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Ozar

Is a Hive necessary ?

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I was asking myself : "Why is there a Hive ?" ; "What is the Hive for ?" ; "Do we need a Hive to play DayZ ?"

 

There would be no server hopping if every server would have its own database (like other games).

 

I don't wanna grouse here, just asking this question myself very seriously.

I was really trying to find reasonable answer which makes sense, but i couldn't.

 

So do you guys have a reasonable answer ? or a point which i was just missing ?

What do you think about it ?

 

Beans for everyone, Ozar !!!

Edited by Ozar
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yes hives are necc..you need a central database to hold our our precious precious loot and character info

 

server hopping can be instantly eliminated by adding a penalty for those who needlessly join multiple servers in a row...simple done the end.

 

DayZ is very unique with its central hive setup. It works well for this type of game. We can join any server on the hive at any time...want to play daytime? np your character is there...want to play a night server? no problem it works there too.

and so on

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Yeah i know.

But what was the intension to have a official Hive ?

Is there any positive thing to have a official hive ?

 

 

DayZ is very unique with its central hive setup. It works well for this type of game. We can join any server on the hive at any time...want to play daytime? np your character is there...want to play a night server? no problem it works there too.

and so on

ok that is maybe one point, and thats it or can you find one more aspect.

Edited by Ozar

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With a central hive you can play with your character on every connected server. You have one character, one live, sort of one world and therefore permadeath. That was a signature feature in the beginning of DayZ.

Edited by tommes

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Nope, it's a bad idea that adds nothing to the game.

Every server should have its own hive = zero problems.

Edited by AmirDayz

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i cannot think of this as a feature.

It just open the doors to every aspect of server hopping.

 

 

Nope, it's a bad idea that adds nothing to the game.

 

thats my conclusion too. IT ADDS NOTHING. its just pointless.

 

I mean what is a feature to be able to change server with the character ?

Its the same world , with the same rules !

Edited by Ozar

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It adds the feature of beeing able to transfer your character to many servers.

The associated problems are well known and will be addressed later on hopefully.

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What i mean is: you can just play on ONE server ( or you have 2 PCs ).

There is no reason to change to a server which has the same map , same rules. not like in for example BF where you can say"man, i wanna play pistol/knife only in metro" or kind of that stuff.

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People consider 'taking your character to different servers' to be this grand and awesome thing even though it's completely meaningless, it actually hurts the game as it discourages people from sticking to a single server and forming a community. It even makes the game less realistic as it makes your character a member of the cast of 'sliders' where you travel into infinite parallel worlds. It's just a gimmick that adds nothing to the game, it's a big part of the reason why eventually people will gravitate toward unofficial public hives and the official servers will become mostly abandoned, as they were in the mod.

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@AmirDayz

 

That was a good answer. I think you are Right and i am still searching for "my Homeworld". and it will problably be one with a private hive.

 

read this guys:

 

....it actually hurts the game as it discourages people from sticking to a single server and forming a community....

true words - makes me sad :(

 

 

man i would love to play in a community.

Edited by Ozar

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One thing I can think of off the top of my head is persistence across multiple servers. Why is this good, you ask? Well, in my opinion it allows you to get to know more people than what you would be able to on a private hive. Assuming that people that play on it like playing on it and it's full the majority of the time, it'll be the same people over and over again. Sure, you might get a few new players here and there, but I figure it would get almost stagnant after awhile.

 

Another thing I think it brings to the table is the fact that if you find out you have friends that play DayZ, they wouldn't need to completely wipe their character just to play with you, or their friends, or your friends, etc. Sure wiping your gear once isn't all that big of a deal, but it's still something I find handy personally. There's also the question of "What if this server dies? What if it goes down for hours at a time?", might be unlikely scenarios, but very possible. You'd have to migrate to a new server, and assuming private hives will be mostly white-listed like they were in the mod, that can be a bit of a hassle.

 

I just couldn't see DayZ as DayZ without the ability to hop to any server I want to just to play with a friend whenever I want to, or find a bunch of new players to the game (I doubt many new players to DayZ would jump straight to a white-listed private server) and maybe help them out/teach them some basic survival tips, etc.

 

I've had some bad experiences with private hives in the mod (I realize that not all private hives are like this). One server we joined, it took about two days to get white-listed after jumping through a couple of hoops. My friends and I were excited, hoping to finally have a real "home server", but the second we started playing, choppers flew around and started laying down bullets into our freshly spawned bodies. Well, apparently the server owner had paid them with items to try and "scare" people out of the south... not to mention he would do free giveaways of NVGs and other high priority gear simply for someone that found him in Cherno.

 

Like I said, I realize not all private hives are like this, but being able to create your own rules that bend the game in such a twisted way doesn't seem right. Not to say that the Public Hive is free from admin abuse, and I'm truly fine with Private Hives in general, they're just not for my friends and I. The only difference is if we started getting setup on a private hive (like we did) and find out later that it really isn't all that it cracked up to be, the option to maybe join a friend's server and play there instead of on the server we were originally on is great.

 

I live in the West US and play with a couple friends from Australia and being able to go to different servers when one appears to be on the fritz is great, there's usually quite a few midway servers to choose from that allows for an even amount of ping between all of us. Sometimes they crash, sometimes they're down, even one of our 1st person servers we used to play on for whatever reason switched back to 3rd person. Had that been a private hive, we would have been screwed out of our loot. (Keep in mind that later on once storage and base building is implemented, having the option to transfer your items to a different server if the owner decides to go a different direction is helpful).

