n0stic 0 Posted March 5, 2014 (edited) this is just a simple suggestion:how about instead of spawning in the coast, the player spawns inland, in the middle of the forest, it can be close to the coast or a village(not too close) and then maybe people would need to use the sun, the stars, landmarks like the castle/towers, and the road signs for guidancethis would decrease the rushing for big citties and loot everything because the player wouldnt know where he isthis would also decrease the bandits that sit 24/7 near the coast looking for bambiesthis would encourage teamplay, for example if you find someone on the forest and he might know where he is going and you dont it would be beneficial for you not to kill him instead of the kos mentalitythis would also decrease the clusterfuck that happens in big citties where you see like 5 or 6 guys that are not aware of each other and just run around looting shit not giving a fuck about the zombie apocalypse that is happening--------------------------------------------------------------------------------------------------------------------------------------------------nevermind this, i cleared it, would be better to turn balota into a civil airport instead of adding another:other suggestion i had in mind:how about adding an airport in elektro or cherno or berezino? i just think it would be cool, big citties as they are, they should have one, and maybe you could find a crashed ac130 on the landing strip that could spawn military loot, and inside the airport you could find some backpacks, a lot of clothing inside suitcases, food, etc-------------------------------------------------------------------------------------------------------------------------------------------------- and also IF I SHOOT SOMEONE WITH A MOSIN, IN THE MATTER OF FACT, WITH ANY GUN POINT BLANK, I EXPECT THEM TO FALL, NOT DEAD BUT JUST FALL, DEVS IF YOU WANT REALISM YOU CAN'T HAVE BALANCE, YOU JUST CAN'T--------------------------------------------------------------------------------------------------------------------------------------------------EDIT:another suggestion:make the zombies crazy op, not like just a little bit, i mean really really op, people would be OBLIGATED to team up if they wanted to loot a townand make them run the same speed as a player and do double the damage they do now/ double chance to bleed/ chance to get deseaseimagine i have a fireaxe, m4, and a magnum and i want to kill a zombiefireaxe:head- 1 hittorso- 20 hitsarms- 40 hits + on the 1st hit the zombie would deal less damagelegs- 40 hits + on the 1st hit the zombie would run slower/walkm4:head- 1 hittorso- 10 hitsarms- 20 hits + on the 1st hit the zombie would deal less damagelegs- 20 hits + on the 1st hit the zombie would run slower/walkmagnum:head- 1 hittorso- 10 hitsarms- 20 hits + on the 1st hit the zombie would deal less damagelegs- 20 hits + on the 1st hit the zombie would run slower/walkthis would make it essencial to hit zombies on the headwould make it essencial to team upwould decrease banditing and improve teamplay--------------------------------------------------------------------------------------------------------------------------------------------------i would like to hear other people suggestions about my suggestionsThanks, happy bambi hunting Edited March 6, 2014 by n0stic Share this post Link to post Share on other sites
antonioajc 500 Posted March 5, 2014 (edited) How I pretty much envision you with this post. And the fact that it's your first. Also, those things have been suggested. Use the search function given to you. Edited March 5, 2014 by AntonioAJC Share this post Link to post Share on other sites
n0stic 0 Posted March 5, 2014 How I pretty much envision you with this post. And the fact that it's your first. Also, those things have been suggested. Use the search function given to you.xD hahahaha spot oni bet they have been suggested but if people don't push things they might not make it :P Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted March 5, 2014 Chenarus has airports already. Balota was suppose to be a civil airfield (at least in the mod), honestly I don't think there'ed be much more than a civil airfield in the sector of Chenarus we are currently in, this is a rather poor/rural country overall. Share this post Link to post Share on other sites
n0stic 0 Posted March 5, 2014 Chenarus has airports already. Balota was suppose to be a civil airfield (at least in the mod), honestly I don't think there'ed be much more than a civil airfield in the sector of Chenarus we are currently in, this is a rather poor/rural country overall. i guess you're right, maybe for a rural/poor area another airport would be too much especially with the military bases and airfields that already has, in my mind just made sense because in the map you gave a NEAF a NW and ballota airfield that is kinda SW it would be logical to have another SE but i guess it's too much for an area like that, thanks for clearing this Share this post Link to post Share on other sites
akafugitive 244 Posted March 5, 2014 I have covered a lot of this in my threads. Here is my airport suggestion:http://forums.dayzgame.com/index.php?/topic/171213-gameplay-mechanics-pt3-environment/ Share this post Link to post Share on other sites
