Duenan 226 Posted March 2, 2014 Realism. Some people are complaining about it. Or the lack of it Now I know this game has no sort of class system unless you make one for yourself. I.E. Join a clan and play a "medic" or "sniper" or "CQB" etc Since we have defibs and other medical equipment. Why can't we have surgeons and change the way we have healing or bandaging. If DayZ wants to be the real anti-game game. Then there should be a real penalty for getting shot. If you get shot wherever you are you can have your limb broken along with bleeding that has to be bandaged and perhaps have surgery done to remove the bullet. You could add in animations such as limping for reduced movement speed. Use the Blurred vision from sickness for shock and trauma wounds. Add in Kevlar vests with rifle plate to mitigate damage. Add in surgeon tools instead of morphine to repair and set broken limbs with added movement restrictions to your character and a "heal time" before your character can move normally again. Or you could use something like this for a hardcore server Adding in Surgery and crippling damage effects with healing time would change the nature of engagements. People would have to group if they wanted a medic to watch their back. Also I would recommend some nurse/doctor/Red Cross Vests items in game 2 Share this post Link to post Share on other sites
Alcon (DayZ) 2 Posted March 2, 2014 I feel like this would make combat too much of a task. We still want it to be a fun game along with the realism. There has to be balance, somewhere to draw the line. Share this post Link to post Share on other sites
Duenan 226 Posted March 2, 2014 I know DayZ is not a mil-sim but it is trying to be some sort of sim. Sure changing combat to be more realistic would dramatically change the game.. But it would add to the immersion level I think. You wouldnt even have to make it as punishing as I made it out to be but instead of the magic morphine and defibs you could add some depth. Imagine how valuable a player that plays as a medic or doctor would be- people would be more inclined to capture that player especially if surgery was skill based. It's just something to think about Share this post Link to post Share on other sites
Chaingunfighter 917 Posted March 2, 2014 I know DayZ is not a mil-sim but it is trying to be some sort of sim. Sure changing combat to be more realistic would dramatically change the game.. But it would add to the immersion level I think. You wouldnt even have to make it as punishing as I made it out to be but instead of the magic morphine and defibs you could add some depth. Imagine how valuable a player that plays as a medic or doctor would be- people would be more inclined to capture that player especially if surgery was skill based. It's just something to think aboutYes, but there are many things that can immerse some people more that aren't necessary (children, nudity, excretion, etc.)We don't need everything in the game to be exactly like (or as close as possible to) real-life. Share this post Link to post Share on other sites
Duenan 226 Posted March 3, 2014 Yes, but there are many things that can immerse some people more that aren't necessary (children, nudity, excretion, etc.)We don't need everything in the game to be exactly like (or as close as possible to) real-life. So it doesnt have to be on the basic server- It can be added as a feature on hardcore. I'm not pro adding everything into the game. I'm thinking about adding in things that have a major effect on gameplay. Thats what the suggestion forum is for. As I said DayZ is not a mil sim- But it is some sort of survival sim. These are just topics to think about. I personally think it would add in a new range of gameplay and shape the overall experience with more depth than other "surival" games Everything in this game should kill you or atleast try. It makes surviving much more rewarding as the player constantly battles game elements in the form of zombies, players, and the world along with scenarios that can present themselves just like falling off a building and breaking your leg. Its not for everyone and even ppl that play the game, if they break their leg and run out of morphine, they just end up killing themselves because they dont like the hardcore experience. I find it much more interesting having to worry about bandits and zombies while searching for morphine to fix my char's leg. Battlefield surgery would add another dimension and new player interaction besides KOS'ing and holding people up Share this post Link to post Share on other sites
glemmar 88 Posted March 3, 2014 (edited) I agree with OP.The medical system needs to be more complex. Gun shot wound shouldn't be something you can just shrug off with a bandage and couple of sodas.I was shot near Balota couple of weeks ago with mosin. I ran behind some houses, bandaged my self, flanked and killed the sniper and hid into a hole and drank some sodas. I admit that everything looked bit Chernarus Noir for a while but after about 15 minutes of sitting in a hole drinkin' Pipsi I was good as new.Also last week I took a 5.56 into the knee, and I didn't even have to stop being a survivor like you guys. Flanked the bandit that shot me and killed him.Surviving gun shot wounds is way too easy at the moment. Half the time when I get shot I don't even need to bandage and that is just silly. Getting wounded should be serious bussiness in my oppinion. And gun shot wound should be one of the worst things that can happen to you since it can cause serious pain, internat damage, bleeding and infection.The harder it is to survive, the more rewading it is when you do. Edited March 3, 2014 by Klemingway Share this post Link to post Share on other sites
Statik (DayZ) 2695 Posted March 3, 2014 Care to expand on your definition of surgery? Something such as removing a bullet would be amazing, however the whole ballistics system would need to be remade, and it would be extremely touchy. But any more indepth surgeries are not exactly possible in a field situation, nevermind a post apocalyptic scenario. Keep in mind, kevlar vests can only really stop low calibre bullets (e.g. 9mm), and vests with things such as ceramic inserts, can stop bullets, but it's still touch and go. I also would like to see something such as limping, seeping wounds, etc. A system like ACE (i.e. examping player to observe things like sucking chest wounds, etc, etc) Share this post Link to post Share on other sites