 

Hope this helps.

 

EDIT: I'd like to add that sometimes we don't always like to play on high pop servers where 40 or so people are roaming about because it can become laggy from time to time. If that's the case then it's easy enough to go to a different server with say 20 - 30 people. It probably doesn't make a huge difference, but we like having the option available to us.

Edited by Sab
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Thanks for the Post. That was a good stand of view of your opinion and i think your points are pretty reasonable.

 

Have a nice Day

Edited by Ozar

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Nope, it's a bad idea that adds nothing to the game.

Every server should have its own hive = zero problems.

 

The game is how it is for a reason. You do not have to play if you're not happy with it. I've played multiple private hive servers on the DayZ mod that had custom anti-hacks and custom scripts. A lot of them had anti-hacks which made it easier for hackers to to hack on their server which is not good. Not saying all of them did, but it wasn't uncommon, Then other private hive servers had corrupt admins that would spawn their own gear in for themselves and ther friends and then they would go kill players with little to no gear. How fair is that? There are more things to consider as well. Private hive server will NEVER = zero problem. Remember that. You show me a private hive DayZ mod server with zero problems and I'll take everything back i just posted. Try using some common sense before posting.

 

Being hive connected ensures everyone is on the same anti-hack and makes every player equal. As said in many posts, this game is still in Alpha. Give the Dev team a chance to fix these things.

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Private hives and many custom mods for DayZ mod is what killed it.

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@symptom: i dindt make the thread to complain or anything just wanna know the reason that you mentioned in your first sentence, you know. i am just asking myself, you know. still love this game.

 

So far, i get the feeling the hive is only to save people from being stuck on a server with people that are cheating, hacking and exploiting.

 

well if that is the reason for a hive , i think its ok :).

Edited by Ozar

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A common hive doesn't mean anything at all, you could have easily had official servers that are not connected to the public hive that are using 'official rules' and anti-hacking measures, the notion that 'anti-hacks' make hacking easier is quite frankly bizarre cause the public hive on the DayZ mod was a hackfest and most private hives were far safer than the public hive so it's really quite strange that you could claim that anti-hacks made the game worst.

If BI had supported 'official private hive servers' from the start you'd have vanilla servers not connected to the public hive which would have been the best of both worlds, instead all private hives will be unofficial and customized and indeed some of them will have more weapons and vehicles. This is completely besides the point though, the point is 'what are the benefits of the public hive in the first place' and the only benefit is 'character persistence between servers', a marginal benefit at best.

Everything else you've mentioned is not a result of the private hive infrastructure but of the fact that unofficial servers are unsupervised, as they should be. The solution is as I've said 'official' private hives.

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servers come and go.

 

imagine managing to survive for weeks, and suddenly you cant login anymore because the admin took the server down/cant pay for it anymore..

 

imagine you have two hours time for gaming in the evening after your bring the kids to bed, but its the time the admin uses for his three hour server maintenance

 

imagine you finally convinced a friend to give the game a try and want to give him some gear to get him started, but your server is full

 

imagine all the people, living for today..

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Those are serious non-issues man, 'imagine playing the game on one server, and then playing it on another server' like big deal, particularly in DayZ where a single bullet (or hacker) can end a character, having to start anew cause your server died is seriously not a concern.

Regardless, as I've mentioned, 'official servers' can still be official even without the public hive, it has nothing to do with it.

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hmmm...... "'official' private hives".... sounds good to me.

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No, custom hives will ruin this game, and further more those custom hives will lead to different versions of this game like for example Overwatch or Epoch. While this may give more variety, it's will give too much. Spreading it way too thin, and eventually lead to DayZ's death. I had a private hive for 2 years and it was a hassle keeping it up with what people "Liked" eventually I switched to public and it was a wonder. BTW There is no Official Private hives....you obviously don't understand either terms.

Edited by DJ SGTHornet

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great idea, so i end up with 50 different chars scattered across the world, and permadeath will lose any relevance, because i wont even notice one more or less character..

 

private hives only would be a cancer

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I do not understand the hive-idea also.

But I don´t care, we get privat hives. No problems. 

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Private hives suck. It's like playing battlefield and having to unlock all the weapons for each server individually. We don't all want to sit in one server, and play with the same people over and over.

 

Public hive encourages better servers, because there's always the option to join another one at any moment with nothing lost, except the douchebag admin.

 

There's also the disconnection I would feel towards my character if he wasn't the only one.

 

The public hive is one of the reasons I started playing DayZ, people just focus on the negatives it introduces and want to throw the whole system away before the developers have a chance to fix the negatives. They want the quick and easy fix, who cares what we lose, am I right?

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Hi.

 

I enjoyed private hives in the mod. There were a few that I actively played in.

 

Sure some were no good, but once you figure out a servers settings or admins were no good you just stop playing there, not sure what the problem is.

 

For me, the best DayZ mod experiences came on private hives with good, active admins. It was great seeing script kiddies and nimrods that sang songs in global booted and banned that fast.

 

Also, while some preferred the vanilla DayZ mod, I enjoyed some of the user modded versions more. All public hive servers are the same, I liked using different maps, after all, variety is the spice of life.

 

Regards.

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