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Mouse acceleration = NO!

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are you fucking kidding me? do i need to post my pictures here, so the 12 year trolls can believe?

 

Search a little about the default combat package for the Brazillian army, kid. I was corporal there, was the best marksman on my company.

 

It's you who dont know shit about how things work on real life.

Claims to be able to turn 180 with a full military load-out in the blink of an eye; proceeds to tell people to know how shit works in real life

 

 

good times. If you were actually in the military you would have known exactly what the weight of your rucksack was and that you can't even come close to doing a 180 with a rifle without even having any gear in the blink of an eye. I have over 10 guns within arms reach of me right now and use them daily. Reaching corporal in CoD doesn't count as being in the military.

Edited by Weedz
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leave cod out of this and twitch shooting as that is not why i made this thread that just invites trolls and people to talk about anything other than the actual topic which has no relation to any of that.

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leave cod out of this and twitch shooting as that is not why i made this thread that just invites trolls and people to talk about anything other than the actual topic which has no relation to any of that.

If mouse acceleration is disabled, that is exactly what shooting will turn into in DayZ.

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Obvious troll is obvious. Again, for the fourth time, the dev team has acknowledged the current wonky mouse movement as unintentional/problematic.

I swear to fuck you guys would argue that the world is flat. It's amazing. Also Weedz, please explain to me how I have no idea what I'm talking about. I played competitive CS for four years. I attended CPL with Malicious Intent and Pernicious Vengeance. We competed in upper seed CAL-m and CAL-i for our final season. We did pretty fucking good for having zero sponsors and all going to school at the same time. If you used mouse acceleration, you didn't make it to upper league play. It's completely unreliable.

TL;DR:

Mouse movement is currently a work in progress and has been admitted as such by the dev team. NOT WORKING AS INTENDED.

I was talking about the fact that you said all competitive FPS players use extremely low sensitivity and XXXL mouse pads. You clearly don't even know what those pads are for and I guarantee you have never seen any competitive gamer using one in competition. Way to name drop clans that don't even exist anymore and brag about going to open registration public tournaments?

 

And you keep saying over and over that the devs said they are going to fix this "problem" yet never seem to be able to link to where or when they said it. The only thing I've seen the devs say about movements in this game is that they are tied to your body and animations so doesn't feel like most shooters and you won't get a 1:1 movement because of this.

 

It's also hilarious that you think that DayZ is a twitch shooter and comparing it to UT really shows you have no clue what you're talking about.

Edited by Weedz

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If mouse acceleration is disabled, that is exactly what shooting will turn into in DayZ.

 

How? People say this and never explain how, probably because it's complete bollocks. Compared to an ego shooter you would still have to worry about keeping your character fed and hydrated, keeping your clothing and weapons in good condition, monitoring your ammo consumption, not to mention all the nasty things like sicknesses we can expect in the near future.

 

If you think something as trivial as mouse movement will turn this game in to COD, you are missing what separates DayZ from COD and doing a disservice to the title. Full fucking stop.

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I was talking about the fact that you said all competitive FPS players use extremely low sensitivity and XXXL mouse pads. You clearly don't even know what those pads are for and I guarantee you have never seen any competitive gamer using one in competition. Way to name drop clans that don't even exist anymore and brag about going to open registration public tournaments?

And you keep saying over and over that the devs said they are going to fix this "problem" yet never seem to be able to link to where or when they said it. The only thing I've seen the devs say about movements in this game is that they are tied to your body and animations so doesn't feel like most shooters and you won't get a 1:1 movement because of this.

It's also hilarious that you think that DayZ is a twitch shooter and comparing it to UT really shows you have no clue what you're talking about.

Dean stating mouse acceleration fix is coming:https://twitter.com/rocket2guns/status/438641262967930880

There will be movement penalties for using different weapons, but mouse acceleration is not how it will be solved.

DayZ is a twitch game (as is any game that isn't turn based):http://en.m.wikipedia.org/wiki/Twitch_gameplay

Mouse acceleration unreliable: http://www.ddgamers.com/archives/661

Some Quake players use very small amounts of acceleration for rail-gunning effectiveness. e.g: Cooller and Cypher use ~0.150 mouse acceleration. Not very much at all. They also use raw input.

Virtually no professional CS or SC2 player uses mouse acceleration as building a muscle memory through raw input is crucial.

Also, CPL wasn't an event you could walk into and register for. It was on an invite basis.

Anything else?

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How? People say this and never explain how, probably because it's complete bollocks. Compared to an ego shooter you would still have to worry about keeping your character fed and hydrated, keeping your clothing and weapons in good condition, monitoring your ammo consumption, not to mention all the nasty things like sicknesses we can expect in the near future.

