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aeoliana

I'm not trying to start a war

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You could make an argument for 3PP in the engine, but then again, I already did.

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There is a difference between 'make an argument for 3PP' and 'make an argument for 3PP in DayZ'

 

The answers as to why its in the game are there, just because they didn't start off by stating "3rd person is in DAYZ because........" doesn't mean anything.

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I need to stop expecting real discussions on forums.

 

Perhaps you should read the following previous comment:

 

You're confused, because you're wrongly assuming that Real Virtuality is a first person engine.

 

Before it was called ArmA, it was called Armed Assault and before that Operation Flashpoint. All games are battlefield or modern warfare simulations, all games have a story arc from the single solider's experience to the entire warmachine. From to tank drivers and fighter pilots. From being a part of an infantery unit to leading the units yourself. It's a first person experience, it's also a driving game, a flight sim and an RTS. You can switch between first and third person for fighting, driving and flying and use tactical view for large troop maneuvers.

 

But ArmA and Real Virtuality is much more than that. 

 

It's also a mission editor and every unit and mission, is a template for user content. Where Real Virtuality shines the brightest, is with it's user content and for user content, DayZ mod outshined even ArmA itself.  Where ArmA and Real Virtuality shines less bright is in first person. It's far from unplayable, but it's not preferable for everyone. Real Virtuality encompasses everything from first person, third person and RTS and because the engine was designed to embrace all playstyles, it's a jack of all trades, but a master of none.

 

Don't fret... third person goes as long back and server enforced difficulty levels. See Real Virtuality allowed you to modify every aspect of the engine, including the difficulty settings, but at the same time, the engine allowed the individual server admin to enforce whatever settings, they wanted to.

 

So if you don't like third person, you can always join a first person server, where third person is disallowed and disabled.

 
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You could make an argument for 3PP in the engine, but then again, I already did.

 

It wasn't an argument for how the DayZ experience/ideals are augmented by 3PP or what 3PP does for the DayZ experience that makes the potential for exploitation an acceptable tradeoff. However it was a well written argument for why 3PP is a good idea in games in general and why it exists in the ArmA franchise.

 

You are obviously ignoring everyone's opinion you don't agree with then saying lets have a debate and go on to belittle some of your responses....4/10 troll attempt.

 

I've ignored or dismissed every knee jerk reaction that offered up a brief sentence or word as sufficient evidence of a topic that is much more complicated than the response. I belittled a fellow who decided it was time to ignore the topic and move on to something unrelated in the hopes that exposing some inconsistency with my behavior somehow validates his own opinion.

 

The answers as to why its in the game are there, just because they didn't start off by stating "3rd person is in DAYZ because........" doesn't mean anything.

 

Please direct me to an answer that specifically addresses 3PP and how it positively effects DayZ (in a way that is unique to the DayZ experience). Not just quoting wikipedia or the generic benefits of 3PP.

 

 

Perhaps you should read the following previous comment:

 

 

See first quote

Edited by aeoliana

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The developers have not released an official statement detailing why 3rd person is included in DayZ, so no one actually knows. 

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OK il try not to just ramble on about how i like it...TRY :P

 

One realism point i can think of is that IRL if someone was stood less than 1 foot behind you you would know. 3rd allows You to see that space behind you......OK so its not that realistic, but if that was really your argument then its been beaten to death already, ever since that pesky vid lol

 

Now why its good for Dayz, and maybe this is oppinion. But I think that having a multiplayer environment that includes both views is a rare thing, especially when it involves guns. And as such Dayz has attracted a lot of players from a lot of different gaming backgrounds. Then allowed us all to mix and play together. I have a friend who pretty much plays MMORPG's. Hes not a fan of FPS games, he loves Dayz though. The years I spent trying to get him to play arma, then Dayz comes along and its "this is awsome!"....facepalm lol 

 

Maybe 3rd lets the players that arent as skilled at, or dont enjoy fps games to get involved in a tactical shooter type game :)

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It's simply a matter of choice. It's been left in so people can choose how they want to play, and how visceral of an experience the player wants to have during any given play session. 3rd person, by its very nature creates a distanced, more detached, less intense experience for the average gamer. 1st person, also by it's nature, creates a much more inclusive, hands on and a "in the driver's seat" experience.

 

Both experiences have been left in and are definable at the server level (hardcore/regular) so that the player can choose his experience type.

 

I usually play Hardcore as I prefer the more visceral, white knuckled experience it can provide at times, but I do enjoy 3rd person at times too (it's more relaxing to me) when I've had a white knuckled day in the real world.

 

I like having the choice to play how I want to play depending on how I feel.

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rocket made the game to suit HIM, not YOU.

Hence, 3PP.

If you do not care for the playstyle, then go elsewhere. This is clearly a game beyond your ability or skillset.

