makomachine 263 Posted March 17, 2014 I largely play DayZ as a survivor and only act aggressively after being attacked or threatened. There are a couple of 'exceptions' to this - largely when near death on the coast and as last resort only. That said, I'm considering a 'time out' strategy for the next person that attacks me including some of the following. - render unconscious (gunshot or blunt force)- handcuff with pristine cuffs- remove all clothes, gear, and weapons (take ammo) and lay beside aggressor- break their legs, stop bleeding, and revive (epi or defibrillator)- leave note on them stating they are in a time out and do not assist- leave walkie talkie on them and watch from a distance warning people away from them - leave them to their fateThis is EXTREME obviously, likely costing an individual a large amount of personal gaming time working through this treatment, but it begs the question, what is too far and when have you crossed the line to griefing? I'd like to spank some KOS bootay - but not sure of my line on the retribution or lesson front. Thoughts? I'm feeling froggy after my last time being ambushed - where should I draw the line! 1 Share this post Link to post Share on other sites
So Sexy 259 Posted March 17, 2014 Since this game is a sandbox, then the "line" depends on what kind of person are you in real life + I think you can reset your character. Share this post Link to post Share on other sites
Katana67 2907 Posted March 17, 2014 I don't think it should be a punishment per se. But there has to be a consequence for killing folks. It doesn't necessarily have to be a negative one, as banditry/KoS is a part of DayZ. But, something should be done (in addition to all of the intended and upcoming inclusions to discourage one-dimensional KoS). Share this post Link to post Share on other sites
doviszxc 194 Posted March 17, 2014 This is my master plan : (( Only do It do people who deserve extreme punishment, or if you wanna be a huge dickhead. ))1. Find a guy in a middle of nowhere or city, then make him come, befriend or something, lead him to the middle of nowhere.2. Handcuff him with pristine cuffs.3. Shoot him in the legs. To break them.4. Remove everything he has.5. Leave him with 0 stuff, in a middle of nowhere. Even if he breaks out of the cuffs, he's gonna crawl like a worm. Share this post Link to post Share on other sites
IshFingers 26 Posted March 17, 2014 (edited) This is my master plan :(( Only do It do people who deserve extreme punishment, or if you wanna be a huge dickhead. ))1. Find a guy in a middle of nowhere or city, then make him come, befriend or something, lead him to the middle of nowhere.2. Handcuff him with pristine cuffs.3. Shoot him in the legs. To break them.4. Remove everything he has.5. Leave him with 0 stuff, in a middle of nowhere. Even if he breaks out of the cuffs, he's gonna crawl like a worm.2.5. Force-feed him regular food & drink so he is completely 'energised' & 'hydrated'. No easy death by starvation etc.2.75. Burlap sack 'em.Personally I don't think I could rob someone of their time in this way. It seems a bit too mean-spirited to me (empathy is a harsh mistress). But if you really wanted to d*ck someone over...To OP: I don't think there is a 'too far' as far as the rules of this game go (or lack thereof). I suppose it's down to what kind of person you are. Me? I'm a p*ssy.Edit: What would I consider griefing in this scenario? After befriending/identifying the player, find their name on Steam, follow them through the servers, do it again. And again. And again. Until they get the point. Edited March 17, 2014 by IshFingers Share this post Link to post Share on other sites
DayzForumer 284 Posted March 17, 2014 This is my master plan : (( Only do It do people who deserve extreme punishment, or if you wanna be a huge dickhead. ))1. Find a guy in a middle of nowhere or city, then make him come, befriend or something, lead him to the middle of nowhere.2. Handcuff him with pristine cuffs.3. Shoot him in the legs. To break them.4. Remove everything he has.5. Leave him with 0 stuff, in a middle of nowhere. Even if he breaks out of the cuffs, he's gonna crawl like a worm.He can rejoin with handcuffs, it kills him and he respawns. Your idea is flawed, sir. Share this post Link to post Share on other sites
gerbilschooler 229 Posted March 17, 2014 "He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."— Friedrich Nietzsche, Beyond Good and Evil 3 Share this post Link to post Share on other sites