 

If you think something as trivial as mouse movement will turn this game in to COD, you are missing what separates DayZ from COD and doing a disservice to the title. Full fucking stop.

Because in real life, like in DayZ, if someone sneaks up behind you than you can't snap around 180 and headshot them in less time that it takes for them to even react. If you change it to a shitty CoD style where you character isn't even really there and you're just a floating crosshair that can aim wherever however fast you want there will be no such thing as robbing people as everyone will try to just get in a MLG 360 no scope and probably succeed a lot of the time.

 

Not really all that hard to understand and has in fact been explained multiple times already in this very thread.

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Because in real life, like in DayZ, if someone sneaks up behind you than you can't snap around 180 and headshot them in less time that it takes for them to even react.

 

Because sneaking up behind someone with a firearm is completely realistic, right? You don't want this game to become COD yet you seem to want to play as a Navy SEAL.

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Well i for one had massive problems with turning my character, it was like i was stuck in honey or something and then i would break free for a few seconds before it started again. That is fixed and i am very happy about it.

But yeah, remove the damn acceleration, noone wants it, noone will use it when its gone.

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Claims to be able to turn 180 with a full military load-out in the blink of an eye; proceeds to tell people to know how shit works in real life

 

 

good times. If you were actually in the military you would have known exactly what the weight of your rucksack was and that you can't even come close to doing a 180 with a rifle without even having any gear in the blink of an eye. I have over 10 guns within arms reach of me right now and use them daily. Reaching corporal in CoD doesn't count as being in the military.

 

 

ok, let's draw, as you clearly have no clue what you're talking about and never wore a military backpack in your life.

 

aJxv6xr.png

The area in yellow is the basically instant aiming reach with just upper body movement, the area in orange is the one that you have to change your base (change position of one of your feet) to reach.

 

 

i dont know how it is on the marines or other country's military, as they use all that M.O.L.E apparel, but with a basic military backpack like this, that is the standart combat pack for brazillian army:

AlicePack1.gif

 

the yellow angle is reached virtually instantly.

 

obviously that i only tested it with a loaded FAL, a mosin or a m60 will be more nasty to handle, as the first is long as hell, and the last one is heavier. But with m4-like rifles, what i said apllies.

 

hopefully they'll simulate this angle in game instead of punishing any movement you do as you were aiming a 20kg rifle.

 

Obviously that you're just a troll, as instead of putting arguments on the table, all you can do is call me a COD kid. Happily, your actitude makes clear that the kid here is you.

Edited by lipemr
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How? People say this and never explain how, probably because it's complete bollocks. Compared to an ego shooter you would still have to worry about keeping your character fed and hydrated, keeping your clothing and weapons in good condition, monitoring your ammo consumption, not to mention all the nasty things like sicknesses we can expect in the near future.

 

If you think something as trivial as mouse movement will turn this game in to COD, you are missing what separates DayZ from COD and doing a disservice to the title. Full fucking stop.

Nothing it your first paragraph has to do with this topic, which is mouse acceleration, which mainly affect shooting, which is what we're talking about. If mouse acceleration is removed, the shooting in DayZ will turn into the same as it is in all twitch shooters.

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Nothing it your first paragraph has to do with this topic, which is mouse acceleration, which mainly affect shooting, which is what we're talking about. If mouse acceleration is removed, the shooting in DayZ will turn into the same as it is in all twitch shooters.

 

So DayZ won't become anything like an ego shooter, okay then at least you conceded that much. As for your point there are plenty of ego shooter games with dodgy acceleration, but I guess you're making the "it's realistic" argument, yet it's not realistic. Because my mouse is not crap and I happen to use a high DPI, moving my mouse even remotely quickly causes my movement to stop. Not slow down, but stop. Give me one reason why I should be punished in this way and how it's remotely realistic.

 

Give me even one scenario. Someone is aiming their gun and they turn too quickly and pull a muscle? Is this what I'm "simulating"? Give me a fucking break.

Edited by DarkwaveDomina
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Dean stating mouse acceleration fix is coming:https://twitter.com/rocket2guns/status/438641262967930880

 

Where does this say a fix is coming? If you actually knew English it says "we're looking into the fact that people are saying they're having problems" Which is about the exact opposite of fix is coming.

