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Roshi (DayZ)

Running on rough terrain, sprained or broken ankles, boots and making adequate light useful/essential...

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Have done the obligatory search and the only hit was an anti-KoS thread suggesting that people who kill others get bad luck and hurt themselves by accident more often - so that means zero hits.

 

I was on a trail run this morning and realized how important paying attention to your environment is when running on rough terrain.

 

The idea:

- Navigating rough ground should have a small but non-negligible chance of causing a sprained (or broken) ankle

- The speed at which you travel influences this risk (faster = increased risk)

- Running through on rough terrain with your head turned should increase the risk (try running on rough ground without focusing on the ground in front of you).

- Ambient lighting (i.e. night-time) influences this risk (darker = increased risk). 

- Running (or sprinting) through the woods at night without a light source should carry a significant chance of ankle injury (if you need an explanation just try it). 

- Foot wear should influence this risk - military or high hiking boots should decrease the risk, but should perhaps limit your sprint speed - I sure as hell can't sprint in my hiking boots. As I understand it, footwear currently influences foot damage in terms of the foot hitting the ground, not the chance of ankle injuries.

 

This would: 

- influence the choice of footwear via trade-offs between speed and avoiding injury.

- make using a light source more useful (sometimes almost essential but still risky (i.e. a trade off between injuring yourself and being seen by other players (or zombies).

- affect how people move on the map - trade-off between visibility from running on roads/trails and the chance of injury running through the woods. May make you slow down or stop to scan the horizon.

 

I know people don't like limitations to sprinting around but these sorts of trade-offs should be key to this game in my view.

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complex... but quite intriguing. would like to see it implemented somewhere down the road.

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Have done the obligatory search and the only hit was an anti-KoS thread suggesting that people who kill others get bad luck and hurt themselves by accident more often - so that means zero hits.

 

I was on a trail run this morning and realized how important paying attention to your environment is when running on rough terrain.

 

The idea:

- Navigating rough ground should have a small but non-negligible chance of causing a sprained (or broken) ankle

- The speed at which you travel influences this risk (faster = increased risk)

- Running through on rough terrain with your head turned should increase the risk (try running on rough ground without focusing on the ground in front of you).

- Ambient lighting (i.e. night-time) influences this risk (darker = increased risk). 

- Running (or sprinting) through the woods at night without a light source should carry a significant chance of ankle injury (if you need an explanation just try it). 

- Foot wear should influence this risk - military or high hiking boots should decrease the risk, but should perhaps limit your sprint speed - I sure as hell can't sprint in my hiking boots. As I understand it, footwear currently influences foot damage in terms of the foot hitting the ground, not the chance of ankle injuries.

 

This would: 

- influence the choice of footwear via trade-offs between speed and avoiding injury.

- make using a light source more useful (sometimes almost essential but still risky (i.e. a trade off between injuring yourself and being seen by other players (or zombies).

- affect how people move on the map - trade-off between visibility from running on roads/trails and the chance of injury running through the woods. May make you slow down or stop to scan the horizon.

 

I know people don't like limitations to sprinting around but these sorts of trade-offs should be key to this game in my view.

I think your idea is great and the idea about ambient lighting makes a lot of sense. That being said, I think that night time will already be unpopular. Having people getting hurt while playing at night will only decrease peoples enthusiasm to play at night.

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True but it might also make it harder for people to sneak up on you unseen. If zombies regain their fear value then night time will become a different beast - for the fans of horror more than for those who like to hunt players...

I think making use of light sources more essential to all players might even make more players play at night if they know it's harder for bandits to sneak up on them. Again its about trade offs.

Tactically speaking you would need to use your flashlight but sparingly - so I'd love to see light source activation by hot key to toggle headlights, weapon lights etc

Edited by Roshi

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I think at the very least injury based on terrain should be implemented, a simple speed and stability bar could be shown on each pair of shoes to compare values, if its not done in game it'll be on the wiki, so there's no use hiding it.

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Personally I prefer those sorts of things to be hidden and you could make your choice based on what is logical. Even if it's on the wiki, not everyone wants to know what's going on under the hood. Appreciate your input tho.

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True but it might also make it harder for people to sneak up on you unseen. If zombies regain their fear value then night time will become a different beast - for the fans of horror more than for those who like to hunt players...

I think making use of light sources more essential to all players might even make more players play at night if they know it's harder for bandits to sneak up on them. Again its about trade offs.

