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n0stic

better spawns,adding airport, general suggestions

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this is just a simple suggestion:
how about instead of spawning in the coast, the player spawns inland, in the middle of the forest, it can be close to the coast or a village(not too close) and then maybe people would need to use the sun, the stars, landmarks like the castle/towers, and the road signs for guidance
this would decrease the rushing for big citties and loot everything because the player wouldnt know where he is
this would also decrease the bandits that sit 24/7 near the coast looking for bambies
this would encourage teamplay, for example if you find someone on the forest and he might know where he is going and you dont it would be beneficial for you not to kill him instead of the kos mentality
this would also decrease the clusterfuck that happens in big citties where you see like 5 or 6 guys that are not aware of each other and just run around looting shit not giving a fuck about the zombie apocalypse that is happening

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nevermind this, i cleared it, would be better to turn balota into a civil airport instead of adding another:
other suggestion i had in mind:
how about adding an airport in elektro or cherno or berezino? i just think it would be cool, big citties as they are, they should have one, and maybe you could find a crashed ac130 on the landing strip  that could spawn military loot, and inside the airport you could find some backpacks, a lot of clothing inside suitcases, food, etc

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and also IF I SHOOT SOMEONE WITH A MOSIN, IN THE MATTER OF FACT, WITH ANY GUN POINT BLANK, I EXPECT THEM TO FALL, NOT DEAD BUT JUST FALL, DEVS IF YOU WANT REALISM YOU CAN'T HAVE BALANCE, YOU JUST CAN'T

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EDIT:
another suggestion:
make the zombies crazy op, not like just a little bit, i mean really really op, people would be OBLIGATED to team up if they wanted to loot a town
and make them run the same speed as a player and do double the damage they do now/ double chance to bleed/ chance to get desease
imagine i have a fireaxe, m4, and a magnum and i want to kill a zombie

fireaxe:
head- 1 hit
torso- 20 hits
arms- 40 hits + on the 1st hit the zombie would deal less damage
legs- 40 hits + on the 1st hit the zombie would run slower/walk

m4:
head- 1 hit
torso- 10 hits
arms- 20 hits + on the 1st hit the zombie would deal less damage
legs- 20 hits + on the 1st hit the zombie would run slower/walk

magnum:
head- 1 hit
torso- 10 hits
arms- 20 hits + on the 1st hit the zombie would deal less damage
legs- 20 hits + on the 1st hit the zombie would run slower/walk

this would make it essencial to hit zombies on the head
would make it essencial to team up
would decrease banditing and improve teamplay

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i would like to hear other people suggestions about my suggestions
Thanks, happy bambi hunting

Edited by n0stic

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How I pretty much envision you with this post. And the fact that it's your first.

baby-godfather-1.jpg

 

Also, those things have been suggested. Use the search function given to you.

Edited by AntonioAJC

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How I pretty much envision you with this post. And the fact that it's your first.

baby-godfather-1.jpg

 

Also, those things have been suggested. Use the search function given to you.

xD hahahaha spot on

i bet they have been suggested but if people don't push things they might not make it :P

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Chenarus has airports already.  Balota was suppose to be a civil airfield (at least in the mod), honestly I don't think there'ed be much more than a civil airfield in the sector of Chenarus we are currently in, this is a rather poor/rural country overall.

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Chenarus has airports already.  Balota was suppose to be a civil airfield (at least in the mod), honestly I don't think there'ed be much more than a civil airfield in the sector of Chenarus we are currently in, this is a rather poor/rural country overall.

 

i guess you're right, maybe for a rural/poor area another airport would be too much especially with the military bases and airfields that already has, in my mind just made sense because in the map you gave a NEAF a NW and ballota airfield that is kinda SW it would be logical to have another SE but i guess it's too much for an area like that, thanks for clearing this

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I have covered a lot of this in my threads. Here is my airport suggestion:

http://forums.dayzgame.com/index.php?/topic/171213-gameplay-mechanics-pt3-environment/

it's a good idea though i don't agree with some points especially on the other parts you posted, it's a good idea nevertheless keep up with the good work and thanks for commenting

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Why would i spawn in a forest? Wats the story behind it? Im just magically there? Why not spawn in the really tiny towns? If you were wondering the story behind the coast spawn is you washed up on the beach with no clue were you are or how you got here and all you have is the clothes on your back and an old flashlight

P.s. Not trying to troll just trying to add ideas and make yours better

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Well you can't really just plop down an airfield/airport, not unless you want to spend shit tons of money grading (leveling) terrain (in real life).  Not to mention other considerations like clearances, prevailing winds, ect.  Utes will more than likely have an airfield on it.  To be honest I still think Balota would have been better off if it was truly a civil airfield rather than a military one.  NW and NE are good enough IMO not to mention all the smaller military bases scattered about.

