Aruze 18 Posted March 17, 2014 ive got an idea, what if they added to the game a simple Exp lvlup system ?every X amount of time you stay alive you gain Tiny bits of Xp,every time u kill a player or a zombie u gain xpand u lvl up,every X amount of lvls gives u points to upgrade certain things such as your Health, your chance to wake up from unconcious, your chance to not get bleeding when hit by zombies.and with Xp you can use lvls to learn special skills such as Cutting down trees, hunting, gathering and crafting materials from your environment. my thoughts about this is simply to add something to the game to keep the playerbase Active, tbh currently all we do is find guns to shoot ppl.and if we had something else to focus on we would be much more friendly, and even give soloplay some meaning again. Share this post Link to post Share on other sites
Aruze 18 Posted March 17, 2014 also when u give ppl bloodbags sailine kits etc u get Medical Xp which unlocks a medical section of your Lvlup system tree.and so on. im thinking Sewing kit should be used to craft items like Sweaters, Tshirts, pants, Socks and Hats by using Leather, Rags etc. also Medical xp could increase the success of epipen and other things like defibrilator. also u could onlock an action to do the Heimlick and give mouth to mouth if player is drowning etc. Share this post Link to post Share on other sites
applejaxc 2500 Posted March 17, 2014 No. I'm going to warn you now, be prepared for a LOT of angry replies. 7 Share this post Link to post Share on other sites
guppy22143 1081 Posted March 17, 2014 You know what your skills are? Your wits. Your aim. Your tactics, strategies... This would only make this game into a level grinder, and you'd get killed by other players just because they've abused the system. (i.e, XP grinding your buddy by killing him.) 2 Share this post Link to post Share on other sites
Aruze 18 Posted March 17, 2014 (edited) You know what your skills are? Your wits. Your aim. Your tactics, strategies... This would only make this game into a level grinder, and you'd get killed by other players just because they've abused the system. (i.e, XP grinding your buddy by killing him.)i dont know if you've noticed but 90% of the playerbase shoot on sight, so why not give the players something to aim for rather than geting their next quick fix of andrenaline when shooting someone at no risk through a glitched wall. besides, shooting newspawns should be something you Lose Xp from doing. Edited March 17, 2014 by Aruze Share this post Link to post Share on other sites
Thirdthorpe 87 Posted March 17, 2014 I seriously can't wait to read the responses to this... Share this post Link to post Share on other sites
kroms001 99 Posted March 17, 2014 In the zombie apocalypse there are no level ups. There isn't some wizard here that is going to save your ass with a level 20 fireball, or magic missile. 1 Share this post Link to post Share on other sites
Aruze 18 Posted March 17, 2014 In the zombie apocalypse there are no level ups. There isn't some wizard here that is going to save your ass with a level 20 fireball, or magic missile.dont be silly. a regular person in real life can learn a bunch of things, Exp should definetly be implimented. 1 Share this post Link to post Share on other sites
guppy22143 1081 Posted March 17, 2014 dont be silly. a regular person in real life can learn a bunch of things, Exp should definetly be implimented.Then learn things. And then execute said things in-game. In real life, a man could know HOW to chop down a tree... He wouldn't be restricted from it because he isn't level 20.End-game will be added in the future. It will range from base-building to vehicles, no need to turn this game into some choppy, linear progression arcade system. People make their own progress. Share this post Link to post Share on other sites
billy_bones 13 Posted March 17, 2014 this is a horrible idea, experience points are just a metagame construct to deal with limitations of early roleplaying games. This is unnecessary or wanted here. Share this post Link to post Share on other sites
mgc 92 Posted March 17, 2014 The lack of constructive features (i.e. base building) causes much of this: ""my thoughts about this is simply to add something to the game to keep the playerbase Active, tbh currently all we do is find guns to shoot ppl. and if we had something else to focus on we would be much more friendly, and even give soloplay some meaning again."" One does not simply add something to the game. Having said that, i'm not completely against all character development, ""every X amount of time you stay alive you gain Tiny bits of Xp,every time u kill a player or a zombie u gain xpand u lvl up,every X amount of lvls gives u points to upgrade certain things such as your Health, your chance to wake up from unconcious, your chance to not get bleeding when hit by zombies."" but imo, upgrades should not significantly affect combat. ""and with Xp you can use lvls to learn special skills such as Cutting down trees, hunting, gathering and crafting materials from your environment."" and I don't want to have to grind levels in order to be able to cut down a tree. Share this post Link to post Share on other sites
