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ratiasu@hotmail.co.jp

The Way I Hope Private Hives Will Be.

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Do NOT let the admins have direct access to the database. Let the databases be hosted by the devs. This eliminates modding and any kind of admin abuse apart from kicking and banning, whilst still providing the security, closed-off community and hopping-proofness of a private hive. And maybe once a server goes down permanently, the hive of said server becomes available to other servers, so the data on them isn't lost permanently.

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He is right on target with the DB, as far as i know, nobody but the devs are ever gonna have acces to the DB.
Thats why they are dividing it into "shards" guys :)

You will be able to make a privates server, much like in the mod, but you still need to connect it to the official DayZ HIVE.

 

Thats why we see things like "sub-hive" in the changelog and "shards" :)
If they dont do it like this, theres no way of controlling the game, what so ever.

 

Again, this is how i understand it, it might not be entirely true, it might be spot on, i cant say for sure tbh.

 

But why would they implement "sub-hives for private servers" in the official DB, if this is not what they are going to do?

 

  • Stable Branch: 0.32.114557
  • Database: Support for sub hives. (Sub-private, Hardcore/Regular public)

Source: http://forums.dayzgame.com/index.php?/topic/165709-rolling-changelog-stable-branch-032114557/

Edited by Byrgesen

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He is right on target with the DB, as far as i know, nobody but the devs are ever gonna have acces to the DB.

Thats why they are dividing it into "shards" guys :)

You will be able to make a privates server, much like in the mod, but you still need to connect it to the official DayZ HIVE.

 

Thats why we see things like "sub-hive" in the changelog and "shards" :)

If they dont do it like this, theres no way of controlling the game, what so ever.

 

Again, this is how i understand it, it might not be entirely true, it might be spot on, i cant say for sure tbh.

 

But why would they implement "sub-hives for private servers" in the official DB, if this is not what they are going to do?

 

Source: http://forums.dayzgame.com/index.php?/topic/165709-rolling-changelog-stable-branch-032114557/

God, I hope you're right!

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God, I hope you're right!

 

Im having trouble understanding the changelog if this is not the case mate :)

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Let's hope nobody is going to try and bypass the hive system in the future unless they are going to sue you for breaking the rules to prevent this.

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I dident play the mod. can you good people please give me and the other "newbies" ( heh ) your expereince with private hives from the mod ?

 

thank you so much. ( prepares beans catapult )

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Keeping the modding to the MOD dayz and let standalone be it's own game. I don't wanna see another epoch game

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I dident play the mod. can you good people please give me and the other "newbies" ( heh ) your expereince with private hives from the mod ?

 

thank you so much. ( prepares beans catapult )

First we only had one central hive, like it was at launch of SA. Servers had to be authorized before they would show up in the browser. Very regulated, even to the point the server name had to follow a certain pattern and layout. Then it became too much to manage because of how big it all grew, and anyone could host a server. Still no private hives.

 

99% of the people still followed the title prescriptions.

 

Then someone released more server files with the option to host private hives, stored on the host PC itself, instead of on the central hive server. Not popular at first, as a lot of people considered it un-DayZ-ish.

 

Then shizloads of hackers came, and DayZ had pretty much zero protection, but private hives had admins, so that was a plus. That's when they became popular. Also eliminated server hopping and ghosting. I'd say from oktober 2012 onwards, private hives were the way to go. Then less and less people followed the guidelines for server names. More modding started to appear, custom buildings, and entire new maps, as well as 24/7 daylight, spawn with anti material snipers, spawn with gear in exchange for RL money, 10000+ vehicles, safezones and all that crap. And that's where it went wrong.

 

you obviously also had a lot of admins abusing the access to the database they had.

 

 

 

Lesson learned from the Mod: Private hives are great as they build the best communities and integrity, but make it so admins can't abuse and can't turn it into a game it's not supposed to be.

Edited by Ratiasu
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Let's hope nobody is going to try and bypass the hive system in the future

People are already doing that :P

 

admins need more control over their servers, not to the extent of being able to destroy the main idea that's dayz, but simple stuff like being able to host server's on their own Dedicated servers rather than paying two arms a month for a gameserver.

 

having private hives is something that Dayz needs, just like how the mod was originally, if people want to have the same gear and server hop to whatever server they can, however those that want the Database to be specifically on their servers and players can play knowing that no one is going to ghost them or server hop to loot farm. 

 

That would solve a lot of tedious non-bug problems with the game  

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Keeping the modding to the MOD dayz and let standalone be it's own game. I don't wanna see another epoch game

Epoch saved the mod from being forgotten.

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