dodas 47 Posted March 7, 2014 Red dots are the spawns Share this post Link to post Share on other sites
Hethwill_Khan 233 Posted March 7, 2014 Er... why not 1 spawn point per quadrant ? 2 Share this post Link to post Share on other sites
dodas 47 Posted March 7, 2014 (edited) Why?because the whole map should be used and the spawns shouldnt be near cities or towns so people wont be easy armed.. So the spawns for the left side of the map should be away of balota ,no spawns at cherno-elektro ,then the south east spawns are ok and for the north somewhere between Rify and Svetlo(away of berezino)Also big cities spawns cause call of duty slaughterspawns are between towns so the players can choose where to go. More spawns near where i marked are also ok Edited March 7, 2014 by Polyandras Share this post Link to post Share on other sites
Elle 562 Posted March 7, 2014 hrm so if the whole map should be used - why not randomize spawns to any location on the map... of course I am sure there are certain mechanics I am not aware of that prevent this but it certainly would make things interesting and guarantee that the whole map gets used. Share this post Link to post Share on other sites
dodas 47 Posted March 7, 2014 That would be much better but it goes against the lore of dayz as Dean mentioned that your character arrives on chernarus as a castaway 2 Share this post Link to post Share on other sites
Elle 562 Posted March 7, 2014 That would be much better but it goes against the lore of dayz as Dean mentioned that your character arrives on chernarus as a castawayoh yeah I forgot about that bit thanks :) Share this post Link to post Share on other sites
warriortyr 17 Posted March 7, 2014 I think the two points in the south-west would be pretty imbalanced. There you can reach Balota and Cherno easily and also you can go north to a military base at Pavlovo (1.2 km from Kamenka) and then to Zelenogorsk (1.7 km from the military base) --> ~6 spots to find guns. Share this post Link to post Share on other sites
Hrki 94 Posted March 7, 2014 spawn across all map total random ! Share this post Link to post Share on other sites
Zjasuu 337 Posted March 7, 2014 No spawns across the map, every noob would just keep suiciding until they spawn near NWAF. Share this post Link to post Share on other sites
DropBearChick 1217 Posted March 7, 2014 You guys remember the tiny island waaaaaaay sourh of the mainland that was great to drop pesky bandits of at and leave them castaway there? We should all spawn there! Share this post Link to post Share on other sites
Monkfish (DayZ) 339 Posted March 7, 2014 There's little wrong with the current spawn locations. Share this post Link to post Share on other sites
doublebrain 255 Posted March 7, 2014 I think the spawns on the east coast are pretty much perfect. They are very balanced. Share this post Link to post Share on other sites
DemonGroover 8836 Posted March 7, 2014 The problem with any spawn is that some people would rather die and try again,no matter where the spawn point is. If you made all the spawn points circle the NWAF people would still suicide until they got a spawn right next to the barracks. 1 Share this post Link to post Share on other sites
Fry76 23 Posted March 8, 2014 Well I have spawned into Novy Sobor, so I think castaway theory is ruined. But why not spawn into roads that are at side of map. Share this post Link to post Share on other sites
SFRGaming 718 Posted March 8, 2014 I honestly think they should be like this:http://postimg.org/image/jsyc5dz7d/ Share this post Link to post Share on other sites
Fry76 23 Posted March 8, 2014 I honestly think they should be like this:http://postimg.org/image/jsyc5dz7d/I cant see good reason for why not. Share this post Link to post Share on other sites
DemonGroover 8836 Posted March 8, 2014 The beach spawn is a DayZ institution....sure have more spawn points but i think inland should be a destination not a spawn point. And btw the Novy spawn is actually a bug and not intentional. Share this post Link to post Share on other sites
Fry76 23 Posted March 8, 2014 Ok, I did not know that it was bug, thx for info. Nice bug still. Share this post Link to post Share on other sites