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Demoth

Invincible while on sniper hill?

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I posted this on bug tracker. Please look at it and upvote it because this is becoming a serious problem. http://feedback.dayzgame.com/view.php?id=8557

 

I heard some rumbling on the server I play on about a certain hill near Elekro having snipers that were impossible to take out.

 

Eventually I got taken out, got mad and decided to go looking for this stupid sniper. He killed someone and I guess decided the coast was clear. He stood up and that's when I shot him with my SKS

 

Problem was, he immediately went prone and all of the shot I fired started hitting some invisible terrain between myself and him. I then saw him sit, then go prone, and knew he was trying to log so I rushed him. I got about 5 inches from him and unloaded my entire SKS, point blank, ADS, the whole nine hards. Couldn't hit him. Switched to fists, and again, I was punching nothing. And then he got to combat log safely away (He was bleeding, but I couldn't loot him either so I know he wasn't unconscious or dead)

 

Either way, I know I might get blasted for spreading the word, but the exact location isn't exactly known, truth be told, just on a very steep decline. Also, from what people are saying, I don't think it's becoming that much of a secret and if the word gets out enough, hopefully Rocket will fix this up quick.

 

 

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You were probably shooting at a guy who had super high ping.  I had the same experience like this at Kamyshovo.  The guy was warping around or looked like he was standing in one spot killing players but wasn't moving.  I couldn't hit him or anything then out of the blue, dead.  

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You were probably shooting at a guy who had super high ping.  I had the same experience like this at Kamyshovo.  The guy was warping around or looked like he was standing in one spot killing players but wasn't moving.  I couldn't hit him or anything then out of the blue, dead.  

 

I don't think that was the case. He was moving pretty smooth, and my latency was very good, and I got two clear shots that hit him, but he did the force prone dive. It was when he was prone that suddenly my bullets were hitting some type of invisible barrier between him and myself.

 

Like I said, he then transitioned to sitting, then back to prone which is a sign the person is combat logging. I then ran to him, but again, even with only inches between us, I was unable to hit him or interact with him. I made sure to put a foot or so between us so my gun barrel wasn't going through him, and when I emptied all 10 rounds I tried punching, but nothing was hitting him and then he vanished.

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Should have screen capped a screenshot.

I was kind of taken aback by it and missed the opportunity. I did log out close to the spot so I'll go there and screen cap the position and edit it for the bug tracker.

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You were probably shooting at a guy who had super high ping.  I had the same experience like this at Kamyshovo.  The guy was warping around or looked like he was standing in one spot killing players but wasn't moving.  I couldn't hit him or anything then out of the blue, dead.  

I dont know if its ping could be.

 

But I think another plausible option is the incline in terrain I have seen multiple instances of bullets clipping while aiming up an incline which is what happened to me at kamyshovo when a guy was following me trying to punch me. But his behavior did imply that he might have had high ping as well.

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I have a video I'm going to upload with this same thing. 

 

The problem seems to be two things, there is some kind of invisible geometry with steep hills.

 

My m4 with an ACOG was impacting about 1 foot below the dot and or the sight, in first person mode, shouldered or from the hip, from about 10 feet.

 

This leads me to believe that the bullet is being drawn from your fists and not from the barrel for the m4. This would also reasonably explain why laying down on a hill and fireing a mosin doesnt work most of the time.

 

I changed the zeroing up and down, as predicted it had zero effect. The shot range was to close for zeroing to be a factor.

 

You would unlikely not notice this effect from 100 or more meters, unless you are fireing at someone on a hill, where the angle of attack changes.

 

How far away were you from your target Demoth?

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I was about 25 meters when I initially shot him before he leapt into prone. Like you said, my shots seemed to be hitting below him despite having my PU Scope sights on him.

I then ran till I was basically in his grill and unloaded, but this time puffs of smoke were appearing in front of him. Punching didn't work.

So initially I was firing upwards, then on the same level, then above him, all ranging from 1 to 5 meterss away from him.

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I was about 25 meters when I initially shot him before he leapt into prone. Like you said, my shots seemed to be hitting below him despite having my PU Scope sights on him.

I then ran till I was basically in his grill and unloaded, but this time puffs of smoke were appearing in front of him. Punching didn't work.

So initially I was firing upwards, then on the same level, then above him, all ranging from 1 to 5 meterss away from him.

Ya this seems like the angle of attack and the target indicator are out of alignment. Would you think you could have hit him if you were laying down, provided there was not a bug with aim? Was he uphill or downhill from you?

Edited by Judopunch

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Ya this seems like the angle of attack and the target indicator are out of alignment. Would you think you could have hit him if you were laying down, provided there was not a bug with aim? Was he uphill or downhill from you?

He started off uphill from me. Then he was level when I rushed him, then I tried shooting down at him, meaning he was downhill.

I think it's not just the angle of terrain, but perhaps he clipped into some jnvisible terrain.

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He started off uphill from me. Then he was level when I rushed him, then I tried shooting down at him, meaning he was downhill.