makomachine 263 Posted March 17, 2014 "He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."— Friedrich Nietzsche, Beyond Good and EvilThis is my conundrum... Need a punishment only fitting the crime... Share this post Link to post Share on other sites
Elle 562 Posted March 17, 2014 I don't think it should be a punishment per se. But there has to be a consequence for killing folks. It doesn't necessarily have to be a negative one, as banditry/KoS is a part of DayZ. But, something should be done (in addition to all of the intended and upcoming inclusions to discourage one-dimensional KoS).consequences are not a bad idea - there are already ways to track the "quality" of a player kill as evidenced by the humanity system in the mods (not a huge fan of the costume change) that could be used for a system like the one used in nether - the KOSer gets the victim's blood on them and the zeds can smell it, the more innocents you kill the worse the effect until you can't move across the map without having zeds follow you like you're the pied piper of the undead. now it doesn't have to be something visible to other players, in fact I prefer it not be. the method of removal of this effect is to wait it out or die - not by suicide. Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted March 17, 2014 You'd be the best sheriff in town. Share this post Link to post Share on other sites
makomachine 263 Posted March 17, 2014 To OP: I don't think there is a 'too far' as far as the rules of this game go (or lack thereof). I suppose it's down to what kind of person you are. Me? I'm a p*ssy.Edit: What would I consider griefing in this scenario? After befriending/identifying the player, find their name on Steam, follow them through the servers, do it again. And again. And again. Until they get the point.I'm looking at punishment fitting the crime - which is largely lost time in my gathering of gear vs their time lost via this incapacitation treatment. It's obviously not reciprocal as it takes hour upon hours to get kitted the way I am - but needs to be 'fitting' for playing the role of 'thief and killer' in this game. Not settled on what or how just yet, but just debating the consequences myself. Losing gear and death is nearly no consequence as they are likely to have a method (duping, stealing, friends, etc) of replacing gear - time is a different factor, and one I'm chewing on... Share this post Link to post Share on other sites
IshFingers 26 Posted March 17, 2014 I'm looking at punishment fitting the crime - which is largely lost time in my gathering of gear vs their time lost via this incapacitation treatment. It's obviously not reciprocal as it takes hour upon hours to get kitted the way I am - but needs to be 'fitting' for playing the role of 'thief and killer' in this game. Not settled on what or how just yet, but just debating the consequences myself. Losing gear and death is nearly no consequence as they are likely to have a method (duping, stealing, friends, etc) of replacing gear - time is a different factor, and one I'm chewing on...Well... In this case I think it's important to establish their crime. Are committing an act of banditry (interaction which could result in your death) or seeking your swift & bloody execution (KoS).Unfortunately I think any time-consuming punishment would require a little bit of RP'ing on their behalf. I mean, what's to stop this player logging off & joining another server (to seek help or... Something.) I personally don't like the idea of a a game mechanism forcing players who have committed a 'crime' into a time-out situation (I know it's not what you're asking, just throwing it out there) and any player-imposed action would have to be adhered to by both sides to really have any sort of results.Also unfortunately, once a player has lost all his/her gear it's likely they would prefer the 'death' option - as has been pointed out many times in the past, with little incentive at the moment to keep a player alive I would assume just restarting would be optimal. How could you prevent this?I think the 'best' scenario for you would be to make the encounter interesting for both parties. Russian roulette (I dunno, close your eyes and aim at the incapacitated criminal)? Public humiliation (walk him down a busy coastline/Elektro, Walkie-Talkie in hand reading out their crime)? This thought has just sprung to mind...You could drag their scrawny ass in front of their peers (some friends? Clan? Passers by? I'm sure you could find a group) and begin a trial. How authentic it plays out could be up to you, but it could make for an interesting sequence of events. Let the defendant plead his case: why did he try to kill you? Did he feel threatened? Is he starving & making irrational attempts of survival? Or kills for the laughs? Let the 'jury' decide where their fate lies.Haha sorry, I'm not sure if any of this is in any way relevant to what you're asking. I kinda followed a frame of thought and went with it... Share this post Link to post Share on other sites
