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Nainakai

Sawn-off Shotgun, not what you'd think.

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Long story of a short encounter short : 

 

 A guy rushes me with his fists, takes two 12G-Pellet rounds from my sawn-off to the chest, and does not die, or fall over, nor start to bleed, he knocked me out with a single punch to the face, end of story.

 

 Long version: 

 

 I'm on one of the DE-Experimental servers, I've made my way to Zelenegorsk, was looking around the mid-square when someone runs up to me, we're simularily geared, all though he has no fire arms of any sorts.

 

I politely tell him via direct voice chat to not follow me, he does not respond, and moments later it's clear that he is not going to comply, I pull out my sawn off and fire a warning shot, he runs off around a corner, I think he'll be on his merry way so I can continue on mine.

 

 Then he comes back and straight at me with his fists, where I then think this is all too silly, and plant the second round in the chamber into his chest, full hit, heard him groan and saw blood splatter, but he aint down, he's circling in a odd fashion as I reload ( snap-loader. ) and as he comes right at me again, he gets the first of my two new rounds into his chest, again - same result, but this time he goes in for a punch, and I'm out at the first try. 

 

To add insult to injury, the injury beeing that I was scratching my head quite a bit to the fact that he did not start to bleed, or was knocked out from two point blank shotgun shells. 

  He suddenly has a voice in direct, wich he uses to toss all sorts of nasty names, to my surprise the voice is that of an adult, seemingly.

 Four minutes later, I'm back on the coast, perplexed and confused about my encounter.

 

*Conclusion*

 

 Does the sawn-off in combination with snap-loaded pellet-rounds somehow turn into blank cartridges; -  Or was he just extremely lucky?

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punching in this game makes me vomit,it completely ruins the point of being a fresh spawn with no way to defend him self.

 

In the mod finding a fire axe made me happy,in SA it does not matter.

Edited by meat pie

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He -might've been lucky. Or maybe it was lag. I killed someone with my sawed off loaded with pellets (not using the snap loader), he died the first or second shot. However, his buddy survived a shot (snap loader), he did take some damage though, I heard his character moaning in pain when I was knocked out.

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Hmm not sure personally. I was killed by a sawn-off in 1 shot. Was healthy and full blood/health. Probably need more dmg testing to confirm anything. Any willing volunteers? :P 

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Thats weird i was using it on military zeds that are supposed to be harder to kill (but i haven't used it on a player yet so who knows) and it was one shot kill not using the dual fire, maybe it was lag and you actually missed *shrug*

Note: press 'T' for dual fire if you didn't know i pressed t wondering if it'd work no visual indicators but when i fired the shot made me look to heavens even the gods wanted to watch the boomstick and sure enough both chambers were empty.

Edited by twingunz
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This gun is good to soften "unarmed" players from distance if possible, Maybe try to make them bleed. Then you drop it and equip your fist becouse fists are beter then this gun.

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This only serves to prove to me that this beautiful little piece of engineering needs to be run through several scientific tests, mainly - snap loaded rounds from a sawn off, and unsawed barrel-shotgun. 

 I'll gladly voulenteer!

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Dispersion should be epic with a sawn off, so much so that pellet do zero damage after 50 metres.

 

Both barrels under 10 metres should be a one shot kill if target isn't wearing body armour.

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HeyHey!

Can you put the sawned off shotty in teh chest holster?

 

 

but yeah.

It should OHK in close ranges, like <10-15m, i think.

or at least reliably 2 hit kill.

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This gun is good to soften "unarmed" players from distance if possible, Maybe try to make them bleed. Then you drop it and equip your fist becouse fists are beter then this gun.

 

I read your other post about needing 5 shots with a revolver to kill someone. I think thats unique to your connection at the time as I only need one shot to kill. I have been on the bad end of desync or etc and its taken more shots.

 

Lack of shotgun damage is probably related to connection stuffs.

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HeyHey!

Can you put the sawned off shotty in teh chest holster?

 

 

but yeah.

It should OHK in close ranges, like <10-15m, i think.

or at least reliably 2 hit kill.

 

Sadly you can't put it in chest holder.

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It is odd actually, because the four minutes between me beeing knocked out, then spawning on the coast, one of the things that did happen was that I came too, handcuffed ( my own cuffs of all things ), and the potty-mouth decided to fire the last cartridge into me before I got lose, where as I did not start to bleed myself, but I did take a serious hit.

 

I kept bothering him with my own fists and a bayonet that he had in the pack he had swapped for mine before he managed to finnish me off with my magnum. 

 

He was wearing a biker's helmet, so that might have been the reason I was not able to K.O him the same way he got me. :p

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A good example why player to server pings should be locked at 100

Edited by BL1P

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A good example why player to server pings should be locked at 100

 

You can't discriminate people with shitty internet like that.

 

Locked at 300 yeah. But at 100? No.

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You can't discriminate people with shitty internet like that.

 

Locked at 300 yeah. But at 100? No.

 

Hi.

 

I understand your point, and agree somewhat, but if one persons lag is bad enough to spoil everyone elses experience, I say discriminate to your hearts content. I have no idea at what ping the lag starts to ruin the game, but I generally only join servers under 100, with the server I consider my characters home in the 20's.

 

Regards.

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Dispersion should be epic with a sawn off, so much so that pellet do zero damage after 50 metres.