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Why would i spawn in a forest? Wats the story behind it? Im just magically there? Why not spawn in the really tiny towns? If you were wondering the story behind the coast spawn is you washed up on the beach with no clue were you are or how you got here and all you have is the clothes on your back and an old flashlight

P.s. Not trying to troll just trying to add ideas and make yours better

 

the idea of having a story behind the coast spawn is great but it makes it easier to bandits to camp bambies, everyone always knows where they are and just run for the loot, we barely use the things that the game gives us for guidance(the sun, landmarks, road signs, etc. this gives some imersion for the story but it ruins it too

do you think if we were on a real zombie apocalypse you would just run for the big citties? do you think there would be some guys near the coast trying to kill unarmed players? wouldnt you use the sun, road sights and landmarks for guidance?

i think a little story isnt worth these gamebreaking facts

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i had an idea yesterday when i was going to bed, ill write it on the 1st post

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the idea of having a story behind the coast spawn is great but it makes it easier to bandits to camp bambies, everyone always knows where they are and just run for the loot, we barely use the things that the game gives us for guidance(the sun, landmarks, road signs, etc. this gives some imersion for the story but it ruins it too

do you think if we were on a real zombie apocalypse you would just run for the big citties? do you think there would be some guys near the coast trying to kill unarmed players? wouldnt you use the sun, road sights and landmarks for guidance?

i think a little story isnt worth these gamebreaking facts

Just wait till the zombies are improved. You'll notice a difference

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Why would i spawn in a forest? Wats the story behind it? Im just magically there? Why not spawn in the really tiny towns? If you were wondering the story behind the coast spawn is you washed up on the beach with no clue were you are or how you got here and all you have is the clothes on your back and an old flashlight

P.s. Not trying to troll just trying to add ideas and make yours better

The explanation I give for coastal spawn is you've been dropped off by a full military vessel on the coast, a la World War Z.

Wouldn't it be cool if players spawned in towns mapwide though? Then you'd need to learn to navigate. Also assuming that does happen, suicide needs to take a while for the player to actually die, so people don't use it to teleport across the map to their preferred start location via strategic deaths.

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The explanation I give for coastal spawn is you've been dropped off by a full military vessel on the coast, a la World War Z.

Wouldn't it be cool if players spawned in towns mapwide though? Then you'd need to learn to navigate. Also assuming that does happen, suicide needs to take a while for the player to actually die, so people don't use it to teleport across the map to their preferred start location via strategic deaths.

I was a driver for the Private Military Contractor Ikaika Industries that was suppose to help deliver relief goods to Takistan onboard the cargo ship IIS Ewa Maru.  We took onboard a 'Black Team' from the company that was on a job and needed a pickup when the crew came down with a strange sickness.  I was the only survivor when I saw land off in the distance.  I loaded a lifeboat up with as much food and ammo as I could, capsized and swam to shore.

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Another airport? This "country" is the size of a small town in real life, and it already has THREE airports. I don't think we need another. 

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Another airport? This "country" is the size of a small town in real life, and it already has THREE airports. I don't think we need another. 

already cleared the airport thing in one of the comments, but yes you're completelly right

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I was a driver for the Private Military Contractor Ikaika Industries that was suppose to help deliver relief goods to Takistan onboard the cargo ship IIS Ewa Maru.  We took onboard a 'Black Team' from the company that was on a job and needed a pickup when the crew came down with a strange sickness.  I was the only survivor when I saw land off in the distance.  I loaded a lifeboat up with as much food and ammo as I could, capsized and swam to shore.

 

never though of having a backstory before, but that's a really cool one, it sounds "real" like it would really happen if a zombie apocalypse were to happen

why do you spawn only with a flashlight?

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The explanation I give for coastal spawn is you've been dropped off by a full military vessel on the coast, a la World War Z.

Wouldn't it be cool if players spawned in towns mapwide though? Then you'd need to learn to navigate. Also assuming that does happen, suicide needs to take a while for the player to actually die, so people don't use it to teleport across the map to their preferred start location via strategic deaths.

 

yes, but strategic deaths are the fastest method to get where you want, i'd like them to add some vehicles before adding inland spawns, it already takes a shitton of boring time to run all the way from berezino to cherno

Edited by n0stic

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Just wait till the zombies are improved. You'll notice a difference

will do, would like to see them op as hell

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I was a driver for the Private Military Contractor Ikaika Industries that was suppose to help deliver relief goods to Takistan onboard the cargo ship IIS Ewa Maru.  We took onboard a 'Black Team' from the company that was on a job and needed a pickup when the crew came down with a strange sickness.  I was the only survivor when I saw land off in the distance.  I loaded a lifeboat up with as much food and ammo as I could, capsized and swam to shore.

So you capsized the lifeboat then and swam to shore, but ended up with a perfectly working flashlight?

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yes, but strategic deaths are the fastest method to get where you want, i'd like them to add some vehicles before adding inland spawns, it already takes a shitton of boring time to run all the way from berezino to cherno

Yes, strategic deaths are the fastest way to get where you want. And that's retarded as shit, which is why respawn via suicide should take a while so bambis aren't instant teleporting to the coastal location of their choice errytime.

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I'd rather see more zeds than OP zeds. They are just infected people, no super mutants or something.

Their strength in numbers hopefully will give us a a real challenge.

Edited by daisho

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Another airport? This "country" is the size of a small town in real life, and it already has THREE airports. I don't think we need another. 

That was a pretty stupid thing to say. Cherno is a small town. Therefore, "this country" would be the size of 225 small towns.

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I'd rather see more zeds than OP zeds. They are just infected people, no super mutants or something.

Their strength in numbers hopefully will give us a a real challenge.

We don't want Left 4 Dead style zombies with retarded powers. However, we do have to take into account the zombies' reanimated nature and the fact they're probably pumped on adrenalin and feeling no pain thanks to the infection, giving them a realistic strength advantage on the player. IRL people packing adrenalin can lift cars to save babies and such, so zombies should be able to do some pretty decent swipes and sustain some injuries that would floor a normal person due to pain response. Also they should be less coordinated than Survivors, but still have a fast sprint.

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