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sav112g

Will there be a reward system for characters that survive?

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Will there be a reward system for characters that survive. I’m only watching Twitch streams but to me if the Character crafts something, does something like clean their weapon then they will have learned from it, healed another players. Started a fire to cook.

 

Next time it’s attempted it will be done quicker or have better results. Healing a player from a character that has survived many hours and done this a good few times should heal or bandage with higher results. Maybe more health is returned form a survivor rather than a fresh spawn.

 

I don’t want to play with artificially putting a negative  on aim on a gun or the like just because you are new, that should be left to true skill from the player sitting at his or her screen. After all some people will just be naturally good at it.  If a character has survived so long and thier is away to measure or track that they have indeed been playing and not sitting in a house clock farming then surly they would build up resistance to say Zombie infection etc. Maybe got over the shakes of hunger on a lower calorie diet. I just think apart from loosing gear that is the number one threat and a good one more needs to done to encourage survival at all costs. Given players have built up experience and the bonus that brings then when groups meet up or individuals more communication may be forthcoming to keep both parties alive. Its too easy just now to except that if you die your mate in say a small squad will pick up most of your old kit and keep it while you either run back or meet up later in another location.

 

Just before I sign off I must say the experimental raised a new addition I’ve not seen. A group of players un armed chasing a lightly armed players full of kit. They knew if they logged off they would lose their stuff so had to keep running. In the past the player would have simply vanished, so well played.

 

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Yes. You'll get a letter of thanks from the UN 25 years after the outbreak is contained and eradicated. You should get yours around 2057 or so (if you are still alive then).

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yeah that would be cool as hell, only survival skills though, nothing for combat.

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Its just not that kind of game.  Wouldnt be mad if something like this is implemented but i dunno if it has a place in dayz.  

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there better not be any rewards, if u want rewards go play cahl off dutay modern premium elite ops 29 & gold camo for everything expansion pack

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there better not be any rewards, if u want rewards go play cahl off dutay modern premium elite ops 29 & gold camo for everything expansion pack

Never played it really, only five minutes here and there on the Wee one's Consoles.That’s exactly what I don’t want a game that gives so little value to character life, so much so you don’t mind being killed every four minutes. Its bad enough players playing in small squads three or four getting killed and able to spawn back close enough to get back into the fight. They get their old gear their mates looted from their corps within ten minutes. So you could find yourself killing the same guy over and over in a fire fight that lasted a while.

 

Given it’s a disaster the more you survive and travel about on foot running the fitter you’d get at the very least. Stamina would increase and your ability to run further and carry more kit greater distance.

 

Never played it but can you just Run forever? I see guys running with Rucksacks full of stuff  without any drawback. Unless the whole population took Commando training before the Virus hit :)

Edited by sav112
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I would quite like to see some kind of 'ingame' counter so that you can see how many ingame hours/minutes you have survived for. I don't require a rankings table or anything, just curious to know how long this paticular character has been roaming the world of DayZ before they unfortunately died.

 

I guess it would also be satisfying to be shown the amount of time a player has survived if you check their body too, but not sure how it would be implemented.

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getting healthy is the reward, staying alive is the challenge. there is nothing else.

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Beards. The longer you live, the longer your beard.

I like that idea as a beard owner IRL, but I will be very upset if my female char starts growing a beard!

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Part of the issue with the game is that the character itself has no value so "survival" means literally nothing. If you die close to where you spawn or have friends that can grab your gear there is literally no downfall to dying. In the Mod this lead to things like people suiciding to become healthy again then running back to their body or friends who had their gear.

When storage is added in like a tent or underground base then your character really will have no value as you can stockpile spare gear and/or dump your gear, die, and get it all back.

This is why many of us who have experienced that in the Mod believe the character needs some sort of reason to live longer other than, "I did this." some reward for surviving X active game hours or for actions you have taken during this life.

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This is why many of us who have experienced that in the Mod believe the character needs some sort of reason to live longer other than, "I did this." some reward for surviving X active game hours or for actions you have taken during this life.

There is only one imperitive in DayZ: SURVIVE! It is written bold in blood and violence across everything you see in Chernarus! You aren't given a reason to continue to live, and you shouldn't need one. Survival is the only reason and the only reward necessary.

 

'I DID THIS!' and the memory of the same, should be enough for anyone. If you need validation from the game engine or from your peers, then this may not be the game for you.

 

TBH, you're too focused on the gear. All well and good if that's what you're here for. Unfortunately, like too many other players, all you are seeing is the gear, and you're not actually seeing the game you are avoiding playing. I doubt you're actually seeing your character as distinct from the M4 they are carrying!

 

TL;DR: Validation should be done by the player. Skill/Reward systems actively take away from the anti-game nature of DayZ.

Edited by DJPorterNZ
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I dunno, we'd have more people whining on the forums about not just how they lost all their gear but how they lost all their skills as well. Sounds like a nightmare scenario :p

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I haven't read the thread but didn't Rocket say we start off on the coast weak and the longer we survive the healthier we are? obviously considering we eat the good ol 5 a day.

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Beards. You must be able to grow a majestic beard if you survive long enough to grow it.

Beards shall be the reward you seek, my son.

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Beards. You must be able to grow a majestic beard if you survive long enough to grow it.

Beards shall be the reward you seek, my son.

Beards and hair growing long would be awesome

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Beards. The longer you live, the longer your beard.

This... and only this!  :thumbsup:

I want it long enough to plait!

Edited by jumling

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