Jump to content
Sign in to follow this  
Wiggin Miller

When does your "switch" flip during an encounter?

Recommended Posts

Just as the title states, when is your big turning point to hostility in an encounter with another player? This is assuming of course we are not killing on sight here.

Think "two men come across each other on the road with weapons holstered" scenario. Neither of you have the upper hand, backup, and are equally geared so gear isn't really a factor.

So, once again, what certain, peeve i suppose, makes you just ice a fool?

 

For me, being a psychology major, when someone's tone in voice or rate of speech fluctuates it ends there. 95% of the time, I trust my gut when it comes to being sketched out, as I use many context clues beyond "ah this fool sounds nervous", but that is one of the biggest red flags you can tell. Also, if someone is in a rush to get you somewhere, or in a rush in general, that's always a bad thing.

 

Anyways, anyone else have any gems to share about their certain peeves that gets their trigger finger itching?

Share this post


Link to post
Share on other sites

Just as the title states, when is your big turning point to hostility in an encounter with another player? This is assuming of course we are not killing on sight here.

Think "two men come across each other on the road with weapons holstered" scenario. Neither of you have the upper hand, backup, and are equally geared so gear isn't really a factor.

So, once again, what certain, peeve i suppose, makes you just ice a fool?

 

For me, being a psychology major, when someone's tone in voice or rate of speech fluctuates it ends there. 95% of the time, I trust my gut when it comes to being sketched out, as I use many context clues beyond "ah this fool sounds nervous", but that is one of the biggest red flags you can tell. Also, if someone is in a rush to get you somewhere, or in a rush in general, that's always a bad thing.

 

Anyways, anyone else have any gems to share about their certain peeves that gets their trigger finger itching?

Same deal for me, context clues are key.

I also kill squeakers i'm against squeakers

Share this post


Link to post
Share on other sites

Just as the title states, when is your big turning point to hostility in an encounter with another player? This is assuming of course we are not killing on sight here.

Think "two men come across each other on the road with weapons holstered" scenario. Neither of you have the upper hand, backup, and are equally geared so gear isn't really a factor.

So, once again, what certain, peeve i suppose, makes you just ice a fool?

 

For me, being a psychology major, when someone's tone in voice or rate of speech fluctuates it ends there. 95% of the time, I trust my gut when it comes to being sketched out, as I use many context clues beyond "ah this fool sounds nervous", but that is one of the biggest red flags you can tell. Also, if someone is in a rush to get you somewhere, or in a rush in general, that's always a bad thing.

 

Anyways, anyone else have any gems to share about their certain peeves that gets their trigger finger itching?

Well firstly, my weapon is rarely ever holstered. It's in my hands, even if it's pointing at the ground. I still haven't been KoSed solely due to having my weapon in my hands and have had plenty of friendly encounters with similarly geared players so I am not too worried about that.

My threat meter goes off when someone starts acting funny. Not responding, walking towards me, not obeying commands (if I do happen to have them at gunpoint) etc. The area we're in also plays a big part. If we're on the road or in a small village, I'll be a little more inclined to trust than if we're in a city or airfield where there's loot around that we're potentially competing for. Out in the middle of nowhere I've found most encounters result in a friendly chat, an exchange of a bit of information and occasionally a trade if we've both got things the other needs.

  • Like 1

Share this post


Link to post
Share on other sites

The person's tone/voice is usually a big one for me. Some people have voices that just say "Yeah I'm going to stab you as soon as your turn your back," or otherwise annoy me to the point that I see no value in keeping them around.

 

 

My threat meter goes off when someone starts acting funny. The area we're in also plays a big part

 

That about summarizes anything  could say.

Edited by Applejaxc

Share this post


Link to post
Share on other sites

When they yell friendly, but their character is moving sideways like an animal circling. If you see that, unload on him before he gets the drop on you.

Share this post


Link to post
Share on other sites

If they keep trying to get closer to you while your talking to them...

 

 

Bambis love to inch closer and closer to you all the while lining up where there gonna knock you out from....

  • Like 1

Share this post


Link to post
Share on other sites

When they yell friendly, but their character is moving sideways like an animal circling. If you see that, unload on him before he gets the drop on you.

 

Have you ever thought that maybe they're circling to avoid getting plugged by people? Would you prefer they stand still so you can line up that perfect headshot?

  • Like 2

Share this post


Link to post
Share on other sites

Have you ever thought that maybe they're circling to avoid getting plugged by people? Would you prefer they stand still so you can line up that perfect headshot?

I have to say that if a player is moving and I tell him to stop, and he doesn't... I have to assume that his movement is a threat and I will shoot. 

 

Share this post


Link to post
Share on other sites

Have you ever thought that maybe they're circling to avoid getting plugged by people? Would you prefer they stand still so you can line up that perfect headshot?

 

He put bullets in them. Now they don't have the jitters.

Share this post


Link to post
Share on other sites

stopped reading there lol.

Thanks for contributing. People sure do love to associate psych with some negativity I don't understand. I was merely remarking where I got my conclusion. I'd assume someone from a military background would have a different approach.

Yeah, the inching forward thing is my least favorite. Its very hard to tell between something innocent or not when it comes to movement cause you don't know their familiarity with controls.

Share this post


Link to post
Share on other sites

I do a little bit of profiling. The following people get shot:

Squeak-teen voice means that, given the chance, the player will likely yolo/hashtag/teabag/dubstep on your grave and make off with your loot given the chance.

Vaguely eastern European accents mean that they could possibly be Russian, and if so it's safer just to shoot them, given their reputation. Not a chance I like to take.

