So Sexy 259 Posted March 7, 2014 Steam does no refunds.Pretty sure it does, got my money back from another game that was in the same genre as dayz. Share this post Link to post Share on other sites
McGarnagle 94 Posted March 7, 2014 LOL.. 100% is for patch 0.42.116002 Are you serious right now? I mean, really? I'm trying to be nice, here.... 1 Share this post Link to post Share on other sites
alleycat 135 Posted March 7, 2014 New patch sucks. 0/10 This is what we are supposed to get "next", and it is also shown in shiny videos:Quote Weekly Report: Smashing Bugs for 0.37This week saw us start our “survival” gameplay focus. This means most of our gameplay development focus is on refining the survival aspects of the game. We detailed some of the initial work for this last week.Trying to get 0.37 to stableOur main focus this week was to deploy a new version of the game to stable branch. We have two public “branches” of code, stable and experimental. A deployment to stable branch of the latest version of the game was scheduled for Wednesday, however we were not happy with some of the issues that remained.Three major code changes have been occurring. We have been changing the way collision works to solve a number of bugs, such as shooting while prone colliding with the world and zombie collisions. Also our new physics system has been implemented, allowing us to have throwing, dragging, ragdoll, and even vehicles. In addition, a new guaranteed network message system has been developed to solve network issues, improve client/server performance, as well as reduce the “desync” issues experienced by many.A number of bugs came out of these developments, two of which cause situations where players and zombies can become invisible to some clients. We want to solve this issue before we deploy to stable. You can try the current version out for yourself on experimental branch.Survival CookingProgress continued with the development of several different kinds of fireplaces, and has moved onto creating assets for constructible ovens. These items will be persistent in the world, allowing the player to cook many things. The temperature system developed in the engine has been refined to have correct return from hot or cold to ambient temperature.Survival CombatA new area of work commenced this week is combat directly supporting survival. This includes throwing items, bows and arrows. We now have a great new animation for throwing, and the system developed for this will allow us to support proper animations for bows (e.g. drawing bow back, awaiting player input to fire).The next weekBoth Survival Combat and Cooking are our gameplay focus for the next few weeks, with our primary goal to get 0.37+ deployed to stable as soon as possible.We’re also looking ahead further now towards how to best position ourselves to release vehicles, barricading, and advanced physics. It’s exciting times for us all here and we can’t wait to show what’s coming in our next video blog! However what is in the patch? Pulse checking, some new items and 0% new gameplay. No throwables, no cooking I dont give a flip wether zombies can warp through walls or wether my clothes get wet. Why dont we get stuff that really matters, like loot respawning, cooking, throwing, persistent storageIt is also vaguely misleading to talk about all these new things and then take a few weeks for the next patch which does not contain any of that, but pulse checking and another firemode for defibrillators. (Coding pulse checking has 0 gameplay value for most players. a programmer carrying out trash of the dayz office would be development time spent better than pulse checking) Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 7, 2014 Maybe, but they really should become better at conveying info, honestly the way they update the "new" stuff by lumping it in with the already updated, its kind of annoying, its like "oh lets go pick out the ACTUAL new stuff" the least they could do is divide it into NEW NEW and over all, as well as explain the framework prep as: *NEW* Added framework for new cooking system*NEW* Added framework for new hunting system(This means we prepped it and next update the new systems will be implemented in full) Would that honestly be so hard...cause I know people that work in documentation and im just saying they could be better at conveying info to people waiting for it. Im not saying they are half assing it, im just saying they could convey more considering updates like these where not much was actually added but the patch size was almost a gig...This I do agree. They should not have edited the old patch notes by adding what news things in with it. It should have had it's own separate thread. This will be the first time I'll say this, but that was very lazy of them. Share this post Link to post Share on other sites
Slyguy65 499 Posted March 7, 2014 (edited) I'm with you on all of that, but I also know there's nothing I can do to fix it, just as I know there's nothing you can do about it. I can point out that it's something we would prefer not to be that way, and I have, but venting frustration on the internet just ruins everyone's day, including your own.Thats like saying crying or yelling doesn't help let it out, bottling up is not healthy either buddy. I think its being vented in a fairly non rage way, except the response to the people defending what they don't understand, like the guy posting the changelog like LOOK MORON, when i just sit there face palming like oh yes ive looked, looked at it weeks ago before you even knew what it was. But aside from that, its just dissapointing, and as a person who rarely buys games when i put faith in a product and not see it be all as expected and maybe even starting to flop, expression of concern should be paramount. Edited March 7, 2014 by Slyguy65 Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted March 7, 2014 Your thread got closed because you are a troll. SO you troll now this thread alleycat. Wow. Why is everything you post tears, rage and ragetears? No constructive critic, no destructive critic, just *Wah* *Wah* *wah*Really, grow some balls, all that tears of impotent rage are damping my pristine wellies... Share this post Link to post Share on other sites
