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Mopp_94

Just a quick question about Visibility

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Hey guys, first thread made, so be gentle.

 

Just a general wondering really. I run DayZ on lowest graphics (bar texture detail which is high) on a 1440x900 resolution. Now I know that's not the highest but its decent. Basically my Issue is when another player is anything past about 100 meters away, they are litterally only around 5 or 6 pixels high and 2 pixels wide on my display, which obviously makes it incredibly hard to spot people at distance. I never had this issue on the mod and it hinders my gameplay/experience greatly. Shooting 12 pixels with an M4 at 150 meters is fucking hard :(

 

Basically what im asking is this. 

 

Does anyone else have this issue, and are there any potential fixes?

 

Thanks In Advance

 

- Mopp

Edited by Mopp_94

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I had someone do the "bullet run" thing right past me, and when he was far away he looked like a floating head and a pair of shoes.

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Get a better computer, other than that there are some YouTube guides on rendering but currently it is 3am so find them yourself

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Does anyone else have this issue, and are there any potential fixes?

 

Lower the resolution = see people better.

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I had someone do the "bullet run" thing right past me, and when he was far away he looked like a floating head and a pair of shoes.

 

I know the bug you're referring to, but its not the problem im having haha

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lower your FOV

 

FoV is still at default, I tried making it lower, didn't help alot, did offer some clarity but its an overall disadvantage so I reverted it

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Lower the resolution = see people better.

 

As in, a lower res on my screen will make people more visible?

 

U wot

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Get a better computer, other than that there are some YouTube guides on rendering but currently it is 3am so find them yourself

 

Thanks for the useless, and potentially unnecessarily douchey comment. My PC Spec has nothing to do with it, as I have tried turning the Visual's to highest and it has had no impact on my issue. 

 

I didn't ask you to go looking on YouTube for me either so take your head out your ass and go to bed if its so late.

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Lower the resolution = see people better.

 

That.... Makes literally no sense. Less pixels = see more people?

 

Try checking and double checking 3D res, make sure it's at 100%. Also check your DayZ.cfg and see if anything looks odd in there.

Edited by The Batman

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As in, a lower res on my screen will make people more visible?

 

U wot

 

 

That.... Makes literally no sense. Less pixels = see more people?

 

Try checking and double checking 3D res, make sure it's at 100%. Also check your DayZ.cfg and see if anything looks odd in there.

 

With lower resolution (and default FoV) players are actually bigger and it is alot easier to spot pixel movement.

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Player visibility seems to be tied to object quality which alters scene complexity in the ini.

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With lower resolution (and default FoV) players are actually bigger and it is alot easier to spot pixel movement.

 

You mean lower res on a bigger screen right?

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Right.

 

Yeah that makes sense, I guess it depends on weather I wanna sacrifice the screen quality and have potential fitting issues haha, thanks for the help regardless

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This is a real problem. I can clearly see 3ft square windows on buildings while players next to it go into stick figure mode. It is already hard enough to find players with interiors and zombies not spawning with player presence.

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Check out the YouTube post on this subject as the poster above sugggested.  I did it and it helped alot.  Before everything fuzzy now clear. 

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At long distances (without a scope) players look like dark objectives moving about... for me when it got to a certain distance (despite clearly seeing the buildings) the blob vanished... which annoyed me slightly.

 

I'm running on slightly below default settings, Windows 7 Home Premium 64-bit, AMD FX-8350 x8 4.3Ghz, MSI GTX 770 2Gb, 8Gb Kingston 1600Mhz RAM, 1Tb Seagate 6Gb/s 7200rpm HHD.

 

I thought that settings were not going to be like in ArmA 2 as removing things like bushes and grass gave advantages to people playing on lower settings ??

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Btw, this fix is just a few lines of code if that.

 

if(model is player model)

then(base render distance = x)

 

FOV setting, even screen size (effecting dpi) could be included easily in the evaluation, evening out all (most?) of the avenues for variation.

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