n0stic 0 Posted March 5, 2014 I have covered a lot of this in my threads. Here is my airport suggestion:http://forums.dayzgame.com/index.php?/topic/171213-gameplay-mechanics-pt3-environment/it's a good idea though i don't agree with some points especially on the other parts you posted, it's a good idea nevertheless keep up with the good work and thanks for commenting Share this post Link to post Share on other sites
DropBearChick 1217 Posted March 5, 2014 Why would i spawn in a forest? Wats the story behind it? Im just magically there? Why not spawn in the really tiny towns? If you were wondering the story behind the coast spawn is you washed up on the beach with no clue were you are or how you got here and all you have is the clothes on your back and an old flashlightP.s. Not trying to troll just trying to add ideas and make yours better Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted March 5, 2014 Well you can't really just plop down an airfield/airport, not unless you want to spend shit tons of money grading (leveling) terrain (in real life). Not to mention other considerations like clearances, prevailing winds, ect. Utes will more than likely have an airfield on it. To be honest I still think Balota would have been better off if it was truly a civil airfield rather than a military one. NW and NE are good enough IMO not to mention all the smaller military bases scattered about. Share this post Link to post Share on other sites
n0stic 0 Posted March 5, 2014 Why would i spawn in a forest? Wats the story behind it? Im just magically there? Why not spawn in the really tiny towns? If you were wondering the story behind the coast spawn is you washed up on the beach with no clue were you are or how you got here and all you have is the clothes on your back and an old flashlightP.s. Not trying to troll just trying to add ideas and make yours better the idea of having a story behind the coast spawn is great but it makes it easier to bandits to camp bambies, everyone always knows where they are and just run for the loot, we barely use the things that the game gives us for guidance(the sun, landmarks, road signs, etc. this gives some imersion for the story but it ruins it toodo you think if we were on a real zombie apocalypse you would just run for the big citties? do you think there would be some guys near the coast trying to kill unarmed players? wouldnt you use the sun, road sights and landmarks for guidance?i think a little story isnt worth these gamebreaking facts Share this post Link to post Share on other sites
n0stic 0 Posted March 5, 2014 i had an idea yesterday when i was going to bed, ill write it on the 1st post Share this post Link to post Share on other sites
DayzForumer 284 Posted March 5, 2014 (edited) -snip- Edited March 5, 2014 by DayzForumer Share this post Link to post Share on other sites
thedogfoodyayho 295 Posted March 6, 2014 the idea of having a story behind the coast spawn is great but it makes it easier to bandits to camp bambies, everyone always knows where they are and just run for the loot, we barely use the things that the game gives us for guidance(the sun, landmarks, road signs, etc. this gives some imersion for the story but it ruins it toodo you think if we were on a real zombie apocalypse you would just run for the big citties? do you think there would be some guys near the coast trying to kill unarmed players? wouldnt you use the sun, road sights and landmarks for guidance?i think a little story isnt worth these gamebreaking factsJust wait till the zombies are improved. You'll notice a difference Share this post Link to post Share on other sites
bobotype3334 160 Posted March 6, 2014 Why would i spawn in a forest? Wats the story behind it? Im just magically there? Why not spawn in the really tiny towns? If you were wondering the story behind the coast spawn is you washed up on the beach with no clue were you are or how you got here and all you have is the clothes on your back and an old flashlightP.s. Not trying to troll just trying to add ideas and make yours betterThe explanation I give for coastal spawn is you've been dropped off by a full military vessel on the coast, a la World War Z.Wouldn't it be cool if players spawned in towns mapwide though? Then you'd need to learn to navigate. Also assuming that does happen, suicide needs to take a while for the player to actually die, so people don't use it to teleport across the map to their preferred start location via strategic deaths. Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted March 6, 2014 The explanation I give for coastal spawn is you've been dropped off by a full military vessel on the coast, a la World War Z.Wouldn't it be cool if players spawned in towns mapwide though? Then you'd need to learn to navigate. Also assuming that does happen, suicide needs to take a while for the player to actually die, so people don't use it to teleport across the map to their preferred start location via strategic deaths.I was a driver for the Private Military Contractor Ikaika Industries that was suppose to help deliver relief goods to Takistan onboard the cargo ship IIS Ewa Maru. We took onboard a 'Black Team' from the company that was on a job and needed a pickup when the crew came down with a strange sickness. I was the only survivor when I saw land off in the distance. I loaded a lifeboat up with as much food and ammo as I could, capsized and swam to shore. Share this post Link to post Share on other sites
