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Aincha

PVE or How to m ake Chernarus a better place?

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Hello! After many hours of playing standalone and knowing its issues I came up with something you may be interested in. I have a suggestion on how to make players from around the map cooperate with each other instead of shooting on sight and make Chernarus a better placeand survive together. This could be possibly achieved by focusing little more on PVE elements. I will try to put my thoughts together the best I can.

 

So the Idea is quite simple. There could be special industrial areas and such around the map. Adding those places will benefit all the players who join the raids. By getting to the heart of the area people will find huge warehouses etc. which are full of one kind of loot.

That would be:

  • Clothing
  • Building supplies
  • Arms and equipment
  • Vehicle parts

This would be a huge project for developers since there are many things to create, script and adjust. For instance those four places mentioned before must visually suit their purpose and should not be the same. New buildings should be definitely created for this purpose.

 

I also thought of another benefits of these. Having clothes warehouses with many varieties of clothing in colours and styles which already exist would give clans/teams/friends chance to create their unique team outfits.

 

At some point in the game there is nothing else to do other than shooting other people. The base building would be something to do and I know it’s coming up at some point. But wouldn’t it be strange to have sandbags in grocery store or such? So the special industrial area focused on building supplies would be nice place to have. By that time vehicles should be introduced to the game and that would be the way to transport realistic amounts of supplies to your destination from there.

 

The most challenging and dangerous place I would make an arms and equipment warehouse. This would be a very desirable place for players and I would make it the most dangerous place as well. Full of military zombies, armoured zombies and such. I also would make loot in it quite limited to player amount in the area to make it balanced.

 

Vehicle parts factory/warehouse also would be a good place. There is nothing else to comment about it.

 

All of those places must be highly populated by constantly spawning zombies suitable to certain place. Players must be at great risk to get great rewards. Areas should not consist of one building but at least the size of small village. Players would have to create tactics to get through. Also roles would be very important such as support, medic’s and assault and drivers. During the night time zombies should be slightly nerfed due to lack of light however an additional lighting would be needed such as flashlights, flares or people carrying lanterns for bright radial light.

 

Getaway is important. By getting to the actual loot players should be able to lock in from zombies. Once they are done a gate which opens only from inside could be opened for short duration and players could access their vehicles which could be left there for getaway or brought by a driver to load their stuff and get away from the highly dangerous area. Vehicles could enter the gate too.

 

Another important thing. Sometimes it’s easy to get away from zombies just by running around. Therefore some obstacles would be great. I heard about doors which you would have to break into to get in. That’s a good idea too. I would also suggest adding an additional item in game. A “door ram” which should take up main weapon or melee slot and used for reinforced doors or for quick opening any other door you want. They should be spawning in police stations only. I would make some variations for opening doors though, like lock pick, crowbar, axe or explosives and specialised shotgun ammo. The noisiness and speed will depend on your choice.

 

Now the question is: How are players going to organise those raids?
The answer is “Walkie Talkie”. Few of them should be spawned in every police station so players can easily find them and communicate with players around the Chernarus. Either they are going to work in chat or like voice communicators; I’m going to leave up to dev team.

 

This could make players work together for a common goal and meeting new people. In my opinion this could change dayz a lot.

 

Thats about it. Leave your suggestions and feel free to criticise me too  :)

 

 

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I like the idea of players working toward a common goal, however there are some in the Dayz community who are going to rip you from one end to the other for even suggesting anything remotely similar to a PvE setting. Even if what you suggest was only one small area of the map, you are going to hear a lot of negativity, you will hear about making this a loot simulation or blah blah blah don't you dare try to take away my fun because its not what Dayz is. Unfortunately until we get private hives that will be what you hear. I am not suggesting everyone feels this way but a large majority feel that Dayz is a giant team death match and if you don't like it you are a care bear or you just plain suck and that's why you want to change the game.

Bottom line, we all paid our 30 bucks and we are free to play however we wish, with the understanding that Dayz is supposed to be harsh. Until zombies become more of a threat, you will have to deal with those asshats who want to "ruin" others experiences

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I like the idea of skills, but maybe not instantly from reading one book...

I certainly like the idea of making other players valuable in some way in order to spur interaction. It's a good idea.

There would be a million ways to subvert such a system, but it would be nice to have something like this to spur things on.

You'd have to ask people if they could do things... Even "lock" certain controls until the requisite skill was learned or just for the person with the requisite skill...

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I like the idea of players working toward a common goal, however there are some in the Dayz community who are going to rip you from one end to the other for even suggesting anything remotely similar to a PvE setting. Even if what you suggest was only one small area of the map, you are going to hear a lot of negativity, you will hear about making this a loot simulation or blah blah blah don't you dare try to take away my fun because its not what Dayz is. Unfortunately until we get private hives that will be what you hear. I am not suggesting everyone feels this way but a large majority feel that Dayz is a giant team death match and if you don't like it you are a care bear or you just plain suck and that's why you want to change the game.

