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bergerlu

Remove guns from the game.

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I'm the only person in this community who wants to keep guns :(

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i had to laugh so hard.

 

COD is a game all about aiming-skills and reaction-skills. that has nothing to do with the Military strategies you can use in dayz

 

some guys ........

 

I play too much COD.  On Black Ops II, I was 9th prestige in less than 2.5 month.  In Ghosts, I hit Prestige 5 before realizing the game sucked.  I played similar amounts of MWF3 and BO1.  To try and connect DayZ to COD, which is really more like a basketball game than a military sim, if absurd.  I keep seeing people try and make that connection, but they couldn't be more dissimilar.  This of course ignores the fact that part of what makes DayZ so different is the fact that they engine is complete and utter garbage.  I love the game, but lets be real, the engine is a second rate piece of crap.  That the game is still so amazing and enchanting is a tribute to the concept and the players.

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Hopefully they will not only reduce spawns especially ammo but also implement wear and breakage to make actually using then cost something as well.

If they manage guns as a rare and prone to issues ( more the more complex like automatic fire)... Then weapons in my opinion will allow for more character choice

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No wonder Dean Hall is leaving the project after he realized he brought the cod kos pew pew fan base to its game and now it's too late the game is doomed.

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After release.

They should get the estimated current irl amount of ammo irl cherno get the Hive to keep a count then when its gone its gone no more ammo.

 

Ok, full realism time.

 

How about we assume a low-low population (considering how many big cities) of 250k across the entire map. Now lets take an average gun ownership rate of 20% (Russia is 10%, Serbia, which is much closer to the idea here is 60%). Lets also assume a low 200 rounds per weapon that people have around (it should really be much, much higher, particularly in a rural setting, but we'll assume that nearly all the ammo was used in the apocalypse).

 

So, you now have... 50,000 civilian weapons. 10 million rounds of ammunition. Add to that the military weapons and stockpiles, which based on numbers in the same region would be far more than civilian, but lets just double it to 100k weapons, and 20 million rounds of ammunition.

 

Sound good? No? You don't want realism. Please stop pretending to want realism. You want what you want and that is fine.. to a point. If we are head-shotting zombies with throwing knives, that is a bridge too far for me at least.

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No wonder Dean Hall is leaving the project after he realized he brought the cod kos pew pew fan base to its game and now it's too late the game is doomed.

 

Wanting the S in the FPS isn't just for KoS or CoD players. I don't play that way, but I want my S. I uninstalled the FPM that was dead island after a few days of boredom.

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Dayz is trying to be realistic removing guns isn't realistic. I'd quit the game if they did that.

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all you people saying guns esp military need to be "more rare" do you really think that's how it works in real life? zombie apocalypse hits all the guns just magically disappear and become rare? you realize when the military bases get over run with zombies and police stations etc those guns won't just "disappear".

 

It sounds like to me your want the guns to be more rare so you can get your hands on the guns and prevent others from ever getting a gun and if that is the case that's shallow and unfair everyone needs and deserves equal opportunity to get a gun for the realism to be accurate since there are MILLIONS upon MILLIONS of guns in real life having military guns super rare in a game is not realistic... ammo yes that should be a bit rare as ammo in real life will deplete over time.

Edited by s32ialx

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Ok, full realism time.

 

How about we assume a low-low population (considering how many big cities) of 250k across the entire map. Now lets take an average gun ownership rate of 20% (Russia is 10%, Serbia, which is much closer to the idea here is 60%). Lets also assume a low 200 rounds per weapon that people have around (it should really be much, much higher, particularly in a rural setting, but we'll assume that nearly all the ammo was used in the apocalypse).

 

So, you now have... 50,000 civilian weapons. 10 million rounds of ammunition. Add to that the military weapons and stockpiles, which based on numbers in the same region would be far more than civilian, but lets just double it to 100k weapons, and 20 million rounds of ammunition.

 

Sound good? No? You don't want realism. Please stop pretending to want realism. You want what you want and that is fine.. to a point. If we are head-shotting zombies with throwing knives, that is a bridge too far for me at least.

The ownership is much higher because mostly all have illegal firearms, but hardly anyone keeps more ammo than one or two mags.

Edited by Highlander007

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What, no.

I have only just found a DMR.

DayZ in the U.K. just would not be fun.

 

On the one hand we might be left with just shotguns and .22 rifles*, on the other we would have cricket bats. ;)

 

*Of course in reality we also have police and military stockpiles where you'd find some lovely stuff like H&K, not to mention bows and such too.

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As the title says, if this game wants to be something truly special and stand out from the crowd, it needs to remove guns.

 

When I saw an article about this game, I was excited because it felt like it was something really new and special. And it was at first, when I had no weapons and was fleeing zombies, swimming to small islands to save my skin.

 

Then I got guns and other people got guns and I realized this was just a standard shooter in a very big map.

 

I would suggest instead of guns create a huge inventory of melee weapons (and of course improve melee combat). That way, you have to get closer to people and have more interactions with them. Survival needs be harder. Food and water would need to be more scarce. Zombies much harder. That would force people working together, but you could still get axed in the back which is okay since you would at least be able to judge if you trust someone or not and let them come close to you.

 

Seriously this game right now feels like COD only you see someone every 5 hours or so.

Edit:

Had to re read.

 

Yeah I understand it's not supposed to be COD and that's not what you're saying.