blackberrygoo 1416 Posted March 3, 2014 Definitely need a more punishing system for being hit with bullets or cleaved with axes . We all know how easy it is to survive gun fights , and we are all searching for a way to balance this games kill rate/time survived ratio , so why not make it so people are AFRAID to get into a gun fight because of the terrible medical repercussions it could have .Instead of a bandit runnin through Cherno killing everything in sight thinking they're cool shit, they would be shot in the first battle , making the bandits "unrealistic killing spree" impossible if they want to survive another battle . Bullet removal is unrealistic though, most times the bullet is left inside the body because it does much more damage by removing it . so my suggestion is to make bullet hits an insta-bleed.Allso make it so your character shakes because of possible led poisoning (uncommon in most cases but c'mon if you're a bandit taking bullets everyday you damn well should be prepared for blood poisoning) and also like the OP said a "Healing time " should be implemented for more serious gun shots / melee wounds . Banditry is TOO easy in this game , lets make it a little bit harder and make them work for their meal for god sakes haha. 1 Share this post Link to post Share on other sites
Duenan 226 Posted March 3, 2014 Care to expand on your definition of surgery? Something such as removing a bullet would be amazing, however the whole ballistics system would need to be remade, and it would be extremely touchy. But any more indepth surgeries are not exactly possible in a field situation, nevermind a post apocalyptic scenario. Keep in mind, kevlar vests can only really stop low calibre bullets (e.g. 9mm), and vests with things such as ceramic inserts, can stop bullets, but it's still touch and go. I also would like to see something such as limping, seeping wounds, etc. A system like ACE (i.e. examping player to observe things like sucking chest wounds, etc, etc) In truth you don't have to rework ballistics- You could set it up similar to bloodbagging , force feeding. When you get shot there is a percentage chance that you either break a limb, bleed outright or are crippled with an imbedded round. This would be determined by the type of caliber weapon that shoots you. So rifle rounds would be more likely to burn through you while lower caliber weapons like pistols or 22.lr etc. would be more likely to be embedded. This would also be determined by if you are wearing a vest or vest with plates etc. If you wanted to get really crazy you could add distance as a factor. The arma engine has lots of these types of abilities where scripts could be added. Once you are in the shot state you're out of the fight for the most part and someone would have to patch you up. Theres been several suggestions for skill trees and I think that would be a good idea to have a medic or surgeon as a skill tree. But outside of that the mechanics would be pretty much the same as bloodbagging someone. If skill trees are implemented you can add some sort of percentage chance of successfull surgery based on tool equipment, reading books etc. A failure rate would also be there so if your character is unsuccessful he can get a message. "The surgery was unsuccessful and bleeding could not be stopped." Then the shot char would just go into to typical unconsciousness and die. I would like to also have something like in some DayZ mods that you can carry another player with a reduced movement speed. This would allow people to drag bodies out of the line of fire to operate on them. Although rare there should be more ballistic vests in the game as Police and military would still have them and perhaps you could find spawns on corpses of characters in varying states of condition with or without plates. Share this post Link to post Share on other sites
Duenan 226 Posted March 3, 2014 I agree with the points of bullet removal being impractical but you could still have things like Sewing Kit used to stich up wounds- I would really like to see that, it would make sense in game and provide a use for that item since nobody keeps it. Even if they created a nerfed surgery system where you would need to stitch a wound first, disinfect it, and then bandage it. This would change the system so that you wouldnt need just rags, you would need an alcohol, sewing kit, and rags which would put you out of commission for a while even if you could apply these things solo. (although its pretty unrealistic to successfully stitch yourself without passing out with no anesthesia or alcohol) Share this post Link to post Share on other sites
Roshi (DayZ) 397 Posted March 3, 2014 http://forums.dayzgame.com/index.php?/topic/161874-medical-system-for-dayz-part-2-emergency-care-for-other-players/ Share this post Link to post Share on other sites
NagsterTheGangster 388 Posted March 3, 2014 I think youre going a little too far with it for now, perhaps a farcry 2 type of pulling out the bullet thing before you bandage as thats quick and badass. Share this post Link to post Share on other sites
Duenan 226 Posted March 3, 2014 I think youre going a little too far with it for now, perhaps a farcry 2 type of pulling out the bullet thing before you bandage as thats quick and badass. The idea is to not be quick and have the need of other players to help you just like bloodbagging. A design like this would force people to group together more Share this post Link to post Share on other sites
Auldare 0 Posted March 3, 2014 (edited) Ive only just started playing the game and due to my profession (paramedic) the trauma damage system just seemed a lot more basic compared to hunger/thirst etc. Most likely this will be fleshed out. I'd love to see about 4 levels of treatment improvised, basic, intermediate and advanced. Gun battles definitely should have the potential aggressor think, he may win the fight but will it ultimately cost him his life? in work on my phone but some suggestions i have are different level of splints to make a person mobile, use morphine as a means to increase mobility and stop crying out in pain, not be a magic your healed! For penetrating wounds you could add possibility of a pneumothorax which would cause increased work of breathing, which you really will hear, decrease mobility and also cause decreased field of view (decreased levels of consciousness makes it hard to concentrate on things around you).I will try to write a more detailed response once i get home. Edited March 3, 2014 by Auldare Share this post Link to post Share on other sites