iBane 381 Posted February 20, 2014 (edited) Info from the Rocket interview by Eurogamer live stream. As usual no one is more transparent and upfront than Dean on the state of development. Some of what is listed below as available is only currently on the experimental branch. This is my documentation of what Dean said in the stream. I've tried to quote rather than interpret so if I've made mistakes, my apologies: Bow and arrows being worked on nowWorking on recoverable arrowsWorking on making getting physics added into the game soon (rag-doll and throwing mechanics)Working on making more world objects available for interaction, such as file cabinets & refrigerators Longer animation will be added to "Eat All" operationAcknowledged collisions need to be worked on to resolve characters not being able to run up hill and so onVehicles would be up for work after hunting & crafting are in - most important thing is to it properly so they must meaningful additions and a big improvement over the modVehicles should be in BEFORE betaBicycles are the first planned vehicleZombie performance has improved and therefore seem more aggressive because their functionality is betterPersistent storage objects - right now being developed. First trial will be with backpacks then work on introducing tents as a next, but not final step. First passes will be simply trial systems. Three AI animals types are planned: Predators (such as wolves), companions (dogs, horses), hunt-able/food animals (deer)NPC animals like Dogs and horses are being worked on - they are working on ownership functionality. Dean admits the pipe wrench is terrible... at the 28:00 min markConsole versions are on the table but no time frame is in place. (Dean confirms he's a PC guy through and through)Barricading and camp creation in the "short to medium term." Dean likes the style used in the Dead Linger. Server persistent structures similar to RUST. Working on binoculars nowWorking on suicide mechanic. You will be able to commit suicide with a weapon you're carryingDisease & heart attacks - disease mechanics are already in game just not turned on. Heart attacks result from actions within the game. You can suffer a heart attack from things like electrical shocks (shocking a conscious person with a defibrillator?)Morality System: they have given some consideration about possibly having a system that makes plausible changes character's appearance based on their recent or historical actions. Will not have a hero-bandit system. Dean was not specific and it was pretty clear this is just something being kicked around as an idea. No definite plans. Footprints are in game, but don't show on all surfacesHave made significant progress on the lighting systemWeather system is functioning properly and is correctly synced with the sky/cloud and lighting systemsCharacter facial customization - will not be completely open-ended where you could upload a picture into the game as it causes performance issues and is exploitable Being damp - lowers body temp and causes increased use of energy. Also degrades equipment. Improving flashlight performanceWorking on new gas lampLight sources: resolving the collision/leaking issues with light sources would be incredibly difficult and largely unusable at the momentServer Files: working on security/control protocolsNew towns and buildings - being worked on all the time and will be part of many major updatesCannibalism is being considered in the future, but need to work on the consequence system of something like thisBanished and Project Zomboid - Dean loves both games - the approach to things like resource acquisition and management in Zomboid as very applicable to DayZNeed to get rid of the slow vault - no situation in which is desirableCurrently in 3-4 week update cycles for stable branch. This should be the expected time frame for updates to Stable branch for the foreseeable futureAmputation - not planned for the medical system at this time???...but Dean didn't rule it out completely. Technical issues will make it difficult because of player skins and animationsLots of weapons are planned. All are being developed from scratch. No copy & pasting from the mod allowed (SKS reload animations are really cool).Updated Info:AK- (74M? or some variant) is being worked on nowBeards - don't want to implement something now that's only applicable for one character type. Too much effort and time to spend on things like this nowNew character heads being worked on - "a lot" of themChainsaws almost ready to be implementedPlan to implement a system to track player stats. Plan to have the information available from the DayZ website. Users will be able to customize what they pull from the database (somewhat unclear what Dean meant exactly)Degradation system: planned for the future at sometime. "Refrigeration" systems mentioned by DeanDampness from sweating seems to be implemented on experimental branch nowPaint-able fire axes should be implemented alreadyWeight-based inventory system is under consideration and would likely be tied to a stamina systemWant to re-do doors and make them physics-based with sounds attached to themDrinkable alcohol products - something they want to doAxes take damage every time you hit something with themMap Updates - no infoScaling loot spawns/tables (loot goes up/down as server population increases/decreases)- something under consideration after loot respawn system is in Repair System - will be possible to recover damaged and ruined items. It will be a SKILL that is acquired with practice. More you do it; the better at it you getYears of content planned for the gameChildren - a lot of work to put them in (MoCap etc) and Dean isn't not super comfortable with a game involving the shooting of kidsFishing - definitely going in; no info as to whenNudity - might go in at some point, but not a priority - would be a low-value content additionBallistics - improvements can certainly be made (impact of weather/wind for example), but works fine for now and fixing bugs take the priority for nowHomage items like Payday Masks - Dean got a lot of grief over them so won't be common or likely for the futureCooking - high priority to get this implemented Barricading - highest priority crafting system at the moment. Dean indicated that cooking, hunting would come after barricadingFriend Identification System (to ID Steam Friends in-game) - not planned. Would likely be left to the modding community and only for non-hardcore servers Melee System - it's clunky, but it's very difficult make it really smooth. Would like to improve it, but focus is improvements to the medical systemParticle System - will be replaced at some point in the future. Will allow for better visuals/animations. Another great thread from LaughingJack with detail from other sources: http://forums.dayzgame.com/index.php?/topic/175596-summary-of-dev-qas-from-streams/ Full video of the Eurogamer Stream with Rocket here: Edited February 21, 2014 by iBane 55 Share this post Link to post Share on other sites
