africanhungergames 192 Posted February 5, 2014 (edited) I am seeing a lot of moaning and whining on these forums about the timers and how its a 'lazy' feature. It seems that some people have forgotten why this timer was implemented in the first place. To stop server hopping and ghosting and they should judge this feature on whether it has worked or not and guess what MY GOD DOES IT WORK. Since playing the experimental server every battle i have been in has been a fight to the death, I am having so much more fun with this build, died a lot more? Yes. Been hit with the five minute timer? Yes on more then one occasion, does it piss me off? Not one bit. All i have to do is think of the benefits that it is having and the positive affect it will have on the actual gameplay of the game. Is it a lazy feature? I dont know tbh but all i know is it works to stop ghosting like a charm (not so much server hopping) and has made me have more enjoyment fighting on the test server in the last three days then the entire month i have been playing the game. I am starting to wonder whether the people who are complaining about it had mastered ghosting or something and now don't know what to do with themselves or they have completely lost sight of why it is even there in the first place, everyone has had those moments where people have logged just when your about to finish them or the worse one is when you are attacked, you retaliate and the pussy goes and logs off, for me that was killing the game entirely and i just want people to know i for one and chuffed to bits with the new timer. ponymony, on 05 Feb 2014 - 7:16 PM, said:Well in my humble opinion, I agree with the step they are taking, to a certain degree. Logging out should NOT keep your character online for 30 seconds, as you can't guarantee your safety. Instead, I'd like to see a feature where you press ESC > exit, then a logout timer starts for 30 seconds in the game, giving you the ability to move in a fixed position, if you move or fire your weapon, the logout timer stops, halting your character from loging out. To this i just wanted to say letting a combat logger control his character for the 30 seconds that he is trying to log out completely defeats the point of the timer. The timer is there to make that person vulnerable for 30 seconds and therefore make the risk of combat logging in most cases too high to take. if he can see and defend himself for those 30 seconds then what is to stop him combat logging, Nothing. Yes this is a burden we will all have to share both loggers and legit players alike but it is a burden most are happy to carry. Edited February 5, 2014 by africanhungergames 49 Share this post Link to post Share on other sites
dallas 5195 Posted February 5, 2014 I'm sure that anyone, who finds this new log out timer annoying, will agree that combat logging is way more annoying. 15 Share this post Link to post Share on other sites
TedZ 424 Posted February 5, 2014 I must have killed at-least 30 people by now with this new feature lol. 9 Share this post Link to post Share on other sites
xRann 126 Posted February 5, 2014 Even if it is a "lazy" answer, results are results. Share this post Link to post Share on other sites
africanhungergames 192 Posted February 5, 2014 I must have killed at-least 30 people by now with this new feature lol.Would not surprise me if you have killed me a few times. I died a lot more than usual on those servers for some reason. Share this post Link to post Share on other sites
OrLoK 16183 Posted February 5, 2014 Hello there Why is this "lazy" feature and if you guys think so, what would be a viable alternative? I dont mind folk not liking the system but lets find possible alternative solutions to push to the devs. Rgds LoK 4 Share this post Link to post Share on other sites
ponymony 9 Posted February 5, 2014 Well in my humble opinion, I agree with the step they are taking, to a certain degree. Logging out should NOT keep your character online for 30 seconds, as you can't guarantee your safety. Instead, I'd like to see a feature where you press ESC > exit, then a logout timer starts for 30 seconds in the game, giving you the ability to move in a fixed position, if you move or fire your weapon, the logout timer stops, halting your character from loging out. 2 Share this post Link to post Share on other sites
