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petersvk

Zombies wont die until hit/shot the the head

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Hello everyone, firstly thanks for the awesome game, i am really excited and cant wait till it will be finished. 

 

So, i searched the forum i was not able to find a post with this so i am making a new one. The basic idea is pretty simple but it will have a HUGE impact on gameplay in my opinion. In almost every movie about zombies or story, you have to damage zombies brain to kill it. I think lots of people here are fans of TWD, in this show, you also have to hit the walker to the head, in order to properly kill it.

 

I played 48 hours(which is not that much) but i was never killed or even seriously threatened by zombies, they are just too easy. Making them more durable, faster and stronger is nice, but they are not supposed to be fast or strong... they r walking dead people.... So here are some points why it would be good and interesting to implement this to the game :

 

1.) I dont know how the things are working in standalone, but it shouldnt be that hard to implement this and make zombie die only after head shot/hit

2.) Melee weapons - one hitting zombies with axe is at its supposed to be, but you have to aim at the head, you miss too much, you die, you will panic and loose focus, you die(thanks Hershel). Now it is very hard to be overwhelmed by the zombies because you are one hitting them one after another without any problem. When this would be imlemented, even a small amount of zombies will posses a serious threat

 

3.) This is where it gets cool, this thing can take a HUGE adventage of durability system. Now its not that big of a deal if you dont have pristine weapon, it almost doesnt matter in zombie encounters... well.. it doesnt matter at all. BUT if you can kill a zombie only with hedshot, you need to let it come really close in order to kill it properly, otherwise you are just wasting ammo, with ruined weapon there is no way you are going to kill a zombie that easily... you have almost no chance beacuse it is blind as... well you know... its really not accurate :D. So in order to have a chance you need a pristine or at least not damaged weapon... AND GUESS WHAT HAPPENS IF YOU KILL ON SIGHT ? everything on the person you killed will get RUINED, and ruined weapons will be of no use if you need precision for killing zombies, they will just waste a lot of ammo and make big noise. So i think it will also help with KOS mentality

 

4.)Grouping - It will be not that easy to kill 1 zombie. But when there are more of them its even harder because if you are running from one zombie and want to shoot another you are not going to be that precise. If the zombies are problem n.1, people will be more motivated to actually work in groups, use tactics, be stealth, you know.. just the thing you would do in real life :] And if you need other people to survive, you wont kill them as well, so another strike to KOS mentality.

 

5.)This is as its supposed to be, zombies are supposed to die only when damaged in the brain. //UPDATE: Not that valid of an argument, because zombies in DayZ mod were infected people, not living dead...

 

So all in all, its really a small change technically, but with really huge impact on the game and i would really like if the devs would consider this seriously. I will also like if someone has something to add to this, maybe some counterpoints or if they feel the same way, support the idea. Thanks

Edited by PeterSVK
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...except that's not how zombies work in DayZ. They're infected, living people, and they die just like everyone else. They might be able to keep going a little longer with a bullet in the chest, but once their brain gets no more oxygen, they're dead. 

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Another one of these...*sigh*

Zombies are not undead, they are rabid living humans.  That means that a shot to the heart, or even bloodloss would result in death.  Zombies are being redone to make them a bit more of a threat, but Humans (players) will always be the greater threat.

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Well, i wasnt aware of that O_o You mean like the ones infected wiht rage virus in 28Days later ? I am a bit dissapointed here, but lets hope thigs will work for the best

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...except that's not how zombies work in DayZ. They're infected, living people, and they die just like everyone else. They might be able to keep going a little longer with a bullet in the chest, but once their brain gets no more oxygen, they're dead. 

 

Another one of these...*sigh*

Zombies are not undead, they are rabid living humans.  That means that a shot to the heart, or even bloodloss would result in death.  Zombies are being redone to make them a bit more of a threat, but Humans (players) will always be the greater threat.

 

Yep.

 

This has been stated by Rocket himself, and it has been known for a looooong time.

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Well then, I hope that rocket will change his mind because i really think that if balanced right, this can add a lot to the game...

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Well, i wasnt aware of that O_o You mean like the ones infected wiht rage virus in 28Days later ? I am a bit dissapointed here, but lets hope thigs will work for the best

Yes, like 28 days later.  Also players are the only ones immune to the virus, so there won't be any player zombies or NPCs.

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Well then, I hope that rocket will change his mind because i really think that if balanced right, this can add a lot to the game...

 

Im pretty sure that given time they will be more numerous, more sensitive to sound and sight. and perhaps a little faster.

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I wonder how many times I'm going to have to see this "new suggestion"?

 

Imagine I bothered to type what that other guy said about the infected people not living dead.

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Im pretty sure that given time they will be more numerous, more sensitive to sound and sight. and perhaps a little faster.

More sensetive to sound and sight? They are agroing from a distance you can only make out a few pixels without zooming, and I am playing on a full HD montitor...

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The lore from the DayZ mod says they're not idea, just infected.  