Some people are really bad at acting. Since I mimic human life to fit in, I can often gauge authenticity.


I also kill people if we're competing for loot in the same territory. Scarcity of supply.

I could keep going...To sum it up I treat most of the game as a practice in risk management.

Edited by Rudette
  • Like 4

Share this post


Link to post
Share on other sites
 


Vaguely eastern European accents mean that they could possibly be Russian, and if so it's safer just to shoot them, given their reputation. Not a chance I like to take.

 

 

It's funny how often profiling and honestly, straight up xenophobic views, falls into play in these situations.

I'm guilty as well, but it just proves something about people as a whole. 

  • Like 1

Share this post


Link to post
Share on other sites

I have to say that if a player is moving and I tell him to stop, and he doesn't... I have to assume that his movement is a threat and I will shoot. 

 

 

Even if he's just strafing side to side? Which is what the poster I quoted was talking about.

Share this post


Link to post
Share on other sites

Add this to the list - Any time I try to speak to someone, and they choose to not respond.  I understand you may not have a mic, but at that point, it's type or die.

 

By not responding to me you've limited all possibilities of positive interactions with you to... looting you.  And I'm a generally HYPER friendly player.

Share this post


Link to post
Share on other sites

I always distrust people that have "a plan" I should go along with. And like the OP said, people that are pushy and in a hurry are likely setting a trap, or just generally nervous. Whether they are friendly or not, I don't like being around nervouse players in this game. They will get you killed even if they are truly trustworthy/friendly.

Share this post


Link to post
Share on other sites

Thanks for contributing. People sure do love to associate psych with some negativity I don't understand. I was merely remarking where I got my conclusion. I'd assume someone from a military background would have a different approach.

Yeah, the inching forward thing is my least favorite. Its very hard to tell between something innocent or not when it comes to movement cause you don't know their familiarity with controls.

Player's who...

Stop talking for extended periods of time.

Start acting sketchy

Feel the need to convince you of their good intentions

Anyone who "swear's to god"

Players who yell "Friendly" (honestly players who say "hello" I've found much more trustworthy)

 

If your a psych student then I want to see what happens when you get people who have never heard of DayZ and tell them it's a survival simulator and tell other's it's an open world death match.

 

I always distrust people that have "a plan" I should go along with. And like the OP said, people that are pushy and in a hurry are likely setting a trap, or just generally nervous. Whether they are friendly or not, I don't like being around nervouse players in this game. They will get you killed even if they are truly trustworthy/friendly.

Having a plan is a good way to get people to join I've found but you can't "sell" it, it's more of a hey I'm going here because there is food and the way I came has been looted out. Talking and grouping in a mutual way goes much smoother then hey come to the fire station there's a M4 on the roof. They don't always go along with it but I've gotten good groups from this.

Edited by Window Licker

Share this post


Link to post
Share on other sites

stopped reading there lol.

At least you're consistent in your ignorance.

I'm going to call you Nancy Grace from now on, because I'm guessing you still think people on marijuana kill whole families.

Edited by Esolu

Share this post


Link to post
Share on other sites

My switch usually flips when they start talking dirty to me and making erotic guttural noises....

 

 

 

 

 

wait what kind of switch?

 

 

 

.....OH

 

 

 

well then...

 

UUuuuuuuhhhh

 

502a2aaa47460.gif

  • Like 2

Share this post


Link to post
Share on other sites

Just as the title states, when is your big turning point to hostility in an encounter with another player? This is assuming of course we are not killing on sight here.

Think "two men come across each other on the road with weapons holstered" scenario. Neither of you have the upper hand, backup, and are equally geared so gear isn't really a factor.

So, once again, what certain, peeve i suppose, makes you just ice a fool?

For me, being a psychology major, when someone's tone in voice or rate of speech fluctuates it ends there. 95% of the time, I trust my gut when it comes to being sketched out, as I use many context clues beyond "ah this fool sounds nervous", but that is one of the biggest red flags you can tell. Also, if someone is in a rush to get you somewhere, or in a rush in general, that's always a bad thing.

Anyways, anyone else have any gems to share about their certain peeves that gets their trigger finger itching?

From a physical standpoint, any action that telegraphs a hostile intent, such as crouching, pulling out a weapon, or raising a weapon.

In terms of speech, long delays, heavy annunciation of certain words, such as "I'M not going to shoot you..." Or a Russian accent.

Share this post


Link to post
Share on other sites

Even if he's just strafing side to side? Which is what the poster I quoted was talking about.

Yes. If you don't have hostile intentions you can surely stop moving for 2 minutes in order to not put me out of my comfort zone. Movement means that I have to keep track of you and have to keep my awareness heightened. If you stop and stand still, as instructed, I will be hugely more comfortable in dealing with you. 

Interaction is all about comfort zones, and if you do things to put another player out of theirs, the risks of you getting a lead suppository go up  exponentially.

Share this post


Link to post
Share on other sites

Yes. If you don't have hostile intentions you can surely stop moving for 2 minutes in order to not put me out of my comfort zone. Movement means that I have to keep track of you and have to keep my awareness heightened. If you stop and stand still, as instructed, I will be hugely more comfortable in dealing with you. 

Interaction is all about comfort zones, and if you do things to put another player out of theirs, the risks of you getting a lead suppository go up  exponentially.

 

As soon as someone tells me to stop moving I immediately start running in circles and screaming as loud as I can

 

/Diplomacy

  • Like 3

Share this post


Link to post
Share on other sites

Have you ever thought that maybe they're circling to avoid getting plugged by people? Would you prefer they stand still so you can line up that perfect headshot?

If I don't have my weapon raised and he's still circling, he's good as target.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×