Jump to content
Sign in to follow this  
Guest

Jump option

Recommended Posts

Guest

So are there any future plans to polish the "jump" command in this game?

 

It's 2014, and this inconsistency with the jump/step over option is getting kind of silly. Is there a hidden mechanic to only have one option (either just jump or just step over) enabled at all times? Am I missing something?

 

Thoughts?

Share this post


Link to post
Share on other sites
Guest

Official, default "v" key assignment is "Step over". It rarely works as literal jump tho, especially in times when you would really need it - so this brings us to a situation where he wants to jump at high speed over and obstacle, praying that the command won't recognise it as "step over", and it's exactly what it happens - character stops during running animation, and then you're stuck with a long ass step over animation for 3 seconds. It's impotent.

Share this post


Link to post
Share on other sites

When the dev team is gets to the point of polishing that animation, using the vault/step over key bind will hopefully produce the correct animation. Right now the difference between vaulting over something or stepping over it lies in what item is in your hands, what stance you're holding said item(down or at the ready), and if you're walking, jogging, or sprinting. As I said, once the dev team gets around to polishing animations, vaulting will become much smoother and hopefully won't bug out and make you step over.

  • Like 1

Share this post


Link to post
Share on other sites

Obviously you aren't familiar with the Real Virtuality game engine, and how broken it is when it comes to jumping animations.

  • Like 1

Share this post


Link to post
Share on other sites

Official, default "v" key assignment is "Step over". It rarely works as literal jump tho, especially in times when you would really need it - so this brings us to a situation where he wants to jump at high speed over and obstacle, praying that the command won't recognise it as "step over", and it's exactly what it happens - character stops during running animation, and then you're stuck with a long ass step over animation for 3 seconds. It's impotent.

 

Hold shift while you hit V and you will do a quick running jump. I never have any issues with it ever. Just hold shift and hit V.

Share this post


Link to post
Share on other sites

So are there any future plans to polish the "jump" command in this game?

 

It's 2014, and this inconsistency with the jump/step over option is getting kind of silly. Is there a hidden mechanic to only have one option (either just jump or just step over) enabled at all times? Am I missing something?

 

Thoughts?

It`s not random. You get a feeling for that later. No hidden mechanic. It depends on speed and distance of the object.

  • Like 1

Share this post


Link to post
Share on other sites

You want to jump? Run and press V as you run at any speed. In the new version they fixed it, so you don't stop when sprinting.

 

If you walk or stand still, you might just "step over". Anything faster results in vaulting.

Share this post


Link to post
Share on other sites

I`m the only one who like such things? I'm missing the doors and broken legs. Was fun watching the noobs crying for some morphine.

Share this post


Link to post
Share on other sites

I`m the only one who like such things? I'm missing the doors and broken legs. Was fun watching the noobs crying for some morphine.

 

lol :D

 

The main reason for not having "proper" jumping is that they don't want everybody to bunny hop like in other shooters.

  • Like 1

Share this post


Link to post
Share on other sites

what are you talking about, not being able to jump over a 30cm gap or climb a 40cm ledge is the pinnacle of realism!

  • Like 2

Share this post


Link to post
Share on other sites

I have found something that works for me, if i am 3-4 meters from fence and double tap V it jumps fine but closer then that it will do "step over" thingy.

Edited by belphegor_goatzombie

Share this post


Link to post
Share on other sites

I found something that works for me, if i am 3-4 meters from fence and double tap V it jumps fine but closer then that it will "step over".

Holding it down at that distance usually works for me, unless it's a laggy server.

Share this post


Link to post
Share on other sites

I found something that works for me, if i am 3-4 meters from fence and double tap V it jumps fine but closer then that it will "step over".

 

Or you could just run at the fence and press V once right before it, as you run.

 

E: Okay, I never tested holding it, but it's probably as reliable as it gets. Or did you mean exactly that?

Edited by Combine

Share this post


Link to post
Share on other sites

Has nothing to do with "holding" or "double V".

One click... V.

Edited by NoCheats

Share this post


Link to post
Share on other sites

i thought the "V" key was the dance button. Additionally, I thought my white guy just didn't know how to do it right.

  • Like 1

Share this post


Link to post
Share on other sites
Guest

Well, thanks for the input, guys. I've been playing this game for a month, and obviously i tried many different approaches to jumping, since it frustrated me from the start. I tried holding "v", double pressing it, fast tapping it, using it at fists-up sprint, fists-down, normal running, holding different weapons and items, tried different distances from objects that i wanted to jump/step over etc...., and the bottom line is, that there is no sure way to work all the time. As one guy sarcastically said, it's the "pinnacle of realism", and it's my humble opinion that the option needs attention in the future. Ofcourse I realise there are more pressing concerns to deal with before that.

Share this post


Link to post
Share on other sites

Try running while pressing V and do it before you get to what you want to jump over and it should work.

Share this post


Link to post
Share on other sites

If you have your fists up while running (sprinting), you cannot jump but will instead step over obstacles.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×