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flyingsauce

Riot rubber bullets

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Police use rubber bullets to takedown protesters down

 

I just think they are good bullets to have in case you want to subdue someone instead of killing them. so these bulletswould be used to increase shock level causing unconsciousness.

 

The pro would be that you get all the goodies in the inventory of the enemy without damaging them and you get a new prisoner.

The con would be the target wont be easy to take down since its rubber. 

 

I would love these bullets in my sawed off shotgun.

Edited by flyingsauce
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has been suggested many times over - try using the search function.

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Has been suggested before, but it is a good idea.

 

I'm not sure how powerful they are, but I'm assuming shooting someone in the leg would make it very hard to walk? They should implement staggering and temporary "leg breaks" (spraining your ankle or leg wound)

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The pro would be that you get all the goodies in the inventory of the enemy without damaging them and you get a new prisoner.

 

Why would i want another mouth to feed when i'm already living hand to mouth myself?

Edited by Enforcer

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I was going to come in here and say hey use the sporter .22 if you want to take forever to kill something. 

 

But due to this terrible habit of reading I concur that non-lethals would be fun I'm not really sure about their use in that "part of the world" the second concern would be the griefers, load up on non-lethal's and camp new spawns laughing as they crawl away with broken legs, the irony would be lost when someone shows up using real ammunition I feel.  Currently the complaints about the materials and supplies required to repair broken legs are fairly low, and this could cause that to skyrocket.

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Lets say if the hit knocked person over and added some sort of visual distraction to him so you could find a way out then it would be nice add since I would likely use it over a lethal weapons.

If it knocked people out so you can raid them, well, even though I wouldn't necessarily see it that way, it may save peoples lives. I mean, the victims lose gear but stay alive yet.

beans.

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Hey just use .22s! XD

 

There could be other aspects to this. If player is getting shot at from lethal weapon (or well, how lethal the .22 is), it reveals the nature of other player. Say, if player gets shot at from non-lethal weapon or hit by this rubber bullet and it has this specific effect - like knocking player down and somewhat darken-blur vision that other weapon ammunition doesn't, then he will understand as well that the player who shot him, had no intention to kill him. There is some positive effects to it what I can think of but no negative yet.

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There could be other aspects to this. If player is getting shot at from lethal weapon (or well, how lethal the .22 is), it reveals the nature of other player. Say, if player gets shot at from non-lethal weapon or hit by this rubber bullet and it has this specific effect - like knocking player down and somewhat darken-blur vision that other weapon ammunition doesn't, then he will understand as well that the player who shot him, had no intention to kill him. There is some positive effects to it what I can think of but no negative yet.

except that if a person wants your gear but doesn't want it ruined they will just knock you out with the non-lethal ammo, take your gear then kill you to send you back to the coast. the other dimension of robbery/murder.

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except that if a person wants your gear but doesn't want it ruined they will just knock you out with the non-lethal ammo, take your gear then kill you to send you back to the coast. the other dimension of robbery/murder.

 

Well, then it should at least be safe for fresh-spawns.

 

I mean, you can use everything for either good or bad purpose. For me, having non-lethal weapon for self-defense is rather good thing, lethal on other hand bad thing. Taken that my intention is not to kill people, it will become difficult once I have say M4 to protect myself with. But the whole meaning of having it not knock you out but just knock you down would be so they can't just shoot you unconscious and loot your gear but you will be able to get back again short after. Obviously a way will be found how to use it for banditry but that is how it is.

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Well, then it should at least be safe for fresh-spawns.

 

I mean, you can use everything for either good or bad purpose. For me, having non-lethal weapon for self-defense is rather good thing, lethal on other hand bad thing. Taken that my intention is not to kill people, it will become difficult once I have say M4 to protect myself with. But the whole meaning of having it not knock you out but just knock you down would be so they can't just shoot you unconscious and loot your gear but you will be able to get back again short after. Obviously a way will be found how to use it for banditry but that is how it is.

