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xCAPx

please add...for a better world in DayZ

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hi survivors:-)

some ideas from my friends and me. we hope you enjoy it.


IDEAS:

01 - add fruit trees to get food
02 - add minigames (cards, rock-paper-scissors, rubik's cube); if you wait for other players, you can play it alone or with others
03 - add dangerous animals (wolfs, bears); all over the map; you can hunt them...and...they can hunt you :-) ; you have to be more attentive in the world of Chernarus
04 - add a "real" river through the map or a big part of the map which origin is in the mountains
05 - add flag/patch crafting; you have to collect some tshirts in different colours and a sewing kit; then you can go in a menu to create you flag/patch; then you can craft the flag or patches; nothing spezial, only coloured lines or/and squares
06 - add diving
07 - add using secondary weapon (pistol) while swimming
08 - add some higher mountains at the end of map; snow on top, maybe new clothes (winterjackets, winterboots, etc... to hold the blood heat); basecamps on the mountains; maybe a ski area with ski lifts (add skis and snowboards so you can ski)->you can collect jerrycans to fill the engine form the lift
09 - add some more weather effect (snow, hail)
10 - add four seasons (with all thing); in winter the deciduous trees lost all their foliage; bears f.ex. hibernation in caves on the mountains->less animals for hunting
11 - add an authentic driving physics for icy streets; maybe an authentic walking physics for icy street an snowy paths
12 - add some locked houses or garages which can be unlocked by players (code=nobody knows it,you have to try it) or you destoy the lock (maybe with selfmade explosives)
13 - add NPC-Soldiers; some groups of (~5) soldiers walk over the map; the government wants that the NPCs kill all players, because they could be infected; you have to be more attentive in the world of Chernarus
14 - add a bunker at the end of the map; there are many zombies (~50 or more) and two super mutant zombies inside(super zombies are very strong and tall); this is not a normal dugout, its an experimantel dugout (because of the super muntant zombies), with very nice loot inside; you cant win alone you have to be a big group to clear the area
15 - add sunstroke; if you make wood or carft something, you can get a sunstroke if you wear no cap or helmet; result=vomit,..
16 - add flare guns
17 - add much more nice spots like Rifty, the Hotel in Chernogorsk and crash sites; maybe an old, rusty theme park
18 - add using spray cans for makeing graffiti by players
19 - add mirrors; if you destroy a mirrow in a house, you can take a piece to your inventory; if you combined it with dugtape and woodsticks, you can craft a stick with a mirror->you can look around corners while hiding behind a wall
20 - add jungle hats in different colours/camouflage
21 - add new fighting system like boxing: left mousebutton = left hand; right mousebutton = right hand; hold mb for a powerful punch; add an extra key for the defence
22 - add some more "fighting scenes"; dead zombies and bodies on the streets(some are burned, shooted or something like that); more blood on walls, floors, stairs;
23 - add a comrose like in BF with commands like: hello, bye, friendly, need help, ...; playermodel speaks in "direct communication" -> add more then 5 voices per sex
24 - add more infection areas; if you go in a hospital f.ex., you have to wear a breathing protection or better a gasmask; if you dont wear it, you can become infected very fast
25 - add fire stones; same action like matchboxes, but the firestone doesnt fret - very rare
26 - add a trace-system; make footsteps longer visible especially on sand, dirt and tracks(snow); if player is hit, he is bleeding and you can follow the blooddrops to trace him; the drops shouldnt be visible longer then 5-10min
27 - add more colours for the houses; public institution like fire- or policestations, hospitals should have the same colour in every city (like now), but the privat houses, garages and shops should have different colours
28 - add grappling hooks; you can craft it with three piece of metal, a rope and a (camp-)fire; you have to heat the metal, so you can bow the metal and then combined it with the rope
29 - add molotov cocktails; carfting with alcohol(for wounds) and rags(from tshirt); but for using you need matchboxes or something like that
30 - add a rot-system for dead players; STEP1: in first 30min the dead character will be cold, cataleptoid and the lips get blue... STEP2: in the next 2 hours the model will rot(flies around the body and the skin will be turn to black/brown/grey like rotten meat)... STEP3: after 2,5 hours there is only a skeleton. if nobody loots the body, the cloths will be turn from pristine to badly damage (if clothes are not ruined from bullets); STEP1=worn;STEP2=damage and later badly damage; if the player was killed by a zombie and someone take the clothes, the chance he become infected will increased with the condition of the clothes(f.ex. worn=unlikely;badly damage=very likely)
31 - add melee; with combat-/kitchenknife, ...; if you sneak behind a player press a button to make a silent kill
 ... please wait ...