 

DayZ is a twitch game (as is any game that isn't turn based):http://en.m.wikipedia.org/wiki/Twitch_gameplay

 

This statement proves how little you know about gaming. Every single game that isn't turn based is a twitch game? Keep getting all your information from wikipedia it is working well for you. If you weren't illiterate and actually read the article you linked you would have seen "Action games such as first-person shooters often contain elements of twitch gameplay" Using elements of twitch gameplay doesn't make the entire game twitch based. Arma is about the least twitch based shooter ever made. Nice try linking only part of the article that you think proves what you're saying too while leaving out the rest of it like http://en.wikipedia.org/wiki/Twitch_gameplay#Twitch_in_shooters that shows that shooters have been moving away from being twitch based for years.

 

Also, CPL wasn't an event you could walk into and register for. It was on an invite basis.

 

The CPL's tournaments are open to all registrants, but due to the ESRB content rating of some video games, CPL competitions are restricted to participants age 17 or older.

Anything else?

 

 

Anything else?

Edited by Weedz

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Because in real life, like in DayZ, if someone sneaks up behind you than you can't snap around 180 and headshot them in less time that it takes for them to even react. If you change it to a shitty CoD style where you character isn't even really there and you're just a floating crosshair that can aim wherever however fast you want there will be no such thing as robbing people as everyone will try to just get in a MLG 360 no scope and probably succeed a lot of the time.

 

Not really all that hard to understand and has in fact been explained multiple times already in this very thread.

 

LOL, you clearly dont know that a 180 angle means, do you?

 

go back to math lessons, kid.

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Because sneaking up behind someone with a firearm is completely realistic, right? You don't want this game to become COD yet you seem to want to play as a Navy SEAL.

Yes nobody but Navy SEALs have ever snuck up on someone before in real life .....

 

 

 

ok, let's draw, as you clearly have no clue what you're talking about and never wore a military backpack in your life.

 

aJxv6xr.png

The area in yellow is the basically instant aiming reach with just upper body movement, the area in orange is the one that you have to change your base (change position of one of your feet) to reach.

 

You know there is a huge difference between instantly and a full second right? Especially in combat. Please post a video of yourself snapping to 15 degrees behind your back with a full military loadout instantly.

Edited by Weedz

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ok, let's draw, as you clearly have no clue what you're talking about and never wore a military backpack in your life.

 

 

The area in yellow is the basically instant aiming reach with just upper body movement, the area in orange is the one that you have to change your base (change position of one of your feet) to reach.

 

 

i dont know how it is on the marines or other country's military, as they use all that M.O.L.E apparel, but with a basic military backpack like this, that is the standart combat pack for brazillian army:

 

the yellow angle is reached virtually instantly.

 

obviously that i only tested it with a loaded FAL, a mosin or a m60 will be more nasty to handle, as the first is long as hell, and the last one is heavier. But with m4-like rifles, what i said apllies.

 

hopefully they'll simulate this angle in game instead of punishing any movement you do as you were aiming a 20kg rifle.

 

Obviously that you're just a troll, as instead of putting arguments on the table, all you can do is call me a COD kid. Happily, your actitude makes clear that the kid here is you.

 

That is a great illustration. In real life, the gun is not glued perpendicularly to your body. In an FPS, unfortunately, this has to be the case. What is trying to be solved by mouse acceleration is realism from an external perspective due to limited player model animation and control, not realism from the player's point of view.

 

In short, I can jump off a wall, spin in the air and shoot at a target in real life. I won't hit the target in real life. The reasons for this have to do with factors other than an inability to do the action that can't be portrayed in a limited medium of a screen, keyboard, and mouse. A keyboard and mouse can't make you spend all your focus on keeping yourself balanced and upright on your landing, leaving little attention to aiming and shooting. A monitor can't convey the full body disorientation that comes from spinning around, making it impossible to focus and aim. They could add proper recoil, which would make landing upright pretty dang difficult, but is it worth it? Personally, I'd rather have some vehicles and building mechanics than a convoluted system to simulate every real world restriction on movement and shooting. I think Arma in general, gets close enough. SA enhanced that and really needs to kill the acceleration and call it a day.

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Yes nobody but Navy SEALs have ever snuck up on someone before in real life .....

 

My point was that most people would find the idea of trying to sneak up on an armed person very silly. It's a risky thing to try if you are heard, and you can hear people moving in DayZ, I have heard people moving around in the next room or on a different floor of a building while they were crouched or prone.

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I honestly cannot believe people are defending the current state of mouse acceleration in this game. Moving mouse slowly, you turn more quickly than moving mouse at a moderate speed; it's messed up.

Also, some of those defending the current flawed implementation do not seem to understand what a 1:1 ratio means - it just means without acceleration e.g. Moving mouse by 1 unit will move cursor by 1 unit. What it DOES NOT mean is '360 no-scope'.

The fanboy defence force on this forum, jeez.