Also, at the risk of being repetitive (because you have been told this before), go play in a 1PP server, where absolutely NO ONE playing 3PP can possibly disturb your "immersion".

Now, barring that... stop being a little pissant of a troll for no other reason than to start a flame war. You have gotten no end of excellent, concise replies, and all you give back is "WAAAHHH YOU GUYS SUCK FOR PLAYING 3PP EVEN THO IT DOESNT AFFECT ME AT ALL WAAAAAHHHH". You got good answers, you got definitive answers, and yet you still insist on poking the bear solely because you cant hack it in 3PP.

Good. We get it. Stay in 1PP server and you will NEVER have an issue.

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It wasn't an argument for how the DayZ experience/ideals are augmented by 3PP or what 3PP does for the DayZ experience that makes the potential for exploitation an acceptable tradeoff. However it was a well written argument for why 3PP is a good idea in games in general and why it exists in the ArmA franchise.

I'm talking about the engine.

 

The engine is wonderful for DayZ, infact without the engine, there'd be no DayZ.

 

The engine just isn't a purebred first person engine and because DayZ uses this engine, 3PP has always been apart of the engine, ArmA and yes DayZ. And not only that, it's been a very popular part of the engine and DayZ. And the engine also allows the players to join to servers where 3PP is disabled.

 

See you continue to mistake Real Vistuality for something it's not. 

 

DayZ is just not a first person shooter. 

 

Sure it can be played as one. 

 

But it's just not limited to that.

 

Sorry. 

Edited by Dallas

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OK il try not to just ramble on about how i like it...TRY :P

 

One realism point i can think of is that IRL if someone was stood less than 1 foot behind you you would know. 3rd allows You to see that space behind you......OK so its not that realistic, but if that was really your argument then its been beaten to death already, ever since that pesky vid lol

 

Now why its good for Dayz, and maybe this is oppinion. But I think that having a multiplayer environment that includes both views is a rare thing, especially when it involves guns. And as such Dayz has attracted a lot of players from a lot of different gaming backgrounds. Then allowed us all to mix and play together. I have a friend who pretty much plays MMORPG's. Hes not a fan of FPS games, he loves Dayz though. The years I spent trying to get him to play arma, then Dayz comes along and its "this is awsome!"....facepalm lol 

 

Maybe 3rd lets the players that arent as skilled at, or dont enjoy fps games to get involved in a tactical shooter type game :)

 

You've restored my faith somewhat haha, thank you for actually responding to what I was asking!
 
I agree that the 1PP view is somewhat limited when it comes to being aware of your environment and that 3PP is less claustrophobic. Although I'm of the belief that the limited vision adds tension, like I've almost shit my pants on hardcore servers when a zombie suddenly screams in my ear from a foot behind me. It doesn't happen in 3PP servers.
 
Yes, there are segregated servers, but there are fewer hardcore servers than normal and characters don't transfer. I guess there's not much I can say about this one yes, someone that wants to play 1PP only can do so, but they seem like a 2nd class citizen.
 
I'm sure its true that it has attracted more users due to its 3PP support, but when I see everyone bragging about how the game is so hardcore and not casual friendly is that really a good thing? I suppose since theres no subscription the one time buy is all they're after but I would hope a cohesive experience would be a higher priority than a quick buck.

 

I'm talking about the engine.

 

The engine is wonderful for DayZ, without the engine, there'd be no DayZ.

 

The engine just isn't a purebred first person engine and because DayZ uses this engine, 3PP has always been apart of the engine, ArmA and yes DayZ. And not only that, it's been a very popular part of the engine and DayZ. And the engine also allows the players to join to servers where 3PP is disabled.

 

See you continue to mistake Real Vistuality for something it's not. 

 

DayZ is just not a first person shooter. 

 

Sure it can be played as one. 

 

But it's just not limited to that.

 

Sorry. 

 

Er, I like you man, but I'm not going to get into this. We just seem to be talking about different things right now. A game is more than its engine, and just because a game uses an engine does not mean it needs to use every feature of that engine.

 

 

rocket made the game to suit HIM, not YOU.

Hence, 3PP.

If you do not care for the playstyle, then go elsewhere. This is clearly a game beyond your ability or skillset.

Also, at the risk of being repetitive (because you have been told this before), go play in a 1PP server, where absolutely NO ONE playing 3PP can possibly disturb your "immersion".

Now, barring that... stop being a little pissant of a troll for no other reason than to start a flame war. You have gotten no end of excellent, concise replies, and all you give back is "WAAAHHH YOU GUYS SUCK FOR PLAYING 3PP EVEN THO IT DOESNT AFFECT ME AT ALL WAAAAAHHHH". You got good answers, you got definitive answers, and yet you still insist on poking the bear solely because you cant hack it in 3PP.

Good. We get it. Stay in 1PP server and you will NEVER have an issue.

