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alleycat

Neutral safe zones that physically prevent combat

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And about friendly interaction being common:

 

It is not.

 

 

Get some empirical proof:

1. Gear up with expensive gear

2. Approach strangers

 

The reason you have to gear up with good stuff is because its piss easy to just try approaching 5 armed guys if you just spawned, nothing to lose. But after collecting things for many hours or days? Try being nice then. Make a list of how many times you dont get attacked.

 

 

And the PC Gamer and RPS articles are misleading.

You can bet if you record all the time a game journalist plays dayz (alone!) most of the footage would be murder on sight. But the handpicked interesting footage makes it look like dayz is full of meaningful player socializing and Shoot on sight just being one of many choices, which is not the case. Because it is pure shoot on sight 99% for everyone unless they travel in large groups of players that know each other.

Edited by alleycat

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That's a distinct lack of trust on your part. Clearly, there are like-minded individuals here who wish to have "safe zones". Instead of asking Dean and the dev team to do it for you, I'm simply suggesting you do it yourself.

 

It'll be hard

 

It'll be frustrating

 

It'll be far more authentic than if one just magically pops up in a patch.

Let me know when it's set up.

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Make those friends in game then you see the difference between me and you i see opertunity you see game flaw devs need to fix.. i see player made problems that can be to some degree helped by how other players trying to fix it .

 

You want to be given what you want because you want it , i see a chance to make your own story as the game was intended...

Like I said in a post above yours, 9 times out of 10 people aren't going to be friendly and just attack you on sight no matter what you say or do.  

 

I try to be friendly and make a difference in-game but in the end everyone just ends up being a little fucker and tries to kill me no reason other than it is funny to them.

 

I guarantee that majority of players never been on the forums either so that makes it even harder to make friends.  I also shouldn't be forced to scavenge forums to find other like-minded players.

 

Therefore, this IS an issue for the developers to solve.  Otherwise, they might as well change the name of this game to Chernarus Death Match.

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It is people like you(SoulFirez) that will never allow this game to be anything more than spending all day/night hiding on hills or rooftops sniping everyone who goes past your area.  

 

 

A lot of people want some positive social interactions, not just cold blooded killing for lulz.  If that is what you want, why don't you stick to Call of Duty or one of the many other different competitive shooting games?

 

Still missing the point that I made about how without Safe Zones plenty of servers in the Mod had friendly communities with positive social interactions? Still ignoring the Social interactions experiment? Mobo on Youtube is doing it. You will find that about half the players are friendly except during the "Obnoxious"  experiment. Even then a few people were friendly with him. 

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Like I said in a post above yours, 9 times out of 10 people aren't going to be friendly and just attack you on sight no matter what you say or do.  

 

Evidence would suggest otherwise.

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Wait. So the opposition's logic here is, that 90% of players aren't friendly.

 

So we should make safe zones to protect that 10% and force the 90% to be nice to them?

 

So what you're saying is that the design-path of the game should change to cater to what is (by your own statistics) a vast minority within the game. 

 

That makes your request sound even MORE selfish: "Despite the fact that most players play this way. I want this in here so I can play my way."

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I'm not asking for it.  I'm just saying it's not a bad idea.  I have a partner, others might see it as a way to partner up. 

You can make a place "safe" if you want to.  I'm not ready to join you.

so your not willing to have a good interaction to make something you want in the game .. Question then why you posting??? its not a bad idea to make a safe zone its a good idea just the thing is the devs arent going to do it so its up to the players that want it to do it!! some of the best fun i had in the mod was doing just that thing making and protecting a player made safe zone..

 

PLAYER MADE SAFE ZONE its the only SAFE ZONE  we will get .... id like a safe place to trade to meet peoplei just know WE HAVE TO MAKE IT.. you dont want to make thats fine just dont complain if there isnt one make sense???

