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professorchaos

Patch regularity

Patch regularity  

48 members have voted

  1. 1. How fast should the patch regularity be, to ensure fun and stability

    • Always direkt after experimental-release
    • Every week
    • Every two weeks
    • Every month


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I am here to make the suggestion, that the patch rythm for stable updates, which Dean mentioned at twitter (one moth/four weeks between the stable patches), is a bit too long. I know it´s a lot work to bring a patch from experimental to stable, but this game lives (in the actual state of development) from the mass of players finding bugs (and moarning about how the fuck sake the developers can release this fucking shit :P ).

So maybe its a better idea to release them every two weeks or in a rythm like it, because then you, as a player of the stable version, have always enough to do (finding the new things, using them etc.) but the developers have enough time to test the patches in the experimental version of the game.

So I decided to start a poll here, just to find out, how other players think about the update-regularity in DayZ for the upcoming time.

 

Sorry for my english btw., I hope you can still understand my intention ;-)

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I'm happy to let the people developing the game decide when it would be best to release updates.

  • Like 2

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Patches happen when they happen. Regularity only helps WRT your bowel, and forcing the issue is always unplesant.

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Let them put stuff out when it's ready.  Otherwise we get either rushed shit or this

 

Changelog:0.3014819.2841

Fixed:

  • Typo in Book: Vindication of Women's Rights.  Changed word 'he' in paragraph 2 page 204 to 'the'.

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Patches happen when they happen. Regularity only helps WRT your bowel, and forcing the issue is always unplesant.

 

Sure, if there is no patch after a week, or two, I don´t need one. I´m just talking about the following quote from Dean:

 

"experimental will be updated very regularly. and then roughly once a month (maybe more) we will push those updates to stable"

 

So my first thought was: Uff? Just one per month? And I just wanted to know how the community thinks about it :)

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He's covering his bases (and rightly so, everything he says is taken out of context by someone somewhere at all times).  I remember a while ago (this was before Everest I think, hell this might have been back when they wanted to release 'by the end of December' in 2012) he talked about pushing out at least a minor update every week.  He was a bit ambitious back then and I think now he knows he can't just push stuff out so he's being careful with what he says.  If they push out a 'major' update every month and minor bugfixes whenever they're ready and stable I'd be alright with it.

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I'd rather get quality content when they see fit than some arbitrary patch schedule.

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Hello there

 

I prefer the patches to come as and when. Same with hotfixes.

 

Its a known fact that if rocket  breaks all his fingers and cant press the "send" button which makes a patch more than a few minutes late then there is an instant wailing and gnashing of teeth from a very vocal minority, and dealing with that and the inevitable post poostorm is just not worth the effort/stress.

 

Also, Id hate for things to be rushed to hit a deadline.

 

I'd like to have a vague gesture to monthly patches but with a vaaaaaaast amount of flexibility built in.

 

Rgds

 

LoK 

Edited by orlok
  • Like 1

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So my first thought was: Uff? Just one per month?

 

Which basically shows that, despite your claim in the original thread, you don't actually have a real good concept of how much work goes into rolling out a patch. If the team was releasing a patch every two weeks, they would literally be spending 30-50% of their time preparing releases instead of working on the game.

 

Two week updates will be more appropriate in late Alpha or Beta when changes mainly revolve around adding new content, models and tuning existing mechanics. Right now when they're building massive pieces of functionality and changing fundamental game architecture, 10 working days (3-5 of which would be spent preparing the build) is not enough time to make good progress.

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One month is fine. You can't force work if you want any quality.

 

What i want is after tge game is "done," that every month we get a new gun, item, backpack, vehicle variant, ect. To keep people hunting for new stuff.

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