I think it's not just the angle of terrain, but perhaps he clipped into some jnvisible terrain.

Could be, I have noticed this problem the most when aiming down on a hill. 

 

Ill do some more testing, upload my videos, and add to your bug report. I am going to recreate the test with a magnum if I can to see if it is sighted properly.

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Hahaha, don't get my hill nerfed! But seriously, it's like they made the hill like a set of stairs, even though it renders as a smooth incline. Bullets just kind of bounce off of the air in front of me when I'm sniping there; it's as if they're hitting invisible dirt right in front of my face, but I can shoot through said dirt from my end. It's very useful to sit there and take out any potential roof campers before you move into Elektro. One could argue that Elektro should just be avoided if there are a lot of people online, but where's the fun in that? :3

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People, if you know the exact location, please post it (grid references, screenshots, even a video) to the feedback tracker. The devs can't be asked to test every inch of hill around Elektro.

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People, if you know the exact location, please post it (grid references, screenshots, even a video) to the feedback tracker. The devs can't be asked to test every inch of hill around Elektro.

 

If it occurs on just about any steep hill, and it does, then that would be a whole lot of coordinates.

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Hahaha, don't get my hill nerfed! But seriously, it's like they made the hill like a set of stairs, even though it renders as a smooth incline. Bullets just kind of bounce off of the air in front of me when I'm sniping there; it's as if they're hitting invisible dirt right in front of my face, but I can shoot through said dirt from my end. It's very useful to sit there and take out any potential roof campers before you move into Elektro. One could argue that Elektro should just be avoided if there are a lot of people online, but where's the fun in that? :3

Thats a good point. It could be an issue with the displacement map. But I also think that there is an issue with where the bullet is drawn from, compounding the problem.

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I posted this on bug tracker. Please look at it and upvote it because this is becoming a serious problem. http://feedback.dayzgame.com/view.php?id=8557

 

I heard some rumbling on the server I play on about a certain hill near Elekro having snipers that were impossible to take out.

 

Eventually I got taken out, got mad and decided to go looking for this stupid sniper. He killed someone and I guess decided the coast was clear. He stood up and that's when I shot him with my SKS

 

Problem was, he immediately went prone and all of the shot I fired started hitting some invisible terrain between myself and him. I then saw him sit, then go prone, and knew he was trying to log so I rushed him. I got about 5 inches from him and unloaded my entire SKS, point blank, ADS, the whole nine hards. Couldn't hit him. Switched to fists, and again, I was punching nothing. And then he got to combat log safely away (He was bleeding, but I couldn't loot him either so I know he wasn't unconscious or dead)

 

Either way, I know I might get blasted for spreading the word, but the exact location isn't exactly known, truth be told, just on a very steep decline. Also, from what people are saying, I don't think it's becoming that much of a secret and if the word gets out enough, hopefully Rocket will fix this up quick.

 

People, if you know the exact location, please post it (grid references, screenshots, even a video) to the feedback tracker. The devs can't be asked to test every inch of hill around Elektro.

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If it occurs on just about any steep hill, and it does, then that would be a whole lot of coordinates.

Ok.

 

Im pretty sure a single, clear, easily reproducible example would be enough.

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The hills leading between Kamyshovo and Electro and then after Shovo to kratoy Cap seems to be a shitter for me, I will be on the hill aiming down the hill and regardless of whether I am standing up or sitting down I have seen so many rounds just kind explode in front of me hitting some invisible bull shit barrier .. Of course the Person I am shooting at hears me and runs off like some one just shoved a hot coal in their pants.

 

I will test it later and maybe add it as a note to the above bug report /test video ect.

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This may not be entirely similar to what OP has mentioned but there are some serious shitz going on with firing from / on a hill.

Similar to faramon, Ihad this nasty experience with a walker which almost chewed my ear off. I was prone on a hill, sniping it from a good 200m. Fired a shot but it sounded like it hit a wall so fired another but no go. Crouched, unloaded one round, still no go. The Zed was almost 10 yards from me when I fired my 4th shot. Bullet finally went through with the zed inches away from me.

I was using an SKS too.

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yup, I just don't lie down to shoot at all but I was so surprised when it still failed while sitting and standing.

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This is a problem with the terrain all across the map, it just becomes really obvious with steep gradients. The best way I can explain it is that regardless of what you see on your screen the game engine thinks your about 1/2m below where you are (z coord) I think Dean mentioned it might be something to do with the precision on the floats. To shoot down a steep slope I have to stand fully up to make sure the round doesnt impact immediately in front of my face, when on mostly flat ground I have to crouch at minimum to 'get above ground' as it were.

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So glad you could add to the conversation. By quoting things we already read.

Ahhh, it was a hint, ...

... done...

...nothing to say anymore...

...closed...

 

Ok back to topic, let us discuss further. :P

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Same thing with pinetrees, I have had cases where i shoot someone in a pinetree and the bullet hits invisible wall or whatever.

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