I am not a pvp player but I do carry the M4 and tons of ammo for it because I will not be robbed or tortured without a fight - I will kill as many as I can in the process. the handcuffs do work and non-lethal ammo will greatly empower the sadistic bandit that is hell-bent on torture. their favorite target is the newspawn. onced knocked down by non-lethal ammo, the handcuffs go on and the torture begins. what can a newspawn do in retaliation to that? while I do not agree with non-lethal ammo, there are already some items being looked at for this purpose, tasers being the first that I have heard of. I feel that non-lethal ammo will simply increase the already overabundant instances of newspawn torture from the bandit types that have no interest in your gear to begin with. currently there are threads pushing the suggestion of slavery in the game. this would be a slaver's dream come true.

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I am not a pvp player but I do carry the M4 and tons of ammo for it because I will not be robbed or tortured without a fight - I will kill as many as I can in the process. the handcuffs do work and non-lethal ammo will greatly empower the sadistic bandit that is hell-bent on torture. their favorite target is the newspawn. onced knocked down by non-lethal ammo, the handcuffs go on and the torture begins. what can a newspawn do in retaliation to that? while I do not agree with non-lethal ammo, there are already some items being looked at for this purpose, tasers being the first that I have heard of. I feel that non-lethal ammo will simply increase the already overabundant instances of newspawn torture from the bandit types that have no interest in your gear to begin with. currently there are threads pushing the suggestion of slavery in the game. this would be a slaver's dream come true.

 

I carry M4 as well. And I do not plan on killing anyone but will if necessary. It is what it is.

 

For rest, I agree to disagree. There is little to no difference how bandits kill or torture freshies. If not with non-lethal ammo, they shoot them with lethal. No difference. The banditry won't be affected to negative by this just because they have equivalent possibilities to torture players right now. And you can't really force anyone to slavery in this game. He will run away, then what? They kill him and he spawns again. I don't see how lethal weapons/ammo would affect this radically.

 

I feel like in such environment non-lethal ammo would make more sense than finding working tazers. Like, the non-lethal ammo could have been used in attempt to force infected people to stay away (like before it was known that they indeed were infected) by police or even military. Using that kind of ammo to stop the riots is much more effective than try to taze everybody. So finding tazers laying around would take more away from authentic feeling. 

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I carry M4 as well. And I do not plan on killing anyone but will if necessary. It is what it is.

 

For rest, I agree to disagree. There is little to no difference how bandits kill or torture freshies. If not with non-lethal ammo, they shoot them with lethal. No difference. The banditry won't be affected to negative by this just because they have equivalent possibilities to torture players right now. And you can't really force anyone to slavery in this game. He will run away, then what? They kill him and he spawns again. I don't see how lethal weapons/ammo would affect this radically.

 

I feel like in such environment non-lethal ammo would make more sense than finding working tazers. Like, the non-lethal ammo could have been used in attempt to force infected people to stay away (like before it was known that they indeed were infected) by police or even military. Using that kind of ammo to stop the riots is much more effective than try to taze everybody. So finding tazers laying around would take more away from authentic feeling. 

to each his own. if its ever implemented it will just be something else I forever pass by without a thought - I will always use lethal ammo in this game. as to banditry, bandits that have the idea of torture will have a massive advantage with non-lethal ammo because they can shoot the newspawn with it from a distance without causing bleeding and broken bones (these are things that must be addressed to keep your victim alive and cost the bandit supplies and time) saving the bandit much trouble while not allowing the newspawn much chance for escape, not that a newspawn has much chance to escape now - at least with the current setup the victim can go unconscious and simply respawn to start again. once you have been captured alive by bandits you must wait for the bandits to release you, kill you, or render you unconsciousness to resume your gameplay. if they release you with broken legs and healed your bleeding or handcuffed you with pristine handcuffs it may be hours before you can resume your gameplay depending on your overall state of health. yes, this does happen.

