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Persistent storage containers; do you like the idea or not?

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spam-modus ON :P

 

>stashes:

- need shovel(like in mod)

- can be hidden best(under a tree etc)

- make it lock-able(needs some metal-crap..)

- make traps(near you stash, to get some invaders... - bear traps/ springe... etc.. invaders are getting broken legs)

>modified stashes:

- as used as underground base(you can enter your underground, its save from rain, cold etc.

- needs more material, like stones, wood etc for stabilisation

- you can store more items in than in normal stash

- make a cooking place, under earth - cook inside...(but attention, others can see the smoke from your underground)

Edited by TiMEDANCE

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Unlocked storage + esp = no no.

All it takes is just one cheater on the server to easily loot all your hiden boxes and tents. And there are and always will be hacks.

So we need lockable storage.

or put it somewhere no-one will ever go

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The sooner we get stuff like tents back the better. "Simply running back and being full geared again" is a failed argument. Your stash can be raided at any time and you'll lose even more than you can lose on a character.

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or put it somewhere no-one will ever go

Go where? You see everything without going anywhere at the given radius, depends on the game engine and the way the cheat is made..

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LOL

 

I bet you were a joy to be around as a child as you have grown up to be such a nice person.

Why thank you, I was actually. Anyway the reason for me taking loot that I don't need and dumping into the bushes is here.

 

Denying the enemy, leave nothing for the bandits. :)

Have my beans good sir.

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All you're trying to do with this thread is get another thing added but try to stop humans from using it the way humans would use it, hording. Have you ever played an RPG or MMO? Ever had the primal urge to just... keep everything? That's what people want to do, let them do it, its like how we let people KOS, it's their nature. Can't stop human nature.

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Sounds like fun if you pretend your storage container is a Queen bee and you're collecting pollen (in the form of beans and M4s). And even better if you mate with your storage container and take orders from it.

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I think perma-death is one of the main concepts and thus I don't think it should go the way tents did in the mod. There has to be some system that prevents you from retrieving stuff from a dead guys storage magically knowing its location...

 

Personally, I think at this point it becomes a conflicting issue between realism and authenticity. Ultimately, permanent death will never be permanent death unless it takes on the type of mechanic like SP Hardcore Diablo 2 or Minecraft. Once your character is dead, he's dead to the point where Minecraft simply deletes your entire world. In DayZ, you'll always be able to run back to your body unless external circumstances happen (i.e. server restarts, glitches, crashes, player hides your body).

 

That aside, from a personal standpoint in the mod I never really used my tents to "re-gear". My tents were stored so far up north that I didn't even bother going back until I at least had done some serious looting for an hour or two and got a decent amount of gear back. Sure, maybe a few military grade weapons to upgrade what I had already found, some medical supplies for loot runs, and mostly base building/vehicle repair parts. Essentially, my tents were an emergency supply with the exception of guns for the random time I didn't already find one by the time I made my way back to them.

 

On a side note, I imagine that storage containers will be fairly rare, so it's not like it'll be a walk in the park like finding a tent on the mod. Not to mention item degradation (I can't see food becoming spoiled once implemented, as well as other features) would make it so you can't store everything forever. A huge part of my enjoyment out of the mod itself was scavenging and storing, I just found that to be incredibly fun, the key thing being persistence.

 

EDIT: I'd also like to add that these storages can be found by anyone and everyone on the server. Often times I'd go tent hunting simply to find and raid camps, so there certainly will never be a truly safe place (unless rock exploits are in). Still, balance is always acceptable in my eyes and would be interested to see some of the ideas both the devs and the community come up with.

Edited by Sab

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All for it, and excited by it.

 

IMO, should be server specific, should NOT vanish on death (might prevent me from finding one if the player died just before I found it), and should have limited storage space (allow for say, no more than two mountain backpacks worth of inventory).

 

Just my 2 cents

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All you're trying to do with this thread is get another thing added but try to stop humans from using it the way humans would use it, hording. Have you ever played an RPG or MMO? Ever had the primal urge to just... keep everything? That's what people want to do, let them do it, its like how we let people KOS, it's their nature. Can't stop human nature.

 

If you are referring to me as the OP:

 

I'm not asking for them to be added and then wanting to stop people using the them.. they are being added, that has been confirmed, but they need to stay within the principles of the ethos & realism of the game.  Having them limitless would be a mistake IMO.

 

And no i have never played a RPG or MMO.

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Hi.

 

I like gathering crap, and would like a container big enough to hold 2 or 3 primarys(so I can switch weapons depending on mood or whatever), ammo for each, and outfits.

 

But like some others I think on death these supplies shouldn't be available to the owner. Either have it deleted or moved like SoulFirez idea.

 

In the mod I kept 2 tents on the servers I played, one NW of NWAF, and one N of the NEAF, and when/if I died it was always less than 30 minutes(usually 15) to get to a tent and be fully equipped, wearing a ghille/camo suit. That's not perma-death.

 

Regards.

Edited by Romeo Foxtrot

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I do like the reasoning for having them.

I'm pretty sure it's to help promote sticking to one server.

At least that's the way I see it.

Edited by TEST_SUBJECT_83

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With the idea of moving the storage on death someone said then storage has no use let me say what the use would be...

 

The storage would need to be quite large and why to store several BROKEN GUNS we are going to be getting to the point where we no longer or rarely find our weapons in pristine nature and we will need by way of crafting to fix our guns by salvaging parts from lesser guns of the same type..