Edited by Bubbled Luff
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Yes nobody but Navy SEALs have ever snuck up on someone before in real life .....

 

 

 

 

You know there is a huge difference between instantly and a full second right? Especially in combat. Please post a video of yourself snapping to 15 degrees behind your back with a full military loadout instantly.

 

 

ah, yeah, cause you dont have to move your mouse to point the gun at your target in game, right? I bet i could aim to any point of that yellow angle faster than you could do it in COD, for example.

 

just limit the fucking turning speed, there's no need to put negative mouse acceleration in the game.

 

Plus if you put 8k DPI on your mouse, you wont hit shit, never.

Edited by lipemr

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So DayZ won't become anything like an ego shooter, okay then at least you conceded that much. As for your point there are plenty of ego shooter games with dodgy acceleration, but I guess you're making the "it's realistic" argument, yet it's not realistic. Because my mouse is not crap and I happen to use a high DPI, moving my mouse even remotely quickly causes my movement to stop. Not slow down, but stop. Give me one reason why I should be punished in this way and how it's remotely realistic.

 

Give me even one scenario. Someone is aiming their gun and they turn too quickly and pull a muscle? Is this what I'm "simulating"? Give me a fucking break.

First of all I never compared DayZ as a whole to being like a twitch shooter, so I concede to nothing.

Second of all, I also use a high DPI, 8200 to be exact and I have no issue.

 

Ill give you a scenario, someone is behind you, you try to do a 180 and shot them. The weight of the weapon is not something you're used to and you aren't military trained so you don't know techniques. You go too far and get shot in the face. 

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I honestly cannot believe people are defending the current state of mouse acceleration in this game. Moving mouse slowly, you turn more quickly than moving mouse at a moderate speed; it's messed up.

Also, some of those defending the current flawed implementation do not seem to understand what a 1:1 ratio means - it just means without acceleration e.g. Moving mouse by 1 unit will move cursor by 1 unit. What it DOES NOT mean is '360 no-scope'.

The fanboy defence force on this forum, jeez.

I for one have never said that there isn't issues with the mouse acceleration. I'm just for mouse acceleration and understand why it is in the game.

And I know what a 1:1 ratio means. If this were actually 1:1, you would literally have to move your mouse the distance it would take to turn around, so whats that? 4-5 feet? Then comes changing your sensitivity, which you could make it so you can turn around by moving your mouse just a few millimeters. Super realistic am I right?

 

Again, I am NOT saying that the mouse acceleration doesn't need some work, but I strongly agree that mouse acceleration should be in the game.

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I for one have never said that there isn't issues with the mouse acceleration. I'm just for mouse acceleration and understand why it is in the game.

And I know what a 1:1 ratio means. If this were actually 1:1, you would literally have to move your mouse the distance it would take to turn around, so whats that? 4-5 feet? Then comes changing your sensitivity, which you could make it so you can turn around by moving your mouse just a few millimeters. Super realistic am I right?

Again, I am NOT saying that the mouse acceleration doesn't need some work, but I strongly agree that mouse acceleration should be in the game.

I wasn't digging out any one person in particular, so please don't take it personally.

However. 1:1 only means 1 unit movement to 1 unit cursor movement on screen - the dpi of your mouse will affect what equates to 1 unit. So at 800dpi 1 unit will be different in distance moved to 4200dpi. So Higher dpi moves your cursor faster at the cost of precision. I think that is where people are taking the 'omg CoD twitch' thing from while it really isn't about that at all.

The '4-5 feet' thing, I'm not sure where you get that from though.

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I for one have never said that there isn't issues with the mouse acceleration. I'm just for mouse acceleration and understand why it is in the game.

And I know what a 1:1 ratio means. If this were actually 1:1, you would literally have to move your mouse the distance it would take to turn around, so whats that? 4-5 feet? Then comes changing your sensitivity, which you could make it so you can turn around by moving your mouse just a few millimeters. Super realistic am I right?

 

Again, I am NOT saying that the mouse acceleration doesn't need some work, but I strongly agree that mouse acceleration should be in the game.

 

1:1 basically means linear movement. As in, the amount of moves on screen is only dependent on how far you move your mouse on your mousemat, and not the speed in which you move your mouse.

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1:1 basically means linear movement. As in, the amount of moves on screen is only dependent on how far you move your mouse on your mousemat, and not the speed in which you move your mouse.

+1

'Acceleration' is an artificial curve applied whereby the speed your mouse moves equates to greater distance moved on screen. People wanting 1:1 movement DO NOT want mouse acceleration (or at the very least be able to disable it).

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Sigh... in the end, pointless thread is pointless. If the Devs wanted the mouse acceleration gone, it would be.

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