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to each his own. if its ever implemented it will just be something else I forever pass by without a thought - I will always use lethal ammo in this game. as to banditry, bandits that have the idea of torture will have a massive advantage with non-lethal ammo because they can shoot the newspawn with it from a distance without causing bleeding and broken bones (these are things that must be addressed to keep your victim alive and cost the bandit supplies and time) saving the bandit much trouble while not allowing the newspawn much chance for escape, not that a newspawn has much chance to escape now - at least with the current setup the victim can go unconscious and simply respawn to start again. once you have been captured alive by bandits you must wait for the bandits to release you, kill you, or render you unconsciousness to resume your gameplay. if they release you with broken legs and healed your bleeding or handcuffed you with pristine handcuffs it may be hours before you can resume your gameplay depending on your overall state of health. yes, this does happen.

 

Well, it is not like I am suggesting to have a .50cal sniper rifle with non-lethal ammo. Also note that rubber-ammunition don't have the same ballistics applied - the range is drastically shorter and drop increased because of aerodynamics. Say a shotgun with non-lethal ammo would be simply enough because only time I would need to shoot players, would be when I can't avoid them (meaning they are too close to me).

 

I haven't been handcuffed myself, are you implying that you cannot move while hands cuffed?

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I actually like this idea, most people are too stupid to actually listen to you when you tell them to stop moving and drop their gun, then your forced to kill.  This is a great way to force them to stop moving without having to kill them.  Good idea man  :thumbsup:

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you can struggle against the cuffs in order to free yourself, the better quality cuffs the longer the struggle, I'm fairly certain you can use keys if you have them in inventory but you cannot use other items. I am pretty sure once you have submitted to being handcuffed, you remain either prone or crouched, I have only been cuffed once and I logged off with the cuffs (that was back in early Jan. and it was a classic rage quit) I will never be cuffed again. now when you log back on I am pretty sure you are still cuffed, that was not the case when it happened to me.

 

no one ever mentioned sniper rifles with non-lethal ammo, the range on a shotgun is enough to keep bandits out of reach of their victims while they perpetrate their dastardly deeds. the only recourse for the would-be victim is to be able to turn the tables on the bandit, that requires the bandit to get close enough for the victim to fight back. that's not going to happen if the victim is stunned at a distance.

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I actually like this idea, most people are too stupid to actually listen to you when you tell them to stop moving and drop their gun, then your forced to kill.  This is a great way to force them to stop moving without having to kill them.  Good idea man  :thumbsup:

I never stop when some is yelling stop. if you wanna shoot me then shoot but I will NOT stop for you. if you shoot me, you better kill me because I will do everything in my power to either kill you, maim you, or destroy as much of your gear as I can. when you yell "stop" to me my first and last reaction is "fuck you"  sooo good luck with that.

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I never stop when some is yelling stop. if you wanna shoot me then shoot but I will NOT stop for you. if you shoot me, you better kill me because I will do everything in my power to either kill you, maim you, or destroy as much of your gear as I can. when you yell "stop" to me my first and last reaction is "fuck you"  sooo good luck with that.

Ya, then I'm the guy that runs over to your dead corps and tells you you should have stopped because all I was gonna do was check your backpack in case you have something to kill me with and maybe put some beans in there for you, but gj....

 

Obviously, if your in the right position to escape, you're gonna do it, but you're a dead idiot if you try to escape in a situation that's easy to kill you from.  Like I would hope to god you wouldn't try anything while you're on some stair or in a hallway with some dude pointing a sawed off at you....

 

Also, its a hell of a lot more fun when there's player interactions and stuff from being a prisoner, I always stop if I am in a bad spot, it's always fun to find out what they do lol.  Who knows, you could even find a friend

 

Basically, I'm saying rubber bullets are a good idea for people like you who I would otherwise have to kill for being unintelligent 

Edited by srgnt.pepper

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Ya, then I'm the guy that runs over to your dead corps and tells you you should have stopped because all I was gonna do was check your backpack in case you have something to kill me with and maybe put some beans in there for you, but gj....

