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King of kong

Why can't The zombies be More Like This?

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At the moment. The zombies are ridiculously slow. They are even less of  threat than in the DayZ ArmA 2 Modification.

If anything, players are these "Usain Bolt Sprinters" I am bloody sick of the zombies just shambling when they catch up to you. It's right stupid. They want you dead, why do they slow don so you can shoot them? They should be rushing you relentlessly, no mercy. If they were more like the ones in this video then people would actually be afraid of zombies. Even more-so when they increase their numbers.

And before you ay they're too fast. Those are actual people running as fast as they can. Even I can run as fast as that.






This would cause a huge fear factor. Especially at night. It would be totally unforgiving. A grim and bloody world. No niceties. Imagine a noob striking a flare in  road. Then suddenly you see a horde of ravenous fleshmongers tackle him and savagely eat him Edited by King of kong
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I'm all for having a few shambling zombies as starving elderly infected aswell. But these ones in the vid would be true heart pounding horror

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because its a alpha

 

jk I just love saying that.

 

but I dont know if the arma engine could have something *That* fast.

 

I dunno really In some games there is slow and fast zombies so we could do that

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A variety of crawlers, hoppers, shamblers, joggers and sprinters would awesome. I am sure once the life cycle of the zed is implemented we will get this sort of variety.

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It would be cool if the zombies had almost if not the same sprinting speed as  players. I'd also like something Akin to the Butcher from Dead Island

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When they increase the numbers and decrease the amount of ammo that can be found it will be more difficult like WD.

http://www.youtube.com/watch?v=VzAMQPS9G0Q

 

I disliked the Usain Bolt sprinters as you put it that the zombies were in the mod. I like the new motions the zeds have, when your starting out and one starts shambling towards you it reminds me of all of the classic Romero zombie movies. Its still alpha so they will be working on the zed amount and the rarity of bullets. But I wouldn't mind a few sprinters, some fresh zeds might be able to run faster, it will be interesting to see how the life cycle is implemented

Edited by Vector636

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Except even with more numbers. They'll still just slow down for you to escape. That's not fun. That's not realistic. If I was hungry and angry as hell I'd charge you and tackle you down. numbers won't increase difficulty. Because players will be faster than zombies. At the moment, all  they do is jog at you and then walk around after you, you can just jog away. That's neither scary or hard. And they weren't actually Usain Bolt sprinters, Bolt would literally destroy them. The average human can run as fast as they could in the mod. If you've seen my posts around here you'll probably know I'm more for extremely angry zombie and violent, but fast deaths. That way atleast it would be plausible that these Infected could overrun the Chernrarussian Defense forces. Slow Romero zombies are too mentally retarded to even catch up with someone. Sure, in a building they're somewhat some threat. But the fast rage zombies could literally make mincemeat of an army. See how fast the infection spreads. How they stop at nothing to kill their prey. Shamblers aren't ideal for a big rural country. 

And in the Walking Dead you could just jog past them without fear. The only threating moments were when they got jumped in the housing estate in Issue 2/3/4 or trapped in a building. I remember in "The Chernobyl Diaries" there were zombie-like mutants, but quite smart. Something like those in a dark urban environment would be somewhat some threat

Edited by King of kong
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In Chernobyl Diaries they were just mutants, in the end they are called test subjects. But I am not even going to call the things that were in 24 days/weeks zombies, it wasn't fun in the mod either when every zombie was as fast as you. When you start out you can get in a situation where all you are doing is running with a pet zed on your heels. I think the ponit is that you have to make a decision to kill the zombie or move out of the area and not get any loot. It will be a much harder decision when they add more in a area so melee becomes harder, and when infection from zed attacks becomes more of a threat. If you have played NMRIH the runners are far more dangerous but the slow ones can kill you just as easily.

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In Chernobyl Diaries they were just mutants, in the end they are called test subjects. But I am not even going to call the things that were in 24 days/weeks zombies, it wasn't fun in the mod either when every zombie was as fast as you. When you start out you can get in a situation where all you are doing is running with a pet zed on your heels. I think the ponit is that you have to make a decision to kill the zombie or move out of the area and not get any loot. It will be a much harder decision when they add more in a area so melee becomes harder, and when infection from zed attacks becomes more of a threat. If you have played NMRIH the runners are far more dangerous but the slow ones can kill you just as easily.

Except NMRIH is mainly set in urban/small environments, often involving defending buildings.  And those zombies can grab you through solid objects and infect you. Besides, I never saud make them the same speed as players. But joggers are no threat, and the shambling period is ridiculous

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The devs need to feed us fear in a different way since I doubt that the Arma engine can ever give us zeds like in that video.The other day I somehow got really low on health and could not find enough food to start the healing process and as I was scavenging in a house I heard the tell tale Scream of a zed.My heart started pounding like when I encounter a real person and it dawned on me that all we need to make zeds scary is to make them dangerous.Problem with highly dangerous zeds though is that they will become too dangerous and thus no one will survive if the game is kept as is and their damage just increased.

