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The Reason why dayz will be sucsessfull in the future

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I know many of you including me are worried about the quality of the game and the direction the developers are takeing.
But after seeing the huge success of this game on steam, we should look closer,what type of player this product is actually targeting and why it is so successful with this strategie.

So why are people playing this game even if :

-Netcode is instable (since arma 2)
-Framerate is dropping constantly (since arma 2)
-NPC AI is not able to move reliable from point A to point B without getting stucked (since operation flash point)
-Huge amount of clipping errors and clunky animations (since operation flash point)
-Engine does not utilize many of the more modern dx11 features or physic-effects other games have integrated nowadays
-Repetitive use of generic looking indoor areas with no actual gameplayvalue(since operation flashpoint)


When you search the forum for motivations on why people play this game, than you will find manly 2 types of players which love this game.



Playertype 1:

If you have a closer look on the forums then you find posts like this:

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"The Division is an obvious AAA competitor. They began development almost the week Day Z took off (back in early April 2012).
Obviously they're looking to capture the softcore side of the market. The funniest thing about seeing the AAA competitors, is that they think
Day Z is attractive because of the genre (apocalypse/outbreak) and make a game that's softcore/forgiving in that genre. I don't think they've quite got
their heads around the idea that Day Z is popular because of the punishing reality/brutality. Nobody gives a fuck about another boring shiny zombie game.
They care about realism and the fact that the sandbox has a direct and very real impact on your future within the game.

Something I've never understood is that with any other media type, there are numerous flavours of depth. You can watch a Michael Bay flick - which will be super popular,
and you can watch Band of Brothers/28 Days Later and they will be super popular too. However, as opposed to us having more brutal, punishing games, we only ever have
Michael Bay triple A titles, even though games like Day Z prove that people crave a punishing environment.

I definitely wouldn't call it an obvious competitor either - due to the fact that they missed exactly what they should be competing with! I suppose my point put best
is that the AAA devs still don't understand that Day Z is popular BECAUSE you have to do such difficult and menial things as find food and eat. They still believe that
it's about shooting, and playing an "apocalypse" genre game
."
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

So its obvious,that for this playertype it is very important to play better than someone else and have some competitiv environment where he can prove that he is superior to another player.
Even through it is questionable if "such difficult and menial things as find food and eat" are really that difficult,if all you have to do is loot one generic house after the
other and click in the inventory system on the picture of the found items.But that kind of question should not bother us at this moment.



Playertype 2:

If you have a closer look on the forums then you find also many posts like this:
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"Being able to restrain people then throw them into water to drown would be nice."
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This is the sadistic and/or narcissistic type of player. This playertype loves games like dayz because the whole gamemechanic is build around torturing

people (threatening,handcuffing,forcefeeding,spawnrapeing, many player vs. one player, unarmed player vs. armed player..)
I actually would go farther and would say the developers have designed the core gameplayelements of dayz especially with this playergroup as main target for there product in mind.

Conclusion

So this two playertypes are immune against any arguments regarding the quality of the game,because the developers give them the  gameplayelements that they want,
a competitive world which is free of moral and consequences for the own acting, in an more pure,dense form than any other game has done that before.


You can tell them that they are abused to pay for the same gamecontent,they already bought in arma 2 again,60 dollars.But they will not listen to you, because arma 2 had no handcuffs and forcefeeding.And even if a modder would implement those gameplaymechanics in arma 2,which they did , it is called dayz mod, than they still want to buy dayz standalone because for some reason which i don't understand, they think that the content which the dayz standalone development team is creating in the next years is somewhat better than the content modder are creating right know for dayz mod or breaking point,which is based on the arma 3 engine.

I know there is absolute no logic behind their motivation,but its always that way if people get emotional attached with something and trying to generate more self-esteem out of the identification with that product.
 

 

Lemmings.jpg

 

So what can we do?


First of all, we can't let them down.If someone is trying to do something which is bad for him than you must help him even/especially if he is not aware of the fact that he is harming himself and people around him.The time will come that this person or group of persons will be thankfull to us,for helping them.