Phoenix777 43 Posted March 17, 2014 (edited) This is my conundrum... Need a punishment only fitting the crime... Kill'em with kindness! 1: Disable them with handcuffs, break legs, unconscious, whatever 2: Take away everything that can be used aggressively 3: Fill up their inventory with bandages, saline bags, splints, defibrillators, food, keys, etc. 4: get them healthy, share advice/knowledge about activity or available loot in the area. 5: run away. The whole time if they're insulting you or being an ass just ignore it, and keep being as nice as you can be. I had one situation where I straight up ran from an unarmed guy insulting me, saying he wanted my pants, and just laughing and calling me a pussy for running when I had an axe and two guns... Of course he did have a friend with a gun that shot at me. I lost them in an apartment building. They thought I went upstairs when in fact I just stayed on the 1st floor. eventually they left assuming I logged out. My only regret is that I didn't leave my pants at the entrance to the building just to screw with them and show that I was a nice guy, not a pussy. lol ...Alternatively I posted my ultimate "dick move" idea here He can rejoin with handcuffs, it kills him and he respawns. Your idea is flawed, sir.Take everything he has while assuring him you're going to let him free, hacksaw the cuffs off, THEN shoot him in the legs. Edited March 17, 2014 by Phoenix777 Share this post Link to post Share on other sites
mosibfu 71 Posted March 17, 2014 (edited) chase him to a house, surround the house, tell him he has 5 seconds to get out alive, he knows hes not gonna live if he doesnt. surround him with my friends, take his weapons. Handcuff him get his name, uncuff again.. then let him go completely fine.. he must feel like a jackass shooting at people, and im a bigger man for not falling to his level. Edited March 17, 2014 by mosibfu Share this post Link to post Share on other sites
Esolu 320 Posted March 17, 2014 When someone attacks you, just do what I did in this video, and swear a lot. 1 Share this post Link to post Share on other sites
makomachine 263 Posted March 17, 2014 I thought the act of leaving their gear beside them would give them some 'hook' to trying to wait it out to get it. Logging out and onto another server makes them literally have to start from scratch. Likely not a full proof method, especially with weapon cloning still around, but at least some incentive to stay anyway. I like the idea of a trial, but that takes a much more organized approach than I'll have unfortunately. Breaking legs and taking gear is likely my best alternative at an inconvenience/time out approach. I wasn't sure you could respawn with handcuffs - never tried it before, but thanks for the info. I also have been thinking of ways to have their murderous ways punished after the fact as well. Like while they are unconscious, replace good amo with ruined ammo. Next time they go to get in the thick of it, they have a likelihood of getting the worst of it. Poisoning some of my own food, so that when I'm killed they have the possibility of eating it, was another thought - but I hear that doesn't work. Any other ideas for a little justice? Share this post Link to post Share on other sites
over9000nukez 199 Posted March 17, 2014 think of it this way, your shot from your mother's womb, as if shot by a cannon, and your fired at a wall studded with rusty nails and hooks, its up to you on what you do between that time. Share this post Link to post Share on other sites
execpro22 128 Posted March 17, 2014 This is EXTREME obviously, likely costing an individual a large amount of personal gaming time working through this treatment, but it begs the question, what is too far and when have you crossed the line to griefing? I'd like to spank some KOS bootay - but not sure of my line on the retribution or lesson front. Thoughts? I'm feeling froggy after my last time being ambushed - where should I draw the line! There is NO line in this game...Anything you do to "punish" a KOS'er is acceptable just like anything a KOS'er does to you is fine... There is no right or wrong way to play.... 1 Share this post Link to post Share on other sites