 

Obviously, if your in the right position to escape, you're gonna do it, but you're a dead idiot if you try to escape in a situation that's easy to kill you from.  Like I would hope to god you wouldn't try anything while you're on some stair or in a hallway with some dude pointing a sawed off at you....

 

Also, its a hell of a lot more fun when there's player interactions and stuff from being a prisoner, I always stop if I am in a bad spot, it's always fun to find out what they do lol.  Who knows, you could even find a friend

 

Basically, I'm saying rubber bullets are a good idea for people like you who I would otherwise have to kill for being unintelligent 

it doesn't matter what you say to me once you've killed me as I will have already hit the respawn button, the same goes for being unconscious - and I never bother to reclaim the gear. keep your beans, I don't want em and I don't need em. personally I find people that try to force shit other players as the idiots but to each their own. I find no "fun" in being detained from my business in the game for any reason and will gladly abandon a character to go about my business. I often see other players but they do not often see me - I've learned the best way to survive is to simply avoid others. I like to observe from a distance but in the unlikely event I encounter you up close and you present yourself as a threat such as yelling "stop, drop your gun" I am very likely to unload the M4 on you then reload and do it again and maybe again.

 

as for the sawed off on the stairs scenario... been there, done that. I am still playing that same character so...

Edited by Elle

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it doesn't matter what you say to me once you've killed me as I will have already hit the respawn button, the same goes for being unconscious - and I never bother to reclaim the gear. keep your beans, I don't want em and I don't need em. personally I find people that try to force shit other players as the idiots but to each their own. I find no "fun" in being detained from my business in the game for any reason and will gladly abandon a character to go about my business. I often see other players but they do not often see me - I've learned the best way to survive is to simply avoid others. I like to observe from a distance but in the unlikely event I encounter you up close and you present yourself as a threat such as yelling "stop, drop your gun" I am very likely to unload the M4 on you then reload and do it again and maybe again.

 

as for the sawed off on the stairs scenario... been there, done that. I am still playing that same character so...

See now it's just clear to me that you do not understand the game and probably die quite a bit, which I'm sure is where this tinge of anger is coming from.  The reason people tell you to stop is not because they're being stupid(although sometimes they are), it is because any player that is unknown and sees you can be a threat and MUST be treated as a threat.  When you just ignore someone you have seen first, usually when they see you back, they will stalk you and try to take you out.  By holding them up, taking their ammo or weapon etc, you're disabling them from hurting you.  Now, people do tend to do this the wrong way or sometimes with the wrong intentions, and they usually end up dying cause they're dumb.

 

As far as the situation on the stairs goes, I doubt you were in that situation because people rarely have the patience to put someone in that situation and if you were and you ran away without being shot, it was either because the person decided not to shoot you, they didn't have ammo, or they were some 12 year old with no mouse control.  It's not hard to shoot someone on the stairs with a shotgun....

 

Also, people who hit the respawn button that quick are usually poor sports...

Edited by srgnt.pepper

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I don't see why should I run around and yell people to stop and drop their weapons. I would use the non-lethal weapon/ammo if I ever ran into one and had to stop him from doing anything foolish. That would be the case. Chasing survivors and checking their backpacks is not my pair of beans.

 

Shotgun with rubber bullets shoots say 50m effectively to be able to actually knock you off. It hurts for a lot longer distance but yeah. If a bandit is 50m from say bambies then he will be exposed and easy target for others (which they rather wouldn't do if they could just kill bambie from say 300m).

 

I want this to be confirmed - are you or are you not able to move with hands cuffed?

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See now it's just clear to me that you do not understand the game and probably die quite a bit, which I'm sure is where this tinge of anger is coming from.  The reason people tell you to stop is not because they're being stupid(although sometimes they are), it is because any player that is unknown and sees you can be a threat and MUST be treated as a threat.  When you just ignore someone you have seen first, usually when they see you back, they will stalk you and try to take you out.  By holding them up, taking their ammo or weapon etc, you're disabling them from hurting you.  Now, people do tend to do this the wrong way or sometimes with the wrong intentions, and they usually end up dying cause they're dumb.