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Im sorry im not trying to be rude i keep trying to inspire you with what dayz is what it could be for you but seriously you want a safe zone isnt that reason enough to have these interactions you speak of?? i have met alot of people playing (some bad some good some great still play the game together.

 

If you cant see the point of the game ( the point is what ever you make it to be hunt people make a safe zone feed the bambi heal and help strangers rob people and feed them rotten food) then why play?? the point is its your story what ARE YOU GOING TO MAKE OF IT..

No, you keep trying to force your opinion of what DayZ is on me then act as if I am being rude by not agreeing with what you have to say.  You have your opinion and I have mine.

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And about friendly interaction being common:

 

It is not.

 

 

Get some empirical proof:

1. Gear up with expensive gear

2. Approach strangers

 

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Evidence would suggest otherwise.

That proves absolutely nothing and is hardly evidence.  Let's see him try that when he is in full camo and carrying a fully kitted rifle.  I guarantee you, it would be an entirely different story.

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No, you keep trying to force your opinion of what DayZ is on me then act as if I am being rude by not agreeing with what you have to say.  You have your opinion and I have mine.

 

Or... maybe he is pointing out what DayZ has historically been and is likely to be in the future and you are telling him he is full of crap?

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Wait. So the opposition's logic here is, that 90% of players aren't friendly.

 

So we should make safe zones to protect that 10% and force the 90% to be nice to them?

 

So what you're saying is that the design-path of the game should change to cater to what is (by your own statistics) a vast minority within the game. 

 

That makes your request sound even MORE selfish: "Despite the fact that most players play this way. I want this in here so I can play my way."

Logic fail loop

 

90% of players are not friendly because they got shot 100 million times when they first played ebcause the game fails to point out that you will get shot on sightall the time. It is advertised as "your story" implying you have these amazing survival choices like in a zombie movie or series. However what happens in actual zombie movies? Confused survivors holding on to what civilization they have, instantly meeting up and banding up with others, forming groups. And pyschopaths that use the breakdown as a way  to do what they want is a miniority.I do not think there is even a single zombie movie or series where 90% of people are savages that attempt to kill anyone they find.

Edited by alleycat

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That proves absolutely nothing and is hardly evidence.  Let's see him try that when he is in full camo and carrying a fully kitted rifle.  I guarantee you, it would be an entirely different story.

 

Before making such statements one should maybe watch his other videos? I linked the one with better gear in it. In case you wanted the short version... he still got a positive number in the end. People were not AS friendly but about half were still friendly. 

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Hell no,  I wanna shit my pants 99% of the time i'm playing, plus it would be camper city...

 

If there are safezones we all know going there would be the most dangerous thing due to the ammount of players camping the limits

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90% of players are not friendly 

 

The logic fail is in providing false information to begin with. Won't matter if your argument is logical IF your supporting statements are false. 90% of the players are not in fact Unfriendly. 

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Before making such statements one should maybe watch his other videos? I linked the one with better gear in it. In case you wanted the short version... he still got a positive number in the end. People were not AS friendly but about half were still friendly. 

That is one person out of tens of thousands of players worldwide.  Not everyone is going to run into friendly players as often as he supposedly did.

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That proves absolutely nothing and is hardly evidence.  Let's see him try that when he is in full camo and carrying a fully kitted rifle.  I guarantee you, it would be an entirely different story.

Lets break this down now.

 

Does camo work on zombies? No.

 

Does one need a fully kitted rifle to kill zombies? No.

 

Does camo work on people? Sometimes

 

Does one need a fully kitted rifle to kill people? Admittedly no.

 

Is someone with a fully kitted rifle more threat to someone without one than a zombie is? Yes

 

You show up looking like a threat, people are going to take you as a threat. And of course you have those with the "To hell with it" mentality who will attack you for the chance of getting your gear.

 

Does the fact that people are attacked preclude the fact that there are friendly interactions? I wouldn't think so.

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I have empirical evidence that 99% of my encounters were hostile. And this depends on your gear and location.

