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synystr

A badly needed attachment

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As a patient, but hardcore fan of DayZ, I am pleasantly surprised at the progress of the SA. Most of the upcoming features look tantalizing and I have no complaints. But I do have one question concerning the M4A1 and its attachments. Currently, the only thing that you can attach to the underside of the barrel is the bi-pod which, when coupled with the ACOG sight and a clear, grassless view, is a deadly combo. But, what about the other end of the spectrum? There exists a CQB stock and three optics (including the back up ironsights) that suit CQB, but there isn't a foregrip that benefits the shooter in CQB like the bi-pod benefits longer range engagements. I really hope that this is already planned, and maybe even a laser that takes up the flashlight slot? :D

 

Also, is the low draw distance of players going to be fixed? It may not even be a draw distance issue because the scope on the mosin works fine. But I've noticed I can see outlines of... something float around until I am with in under 250 or so metres of it, when it is replaced by a normal player skin. Just wondering.

Edited by Synystr
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well.. i can't wait for an option to switch between optics and iron sights. They are there - on the optics, but the functionality isn't. Although its in the engine. 

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The first attachment I want to see working is the supressor. I miss it a lot... I don't know if they've fixed it already.

Edited by xBlurHitz
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I thought it might be cool if there was an inertia system, whereby swinging your Mosin around would be a bit slower than a shortbarreled M4 with a vertical grip. I know it probably wouldn't go over well with a lot of players, but it could be a way to make long-guns less ideal for house clearing (unless of course you learn how to clear buildings with them by pre-aiming into your corners, adapt and overcome and all that. ^^)

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Player draw distance is directly affected by your setting for Video/Quality/Objects.

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Player draw distance is directly affected by your setting for Video/Quality/Objects.

 

 

Mine are maxed to the max. The OP is right its about 250-300 and the character skin is replaced by this pixel outlined blob thing...It's even worse with PP on.

 

 

I'm on a 23" monitor and run 1920x1080

Edited by RyBo
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Mine are maxed to the max. The OP is right its about 250-300 and the character skin is replaced by this pixel outlined blob thing...It's even worse with PP on.

 

 

I'm on a 23" monitor and run 1920x1080

For the moment I'm okay with this. I don't want people with better rigs having an advantage just because their computer enables them to see farther. 

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I'm forced to run everything on low except I adjust my quality setting depending on my loadout, m4=low/normal mosin=high. I've tweaked every setting and even tweaked the cfg, the only setting which has any affect at all on draw distance is "Objects". As for the quality of the draw at range, this I don't know as my system bogs down easily at higher setting.

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The first attachment I want to see working is the supressor. I miss it a lot... I don't know if they've fixed it already.

Suppressor isn't broken, it's meant to be loud.

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Suppressor isn't broken, it's meant to be loud.

 

Suppressor ment to SUPPRESS the sound of the gun when shooting, it should be silent, not loud as f*ck. and yes it is broken because it is loud as f*ck, attracting almost all the zombies in town when firing a shot.

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Suppressor ment to SUPPRESS the sound of the gun when shooting, it should be silent, not loud as f*ck. and yes it is broken because it is loud as f*ck, attracting almost all the zombies in town when firing a shot.

The suppressor is purely cosmetic right now, but let's not forget that the 5.56 NATO round is a supersonic round (meaning that it breaks the sound barrier). Even if you suppress the actual firing noise, it's still not going to quiet the sound of the supersonic round.

A suppressed 5.56 round still registers at about 140 decibels, which by the way, is equivalent to the loudness of a jet engine and is the maximum amount of decibels safe for unprotected human ears.

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Suppressor ment to SUPPRESS the sound of the gun when shooting, it should be silent, not loud as f*ck. and yes it is broken because it is loud as f*ck, attracting almost all the zombies in town when firing a shot.

Actually a suppressor is to supress the flash of the barrel and not sound. Used for night time engagement to keep the enemy from seeing the flash of the barrel. I think you mean silencer.

Edited by RC_Robio

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Suppressor isn't broken, it's meant to be loud.

Bubba here thinks it's a glass pack for his exhaust....

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Actually a suppressor is to supress the flash of the barrel and not sound. Used for night time engagement to keep the enemy from seeing the flash of the barrel. I think you mean silencer.

What you refer to here is called a flash hider. A suppressor / silencer are the same thing. Purists don't actually like the word silencer since it doesn't completely silence said weapon yet it does quiet it down a bit. Currently in the game there is virtually no difference between using or not using the suppressor. There is a very noticeable difference when using them IRL though they are still loud it's not deafening. Here's a video to prove my point.

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Actually a suppressor is to supress the flash of the barrel and not sound. Used for night time engagement to keep the enemy from seeing the flash of the barrel. I think you mean silencer.

 

Nope, silencers don't exist; they are called suppressors. A suppressor slows down the gases of an exploding round, reducing yes the muzzle flash but also the sound of the shot (not like in the movies, its still quite audible but isn't very distinctive; making it hard to identify the noise as a gunshot but also identify where the shot came from.)

 

What you are talking about is a flash hider, most combat rifles like the M4 and AK74 come equipped with a flashhider standard. If you didn't have the stock M4 flashhider recoil would be much higher and you'd basically throw a big ass fireball behind your round.

 

Edit: I just noticed Bohannan posted a Hickok45 video, love that dude. :P Its a great video because it very clearly demonstrates what a supersonic round will sound like coming out of a suppressor. You'll notice even it has more punch than the stock DayZ soundeffect.

Edited by Hells High

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Some people says that supprersor suppose to reduce muzzle flash.

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Nope, silencers don't exist; they are called suppressors. A suppressor slows down the gases of an exploding round, reducing yes the muzzle flash but also the sound of the shot (not like in the movies, its still quite audible but isn't very distinctive; making it hard to identify the noise as a gunshot but also identify where the shot came from.)

 

What you are talking about is a flash hider, most combat rifles like the M4 and AK74 come equipped with a flashhider standard. If you didn't have the stock M4 flashhider recoil would be much higher and you'd basically throw a big ass fireball behind your round.

 

Edit: I just noticed Bohannan posted a Hickok45 video, love that dude. :P Its a great video because it very clearly demonstrates what a supersonic round will sound like coming out of a suppressor. You'll notice even it has more punch than the stock DayZ soundeffect.

I'm jealous of his gun range. It's epic. Love that guy too!

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Btw I would like to see some kind of makeshift suppressor that can be crafted out of mechanical parts like an oil filter! That would be awesome!

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foregrip 100% yes. i play CQC style and it bothered me when i realised there was the stock for it but not the grip, i very much hope that this gets implemented as us CQCers need some love too, we ain't all enjoy the sniping!

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Some people says that supprersor suppose to reduce muzzle flash.

 

Flash hiders are sometimes referred to as flash suppressors, that might be what you're thinking of. A suppressor probably reduces the flash somewhat, but not as efficiently as a flash suppressor. Then we have muzzle brakes, that's a whole new chapter :). They reduce the recoil and/or muzzle climb by diverting the gasses upwards/forwards. 

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I personally don't think the 5.56mm NATO round is all that loud in real life... maybe I am just used to shooting 7.62 and .50 cal, but with a suppressor on an M4 it is actually toned down a lot, I don't want them to over do the suppression but I would like to see it muffled.

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There's no foregrip at the moment, but there're several CBQ parts already. A CBQ buttstock and different handguards. I assume that the bayonet will count as CBQ, when it's functionality is implemented. We've already seen data mining for a m203 attachment and since the M4 is considered endgame, we'll probably continue to see more attachments for it in the future.

Edited by Dallas

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