Tactically speaking you would need to use your flashlight but sparingly - so I'd love to see light source activation by hot key to toggle headlights, weapon lights etc

Maybe instead of permeant injury, players would trip and fall a lot more (and thus making a lot of noise.) Maybe if you trip, you could drop and item...or two. I guarantee that would heighten the fear factor of this game (once they make zombies more bada$$.)  

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Maybe instead of permeant injury, players would trip and fall a lot more (and thus making a lot of noise.) Maybe if you trip, you could drop and item...or two. I guarantee that would heighten the fear factor of this game (once they make zombies more bada$$.)  

OR a chance of tripping/falling, and a chance of ankle sprain/broken ankle on top of this - i.e. you trip over, but sometimes when you trip you do your ankle in. Requires strapping/taping. Reduces your speed (sprain). Takes time to heal but not permanent.

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this is a really good idea, stops shoes from being entirely cosmetic, another layer of depth, what's not to like? 

 

wow

such thought

many shoes

very dayz

wow

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I am resurrecting this thread because of the awesomeness...of shoes!

 

I recently snuck up on pair of dudes hiding in upper floors of the hospital. They had been stupid enough to snipe at me and I was extracting revenge. I could hear the one guy munching on food as I kept up the stairs, wincing as my jungle boots made way to much noise. Indeed, in a shot the guy was on to me, hacket flailing....

 

the rest does turn out well for hacket guy or his mate, but the point being.... i should have been able to "silent sneak", given the right foot wear. So how about this modification (indicated before somewhere I am sure but more the merrier ...)

 

1. Shoes are amended with following parameters:

 

a. noise (say 1-4) determines the amount of noise you make plodding or especially sneaking

b. stability (say 1-4) determines the likelihood of suffering a fall when running or sprinting on uneven terrain (with the possibility or injury or break)

c. speed (say 1-3) determines how fast you can possibly sprint, meaning you can outrun each other

d. durability ( I think already exists)

 

All of the above would have as massive effect on gameplay, especially when moderated by the status of item criteria. Imagine how cool pristine reeboks would be for sneaking and sprinting!

Imagine how useless the same shoes would be running in terrain!

 

Imagine all the endless criminal behavior as a result of this :) 

 

f this :)  I would kill for a pair of hot pristine running shoes, that’s for sure ....

Edited by siddhi

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yeah good idea when you are "offroad" you have to jog for make it safe to move around forests. and when you sprain your ankle you could fix it with scarf 

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Wouldn't like to see broken ankles. I think that could get very annoying very quickly. Spraining, on the other hand, would be fine. Perhaps you start limping and have a reduced movement speed.

 

I also like the idea of having different shoes having different effects as outlined by siddhi.

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Absolutely needs to be in game.

 

When I first started and was finding different boots/shoes, etc, I was wondering if these military and combat boots have any difference from athletic shoes and running shoes. So far I haven't noticed that there is, but there definitely should be. Combat boots should be slower but stronger and offer more protection. Sneakers should leave your feet and ankles vulnerable but make you nice and quick, get tired slower, etc. Hiking boots go right in the middle, low-top vs high-top hiking boots offer an even more refined selection.

 

DOOOOO it.

 

Edit: Oh I forgot to add that I think the injury chance should start with a base of very low, i.e... let's say

 

Running full speed on the road, in high boots, during the day, looking straight ahead = 0% chance of accident

Full speed in sneakers, on the road, during day = 0.1%

Full speed in high boots, in the roughest woods, looking straight ahead, during the day = 0.2%

Full speed in sneakers, in roughest woods, looking ahead, during day = 0.5%

 

Then, darkness and free-look increase those numbers, with darkest night-time adding a huge %.

Edited by notaqua

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I think I made a similar suggestion/post in the past, and I totally agree, this would be an important feature to add at some point. Especially from a survival simulator perspective.

Edited by TheSodesa

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I think if you run into a tree you should get hurt too.

 

Definitely should have risks for different terrains and shoes to reflect that. Not sure about speeds but maybe a blister factor which could lead to problems if untreated and if untreated slows u down and can get infected.

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On a related note:

- moving at different speeds through forests and individual bushes should have a chance of making additional loud noises (such as snapping twigs) meaning that slower, more careful movement has stealth benefits for hunting/player interactions.

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