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Dynamic Zombie Ratio

Dynamic Zombie Ratio  

20 members have voted

  1. 1. Would you like to see zombie ratio compare to player ratio?



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Something I was thinking about is a dynamic zombie ratio. Meaning that as player population increases in a certain radius the zombie population would increase.

 

I understand that something like this could not be implemented until the zombie/item respawn system is in place. Also wouldn't be as effective unless the zombie strength is increased or a way to make zombies more of the actual threat.

 

I believe this would make it interesting for the large groups that roam from place to place or camp the more focused loot locations. Could also cause problems as "clan wars" break out.

 

Something I thought would be interesting and might add some more depth/survival aspect to the game.

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Why reducing the numbers of zombie or increasing it depending on the server's population if we can just keep the number of zombies the same - VERY HIGH  so no matter how many players are there there will always be shitloads of zombies

Edited by Gdaddy22
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I can see how that would work but if you have 50-100 man servers you would have to adjust accordingly or the smaller servers would be overwhelmed.

I also feel as if more people are in 1 area more zombies would be drawn to that area.

I do see your point. Keeping it static could make for some very interesting supply runs into a town solo or as a small group.

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Err, I'd rather see dead players come back as zombies.

This will never happen mate.

 

 

Back on topic:

No thanks, i think it will be alot easier to achieve a "static" amount of Z's on the map, then having to do a dynamic system like this.

And tbh, i wants 1000's of Z's, no matter how many players theres online.

Lets us drown in them and all will be well :)

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I can see how that would work but if you have 50-100 man servers you would have to adjust accordingly or the smaller servers would be overwhelmed.

I also feel as if more people are in 1 area more zombies would be drawn to that area.

I do see your point. Keeping it static could make for some very interesting supply runs into a town solo or as a small group.

To be honest,i don't thing the player count will have anything to do with the zombie numbers.

It's a matter of aggro.If you run infront of a zombie hordes and die,it's because you weren't stealty.Not because

survivors in your curent server were limited.

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I see where you got this idea and I kind of dig it.

 

But for now... I don't know man, Zombies are just annoying for me. Either they're invisible or they just walk and glitch through things.

 

Maybe one day when we get a full release where zombies are "smarter" and the game is... well... "fixed", I think it would be a challenge.

 

EDIT: And I still don't understand how the sight/hearing thing works on them now, they just seem to hear/see through walls on the other side of the town you're in.

Edited by DiscordWhooves

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Yeah it'd be a bit weird spawning as the only player on the server and having no zombies in a city. 

I'd rather there be a static amount with large numbers in areas you'd expect them to be such as cities and towns and less out in the country side. They need to be able to walk around though, rather than just standing still like they do now.

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With those saying you would rather have a static amount you could set a minimum amount for cities and other areas. But as player population increases so does the Z's. 

 

I could see where it would be a programming nightmare though as well.

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With those saying you would rather have a static amount you could set a minimum amount for cities and other areas. But as player population increases so does the Z's. 

 

I could see where it would be a programming nightmare though as well.

I'm just not sure it would be necessary. 

What would be better is scaling the respawn rates of zombies based on how many players are on the server. So if a small city has 50-100 zeds in it that spawn every 30 minutes, with a full load they now respawn every 20 minutes or something...?

 

Edited by Nicko2580

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I'm just not sure it would be necessary. 

What would be better is scaling the respawn rates of zombies based on how many players are on the server. So if a small city has 50-100 zeds in it that spawn every 30 minutes, with a full load they now respawn every 20 minutes or something...?

 

This would work as well. I definitely could see this working better than my idea. I just would like to see something akin to the player count affecting Zed count in some way shape or form!

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I can see a mechanic to increase Z count in areas, if the player number gets over a certain threshhold.

Say if theres 40 people in Electro, there should be ALOT of Z, but the amount should not really get "low" if theres only 1 or 2 players in there, it should stil be a big amount of Z (50-200 perhaps)

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No, this is not Oblivion where you can go anywhere any time because the world scales around you. If you wanna go in a city alone you should be prepared for it or die no matter how many people are fighting over a house in elektro.

 

 

I can see a mechanic to increase Z count in areas, if the player number gets over a certain threshhold.

Say if theres 40 people in Electro, there should be ALOT of Z, but the amount should not really get "low" if theres only 1 or 2 players in there, it should stil be a big amount of Z (50-200 perhaps)

 

 

IMHO extended gunfights should "wake up" / spawn zombies that are inactive, especially in urban areas. That way you can't just expect to fight people and not give a shit about the apocalypse.

Edited by Infiltrator

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I'm against all kinds of indicators that tell you how many people are around.

So we should remove scopes  and the ability to see far into the distance?

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So we should remove scopes  and the ability to see far into the distance?

Scopes don't tell you any information that you didn't already have. They simply magnify your vision via a lens. If someone is crouched behind a wall, looking in that direction with an ACOG won't magically let you detect them. 

That being said, I'm not sure what the poster you replied to was talking about when he wrote that sentence...

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I think I may not have gotten the idea across that well. Let me try to add more detail to it.

So depending on server capacity you have a set minimum amount of Zs. In cities you would have more than in an outlying town. As player population increased in said area the Z population would increase.

This wouldn't be as drastic as one person causing the increase, it would take at minimum 5 people to cause this increase if not more.

For those of you saying this would give you an idea of people being in the area... Well depending on your play style you would know anyway by watching from a distance.

I never played the mod so not sure how this idea worked there. But if done correctly it could create some exciting adventures

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I think I may not have gotten the idea across that well. Let me try to add more detail to it.

So depending on server capacity you have a set minimum amount of Zs. In cities you would have more than in an outlying town. As player population increased in said area the Z population would increase.

This wouldn't be as drastic as one person causing the increase, it would take at minimum 5 people to cause this increase if not more.

For those of you saying this would give you an idea of people being in the area... Well depending on your play style you would know anyway by watching from a distance.

I never played the mod so not sure how this idea worked there. But if done correctly it could create some exciting adventures

I recall reading somewhere that the devs were trying to make it so zombies only spawned when they were in your immediate vicinity (like 500m or something like that). 

If they could implement that, then I could definitely get behind the idea of more zombies spawning when groups of say, 3 or more were traveling together or when there were 3 or more players in close enough proximity to each other. 

I suppose it depends on exactly how they end up implementing zeds.

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I recall reading somewhere that the devs were trying to make it so zombies only spawned when they were in your immediate vicinity (like 500m or something like that). 

If they could implement that, then I could definitely get behind the idea of more zombies spawning when groups of say, 3 or more were traveling together or when there were 3 or more players in close enough proximity to each other. 

I suppose it depends on exactly how they end up implementing zeds.

 

That's the problem without the respawn of Z's in the game it's really hard to make any sort of suggestion  about it. Hopefully it's something they fix soon so we can see how it will work.

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