I was there lol, just trying to follow him for as long as possible before noticing me, he runs right into the new Police Station, I'm still right behind him and both of us get gun down by an M4 prick sitting at the door. Great way to test the lag/desync issue cock face.

 

So upon respawning, I run north, end up in Staroye where I get some food (even got healthy lol) found a mosin with no ammo, got beating up by super fast zombies that I couldn't outrun (love it btw) went all the way back to Elektro seen the M4 prick so I run around a little then logged off. Out of the 2 or so hours of playing I got "session lost" once and seen about 4 other people get kicked but at different times (full pop server btw) so looking at this and looking back at stable, I have to say it's fixed for me at least, I couldn't spend any longer than 10 minutes on a stable branch server with more than 10 people with out getting "session lost"

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Okay got on the expermimental servers, at first it was just as bad as stable but then noticed steam was being a dick. Once steam got back on line (not sure if it's related or not) I had no problems, I ran all the way from Kamyshovo to Elektro following another new spawn, he didn't know I was there lol, just trying to follow him for as long as possible before noticing me, he runs right into the new Police Station, I'm still right behind him and both of us get gun down by an M4 prick sitting at the door. Great way to test the lag/desync issue cock face.

 

So upon respawning, I run north, end up in Staroye where I get some food (even got healthy lol) found a mosin with no ammo, got beating up by super fast zombies that I couldn't outrun (love it btw) went all the way back to Elektro seen the M4 prick so I run around a little then logged off. Out of the 2 or so hours of playing I got "session lost" once and seen about 4 other people get kicked but at different times (full pop server btw) so looking at this and looking back at stable, I have to say it's fixed for me at least, I couldn't spend any longer than 10 minutes on a stable branch server with more than 10 people with out getting "session lost"

Dean said something about time acceleration, I wonder if that also speeds up the zombies? might be why it outran you

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Dean said something about time acceleration, I wonder if that also speeds up the zombies? might be why it outran you

 

I have no idea but they were keeping me with all the way lol, also they were hitting me from about 10 feet away which is a bit of a pain since I couldn't gain any ground on 'em.

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Well, considering my comments earlier, and others I had seen, about how laggy the new patch had turned out to be with the endless rubber-banding on top, I must have caught the servers/my internet/Steam at a bad time. Played for an hour or two there, and everything ran smoothly. To the point I had no drop in framerate or anything across the map. Ended up dying because I couldn't find a sharp object to open my few tins of canned food I'd found across the map, but sure, it was a joyful, smooth transition to the gaming afterlife for that character. And I thought my gameplay seemed smooth on the stable this week as it was, but this was just great to play for how it went. If it does go stable tomorrow, can't wait to try out some combat with zombies to see how that goes.

Kudos to the developers, really. Even as a person who sees himself as one of the patient ones, and understanding it's an alpha so surprised it was running as well as it was before, to have it like this now is really great. Though I can't help but think of the reaction that will come if this is as smooth when it reaches stable if it goes back to a bit of a chore when new features are added soon. Better start digging a hole to hide in just in case...

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Well played nearly 1Hour on Experimental Regular Server (30+ Player). Till now I haven't got any des/lag or anything else. 

Just the Zombies are strange and to Hit with Meel weps sucks. (inacurate)

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Played for almost 4 hours on EXP. Observations:

 

- No lag/desync for me at all. Dropped gear appeared instantly. The only hiccup I had was some slots in my inventory could not be occupied like something was there and could not get it to appear. Fixed on login/restart.

 

- Frames are up for me. Didn't get noticibly low frames anywhere. Never went to any big cities though.

 

- Mouse movement has improved greatly, at least for me. Upon spawning I ran to the ship, there was a guy running out onto the back deck, and I managed to sprint up on him and knock him out. I'm usually pretty bad at this due to really slow mouse movement. No problem this time.

 

- Zombies are still a bit derpy, but they are fast and kind of scary now. I like it.

 

- I've noticed there are a few more places that used to spawn loot, but don't now. This might be from when .42 was originally put on EXP, but I didn't play it much then.

 

- On a 40/40 server I was able to loot the entire NWAF and Vybor military base and see nobody? Weird. Also I didn't find a single M4. I have pristine Magpul attachements and a pristine Acog for one in my bag that I found looting all that, but no gun to put them on.

 

I'm pretty impressed on how fluid it was. I thought it would take them longer to get it in this condition. I think if this patch gets put to stable branch without issue people are going to have a really good time with this patch.

Edited by Nails
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Seems like it's time to turn experimental into stable - because it's more stable.

PS: throw in some bicycles if you don't mind and you will be surprised how many testers you attract. I really don't care how buggy it is if it saves me time.

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are the experimental servers restarting? im starving

 

Yeah they restart. They don't do it like the ones on stable with the full yellow chain. They just kick you off with a "session lost" message.

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Yeah they restart. They don't do it like the ones on stable with the full yellow chain. They just kick you off with a "session lost" message.

 

thanks

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Great performance for me at EXP, just a little bit zombie teleporting when they chase me but thats nothing.

Inventory is fast,

no teleporting for player,

no lag no desync no wait for host.

 

Great job dev team

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sounds good :thumbsup:  hope this will get some finetuning over the next days and be pushed to stable next wedenesday (no need to hurry now) ...

 

btw I love the woolen coats and flat caps...now give us some scarves please  :)

Edited by Private Evans

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I found this new melee system too difficult. It was easier to swing axe from movement with simpler action. Spawning zeds are welcomed but spawning time is too hectic for my taste. Other features are more than welcome, keep good patching on!

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Anybody testing Exp Branch night time servers please look to see if head torches are working please.

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I found this new melee system too difficult. It was easier to swing axe from movement with simpler action. Spawning zeds are welcomed but spawning time is too hectic for my taste. Other features are more than welcome, keep good patching on!

As I said (and I'm not the only one) many times, the melee fact is listed in the known issues because it's an issue, that means it is not intended.

I imagine that the lowered stanco animations are not ready yet or have/cause problems, but that's pure guessing.

Anyway, is not intended to work like that in the future.

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Anybody testing Exp Branch night time servers please look to see if head torches are working please.

did know there were nighttime exp servers, all the ones i see are daytime...

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Hi 

just one question : what about seeing character when he's spawning in a place (been on team a friend spawn in wait for host and i saw him ... then he really spawn a clone pop at the same time?????)

in real time i've look him 60 second before his really spawning .... (and can kill him too easy .... i understand why i've been killed yesterday afternoon)

 

Apart from this really good work devs 

Edited by Soxfr

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