Geckofrog7 1168 Posted February 20, 2014 Bicycles are the first planned vehicleYay, can't wait for vehicles! :DBoats ftw! Share this post Link to post Share on other sites
Rudette 435 Posted February 20, 2014 (edited) Cannibalism being considered is awesome. My trusty hacksaw, soon you will taste blood. Lootable chianti and fava beans must follow. Edited February 20, 2014 by Rudette 6 Share this post Link to post Share on other sites
iBane 381 Posted February 20, 2014 More to come...net connection/YouTube problems atm. What's above takes you through the first 1:15 of the stream. I'll update when I can view the remaining 40 minutes. 1 Share this post Link to post Share on other sites
exomonkeyman 103 Posted February 20, 2014 Much Obliged! 1 Share this post Link to post Share on other sites
iBane 381 Posted February 20, 2014 Lot's of updated info from the 2nd half of the stream. Check the Updated Info section of the OP. 1 Share this post Link to post Share on other sites
iBane 381 Posted February 20, 2014 I wish I could take these beanz in-game :rolleyes: 1 Share this post Link to post Share on other sites
MagneticToast 102 Posted February 20, 2014 All great, except I don't see why melee isn't a priority over the medical system. 1 Share this post Link to post Share on other sites
Rudette 435 Posted February 20, 2014 Beans on the forum are like the points in 'Who's Line'..>.> But even so, take them, thanks for the info.Now we make more wildly inaccurate misinterpreted speculation! 1 Share this post Link to post Share on other sites
BrainlessZombie 190 Posted February 20, 2014 Thanks, beans for you! 1 Share this post Link to post Share on other sites
-MadTommy 367 Posted February 20, 2014 Info from the Rocket interview by Eurogamer live stream. Thanks.. tried watching it, but damn it was dull, disjointed and just poor. Why the need to play while having an interview is beyond me. Share this post Link to post Share on other sites
BrainlessZombie 190 Posted February 20, 2014 Cannibalism being considered is awesome. My trusty hacksaw, soon you will taste blood. Lootable chianti and fava beans must follow. That reference, i get it <3 Share this post Link to post Share on other sites
hrdrok 183 Posted February 20, 2014 Thanks for the info. 1 Share this post Link to post Share on other sites
Sloddor 167 Posted February 21, 2014 Up! Thanks for the nice work. 1 Share this post Link to post Share on other sites
dodas 47 Posted February 21, 2014 before even beta this game is gona be the best of all Share this post Link to post Share on other sites
comikz 218 Posted February 21, 2014 Morality system, heh? Changing how a character appears depending on past history of the character..... I see the people who complained about not having some sort of identifier to help them distinguish between "Hero" and "Bandit" are going to get their way.... Share this post Link to post Share on other sites
iBane 381 Posted February 21, 2014 Dean admitted the melee system was "very clunky" but making it better he said was "very difficult" due to various limitations. He said that he's "content" with the current melee system as long as they continue to be able to make significant improvements to the medical system. Share this post Link to post Share on other sites
iBane 381 Posted February 21, 2014 Thanks.. tried watching it, but damn it was dull, disjointed and just poor. Why the need to play while having an interview is beyond me. Took them a good while to figure out a solution to the audio problems. After that it was okay. Share this post Link to post Share on other sites
iBane 381 Posted February 21, 2014 Morality system, heh? Changing how a character appears depending on past history of the character..... I see the people who complained about not having some sort of identifier to help them distinguish between "Hero" and "Bandit" are going to get their way.... Dean wasn't super specific and I believe this is because they haven't decided what to do if anything at all. This was under consideration. And the only specific history-related character attribute Dean mentioned was "maybe something like..." your character has bloody hands/clothes after searching a dead body. Which would be a plausible result from searching a dead body you hacked with an ax or shot with a gun. He also said absolutely said the word "temporarily" in reference to it. He was very vague and it was clear there was no decisions had been made or real work had been done on it. It was an idea being kicked around. Share this post Link to post Share on other sites
chekovp 89 Posted February 21, 2014 Thanks a bunch! I watched some of the video, but I couldn't deal with the audio. Much appreciated! 1 Share this post Link to post Share on other sites
DropkickJeremy 26 Posted February 21, 2014 As awesome as they would be, I can understand them not adding in the beards that grow the longer you live. But does that mean they won't be adding in just regular beards (like ones that don't grow over time, just are whatever you have your default character set to) to your character customization? 1 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 21, 2014 Great job OP. Nice to see all this stuff they've been busy with 1 Share this post Link to post Share on other sites