musketeer 33 Posted February 5, 2014 Well in my humble opinion, I agree with the step they are taking, to a certain degree. Logging out should NOT keep your character online for 30 seconds, as you can't guarantee your safety. Instead, I'd like to see a feature where you press ESC > exit, then a logout timer starts for 30 seconds in the game, giving you the ability to move in a fixed position, if you move or fire your weapon, the logout timer stops, halting your character from loging out. I would agree with this, because it stops the issue of ghosting, but doesn't make you vulnerable completely when you log out. 3 Share this post Link to post Share on other sites
calabam 55 Posted February 5, 2014 Combat loggin is lame but now we have a system that punished people who never did it in the first place ! 2 Share this post Link to post Share on other sites
africanhungergames 192 Posted February 5, 2014 Hello there Why is this "lazy" feature and if you guys think so, what would be a viable alternative? I dont mind folk not liking the system but lets find possible alternative solutions to push to the devs. Rgds LoKPeople are saying its lazy because they are comparing it to world of Warcraft system where you can watch until your character leaves the server mainly, i have not played it myself but to me i don't find 30 seconds blind to be an issue at all. Sometimes i take a dump for over five minutes while logged on, you don't hear me complaining about that, unless i have just eaten a curry. 8 Share this post Link to post Share on other sites
africanhungergames 192 Posted February 5, 2014 (edited) I would agree with this, because it stops the issue of ghosting, but doesn't make you vulnerable completely when you log out.But i would say that this is a VERY VERY slow paced game, its not like COD or BF where 30 seconds is probably the difference between life and death, Every life on this game should be taking you hours, days and even weeks to die. Out of all that time you spend in the game i don't think finding a good hiding spot for 30 seconds is too much to ask. Edited February 5, 2014 by africanhungergames Share this post Link to post Share on other sites
knifeparty 109 Posted February 5, 2014 I'm glad they implemented this, even in its current state. I would prefer to not have to give up control of my character. I don't like that I can logout, thinking I was safe, then coming back to a dead character later. I would at least like to be able to react to something. I can see their reasoning for doing it this way though. They don't want somebody to get behind cover, then wait to logout, all the while being able to react to being "in combat". I still think a live timer would be better in my opinion. At least a live timer will fix some of the problem, while not punishing those who don't abuse logging out. They need to test this stuff out though, so no harm no foul. I don't think it will stay the way it is. My feelings won't be hurt if this method stayed though. It's certainly better than nothing, and absolutely fixes combat logging. I guess you have to give a little to get results sometimes. 2 Share this post Link to post Share on other sites
DeatHTaX 1217 Posted February 5, 2014 I'm sure that anyone, who finds this new log out timer annoying, will agree that combat logging is way more annoying. Agreed. I don't really understand what's so hard about "Oh boy i need to log out. Guess I should find a spot and wait there for a bit, then log out" like...this is not really that inconvenient lol xD 2 Share this post Link to post Share on other sites
dallas 5195 Posted February 5, 2014 Well in my humble opinion, I agree with the step they are taking, to a certain degree. Logging out should NOT keep your character online for 30 seconds, as you can't guarantee your safety. Instead, I'd like to see a feature where you press ESC > exit, then a logout timer starts for 30 seconds in the game, giving you the ability to move in a fixed position, if you move or fire your weapon, the logout timer stops, halting your character from loging out.This suggestion has already been addressed and dismissed, because you can simply camp out, while looking at the count down timer, allowing your to, as Rocket coined it: "Ghost combat log." With the current feature, you can chose to stay and fight it out or become unprotected for 30 seconds. 4 Share this post Link to post Share on other sites
OldGreg (DayZ) 1 Posted February 5, 2014 I am yet to explore the developmental branch, and I doubt it'll still be a separate branch by the time I get back to my computer - but this sounds amazing.Like some have said, thirty seconds in DayZ is nothing. I can pass over ten times that looting a single small house.Also, I would never log out in an unsafe spot whether I had the timer or not, as you are sort-of blind when you log back in for a few seconds. So, if it concerns you being blind for 30 seconds, just be careful about where you log out :) 1 Share this post Link to post Share on other sites