 

As far as the situation on the stairs goes, I doubt you were in that situation because people rarely have the patience to put someone in that situation and if you were and you ran away without being shot, it was either because the person decided not to shoot you, they didn't have ammo, or they were some 12 year old with no mouse control.  It's not hard to shoot someone on the stairs with a shotgun....

 

Also, people who hit the respawn button that quick are usually poor sports...

the anger comes from you calling me an idiot.

 

now that we have that out of the way. I have over 500 hours in the game and my stable regular char has been alive since the end of January my stable HC char alive since the middle of February. I have been killed by other players exactly twice that I can confirm and twice that may have been a glitch kill. I don't get KOSed because I don't get seen by anyone capable of pulling it off, people that see me, of the 2 or 3 times that I am aware of, run. if I choose to interact, I might speak to them to let them know I mean them no harm. I never tell anyone to "stop, drop your gun", I do ask if they need anything, some do some don't. I play solo, my way, away from people like you so I rarely encounter other players, that's the way I like it.

 

the incident on the stairs was in zelenogorsk and he missed so I took my leave and was not pursued, not my problem that he couldn't hit the broad side of a barn - should I accuse you of lying about your "good" intentions? that just made you look like an ass by the way and certainly adds nothing to the conversation.

 

I die a lot on experimental but that is my choice and even there I stop for no one - I can't count the number of times I've dropped my gear and jumped just to start over after spending a day or two gearing up. she is my disposable character. the one that falls down stairs or over the rail at riffy.

 

I hit respawn as soon as my game is interrupted by death or unconsciousness - I don't give a fuck what you might have to say to my corpse and I am quite certain I will never have to find out ingame. you can keep your opinions ingame to yourself.

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I don't see why should I run around and yell people to stop and drop their weapons. I would use the non-lethal weapon/ammo if I ever ran into one and had to stop him from doing anything foolish. That would be the case. Chasing survivors and checking their backpacks is not my pair of beans.

 

Shotgun with rubber bullets shoots say 50m effectively to be able to actually knock you off. It hurts for a lot longer distance but yeah. If a bandit is 50m from say bambies then he will be exposed and easy target for others (which they rather wouldn't do if they could just kill bambie from say 300m).

 

I want this to be confirmed - are you or are you not able to move with hands cuffed?

you are able to stand sit lay down, but not moving in a direction.

 

If they added bullets, i probably wouldn't tell people to stop either, I would just knock them out, take their weapon and tell them they have to find it lol, then id loot the town and leave.

 

As a player, I would rather get knocked out by a rubber bullet and have someone take a bunch of my shit, then die and have to run back to whatever direction i was going

 

I think it shouldn't make the player bleed, but they should lose blood and be knocked out for a couple minutes

Edited by srgnt.pepper

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you are able to stand sit lay down, but not moving in a direction.

 

If they added bullets, i probably wouldn't tell people to stop either, I would just knock them out, take their weapon and tell them they have to find it lol, then id loot the town and leave.

 

As a player, I would rather get knocked out by a rubber bullet and have someone take a bunch of my shit, then die and have to run back to whatever direction i was going

 

I think it shouldn't make the player bleed, but they should lose blood and be knocked out for a couple minutes

 

They could receive a temporary injury - not necessarily blood-loss because that wouldn't make much sense if it doesn't make you bleed. Distracted vision from pain and slowed-down moving.

 

Well, for whatever purpose you use it, it would be a nice add if it could be made a short-range weapon (ammunition).

 

I would rather choose to be knocked down as well than killed on sight because someone "thought" I was looking very bandit-like (which I may look because I usually wear military clothing and stuff like that for concealment). And I have seen people "think" that way even though I have meant no harm to them (which is why I played 9/10 of my time in mod as a bandit killing everything and anything and even hunting people down on purpose - no camping thought, that is lame and unsafe to do alone). I just want to stay alive and not ruin anyone's gaming experience and that would let me do so.

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