Whoops

Edited by DoctorWhy
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I have a better idea than the OP, Lets replace gun ammo with bullets that shoot rainbows and rays of sunshine. Then when you hit someone their your superduper best pal in all of Chernarus! then they should add safe zones where you and said friends can hold hands, frallich around singing Justin Bieber together. better yet! lets make the Zombies have fresh picked daisies in their hands and if you wave at them they will give you the daisies and be your best shucks darn friend you have every had. The by then end of the game everyone is one big happy family holding hands together in the shape of a giant heart that spans all of chernarus. Would that just be superduper fun guys? 

 

OP does my suggestion sound retarded? because it should and is about as appealing as playing dayz with no guns....

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The ownership is much higher because mostly all have illegal firearms, but hardly anyone keeps more ammo than one or two mags.

 

Yes, I often tell pollsters about all my illegal activities... But even assuming they are illegal, does that make them not exist?

 

As for the ammo, you are flat wrong. Particularly in rural areas where you can't easily hop to the store and buy more all the time. Most gun owners I know keep at least 500, generally more on the range of a thousand rounds on-hand. That isn't actually as much as you think it is. I'll personally blow through 50 to 100 just on a day of target practice.

 

When you buy a Mosin around here, it is common to get it with a tin of ammo, 440 rounds I believe. That isn't even taking into account police stations, police cars, ammo and gun stores, gun ranges, military bases, and your occasional survivalist.

 

As I said, you can argue what you want for game mechanics, just don't pretend it is for "realism". 

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I dont want rarer guns for realisim but to make the game harder. Not to solve KOS because it wont hell it could make it worse if it a KOSer who gets a gun first what an advantage..

 

But if we do wish to take the realisim path how many people live in this area where are they all even if we get 10000 zeds thats a far cry from actual population.. Would make you think this area is some kind of ground zero and many people escaped it when the out break hit guess what they would take with them in a zed outbreak ahhh there guns and ammo food etc...

 

Military bases dont have a tendancy to leave guns laying around or there ammo , shit i was in the australian army for 8 years we didnt just leave them laying around they were locked up... So the few guns of mil grade you might find would kinda have to match the amount of mil zeds you find how many of those we got oh thats right fuck all..

 

Shit maybe i am fighting for less guns on the ground of realisim then but really just to make the game harder..

Edited by SoulFirez

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just..... Facepalm.

Edited by War Path
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Yes, I often tell pollsters about all my illegal activities... But even assuming they are illegal, does that make them not exist?

 

As for the ammo, you are flat wrong. Particularly in rural areas where you can't easily hop to the store and buy more all the time. Most gun owners I know keep at least 500, generally more on the range of a thousand rounds on-hand. That isn't actually as much as you think it is. I'll personally blow through 50 to 100 just on a day of target practice.

 

When you buy a Mosin around here, it is common to get it with a tin of ammo, 440 rounds I believe. That isn't even taking into account police stations, police cars, ammo and gun stores, gun ranges, military bases, and your occasional survivalist.

 

As I said, you can argue what you want for game mechanics, just don't pretend it is for "realism". 

I don't even understand what you mean to say in this post... All I'm claiming is that in Serbia or Russia, countries you were mentioning, people keep fully/semi automatic rifles illegally and usually with one or two clips worth of ammo. Ak 47s mostly. In rural areas almost all houses own weapons and they don't have shooting ranges like you do in US. They are not gun nuts but they do keep guns in case of real need. Keep in mind that mostly these are very poor people and weapons are from the Soviet era.

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Only two things i want to see removed from Dayz = zombies and TPV.

 

Zombies imo add nothing but frustration and server strain to the game, focusing on more survival aspects and persistence would make for a more fun game this is entirely my opinion though, I always thought the idea of zombies in dayz was a gimmick.

 

TPV well we all know why.

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Only two things i want to see removed from Dayz = zombies and TPV.

 

Zombies imo add nothing but frustration and server strain to the game, focusing on more survival aspects and persistence would make for a more fun game this is entirely my opinion though, I always thought the idea of zombies in dayz was a gimmick.

 

TPV well we all know why.

 

I would like them to keep Zombies, if they can fix them and make them a good element. I do agree that they need to take a hard look and make sure that it is possible to make them a good element and if not, focus completely on other things.

 

That said, I don't see Zombies as the primary antagonist. They are the environmental hazard that must be cleared out. That is, there should be some strategy available to "clean" an area and suppress their spawn (something fairly temporary). Basically, a repair mechanic for areas (not necessarily large areas, maybe even as small as buildings and the area directly around).

 

I could care less about TPV. If it is there, I'll work around it. If it isn't there, I'll work around it. It isn't a one-sided advantage. Honestly, I'd have more problem with someone playing with Oculus Rift while other people don't have it. And to be clear, I don't actually have a problem with that, so not sure why I'd care about a slight advantage of 3PP (TPV).

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Only two things i want to see removed from Dayz = zombies and TPV.

 

Zombies imo add nothing but frustration and server strain to the game, focusing on more survival aspects and persistence would make for a more fun game this is entirely my opinion though, I always thought the idea of zombies in dayz was a gimmick.

 

TPV well we all know why.

 

Thats why the have 3PP:on and 3PP: off so you have the choice if you dont like it play hardcore.

Edited by Gank Moody

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