ponymony 9 Posted February 5, 2014 This suggestion has already been addressed and dismissed, because you can simply camp out, while looking at the count down timer, allowing your to, as Rocket coined it: "Ghost combat log." With the current feature, you can chose to stay and fight it out or become unprotected for 30 seconds.Ghost combat log while looking around, waiting for the timer to run out? I'm confused, explain please. Share this post Link to post Share on other sites
xRann 126 Posted February 5, 2014 Ghost combat log while looking around, waiting for the timer to run out? I'm confused, explain please.Say the "Logout Timer" system is running. I get to a decent position, set myself to logout, and wait. If nobody shows, restart logout timer. If somebody shows, gain a tactical advantage or logout. 2 Share this post Link to post Share on other sites
ponymony 9 Posted February 5, 2014 (edited) Say the "Logout Timer" system is running. I get to a decent position, set myself to logout, and wait. If nobody shows, restart logout timer. If somebody shows, gain a tactical advantage or logout.Ah I see. Set a 30 second timer while being able to look around per 10min, if it's done again within the 10minutes then it will default back to logging you out completely, leaving you vulnaruable for 30 seconds? Also set a perimeter within 50m or so, if someone comes within that range, the timer goes away, or the timer still works, BUT it keeps your character logged in for another 30 seconds like now? I don't know, just spittballing some suggestions. Edited February 5, 2014 by ponymony Share this post Link to post Share on other sites
dallas 5195 Posted February 5, 2014 Ghost combat log while looking around, waiting for the timer to run out? I'm confused, explain please. Get fired at,back into a corner, watch the door,press disconnect,keep eye on the door,if anyone comes to the door,abort log out and kill him,if they come to slow,let the log out time out and escape from firefight. 4 Share this post Link to post Share on other sites
ponymony 9 Posted February 5, 2014 To this i just wanted to say letting a combat logger control his character for the 30 seconds that he is trying to log out completely defeats the point of the timer. The timer is there to make that person vulnerable for 30 seconds and therefore make the risk of combat logging in most cases too high to take. if he can see and defend himself for those 30 seconds then what is to stop him combat logging, Nothing. Yes this is a burden we will all have to share both loggers and legit players alike but it is a burden most are happy to carry. It's there to leave you vulnerable yes, but 100% vulnerable? I wouldn't agree with that. Share this post Link to post Share on other sites
dallas 5195 Posted February 5, 2014 You're not 100% vulnerable if you stay and fight. 1 Share this post Link to post Share on other sites
TwinSpire 49 Posted February 5, 2014 Get fired at,back into a corner, watch the door,press disconnect,keep eye on the door,if anyone comes to the door,abort log out and kill him,if they come to slow,let the log out time out and escape from firefight. Agree but simple solution is you have to be seated... Then door opens, you have to get up, grab weapon... blah blah blah... That is more then enough time for you to get killed. Share this post Link to post Share on other sites
dallas 5195 Posted February 5, 2014 Why complicate a simple thing. If you don't think you're safe for 30 seconds, you shouldn't log out or... you decide to roll the dice. 2 Share this post Link to post Share on other sites
africanhungergames 192 Posted February 5, 2014 It's there to leave you vulnerable yes, but 100% vulnerable? I wouldn't agree with that.Well its a shame you feel that way, it is a bit extreme but anything less would not deter combat logging. I look at combat logging as another risk vs reward kind of thing. With this current system the risk far outweighs the reward. I think if you were to give people evenmore control over their character during the timer then the reward starts to become greater then the risk and hence more and more people start doing it. 1 Share this post Link to post Share on other sites
rydekk 250 Posted February 5, 2014 It seems that some people have forgotten why this timer was implemented in the first place. To stop server hopping.... Well, sir. I think a 30 second interval between each logout isn't exactly going to "prevent" server hopping in any way. I could have had a nice big fart by the time my character logged out of the server and already may have found a new server to join in that time... Share this post Link to post Share on other sites