 

Honestly though, I think dean should change it to head shots anyways, its just too easy otherwise, and it would be more epic to have a bunch of slow moving groups of zombies coming your way that might overpower you than have a few fast strong one, just my opinion.  That's from the mod, this is the standalone, it's technically a different game, so this would be the time to change the lore.

 

I think your right basically, it would make the game so much harder

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This isn't The Walking Dead. That has it's own game.

Head shots are traditional to zombie movies/stories/games.  Has nothing to do with the walking dead.  Thats like saying True Blood vampires are different, lol.

Edited by srgnt.pepper

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whoops, how do i delete my post lol?

Edited by srgnt.pepper

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If you want head shot only zombies why not suggest that the military or police zombies sometimes are wearing a bullet proof vest which makes head shots the easy way to take them out.

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While I do think its an okay of an idea.. I just can't wrap my head around the fact of 2 .50 BMG rounds ripping a zombie in half and balsting its limbs off. But it doesn't kill it. This idea would be hard to work with if fire type weapons are added such as the flamethrower, flame arrows, Molotov cocktails, etc.

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I would suggest a compromise, a bunch of bullets in the torso to kill Z. While head remains vulnerable as we know.

To not feel them as über machine, they could collapse at each shot in torso, then get up. (just like when you punch in the face).

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I wish people would search for once ;_;

 

But yea, as stated above, we don't have "Undead", just rage-filled human beings. I agree with body armor making headshots priority for military/police/press but kevlar and ballistic plates can only withstand so much...

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- Well i searched, i searched 15 times for one shot zombie kill, head shot and things like that and i didnt find the thread about this. I am sure there is some, but i just wasnt able to find it

 

It seems like the major thing that people are concerned about here is the lore of DayZ. Since Standalone is in alpha i think its a great stage to reconsider things like these. If more people will want classic zombies instead of raging people (like me for instance) and a lot of good things will come along with that too for gameplay, i dont see a reason why they shouldnt change this "lore" from DayZ mod. I mean even when this is not how the zombies worked in DayZ(mod) there are 4 more reasons to why we should change this. And if the "lore" from DayZ mod is the only thing thats wrong with this idea(which is unlikely), this idea is perfect then :]]

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- Well i searched, i searched 15 times for one shot zombie kill, head shot and things like that and i didnt find the thread about this. I am sure there is some, but i just wasnt able to find it

 

It seems like the major thing that people are concerned about here is the lore of DayZ. Since Standalone is in alpha i think its a great stage to reconsider things like these. If more people will want classic zombies instead of raging people (like me for instance) and a lot of good things will come along with that too for gameplay, i dont see a reason why they shouldnt change this "lore" from DayZ mod. I mean even when this is not how the zombies worked in DayZ(mod) there are 4 more reasons to why we should change this. And if the "lore" from DayZ mod is the only thing thats wrong with this idea(which is unlikely), this idea is perfect then :]]

Well forcing a walk-only system on the zombies isn't simple considering the AI base always has them run, not to mention that shambling zombies would be so much easier to fight because of how slow they move and being able to outrun them quickly.

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Would love to see the infected resemble that of the infected from 28 Weeks Later.  Much more violent and aggressive.. although they are still humans and all the virus does is provoke extreme "rage" against non infected individuals.

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Did Rocket confirm the 1 shot to the heart? 

 

I too would like at least pistols to need a headshot, melee weapons not so much, as I have difficulty even hitting them at all indoors, and louder assault weapons maybe. 

 

Either their going to have to do something along those lines, or they're going to have to put a lot of zombies in the game, otherwise they won't be a challenge at all.

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I like how many comments there are in the vain of "This topic again?" and proceed either to whine or insult. 

 

I searched for this also and didnt see anything recent or relevant so maybe stop commenting unless you have something constructive to say.         Neverming, just remembered what forum I was on.  I still have nightmares about KoS whiners.

 

And yes, I am a traditionalist.  Zombies to me are reanimated corpses.  But I am also laid back and not so uptight that I won't expand my thinking.  I never thought of the 28(time frame) later movies as Zombie movies, but infected movies.  Like the Crazies. But that now seems convoluted.  All the same, this does explain why it isn't "brain shots only" to the infected.

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By the way players are human too and whitout any upgrade to theyr strength from infection can take more than one shoot, so i think Zed that are in some kind of rage may take at last 3 random shoots in the chest before going down. (maybe 2 from 7,62 or 1 from a shot distance .12 gauge or if they add greater calibers like .50) remember also that calibers like 5.56 are designed to penatrate and make serius wounds not to kill whit one shoot, (a wounded soldier can't fight and it's more expansive for a nation then a died one). So i think that the idea to get down a Zed only whit a good placed shoot in the head (or in the heart) it's really good.

Actually you can kill a Zed also whit a shoot in an arm or leg -_-

Hoping in future to see weapons and ammo more rare and not so many automated rifle will be good try to ration bullets.

Edited by JKS-Alex

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