Jump to content

Aincha

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Aincha

  • Rank
    On the Coast
  1. Aincha

    PVE or How to m ake Chernarus a better place?

    I think its quite similar to what you see in movies. When groups go out to find supplies. Say Walking Dead.
  2. Aincha

    PVE or How to m ake Chernarus a better place?

    I think you didnt quite get my point. Instancing - No, I thought of putting those areas around the map at reasonable distance from each other. The point is to make it hard enough so people group up to get through. No solo. NPC guards - What i meant is having different kinds of npc's that suit the area, spawning as usually but in bigger quantities. Safezone - The final building or room with all the loot should offer possibility to close doors and hold zombies outside (ofcourse if they fic zombie noclip). If that is too much for you then just the fact that people can suppress them in doorway is legit too. Also bandits would have to think twice before attack large group of armed "good guys". Perhaps that would create a monster : Organised banditism which would change the game alot once again. I'd like to see that happen haha :D
  3. Aincha

    PVE or How to m ake Chernarus a better place?

    This is completely voluntary thing, there are aeros for pvp and other places. I did everything from killing to helping people and giving supplies. Clearing out cities from walkers and I can definitely say being good and roleplaying is my favourite thing to do. Me and my friends have met people and left them with smiles on their faces. There will always be Psyhcopats in every game no matter what.
  4. Hello! After many hours of playing standalone and knowing its issues I came up with something you may be interested in. I have a suggestion on how to make players from around the map cooperate with each other instead of shooting on sight and make Chernarus a better placeand survive together. This could be possibly achieved by focusing little more on PVE elements. I will try to put my thoughts together the best I can. So the Idea is quite simple. There could be special industrial areas and such around the map. Adding those places will benefit all the players who join the raids. By getting to the heart of the area people will find huge warehouses etc. which are full of one kind of loot. That would be: ClothingBuilding suppliesArms and equipmentVehicle partsThis would be a huge project for developers since there are many things to create, script and adjust. For instance those four places mentioned before must visually suit their purpose and should not be the same. New buildings should be definitely created for this purpose. I also thought of another benefits of these. Having clothes warehouses with many varieties of clothing in colours and styles which already exist would give clans/teams/friends chance to create their unique team outfits. At some point in the game there is nothing else to do other than shooting other people. The base building would be something to do and I know it’s coming up at some point. But wouldn’t it be strange to have sandbags in grocery store or such? So the special industrial area focused on building supplies would be nice place to have. By that time vehicles should be introduced to the game and that would be the way to transport realistic amounts of supplies to your destination from there. The most challenging and dangerous place I would make an arms and equipment warehouse. This would be a very desirable place for players and I would make it the most dangerous place as well. Full of military zombies, armoured zombies and such. I also would make loot in it quite limited to player amount in the area to make it balanced. Vehicle parts factory/warehouse also would be a good place. There is nothing else to comment about it. All of those places must be highly populated by constantly spawning zombies suitable to certain place. Players must be at great risk to get great rewards. Areas should not consist of one building but at least the size of small village. Players would have to create tactics to get through. Also roles would be very important such as support, medic’s and assault and drivers. During the night time zombies should be slightly nerfed due to lack of light however an additional lighting would be needed such as flashlights, flares or people carrying lanterns for bright radial light. Getaway is important. By getting to the actual loot players should be able to lock in from zombies. Once they are done a gate which opens only from inside could be opened for short duration and players could access their vehicles which could be left there for getaway or brought by a driver to load their stuff and get away from the highly dangerous area. Vehicles could enter the gate too. Another important thing. Sometimes it’s easy to get away from zombies just by running around. Therefore some obstacles would be great. I heard about doors which you would have to break into to get in. That’s a good idea too. I would also suggest adding an additional item in game. A “door ram” which should take up main weapon or melee slot and used for reinforced doors or for quick opening any other door you want. They should be spawning in police stations only. I would make some variations for opening doors though, like lock pick, crowbar, axe or explosives and specialised shotgun ammo. The noisiness and speed will depend on your choice. Now the question is: How are players going to organise those raids? The answer is “Walkie Talkie”. Few of them should be spawned in every police station so players can easily find them and communicate with players around the Chernarus. Either they are going to work in chat or like voice communicators; I’m going to leave up to dev team. This could make players work together for a common goal and meeting new people. In my opinion this could change dayz a lot. Thats about it. Leave your suggestions and feel free to criticise me too :)
×