 

EDIT:

 

32 - I went to the end of the map months ago and the abrupt cut, from a living area to a "nothing" area is...ugly. The last ~1000m of the map should be a fallout area - dead trees, bones, fog, crashed/destroyed cars, maybe some houses far away and everything is burned down.

But it should only be a visible thing. So there is not protection agains the radioactivity - no clothes or later vehicles. If you enter this part of the map you should die in seconds. Before you can get to the wasteland everywhere is barbwire (with broken parts) or walls and signs which caution you against entering this area.

when we have more, we edit it.

thx:-)

Edited by xCAPx
  • Like 5

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sounds good. Some stuff you mentioned will be added soon. Overall good ideas since we got guns in the game.

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1. yes.

2. no.

3. will come later

4. meh.

5. yes.

6. yes.

7. no. maybe knife.

8. meh.

9. might come later.

10. no.

11. there are no cars yet.

12. meh.

13. meh.

14. wtf.

15. no.

16. YES!

17. yes.

18. no.

19. no.

20. meh.

21. no.

22. YES!!!

23. yes.

24. no.

25. no.

26. meh.

27. meh.

28. no.

29. yes.

30. meh.

31. meh.

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Hmmm... a lot of this stuff is viable good ideas, but some of it is just a bit too much. If they added all of this it would probably lag to hell and would demand a much better computer than it currently demands. I like the fruit tree idea especially, I was wondering why they even put rotten fruit around... anytime its a necessity that I eat it, I get sick lol.

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13 - add NPC-Soldiers; some groups of (~5) soldiers walk over the map; the government wants that the NPCs kill all players, because they could be infected; you have to be more attentive in the world of Chernarus

 

Zombies currently with line of sight can see you hundreds of yards away and charge right at you.  And you want to give NPC AI guns to shoot at us?

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Big list you have there. I would like to see numbers 1,5,6,16,17,22,23,29, in game at least for testing.

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another suggestions:

- I went to the end of the map months ago and the abrupt cut, from a living area to a "nothing" area is...ugly. The last ~1000m of the map should be a fallout area - dead trees, bones, fog, crashed/destroyed cars, maybe some houses far away and everything is burned down.

But it should only be a visible thing. So there is not protection agains the radioactivity - no clothes or later vehicles. If you enter this part of the map you should die in seconds. Before you can get to the wasteland everywhere is barbwire (with broken parts) or walls and signs which caution you against entering this area.

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End of the map should have barbwire and signs saying No leaving area, you will be shot! and if you walk any closer to the fence, BOOM Head shot  

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Zombies currently with line of sight can see you hundreds of yards away and charge right at you.  And you want to give NPC AI guns to shoot at us?

 

I played on a dayz with epoch mod , there's a safe zone neat stary , something like 5-6 npc soldiers saw me and started to shot me, safe zone has god mod , they never stop shoting me for about 15 mins , my body was a strainer 

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IDEAS:

08 - add some higher mountains at the end of map; snow on top, maybe new clothes (winterjackets, winterboots, etc... to hold the blood heat); basecamps on the mountains; maybe a ski area with ski lifts (add skis and snowboards so you can ski)-

>you can collect jerrycans to fill the engine form the lift

 

NOPE
 

13 - add NPC-Soldiers; some groups of (~5) soldiers walk over the map; the government wants that the NPCs kill all players, because they could be infected; you have to be more attentive in the world of Chernarus

 

NOPE (Especially do not add this...)

 

14 - add a bunker at the end of the map; there are many zombies (~50 or more) and two super mutant zombies inside(super zombies are very strong and tall); this is not a normal dugout, its an experimantel dugout (because of the super muntant zombies), with very nice loot inside; you cant win alone you have to be a big group to clear the area

 

NOPE (Especially do not add this as well...Mutant Zombies? This is DayZ, not Dead Island)

 

23 - add a comrose like in BF with commands like: hello, bye, friendly, need help, ...; playermodel speaks in "direct communication" -> add more then 5 voices per sex

 

No since we already have direct chat. Direct chat is obviously more modular since you aren't restricted by preset phrases and words.