rickenbacker 190 Posted March 6, 2014 Another airport? This "country" is the size of a small town in real life, and it already has THREE airports. I don't think we need another. Share this post Link to post Share on other sites
n0stic 0 Posted March 6, 2014 Another airport? This "country" is the size of a small town in real life, and it already has THREE airports. I don't think we need another. already cleared the airport thing in one of the comments, but yes you're completelly right Share this post Link to post Share on other sites
n0stic 0 Posted March 6, 2014 I was a driver for the Private Military Contractor Ikaika Industries that was suppose to help deliver relief goods to Takistan onboard the cargo ship IIS Ewa Maru. We took onboard a 'Black Team' from the company that was on a job and needed a pickup when the crew came down with a strange sickness. I was the only survivor when I saw land off in the distance. I loaded a lifeboat up with as much food and ammo as I could, capsized and swam to shore. never though of having a backstory before, but that's a really cool one, it sounds "real" like it would really happen if a zombie apocalypse were to happenwhy do you spawn only with a flashlight? Share this post Link to post Share on other sites
n0stic 0 Posted March 6, 2014 (edited) The explanation I give for coastal spawn is you've been dropped off by a full military vessel on the coast, a la World War Z.Wouldn't it be cool if players spawned in towns mapwide though? Then you'd need to learn to navigate. Also assuming that does happen, suicide needs to take a while for the player to actually die, so people don't use it to teleport across the map to their preferred start location via strategic deaths. yes, but strategic deaths are the fastest method to get where you want, i'd like them to add some vehicles before adding inland spawns, it already takes a shitton of boring time to run all the way from berezino to cherno Edited March 6, 2014 by n0stic Share this post Link to post Share on other sites
n0stic 0 Posted March 6, 2014 Just wait till the zombies are improved. You'll notice a differencewill do, would like to see them op as hell Share this post Link to post Share on other sites
bobotype3334 160 Posted March 8, 2014 I was a driver for the Private Military Contractor Ikaika Industries that was suppose to help deliver relief goods to Takistan onboard the cargo ship IIS Ewa Maru. We took onboard a 'Black Team' from the company that was on a job and needed a pickup when the crew came down with a strange sickness. I was the only survivor when I saw land off in the distance. I loaded a lifeboat up with as much food and ammo as I could, capsized and swam to shore.So you capsized the lifeboat then and swam to shore, but ended up with a perfectly working flashlight? Share this post Link to post Share on other sites
bobotype3334 160 Posted March 8, 2014 yes, but strategic deaths are the fastest method to get where you want, i'd like them to add some vehicles before adding inland spawns, it already takes a shitton of boring time to run all the way from berezino to chernoYes, strategic deaths are the fastest way to get where you want. And that's retarded as shit, which is why respawn via suicide should take a while so bambis aren't instant teleporting to the coastal location of their choice errytime. Share this post Link to post Share on other sites
daisho 74 Posted March 8, 2014 (edited) I'd rather see more zeds than OP zeds. They are just infected people, no super mutants or something.Their strength in numbers hopefully will give us a a real challenge. Edited March 8, 2014 by daisho Share this post Link to post Share on other sites
bobotype3334 160 Posted March 8, 2014 Another airport? This "country" is the size of a small town in real life, and it already has THREE airports. I don't think we need another. That was a pretty stupid thing to say. Cherno is a small town. Therefore, "this country" would be the size of 225 small towns. Share this post Link to post Share on other sites
bobotype3334 160 Posted March 8, 2014 I'd rather see more zeds than OP zeds. They are just infected people, no super mutants or something.Their strength in numbers hopefully will give us a a real challenge.We don't want Left 4 Dead style zombies with retarded powers. However, we do have to take into account the zombies' reanimated nature and the fact they're probably pumped on adrenalin and feeling no pain thanks to the infection, giving them a realistic strength advantage on the player. IRL people packing adrenalin can lift cars to save babies and such, so zombies should be able to do some pretty decent swipes and sustain some injuries that would floor a normal person due to pain response. Also they should be less coordinated than Survivors, but still have a fast sprint. Share this post Link to post Share on other sites