TheCourierVX 40 Posted March 17, 2014 its not warz... 2 Share this post Link to post Share on other sites
odin_lowe 3686 Posted March 17, 2014 its not warz...This sums it up. Can close thread now. Share this post Link to post Share on other sites
omambuscus 27 Posted March 17, 2014 Nearly punched a hole in my monitor while reading this.....NO! DONT EVER IMPLEMENT SOMETHING THIS MIND-NUMBINGLY RETARDED!Thank you. 2 Share this post Link to post Share on other sites
Thirdthorpe 87 Posted March 17, 2014 I think we also need ridiculously oversized shoulder armor and samurai swords too. Zombies hate samurai swords. Share this post Link to post Share on other sites
gomeowmeow 45 Posted March 17, 2014 go back to infestation please Share this post Link to post Share on other sites
kroms001 99 Posted March 17, 2014 dont be silly. a regular person in real life can learn a bunch of things, Exp should definetly be implimented.You are missing the point. Yes, you are a regular person - and a regular person would learn things and implement them - it doesn't require any "level ups" - people would learn to cope and survive. In game, if you just start playing on your first day you don't know wtf you are doing at all. You progress as a player, knowing which houses spawn loot, what weapons kill zombies and what weapons don't, you learn where the bandits hide, what tree lines to run and learn the lay out of the game. As a player, you can not forget that knowledge and "level down" can you? A player with one hour of in game experience is no match for a player with 100 hours. So, if you really need to have a "XP system" keep a close eye on in game hours. ;)Otherwise, any other take on an XP generated system is just pure silliness. 1 Share this post Link to post Share on other sites
kOepi (DayZ) 35 Posted March 17, 2014 no.! ! ! MOMOMOMOMOMONSTERKILL ! ! ! Share this post Link to post Share on other sites
charliepow 100 Posted March 17, 2014 Yes, but no. Not an MMO style level-up with unlocking new skills, but rather a hidden xp system that allows you to develop your survivor's skills.For example, repeated use of bandages will result in quicker application of bandages and possibly the use of less bandages (10% instead of 25%, maybe.) A system like this has already been confirmed by Dean himself. Share this post Link to post Share on other sites
ld-airgrafix 403 Posted March 17, 2014 No xp, but I like your idea for reducing unnecessary killings, I'm not talking about kos, I'm talking about camping players that wait for others. I had a similar idea, mine was to introduce morale, and just like hunger it would go down, (although at much slower rate) when not in presence of other players. Kill a player and your morale drops, kill enough and it would affect your health. Things like meeting other players, maybe lighting a fire, taking a swim in a pond, even reading those unnecessary books we see everywhere. This would definitely cause players to stop killing and even congregate in large numbers, creating communities. Share this post Link to post Share on other sites
ld-airgrafix 403 Posted March 17, 2014 No xp, but I like your idea for reducing unnecessary killings, I'm not talking about kos, I'm talking about camping players that wait for others. I had a similar idea, mine was to introduce morale, and just like hunger it would go down, (although at much slower rate) when not in presence of other players. Kill a player and your morale drops, kill enough and it would affect your health. Things like meeting other players, maybe lighting a fire, taking a swim in a pond, even reading those unnecessary books we see everywhere, would increase your moraleThis would definitely cause players to stop killing and even congregate in large numbers, creating communities. Share this post Link to post Share on other sites
valtsuh 68 Posted March 17, 2014 wait for full release someone will do a mod for xp system Share this post Link to post Share on other sites
Roshi (DayZ) 397 Posted March 17, 2014 Angry response... Share this post Link to post Share on other sites
So Sexy 259 Posted March 17, 2014 This is not WarZ, Share this post Link to post Share on other sites
Zuulass 45 Posted March 17, 2014 (edited) i always thought skill was to big of a wordmicro-skills is a better termand not for learning how to chop down a tree or anything and example would be if you are a fresh spawn you have basic skillsif you run a lot then you "lvl up" your runningbut it only makes it so that it takes longer for you to start breathing heavyand by lvling it up it would only go up by like 0.01% (ノ◕ヮ◕)ノ*:・゚✧*:・゚✧micro-skills when you die they all reset Edited March 17, 2014 by Zuulass Share this post Link to post Share on other sites