 

Once more in the way of crafting comes we will need to store different parts to make our improvised weapons and the various other bits perhaps for the under ground bases being built etc.. They need to do something to premote surviving as a key point in a survival game because make no mistake you think death matching is bad now ( some dont some enjoy that ) once you can permanently store gear it will be dead right back to tent ( what ever storage is ) gear up and head back to the battle field for round 2 ....

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The other guy was right. Locked storage's are needed because of cheaters

How long do you think it will take a real hacker to make one that opens locks??? Dont mean to sound doom and gloom but the moment they see how the locks are done they will work on a way to auto open them ...

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Hi.

 

I disagree about lockable storage, even with cheatards, any form of player base/storage should to be lootable and destructible. I spent a lot of time hunting tents, vehicles and helos in the mod. It's a valid playstyle when, like me, you get bored of deathmatches.

 

Regards.

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Hi.

 

I disagree about lockable storage, even with cheatards, any form of player base/storage should to be lootable and destructible. I spent a lot of time hunting tents, vehicles and helos in the mod. It's a valid playstyle when, like me, you get bored of deathmatches.

 

Regards.

Bang on i find it i loot it and i destroy it ( actually dont do that often unless i know it a bandit camp which is next to never ) but this should be allowed specially for bandits...

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Automated player/server allocation, characters locked to a single server, forced change of server when you die.

 

That solves most of the exploits surrounding persistent loot storage, as well as many other exploits and gameplay problems that we currently see.

 

I know this requires big changes to the way the game works currently, as well as a big increase in the player capacity of each server. But if it could be done, it would, at a stroke, settle so, so many of the issues that people complain about with the current state of the game.

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Persistant storage can't be hive based, it would make no sense - every time a player logged in to a server his tent(s) and stashes would appear too, and vanish when he logged out? Doesn't make sense. And that would be the same for vehicles?

A point about persistant storage is - other players can find that stuff when you're not around.

Or are you saying that every time you plant a tent, that tent would be persistant, in the same place, on every server in the game? With a million players?

Has to be server based obviously.

Edited by pilgrim

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I think persists storage is a good idea, as long as it is raid able and server based. There could be different types with differing slots with the more slots options being harder to craft. Traps should also be available but maybe a limit to them in a certain area so people don't spawn bear traps to the point it is impossible to pass or make the trap work for everyone eve the one who set it.

I do however think that they should last beyond death. If they don't it is kinda pointless. What would be the point of storing gear if It could be gone any second once you die, people simply would not use it. I agree with items slowly degrading over time in safes but only when a player is playing. It would suck to leave for a week to find all your stuff ruined.

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My feelings are mixxed as well.

After I get some coffee in me I might think about a possible middle ground I could come to.
Although, my judgement might be reserved until I see how these containers will fit into the grand scheme.

I suppose it comes down to implementation.

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Automated player/server allocation, characters locked to a single server, forced change of server when you die.

 

That solves most of the exploits surrounding persistent loot storage, as well as many other exploits and gameplay problems that we currently see.

 

I know this requires big changes to the way the game works currently, as well as a big increase in the player capacity of each server. But if it could be done, it would, at a stroke, settle so, so many of the issues that people complain about with the current state of the game.

 

It wouldn't work as it would completely wreck the multi-player experience. Hey out-of-game-friends, what to hop on and play Dayz? Oh, sorry, we are all on different servers.

 

You are right in one sense though, that is the only way you get anything resembling perma-death. But that's the thing. This game isn't perma-death. It is "lose everything on your body" death. Which is still a pretty harsh loss. But you'll never get your "reset everything on the entire account to zero". Aside from obvious things like bases (what is the point of cooperation if you can't make any changes at all in the game world?), you can't strip away knowledge. Also, as the servers reset less frequently (loot spawning), you would easily be able to drop a backpack and come back for it after death, just not days later.

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It wouldn't work as it would completely wreck the multi-player experience. Hey out-of-game-friends, what to hop on and play Dayz? Oh, sorry, we are all on different servers.

 

 

I think this could be gotten around. As a suggestion, what if you could buddy up with Steam Friends in the game menu before entering? Then the game knows you're playing together, and puts you in the same server.

 

It probably would require multiple characters per player (one for playing alone, one with this group of friends, one for that group, one for a clan game, etc), and you'd have to start again from scratch each time you wanted to play on a new server with specific people. But that would be ok, wouldn't it? It could be limited to, say, 5 characters per account, so if you want to keep swapping around, you'd have to suicide one of your existing characters and keep starting again... but people could deal with that.

 

For me, the advantages of removing server hopping, ghosting, combat logging, storage exploits, loot hogging, post-death loot-location knowledge, etc in one fell swoop outweighs everything else. The only problem I can see with it is that it requires such a big change to the server management system - but I would hope this could be gotten around as well.

Edited by Pillock

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If as some people have suggested the persistent containers are underground then having them hive based would be fine, the unit could be secured because you know where you left it, so also no clutter, this would also allow players like Romeo Foxtrot to watch a person accessing their stash and sneak in and loot it after. 

 

In addition it could mean the storage container would be a unique container found in the world so not everyone would have one, or you'd need a shovel to bury/dig up your treasure. see a well armed chap with a shovel instead of a fire axe.. time to get sneaky.

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