Bottom line, we all paid our 30 bucks and we are free to play however we wish, with the understanding that Dayz is supposed to be harsh. Until zombies become more of a threat, you will have to deal with those asshats who want to "ruin" others experiences

This is completely voluntary thing, there are aeros for pvp and other places. I did everything from killing to helping people and giving supplies. Clearing out cities from walkers and I can definitely say being good and roleplaying is my favourite thing to do. Me and my friends have met people and left them with smiles on their faces. There will always be Psyhcopats in every game no matter what.

Edited by Aincha

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Aincha, I feel ya. The group I run with, we've done a bit of everything from banditry to trying to be heroes. I do enjoy the interactions with other players and we do try to leave the servers we play on, in better shape then when we began there.

I believe this game would be so much better if we could eliminate most of the idiots who proclaim its part of Dayz to be able to do and act as I wish, from killing vets to new players. I have no problems with PvP, I do have an issue with those who think that everyone needs to he shoehorned into 1 play style and that is shoot everyone and everything that moves. This is my opinion, it isn't a popular one but I do feel we would have more players if they didn't get shot or subjected to the dumb shit that people think is fun. Fun for you doesn't mean fun for all, I am all for controlled PvP. By that I mean there needs to be a place, a server or a town where new people can learn to play without fear of some dumb ass sniping them in the hills above Cherno or Electro or any hot spots, oh and I forgot about Major stupidity and General nonsense running around playing tdm with the newbies because someone needs to show them what Dayz is all about

Edited by Tobias Winfro
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I see no reasonable objection to your suggestion for "warehouse" like structures. Most retail outlets have distribution warehouses and I see no reason why these shouldn't exist in Chernarus - and no reason why we shouldn't therefore be looting them. There are only really three things I'd like to avoid: Firstly, instancing - I like the sandbox, and I like to play in one great big sandbox wherever possible. Secondly, NPC guards - I feel that this destroys the very idea of a sandbox game and really hope that the developers don't succumb to this. Finally, Safezones - It's a zombie apocalypse and nowhere should be safe. See every piece of popular zombie media ever: Even when you think you're safe from the zeds, some arsehole will come along and stab you in the back.

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I too would like to see the devs avoid using instancing. The idea of the walkie talkies being used to coordinate the raid is a good one. The getaway would be a riot because you would be making "noise" on the server and I'm sure the bandits would respond in turn. I mean if you just had a major run on these warehouses, everyone and their brother would be coming for you, for said loot you just acquired.

I realize this contradicts what I said above but being a bandit doesn't mean you kill everything that moves. Yes I'm sure there would be casualties, I mean who doesn't love a good firefight? Everything you are able to get in Dayz should feel like its earned.

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I see no reasonable objection to your suggestion for "warehouse" like structures. Most retail outlets have distribution warehouses and I see no reason why these shouldn't exist in Chernarus - and no reason why we shouldn't therefore be looting them. There are only really three things I'd like to avoid: Firstly, instancing - I like the sandbox, and I like to play in one great big sandbox wherever possible. Secondly, NPC guards - I feel that this destroys the very idea of a sandbox game and really hope that the developers don't succumb to this. Finally, Safezones - It's a zombie apocalypse and nowhere should be safe. See every piece of popular zombie media ever: Even when you think you're safe from the zeds, some arsehole will come along and stab you in the back.

I think you didnt quite get my point.

Instancing - No, I thought of putting those areas around the map at reasonable distance from each other. The point is to make it hard enough so people group up to get through. No solo.

NPC guards - What i meant is having different kinds of npc's that suit the area, spawning as usually but in bigger quantities.

Safezone - The final building or room with all the loot should offer possibility to close doors and hold zombies outside (ofcourse if they fic zombie noclip). If that is too much for you then just the fact that people can suppress them in doorway is legit too.

Also bandits would have to think twice before attack large group of armed "good guys". Perhaps that would create a monster : Organised banditism which would change the game alot once again. I'd like to see that happen haha :D

Edited by Aincha

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I like the idea of having to break into some houses...

 

That would be great as it would give another use for the axe or crowbar

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I think this a neat idea, but not for this game. It seems to pull away from the focus too much. Having a "raid" just seems out of place. I see this as a game that is built around the community and made entirely by the players. If the focus is changed from interacting with the people and the environment to something like raiding a form of base just wouldn't work for the setting. I will agree that certain Kill On Sight players (i.e. the ones that do not gain anything and are basically just griefing) are pretty much worthless. However, having both good and bad players are essential. Without conflict this game would not be what it is meant to be. You have are meant to have a very limited number of people you can trust and should always be fighting to survive, not fighting to build an epic base.

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I think its quite similar to what you see in movies. When groups go out to find supplies. Say Walking Dead.

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I understand the desire to have a more friendly world but I'm not sure that this idea would result in one. Sounds like your just giving players more things to kill each other over.

 

Me and my friends certainly wouldn't let anyone else get near these new sites because we would want all the loot to ourselves.

 

If a friendly world is what you want It may be a better to allow servers to turn friendly fire off. I would never play on those servers though because I feel that the player encounters are what make this game so great and not being able to shoot each other destroys that magic.

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