Stay calm,insistent and try to convince with arguments instead of insults,especially if they try to insult you.
You must see the person behind the insults and understand that this person is actual calling for help.


So we have to stay right where we are,in this forum and try to help as many players as possible to see through lies and false promises.
It will not be easy,but nobody else except of us will do it.

Tell everyone you know and who is also the opinion that players are getting exploited by buying this product,that they should come right now in this forum and
help us convincing people because we need every help we can get.

I also want to challenge all the people who are happy with the way the development of dayz standalone is takeing now, to diskuss with us the question:

What brings dayz standalone to the table which dayz mod did not already have or even have done in a better way?
 

Edited by pogosphere
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What brings dayz standalone to the table which dayz mod did not already have or even have done in a better way?

 

 

Dayzmod= military simulator in a post apocalyptic envirement

DayZ= survival simulator in a post apocalyptic envirement

 

For now thats the only diffrence and favors the people who like survival more than shooting big guns.

 

content wise dayzmod offer a hell of alot more but, DayZ is going the direction that was intended for dayzmod i belive and is forged by Rocket to be a survival simulator and not a shooter.

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You will do well to make tdlr whatever

All i get from this is you want to persuade ppl not to buy the game? Rocket already tried (and failed)...

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I think DayZ has three ideas going for it which are a recipe for success

 

Zombies

A huge, gorgeous unforgiving sandbox to explore

Persistence/Permadeath and all the tension that goes with them

 

These are what attracted me to DayZ nearly 2 years ago. 

 

Ok, Ok it was the zombies.....

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haha ahhhh i think you are reading far too much into others opinions, how can you stereotype a person based off of a forum post that is pretty much anonymous? it's words words can be misinterpreted and exaggerated they do not reflect on the person unless they are stating a personal belief which none of the examples you gave are.

It could also be speculated that you yourself need helps as you feel the need to judge others under the guise of wanting to help others who are not asking for it just because of their opposing (unliked) opinions.

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your assessment about playertype 1 is wrong. most people who crave the punishing type of game dont do it to measure themselves with others, but to challenge themselves. to measure yourself against others, games which favor competitive playstyles are more suited, quake 3 arena comes to my mind in this regard.

 

your assessment about focus on torture is wrong. merely providing the tools for certain actions does not assert that that actions are specifically promoted. for example the medical care mechanics in dayz are far more elaborate than torture or eating. following your logic one should state, that dayz is a medical care simulator with added survival and combat elements. which would be wrong.

 

considering the fallacies in your analysis, your constant referral to yourself in first person plural in conjuction with your signs of derealization lets me fear that you suffer from dissociative identity disorder. you should relax, turn the computer off and consult professional help.

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your assessment about playertype 1 is wrong. most people who crave the punishing type of game dont do it to measure themselves with others, but to challenge themselves. to measure yourself against others, games which favor competitive playstyles are more suited, quake 3 arena comes to my mind in this regard.

 

your assessment about focus on torture is wrong. merely providing the tools for certain actions does not assert that that actions are specifically promoted. for example the medical care mechanics in dayz are far more elaborate than torture or eating. following your logic one should state, that dayz is a medical care simulator with added survival and combat elements. which would be wrong.

 

considering the fallacies in your analysis, your constant referral to yourself in first person plural in conjuction with your signs of derealization lets me fear that you suffer from dissociative identity disorder. you should relax, turn the computer off and consult professional help.

I am relaxed.You on the other side seem a bit angry.

 

haha ahhhh i think you are reading far too much into others opinions, how can you stereotype a person based off of a forum post that is pretty much anonymous?

 Because its a fun thing to do.

Edited by pogosphere

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Without a humanity system that identifies "killers." it's a death match game.  Simple as that. 

It's just the natural outcome of a game with no morality signals. 

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1. To address your concerns about "old engine and bad AI"

 

Personally, i think the graphics are fine, i don`t need cutting-edge graphics to enjoy a game, as i`m sure many dayZ fans will agree on.

