alleycat 135 Posted March 7, 2014 New patch sucks. 0/10 This is what we are supposed to get "next", and it is also shown in shiny videos: Weekly Report: Smashing Bugs for 0.37This week saw us start our “survival” gameplay focus. This means most of our gameplay development focus is on refining the survival aspects of the game. We detailed some of the initial work for this last week.Trying to get 0.37 to stableOur main focus this week was to deploy a new version of the game to stable branch. We have two public “branches” of code, stable and experimental. A deployment to stable branch of the latest version of the game was scheduled for Wednesday, however we were not happy with some of the issues that remained.Three major code changes have been occurring. We have been changing the way collision works to solve a number of bugs, such as shooting while prone colliding with the world and zombie collisions. Also our new physics system has been implemented, allowing us to have throwing, dragging, ragdoll, and even vehicles. In addition, a new guaranteed network message system has been developed to solve network issues, improve client/server performance, as well as reduce the “desync” issues experienced by many.A number of bugs came out of these developments, two of which cause situations where players and zombies can become invisible to some clients. We want to solve this issue before we deploy to stable. You can try the current version out for yourself on experimental branch.Survival CookingProgress continued with the development of several different kinds of fireplaces, and has moved onto creating assets for constructible ovens. These items will be persistent in the world, allowing the player to cook many things. The temperature system developed in the engine has been refined to have correct return from hot or cold to ambient temperature.Survival CombatA new area of work commenced this week is combat directly supporting survival. This includes throwing items, bows and arrows. We now have a great new animation for throwing, and the system developed for this will allow us to support proper animations for bows (e.g. drawing bow back, awaiting player input to fire).The next weekBoth Survival Combat and Cooking are our gameplay focus for the next few weeks, with our primary goal to get 0.37+ deployed to stable as soon as possible.We’re also looking ahead further now towards how to best position ourselves to release vehicles, barricading, and advanced physics. It’s exciting times for us all here and we can’t wait to show what’s coming in our next video blog! However what is in the patch? Pulse checking, some new items and 0% new gameplay. No throwables, no cooking I dont give a flip wether zombies can warp through walls or wether my clothes get wet. Why dont we get stuff that really matters, like loot respawning, cooking, throwing, persistent storageIt is also vaguely misleading to talk about all these new things and then take a few weeks for the next patch which does not contain any of that, but pulse checking and another firemode for defibrillators. (Coding pulse checking has 0 gameplay value for most players. a programmer carrying out trash of the dayz office would be development time spent better than pulse checking) 2 Share this post Link to post Share on other sites
UnDead / Artem 0 Posted March 7, 2014 I'm don't know too :( Share this post Link to post Share on other sites
rickyriot 1009 Posted March 7, 2014 I can actually smell your salty tears from here. 3 Share this post Link to post Share on other sites
-MadTommy 367 Posted March 7, 2014 toys and a pram needed for OP. Share this post Link to post Share on other sites
UNDERWORLD 76 Posted March 7, 2014 Looks like somebody went to the beach and got sand in their va-jayjay Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted March 7, 2014 Why is everything you post alleycat tears, rage and ragetears? No constructive critic, no destrutctive critic, just *Wah* *Wah* *wah*Really, grow some balls, all that tears of impotent rage are damping my pristine wellies... 3 Share this post Link to post Share on other sites
iBane 381 Posted March 7, 2014 "What we are working on" is not the same as "what you're getting in the next patch." That's why terms such as "work commenced" and "progress continued" were used in the sections discussing hunting/cooking/survival. In regards to the patch the work was specifically focused on stability and bug fixing. Why are you surprised then at the patch notes for v0.42? 2 Share this post Link to post Share on other sites
boneboys 7988 Posted March 7, 2014 Because Troll. 6 Share this post Link to post Share on other sites