EagLeTaLoN 5 Posted March 7, 2014 when was this patch supposed to be released? Share this post Link to post Share on other sites
So Sexy 259 Posted March 7, 2014 New patch sucks. 0/10This is what we are supposed to get "next", and it is also shown in shiny videos:QuoteHowever what is in the patch? Pulse checking, some new items and 0% new gameplay. No throwables, no cookingI dont give a flip wether zombies can warp through walls or wether my clothes get wet. Why dont we get stuff that really matters, like loot respawning, cooking, throwing, persistent storageIt is also vaguely misleading to talk about all these new things and then take a few weeks for the next patch which does not contain any of that, but pulse checking and another firemode for defibrillators.(Coding pulse checking has 0 gameplay value for most players. a programmer carrying out trash of the dayz office would be development time spent better than pulse checking)You cant expect the devs to add everything instantly, think positive, at least we can hope that cooking and hunting will be very well done, since Rocket has praised it so much, and they have spent much manpower on it. Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted March 7, 2014 when was this patch supposed to be released?It is released. On Experimental. Share this post Link to post Share on other sites
iBane 381 Posted March 7, 2014 Oh my some folks in this community... 5 Share this post Link to post Share on other sites
Irish. 4886 Posted March 7, 2014 Not to support whining, but most of that was in .37, which you'd know if you had actually been playing it. Try being less of a sarcastic ass and your mistakes will make you appear less idiotic in the future. I think a lot of the 700 megs is framework for persistent items, cooking, and animals, even if it isn't enabled yet. Actions: Ballistic helmet variants can be painted to black and green color with spraycanActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger MKII Reload animations.Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeEnvironment: New rock texturesGear: added black and UN ballistic helmet variantsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlySpawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsActions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Added collision tests for availability of prone position and vaultingActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crackWeapons: Long-range scope reticle properly centered Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 7, 2014 Actions: Ballistic helmet variants can be painted to black and green color with spraycanActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger MKII Reload animations.Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeEnvironment: New rock texturesGear: added black and UN ballistic helmet variantsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlySpawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsActions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Added collision tests for availability of prone position and vaultingActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crackWeapons: Long-range scope reticle properly centered You should maybe highlight the new stuff as all they did was edit the existing patch notes from .37. Think of the simple people. 1 Share this post Link to post Share on other sites
So Sexy 259 Posted March 7, 2014 Mod you forgot to delete 1 more post :) Share this post Link to post Share on other sites
Inception. 9443 Posted March 7, 2014 Try being less of a sarcastic ass and your mistakes will make you appear less idiotic in the future. Be nice please. I'm not sure if Irish meant to appear sarcastic. Share this post Link to post Share on other sites
Crooked Hauser 258 Posted March 7, 2014 (edited) LOL.. 100% is for patch 0.42.116002As a rule I try and stick up for fellow jarheads, but I'm also painfully aware most of the guys I served with were flaming assholes and idiots. But I'm giving you the benefit of the doubt. ;) Edited March 7, 2014 by Crooked Hauser 1 Share this post Link to post Share on other sites
Esolu 320 Posted March 7, 2014 This thread is proof that these forums are not omnipotent when it comes to up to date news. Share this post Link to post Share on other sites
Anarki (DayZ) 13 Posted March 8, 2014 0.42 patch notes added to 0.37 patch notes which got added to 0.36 patch notes.See the pattern? 1 Share this post Link to post Share on other sites
solodude23 649 Posted March 8, 2014 Here, maybe this lovely post by basinox will clear up the clusterfuck that you guys have collectively caused. 0.36 0.37 0.42New:Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: New villages surrounding SvetloMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsWeather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed:Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Added collision tests for availability of prone position and vaultingActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersectionsGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crackWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) There you go, correct me on the places where I'm wrong. And rocket please copy past this into the main post so we may get some clearance about the new additions. 2 Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted March 8, 2014 (edited) I think the biggest part of the patch wasPhysics: Item throwing physics is currently disabled (was former only "Physics: disabled" or something like that) which means it is in but not to play with...and that thing is big I guess. Edited March 8, 2014 by LaughingJack Share this post Link to post Share on other sites
doctorwhy 157 Posted March 9, 2014 Because a download smaller than a cd is going to put you over the top on available space, amirite? Actually for our Canadian players it could. All the ISPs (at least in Ontario) have some kind of bandwidth cap except for some of the higher priced packages. This means 800 megs just to play experimental comes at a cost of switching back and forth. Share this post Link to post Share on other sites