 

Yes, sadly the badge of most indie-gone-viral type games. At some point you need come up with a singular vision for a game and try to only pursue those things that work towards supporting it. Although, has he come out and said he left 3PP in because he wants it in? I wonder if thats true.

 

Anyways, in regards to 'beyond my ability or skillset' I'm happy to come ruin your day in whatever difficulty setting you'd like. I assure you I can hack it :) Beyond that, I don't really have much to say to you as you seem to be making huge leaps and assumptions. I'm not sure where you felt I had a crybaby or whining tone, I never once complained about other players using it and said I even use it myself. My argument was simply that it doesn't seem to jive with the rest of the game. It does create some good eye candy for marketing though.

Edited by aeoliana

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I can see around solid walls in real life by using my 3rd person abilities, so it only makes sense I can use it in DayZ.... B)

 

I can't stand first person only in shooting games, I will always play 3rd person servers and exploit every angle I can to kill you.

 

 

Anyone remember in the early days of the mod years ago when there was a spot in the NE airfield where 3rd person could be abused so much you could see the entire airfield from a huge distance away..those were the days..

Edited by ASDF991

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1pp is not suitable for this open world game

Now if I told you that a combination of 1pp and 3pp is in DayZ simply because there is no alternative, would that satisfy ?

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Er, I like you man, but I'm not going to get into this. We just seem to be talking about different things right now. A game is more than its engine, and just because a game uses an engine does not mean it needs to use every feature of that engine.

 

It's like complaining about Project Zomboid being isometric instead of first person.

It's just a design decision and as result of using a specific engine for DayZ.

 

Then again, I see you're locked in pretty good in your misconception, I'm just telling you how it is.

Edited by Dallas

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It's like complaining about Project Zomboid being isometric instead of first person.

It's just a design decision and as result of using a specific engine for DayZ.

 

Then again, I see you're locked in pretty good in your misconception, I'm just telling you how it is.

 

Ok

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I think you might be looking for some kind of moral reason why its here, but its simply a technical reason.

Im sure if there was a way to make it more realistic then they would do that.

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You've restored my faith somewhat haha, thank you for actually responding to what I was asking!
 
I agree that the 1PP view is somewhat limited when it comes to being aware of your environment and that 3PP is less claustrophobic. Although I'm of the belief that the limited vision adds tension, like I've almost shit my pants on hardcore servers when a zombie suddenly screams in my ear from a foot behind me. It doesn't happen in 3PP servers.
 
Yes, there are segregated servers, but there are fewer hardcore servers than normal and characters don't transfer. I guess there's not much I can say about this one yes, someone that wants to play 1PP only can do so, but they seem like a 2nd class citizen.
 
I'm sure its true that it has attracted more users due to its 3PP support, but when I see everyone bragging about how the game is so hardcore and not casual friendly is that really a good thing? I suppose since theres no subscription the one time buy is all they're after but I would hope a cohesive experience would be a higher priority than a quick buck.

 

Claustrophobic is a great way to describe how i feel when restricted to 1st in the RV engine. Dont get me wrong it carries with it good aspects, that do make for a different experience. I play both because of friends tastes being different, and even though i really like FPS games (and use nothing but in dayz combat) I will always lean towards a 3pp enabled server for when I run trough the woods.

 

I know money will be a high priority consideration, however depressing that is. But I like to think they would leave it there just to maintain its unique style of gameplay. 

 

Personally i think its the game thats "hardcore", the mechanics of it. Like the starvation, hydration, constant threat and complete lack of rules that makes Dayz what it is. I can empathize with 1st users feeling like second class citizens, but isn't it like that in most games. Not specifically a perspective divide, but maybe a game mode divide, or a map divide. Where some players favourite maps just arent popular, or everyone goes on campaign all the time not scavenge. At least this game only has 2 options :)

Edited by Karmaterror

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I have been playing quite a lot of hardcore lately and honestly feel it is EASIER to use 1PP.  You know that you will see others by the time they see you.  They can't hide behind corners.  I can run into towns or observe them much more easily.  I don't really see an issue with either style since they are balanced.

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The lack of peripheral vision in video games is only a minor impediment as it can be compensated for with practiced mouse movements and directional sound. In the real word changes in depth play a much larger role in detecting changes in your environment than does peripheral vision. Depth is something both 1PP and 3PP lack.

 

 

There is no situation in which a player with 1PP can gain an advantage over another by exploiting the vision mechanics whereas moving to a location from which you can watch another player but they cannot watch you is commonplace in 3PP.

 

It confuses me why a system which gives one player an advantage over another through meta-knowledge would be allowed to exist. You aren't performing an action in a simulation, you are taking advantage of the system that performs the simulation and is in no way any different than server hopping or hiding in walls.

 

 

Take it you haven't seen this video then...

http://forums.dayzgame.com/index.php?/topic/171502-bandit-standoff/

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