 

Both barrels under 10 metres should be a one shot kill if target isn't wearing body armour.

 

Dispersion should be the same as with the non-sawn-off. The difference between barrel lengths in shotguns is barely noticeable. 

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You can't discriminate people with shitty internet like that.

 

Locked at 300 yeah. But at 100? No.

Wow now i understand your not killing people with shots from guns if your getting more than 150 your putting yourself at a disadvantage big time( i take you dont sniper cause you wont hit much apart from with luck i know its millie( how evr its spelt lol ) seconds but at full sprint that makes a huge difference.

 

also still dont understand all the hate for punching you can knock people out 1 punch easily in real life stop getting into situations were people get close enough to hit you or wear a motor bike helmut as it works great for stoping that KO.

 

Although i agree on the ultra stamina they need to slow people down after say 400m sprint lol (also you think circling seems to be unstopable strange i have had 2 frsh spwns intent on punching me out ( foolish as i went into fresh area wearing bike helmut incase of this and the dircling got them both shot with the fnx 45, i am having few of the difficulties you often mention but then i am playing 50 ping at worst )

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The patterning on both the full-length and sawn-off shotguns is significantly larger than it was in ARMA.

 

Comparison, 15 yards:

 

Game: ARMA--------IZH-43-------IZH-43 sawn-off

Spread: 15 in-----------28 in----------------95 in

 

 

 

Compared to real life at the same distance according to one test, shot size unknown.

 

30" barrels---------12" barrels

10 in--------------------12.5 in

 

 

You can judge for yourself which game was closer to "real life".... by the way, press "T" to switch to "both barrels at once" and in that mode your sawed-off should have the same patterns as the full-length, for now at least.

 

Not only does it have a spread over 3 times larger, but the sawed-off version is also 5 times less accurate than the full-length version. Still need to test more to fully verify.

 

 

 

tl;dr: you will get more pellets on target with the full-length. That means more damage which means better chance of killing people.

 

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A good example why player to server pings should be locked at 100

 

If max ping was locked at 100 then I wouldn't be able to play the game... The lowest I can get is 125.

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Dispersion should be epic with a sawn off, so much so that pellet do zero damage after 50 metres.

 

 

 

That is not how shotguns work buddy.

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Long story of a short encounter short : 

 

 A guy rushes me with his fists, takes two 12G-Pellet rounds from my sawn-off to the chest, and does not die, or fall over, nor start to bleed, he knocked me out with a single punch to the face, end of story.

 

 Long version: 

 

 I'm on one of the DE-Experimental servers, I've made my way to Zelenegorsk, was looking around the mid-square when someone runs up to me, we're simularily geared, all though he has no fire arms of any sorts.

 

I politely tell him via direct voice chat to not follow me, he does not respond, and moments later it's clear that he is not going to comply, I pull out my sawn off and fire a warning shot, he runs off around a corner, I think he'll be on his merry way so I can continue on mine.

 

 Then he comes back and straight at me with his fists, where I then think this is all too silly, and plant the second round in the chamber into his chest, full hit, heard him groan and saw blood splatter, but he aint down, he's circling in a odd fashion as I reload ( snap-loader. ) and as he comes right at me again, he gets the first of my two new rounds into his chest, again - same result, but this time he goes in for a punch, and I'm out at the first try. 

 

To add insult to injury, the injury beeing that I was scratching my head quite a bit to the fact that he did not start to bleed, or was knocked out from two point blank shotgun shells. 

  He suddenly has a voice in direct, wich he uses to toss all sorts of nasty names, to my surprise the voice is that of an adult, seemingly.

 Four minutes later, I'm back on the coast, perplexed and confused about my encounter.

 

*Conclusion*

 

 Does the sawn-off in combination with snap-loaded pellet-rounds somehow turn into blank cartridges; -  Or was he just extremely lucky?

i feel ya man i hit a guy in the head with an fire axe(pristine)who was holding up my friend at NWAF. the moron did'nt see me. so we played it cool i walked up easy as hell i was in first person mode and hit him clean in the head no helmet or anything took like 12 hit to kill him he even turned around while i'm bashing his skull in to shoot me once. fists and the mosin are too OP'd. i know its alpha but if this is supposed to be authentic. how is a new spawn with fists supposed to be more dangerous than a gun really? a 12 gauge to the chest just one barrel should have dropped him or at least broken some bones/unconscious. hopefully they figure it out soon. not going to keep me from playing though i'll just stick with the magnum it does its job and its accurate..

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i'm going to have my friend shoot me point blank with the 12 sawn off and we'll see if its accurate to detail. 50 meters should hurt i'll start there. if it doesn't do anything i'll move to point blank.i'll test on stairs thats where i could see it most usefull anyway. i'll report back.

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Dispersion should be the same as with the non-sawn-off. The difference between barrel lengths in shotguns is barely noticeable.

Nonsense.

A 26" barrelled shotgun with a modified or half choke will put over 50% of pellets in a 30" circle at 40 yards.

A sawn-off chopped just in front on the fore-end will through a shot pattern at that distance that a human can stand in unscathed.

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punching in this game makes me vomit,it completely ruins the point of being a fresh spawn with no way to defend him self.

 

In the mod finding a fire axe made me happy,in SA it does not matter.

 

The argument of every fucking post i see: PUNCHING IS REALISTIC THEREFORE BELONGS IN DAYZ.

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