 

I really feel that Rocket made a mistake by firmly stating that the survivors are immune since the fear of zeds should come from the fear of getting infected.Right now I hear a zed,pull out my fire axe and one swipe them no problem.I can run circles around a few of them with ease and killing them one by one.But IMO this should not be the way we view zeds and instead they should be viewed as infected and our main goal is to stay as far away from them as possible.So firearms are great as hopefully you can take then down before they get close to you.Melee on the other hand should be a risky situation where you fight when no other choice is available.

 

A way to make this scary and exciting and adrenaline pumping is to make melee weapons have just a slightly larger reach then a zeds bite.Make melee combat with zeds a precise battle of timing where you have to swing perfectly or risk getting bitten.If you get bitten then a chance to become infected happens.I also feel that your well being should come into play in this circumstance.If its freezing out and you are not dressed for it you should catch cold and start coughing.Starving or dehydrated should also diminish your immunity as should being injured.When not "healthy" then you should have a much higher chance to get infected by the virus.

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I see the reason why they're currently so slow. Its been years after the outbreak and most are starving to death.

But zombies as fast as the ones in WWZ (Poor examples of "Zombies," but still) would make actual surviving a much harder, and forget finding that pristine ACOG.

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Dean "Rocket" Hall wanted the zombies to be like the ones in 28 weeks and days later so I tottally agree with this post. BOHEMIA MAKE THIS HAPPEN FFS. Zombies in dayz now are even more harmless then in the mod which is ridiciulous.

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the zombies at the moment are place holder, not the finished product, at all.

 

kong, I hope if the dev team aren't already planning on it, that they give your idea some thought. 

 

that being said, we haven't really got much idea of what the team has in store, but they have two options as far as i can tell - Slow shambling zombies in huge numbers (unlikely, would probably kill the server and everyones fps), or fewer more lethal individual zombies. 

 

But for the moment, i'm content to wait and see what the devs have in mind before i call bullshit on their zombies. 

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wow johns a dick.

 

 

It'd be totally a game changer.

But still it'll increase team work against zombies.

Edited by Judas666

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the zombies at the moment are place holder, not the finished product, at all

 

Think the developers are working on it and we just have to wait and see what kind of zombies they will throw out at us.

 

Good Luck Dayz-developer team!

We waiting!

:thumbsup:  :beans:

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28 days later... no. Those aren't even really zombies... it is a disease they get.. a rage virus. When they die, they are dead. 

zombies are dead tissue reanimated somehow... How are dead rotten muscle fibers going to be able to out perform living connected tissue... It is just not going to happen. DayZ should be working toward Walking Dead style zombies... yes, you can out run them easily... they don't get tired though. Zombies in mass are the danger... a sole zombie should not be seen as too large a threat.

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28 days later... no. Those aren't even really zombies... it is a disease they get.. a rage virus. When they die, they are dead. 

zombies are dead tissue reanimated somehow... How are dead rotten muscle fibers going to be able to out perform living connected tissue... It is just not going to happen. DayZ should be working toward Walking Dead style zombies... yes, you can out run them easily... they don't get tired though. Zombies in mass are the danger... a sole zombie should not be seen as too large a threat.

Would completely kill immersion and FPS.They also wouldn't work for large rural environments. Besides, the ones you're talking about are  manifestation of the voodoo zombie jut as 28 Days Later zombies re a manifestation of the Romero zombie. Romero even used running zombies in the Dawn of The dead remake and they way more believable and scary. The fact of the matter is that 28 Weeks Later zombies are the most believable and threatening. They broke into that house the the start, so easily and just massacred eve ryone. Then when the guy is running away from the house and the horde is coming own the road...most memorable horror movie scene ever...For me atleast. If it was slow zombies coming down that road then everyone would be afely out and it would be as though it was just a bunch of new mothers driving their prams about.

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Zombies have placeholder AI and their spawn is limited because servers cant yet handle so much stress.. (I may be wrong, but that is what i think)

Edited by ryuuou

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Zombies have placeholder AI and their spawn is limited because servers cant yet handle so much stress.. (I may be wrong, but that is what i think)

I'm not really talking about the AI

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Zombies should have multiple attacks:

Swipe: like now, weak damage, most used, usually when player is moving.

Grab: Slows the player down a bit, deals no damage, can damage clothing. If enough zombies grab, the player will fall or be immobile.

Bite: most damaging attack. Done when player is still or immobile, either because he is afk or zombies grabbed him.

Grab should also work in water, and help cause players to drown.

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28 days later... no. Those aren't even really zombies... it is a disease they get.. a rage virus. When they die, they are dead. 

zombies are dead tissue reanimated somehow... How are dead rotten muscle fibers going to be able to out perform living connected tissue... It is just not going to happen. DayZ should be working toward Walking Dead style zombies... yes, you can out run them easily... they don't get tired though. Zombies in mass are the danger... a sole zombie should not be seen as too large a threat.

I hate to break it to you but according to Rocket DayZ zombies are just that, infected humans and not reanimated undead.

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But dosen't AI also tell zombies to how fast to move..

 

Goo point. but they must be faster. Almost as fast as players when sprinting

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