 ... please wait ...

 

EDIT:

 

32 - I went to the end of the map months ago and the abrupt cut, from a living area to a "nothing" area is...ugly. The last ~1000m of the map should be a fallout area - dead trees, bones, fog, crashed/destroyed cars, maybe some houses far away and everything is burned down.

But it should only be a visible thing. So there is not protection agains the radioactivity - no clothes or later vehicles. If you enter this part of the map you should die in seconds. Before you can get to the wasteland everywhere is barbwire (with broken parts) or walls and signs which caution you against entering this area.

when we have more, we edit it.

 

I am iffy about this since there was no fallout that created the Zombies. It was a virus that takes over the "control system" of the human's brain. The debug plains is what you reached and that can be used to later expand the map, so I wouldn't want to see this.

 

The points I didn't include, I'm somewhat okay with.
 

Edited by Shadow134
  • Like 1

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IDEAS:

08 - add some higher mountains at the end of map; snow on top, maybe new clothes (winterjackets, winterboots, etc... to hold the blood heat); basecamps on the mountains; maybe a ski area with ski lifts (add skis and snowboards so you can ski)-

>you can collect jerrycans to fill the engine form the lift

 

NOPE
 

13 - add NPC-Soldiers; some groups of (~5) soldiers walk over the map; the government wants that the NPCs kill all players, because they could be infected; you have to be more attentive in the world of Chernarus

 

NOPE (Especially do not add this...)

 

14 - add a bunker at the end of the map; there are many zombies (~50 or more) and two super mutant zombies inside(super zombies are very strong and tall); this is not a normal dugout, its an experimantel dugout (because of the super muntant zombies), with very nice loot inside; you cant win alone you have to be a big group to clear the area

 

NOPE (Especially do not add this as well...Mutant Zombies? This is DayZ, not Dead Island)

 

23 - add a comrose like in BF with commands like: hello, bye, friendly, need help, ...; playermodel speaks in "direct communication" -> add more then 5 voices per sex

 

No since we already have direct chat. Direct chat is obviously more modular since you aren't restricted by preset phrases and words.

 ... please wait ...

 

EDIT:

 

32 - I went to the end of the map months ago and the abrupt cut, from a living area to a "nothing" area is...ugly. The last ~1000m of the map should be a fallout area - dead trees, bones, fog, crashed/destroyed cars, maybe some houses far away and everything is burned down.

But it should only be a visible thing. So there is not protection agains the radioactivity - no clothes or later vehicles. If you enter this part of the map you should die in seconds. Before you can get to the wasteland everywhere is barbwire (with broken parts) or walls and signs which caution you against entering this area.

when we have more, we edit it.

 

I am iffy about this since there was no fallout that created the Zombies. It was a virus that takes over the "control system" of the human's brain. The debug plains is what you reached and that can be used to later expand the map, so I wouldn't want to see this.

 

The points I didn't include, I'm somewhat okay with.
 

 

Yes man, you are right. Some Ideas arent working, but at the time we made this topic, WE (me and my friends) had not much informations about the history of DayZ (f.ex. that there are infected humans instead of zombies)...so this can be deleted.

Another thing is, that I prefer now an other playstyle as I had in the mod. And not all of this are my ideas but we collected "everything" and I made this post, so...

 

But the fallout area could be possible. Maybe the humans tried to kill all infected humans with (nuclear) bombs at the beginning of the infection - all humans would collected and brought to a safe zone - they drop bombs to high value targets - then the virus killed them too and only we survivors are left...

 

btw it dont have to be an fallout area. It was only an idea to mask the "nothing" area. Everything is better then this^^ When we have the new big city, every survivor will reach the map end - sooner or later.

 

And I would still like to see high mountains :)

 

A comrose would be nice too, because you could communicate much faster if you have no mic - at least only specific things like i posted.

Not everyone has a mic... ok maybe only in the chat without a voice but why not?!

And of course the direct chat should be like it is right now.

Edited by xCAPx

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