pythonmsh 71 Posted March 4, 2014 I've personally been playing DayZ since the mod came out. I got my IRL friend to play the mod and we put a few hundred hours into it. Then he ends up buying the SA which ends up in 2 of my other friends buying the game. They always had no hope for the game. But for the past 3 days they've been playing it for 6-8 hours a day. They're looking forward to it being an outstanding game and it has a ton of potential, but right now it's just "okay". Couple things they've been saying 1 - Smooth out the inventory system.2 - Fix zombies through walls3 - Some sort of vehicles4 - Re-spawning loot. They aren't too fond of gearing up on empty servers.5 - loot actually spawning in some of the little buildings if not all buildings. But in the end it's all going to be fixed. I personally think certain guns need to be fairly common, mainly just .22's so fresh spawns aren't so defenseless against geared players. Maybe even a pellet gun? Would work great for hunting small rodents. Me and my 3 irl friends hope the best for this game. If it turns out to have the content that the mod did with the smoothness of the SA It'll be fairly outstanding. Share this post Link to post Share on other sites
doctorwhy 157 Posted March 4, 2014 All things that have been brought up a million times. Most of which is coming with some patience. 1 Share this post Link to post Share on other sites
gerbilschooler 229 Posted March 4, 2014 (edited) All that shit is in the works, my friend.Edit: 6 months until vehicles Edited March 4, 2014 by GafMast Share this post Link to post Share on other sites
pythonmsh 71 Posted March 4, 2014 On 3/4/2014 at 8:47 PM, DoctorWhy said: All things that have been brought up a million times. Most of which is coming with some patience.Oh yea for sure. The main point was saying their opinions. Share this post Link to post Share on other sites
WargameKlok 166 Posted March 4, 2014 (edited) Very cool, OP! :)EDITOP, you're not allowed to say anything that has been said before. This is a discussion forum :/ Edited March 4, 2014 by WargameKlok Share this post Link to post Share on other sites
gadyuka 99 Posted March 4, 2014 On 3/4/2014 at 8:42 PM, pythonmsh said: Maybe even a pellet gun? Would work great for hunting small rodents.Pellet guns? The wasteland is vicious... 2 Share this post Link to post Share on other sites
pythonmsh 71 Posted March 4, 2014 On 3/4/2014 at 8:51 PM, Gadyuka said: Pellet guns? The wasteland is vicious... Pshh.. aint gonna see that. Share this post Link to post Share on other sites
Eight Ball 26 Posted March 4, 2014 What's wrong with the inventory system ? Share this post Link to post Share on other sites
iBane 381 Posted March 4, 2014 On 3/4/2014 at 8:47 PM, GafMast said: All that shit is in the works, my friend.Edit: 6 months until vehicles Vehicles are coming sooner than that. At least low-speed vehicles. Bicycles are up first. Share this post Link to post Share on other sites
pythonmsh 71 Posted March 4, 2014 On 3/4/2014 at 9:22 PM, Sooke said: What's wrong with the inventory system ?It's pretty good right now. It's just a matter of fact it can be really slow and not very responsive. But when it works it works nicely. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted March 5, 2014 On 3/4/2014 at 8:42 PM, pythonmsh said: I've personally been playing DayZ since the mod came out. I got my IRL friend to play the mod and we put a few hundred hours into it. Then he ends up buying the SA which ends up in 2 of my other friends buying the game. They always had no hope for the game. But for the past 3 days they've been playing it for 6-8 hours a day. They're looking forward to it being an outstanding game and it has a ton of potential, but right now it's just "okay". Couple things they've been saying 1 - Smooth out the inventory system.2 - Fix zombies through walls3 - Some sort of vehicles4 - Re-spawning loot. They aren't too fond of gearing up on empty servers.5 - loot actually spawning in some of the little buildings if not all buildings. But in the end it's all going to be fixed. I personally think certain guns need to be fairly common, mainly just .22's so fresh spawns aren't so defenseless against geared players. Maybe even a pellet gun? Would work great for hunting small rodents. Me and my 3 irl friends hope the best for this game. If it turns out to have the content that the mod did with the smoothness of the SA It'll be fairly outstanding. I think that just about wraps up today's meeting, gents. Same time tomorrow? Share this post Link to post Share on other sites
oregonized 673 Posted March 5, 2014 On 3/4/2014 at 8:42 PM, pythonmsh said: I've personally been playing DayZ since the mod came out. I got my IRL friend to play the mod and we put a few hundred hours into it. Then he ends up buying the SA which ends up in 2 of my other friends buying the game. They always had no hope for the game. But for the past 3 days they've been playing it for 6-8 hours a day. They're looking forward to it being an outstanding game and it has a ton of potential, but right now it's just "okay". Couple things they've been saying 1 - Smooth out the inventory system.2 - Fix zombies through walls3 - Some sort of vehicles4 - Re-spawning loot. They aren't too fond of gearing up on empty servers.5 - loot actually spawning in some of the little buildings if not all buildings. But in the end it's all going to be fixed. I personally think certain guns need to be fairly common, mainly just .22's so fresh spawns aren't so defenseless against geared players. Maybe even a pellet gun? Would work great for hunting small rodents. Me and my 3 irl friends hope the best for this game. If it turns out to have the content that the mod did with the smoothness of the SA It'll be fairly outstanding. Share this post Link to post Share on other sites
Chucknorris405 83 Posted March 5, 2014 (edited) Thanks for sharing OP, always nice to get more people in the game. Sorry for the smart-asses, the interwebs are full of them. Edited March 5, 2014 by Chucknorris405 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted March 5, 2014 Where is ALF when you need him? Share this post Link to post Share on other sites
Irish. 4886 Posted March 5, 2014 On 3/4/2014 at 8:42 PM, pythonmsh said: I've personally been playing DayZ since the mod came out. I got my IRL friend to play the mod and we put a few hundred hours into it. Then he ends up buying the SA which ends up in 2 of my other friends buying the game. They always had no hope for the game. But for the past 3 days they've been playing it for 6-8 hours a day. They're looking forward to it being an outstanding game and it has a ton of potential, but right now it's just "okay". Couple things they've been saying 1 - Smooth out the inventory system.2 - Fix zombies through walls3 - Some sort of vehicles4 - Re-spawning loot. They aren't too fond of gearing up on empty servers.5 - loot actually spawning in some of the little buildings if not all buildings. But in the end it's all going to be fixed. I personally think certain guns need to be fairly common, mainly just .22's so fresh spawns aren't so defenseless against geared players. Maybe even a pellet gun? Would work great for hunting small rodents. Me and my 3 irl friends hope the best for this game. If it turns out to have the content that the mod did with the smoothness of the SA It'll be fairly outstanding. The best part about dayz is when you start to get bored of one of them, there are like 30 other mods with all sorts of variation to try out. It will get 100x better when SA makes its way to modding. Share this post Link to post Share on other sites
WargameKlok 166 Posted March 5, 2014 On 3/5/2014 at 12:42 AM, lrish said: It will get 100000000x better when SA makes its way to modding.Fix't Share this post Link to post Share on other sites
pythonmsh 71 Posted March 5, 2014 On 3/5/2014 at 12:48 AM, WargameKlok said: Fix'tWho knows. Hopefully they do it right this time. Share this post Link to post Share on other sites