 

Near airfields: No interaction, just people shooting

Large towns: 99% shooting on sight

small towns, new spawn area 80% hostile, because 20% dont have weapons yet

 

 

I challenge you guys to gear up with the finest gear you can find then try to have a conversation in krasnostav, you wont even see the guy who is shooting at you.

Edited by alleycat

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I have empirical evidence that 99% of my encounters were hostile. And this depends on your gear and location.

 

Near airfields: No interaction, just people shooting

Large towns: 99% shooting on sight

small towns, new spawn area 80% hostile, because 20% dont have weapons yet

 

 

I challenge you guys to gear up with the finest gear you can find then try to have a conversation in krasnostav, you wont even see the guy who is shooting at you.

That's no more empirical evidence than the videos are.

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That is one person out of tens of thousands of players worldwide.  Not everyone is going to run into friendly players as often as he supposedly did.

 

Let me put this nicely. If you watch the video where he is being an ass to people he gets unfriendly responses a lot more than any of the other videos. You seem to be under the impression very few people are friendly and I assume it is your experiences leading you to that conclusion. So..... If more people are friendly when he is friendly and less when he is a jerk... why are you having so many unfriendly responses? What are YOU putting out into the world and is it coming back to you? Because I too have run into about an equal amount of friendly and unfriendly in DayZ. 

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No, you keep trying to force your opinion of what DayZ is on me then act as if I am being rude by not agreeing with what you have to say.  You have your opinion and I have mine.

im telling you ROCKETS vision of dayz authentic its player driven players want to be ass hats so they are rocket and the dev team didnt make them that way they chose to ...

 

I havent called you a retard but you have called me one yet  i still try to show you how to get what you want in a different way in the only way will get you can choose to adapt and survive or you can choose to be unhappy with what players choose to make of the game.

 

At the end of the day its your choice just know one thing its not my decision its the devs and they dont want artificial safe zones if they didthey would have put them in already why cause they are easier to put in than it is to model a gun look at the spin offs of dayz mod the makers of them wanted safe zones so they scripted them and people found they didnt work as intended they ended up ghost towns..

 

They ended up with new players running to them for saftey and realizing they had to leave sooner or later but now the bandits KNOW WHERE THEY ARE makes it easier for them to do all the things to you that you dont like....

Edited by SoulFirez

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I would need to record each encounter for that, however basic logic backs my argument and I think most players would agree on this:

 

0 incentive to risk your gear to have friendly chat

every single reason to shoot on sight because you get loot and the guy you shot cant fight back

 

And you can extrapolate from that that 99% of encounters will be hostile

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I would need to record each encounter for that, however basic logic backs my argument and I think most players would agree on this:

 

0 incentive to risk your gear to have friendly chat

every single reason to shoot on sight because you get loot and the guy you shot cant fight back

 

And you can extrapolate from that that 99% of encounters will be hostile

 

Incentive is largely subjective. For some people, friendly chat is in itself incentive.

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I have empirical evidence that 99% of my encounters were hostile. And this depends on your gear and location.

 

Near airfields: No interaction, just people shooting

Large towns: 99% shooting on sight

small towns, new spawn area 80% hostile, because 20% dont have weapons yet

 

 

I challenge you guys to gear up with the finest gear you can find then try to have a conversation in krasnostav, you wont even see the guy who is shooting at you.

 

And? So you are saying there are locations that are decidedly unfriendly. That implies there are locations where people are less hostile? Like those places encountered in the video? Yet you conclude that we need a location that won't allow weapons because people are unfriendly? How many times do I have to show you that friendly encounters ARE POSSIBLE without safe zones? Your whole premise is that you can't have friendly encounters without them. Really? Because I just showed you a BUNCH of friendly encoutners and your responce is, "Yeah.. well.. not if you are... um... in this area where really good loot spawns and people camp and snipe and KOS... Not in THAT area so that negates ANY freindly encounters... anywhere... No one has them because of this exception."

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