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Ronskie (DayZ)

Supressors doesn't sound suppressed?

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yeah devs are working on it. its a known problem. no ETA on the fix.

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It's been know since they put them in. The 556 and .45 suppressors are only for esthetics right now. They might need to either put subsonic bullets with proper grain for them to work, or just make them work as it is... (less realistic, more arcade style)

 

We'll see.

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They might need to either put subsonic bullets with proper grain for them to work, or just make them work as it is... (less realistic, more arcade style)

They might need to either just make them work as it is, or put subsonic bullets with proper grain for them to work ... (less realistic, more arcade style)

 

 

 

Fixed...

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They might need to either just make them work as it is, or put subsonic bullets with proper grain for them to work ... (less realistic, more arcade style)

 

 

 

Fixed...

Whatever suits you.

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Whatever suits you.

 

 

The FNX is already subsonic. The Amphibian is meant to be used with normal high-speed ammunition, which is automatically reduced to subsonic velocities as is passes through the ported barrel and integral silencer.

 

 

As for 5.56:

 

 

http://www.acq.osd.mil/osbp/sbir/solicitations/sbir20131/socom131.htm

 

"Today, there is no sub-sonic ammunition currently type classified for use in the calibers provided by any DoD Service."

 

So there's no plausible explanation for subsonic 5.56mm being in Chernarus. The main (only?) consumers of subsonic .223/5.56 are civilian shooters who want to make their suppressed weapons as quiet as possible.

 

 

 

 

Too many disadvantages with subsonic in 5.56:

 

-"no current sub-sonic rifle round will consistently cycle the action on gas operated weapons"

-tiny bullets, greatly reduced effectiveness, no fragmentation, energy closer to a .22 than to a full-power 5.56

-greatly reduced effective range, trajectory is like a rainbow (ie: ridiculous bullet drop)

 

 

 

With supersonic 5.56 ammunition the suppressor still has numerous advantages.

 

-much quieter

-less blast and flash

-conceals position and can confuse enemies

 

 

Simplified diagram, soundwaves from supersonic bullet

8kFsUoE.png

 

 

 

 

So suppressors can be most useful with supersonic ammunition.

 

Suppressor on .338 Lapua C14 Timberwolf (supersonic ammunition)

6JPBuCV.jpg?1

 

Suppressor on 5.56mm Mk 12 SPR (supersonic ammunition)

mk12-sf.jpg

 

Suppressor on 7.62mm M14 (supersonic ammunition)

adalbert.jpg

 

 

 

Although as someone pointed out, in a zombie apocalypse, subsonic 5.56 could be useful... even with all the disadvantages, you could just carry a magazine full of subsonics to use when in situations where silence is important. But without terrifying, deadly zombies those situations would be few and far between.

 

 

 

 

147-gr subsonic ammunition could be useful with the 9mm CZ-75.

 

The Russians also had subsonic 5.45 for the AKS-74UB, and subsonic 7.62x39 for the AKM (seems suppressed AKM was/is much more common).

 

akm_pbs_1.jpg

OV9iDOh.jpg?1

 

 

 

So for the weapons that are currently in-game or currently confirmed (with the exception of the 9mm CZ-75 and the .22s) subsonic ammunition is not needed, and more importantly, would be implausible to find.

Edited by Gews
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