 

It would be nice to have a physics engine beyond a very basic one, and to have some ragdoll physics, but hey, they are just spices and have little to do with gameplay.

 

I agree with you that the animations are clunky and that there are alot of clipping errors etc, unfortunately i don`t see the animations becoming alot more fluid, but alot of the general clunkiness can be blamed on the alpha IMO.

 

ATM the SA doesn`t bring anything new to the table, except for maybe a better inventory system (pockets, drag and drop and more), item conditions, handcuffing and forcefeeding, more liberty in clothing options, enterable buildings, moddable weapons, new areas, and... wait that`s quite a few features already, and it`s an alpha... 

 

 

As for "Bad AI", i think you`re missing the point here, this is a MULTIPLAYER game, the main focus of the game is to compete with, and interact with other players. On another note, i have played alot of video games, both Triple A and indie and i have never found an AI that challenges me directly by outsmarting me, they beat me (if at all) by having massive bonuses and being mindlessly aggressive towards the human player, especially in strategy games. In FPSes and action games, they`re usually scripted to "attack from that direction" or "take cover behind a box and shoot every 3-4 secs", which seems smarter, but these behaviours are often seen in much smaller games with fewer tactical options. ArmA 2 takes place on a massive map, and it`s alot harder to account for all the possibilities.

 

All that being said, zombies aren`t known for their cleverness anyhow, their role is to just mindlessly charge you.

 

2. Stereotyping the playerbase

 

I don`t get excactly what you`re trying to say, but i fit neither of these categories. DayZ doesn`t cater to the entirety of the playerbase out there, just like i have never played CoD after Modern Warfare, nor have i played 

Assassins Creed after the 2nd one. They`re still extremely popular games. They don`t cater to me, not because i think i`m above all the CoD kiddies, but because i prefer strategy games and tactical shooters.

 

I won`t go too much into this argument, because i honestly don`t understand what you`re trying to say, obviously DayZ isn`t for everyone, and you don`t need to play it if you don`t like it. I don`t think any of us are satisfied with the game in it`s current form, but you obviously ignored the warning on steam, and clicked "i understand" on the disclamer without reading any of it, and that is waht happens when you have the TL;DR mentality.  

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IMO compared to mod, DayZ will be and should be a different game. And its all about Dean Hall' design decisions and he is free to do so as he wish. He already has a lot of cash to invest and hire people where its needed. DayZ is a beautiful and relatively experimental project. And offers a huge variety of potential to improve, enhance or do it from scratch. 

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First of all, we can't let them down.If someone is trying to do something which is bad for him than you must help him even/especially if he is not aware of the fact that he is harming himself and people around him.The time will come that this person or group of persons will be thankfull to us,for helping them.

Stay calm,insistent and try to convince with arguments instead of insults,especially if they try to insult you.

You must see the person behind the insults and understand that this person is actual calling for help.

So we have to stay right where we are,in this forum and try to help as many players as possible to see through lies and false promises.

It will not be easy,but nobody else except of us will do it.

Tell everyone you know and who is also the opinion that players are getting exploited by buying this product,that they should come right now in this forum and

help us convincing people because we need every help we can get.

I also want to challenge all the people who are happy with the way the development of dayz standalone is takeing now, to diskuss with us the question:

What brings dayz standalone to the table which dayz mod did not already have or even have done in a better way?

 

 

 

First off, OP you are batshit insane. Second, the SA has money behind it. Lots of money. The developer has a LOT more resources to develop features than any modder. Yes, there are more modders, but all of them have limitations. SA is all about taking DayZ away from ArmA so that those limitations are mitigated. As it stands, yes, it is basically DayZ mod. Obviously you didn't read the IT'S AN ALPHA statement.

 

DayZ SA will be successful because the mod was successful, and DayZ SA will just be DayZ mod with much more/better cowbell. SA is all about developmental freedom, something the mod has struggled with since it's inception.

 

I'm not calling for help (seriously you have metal/emotional issues), you're just wrong.

Edited by Games Dean

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First off, OP you are batshit insane. .........I'm not calling for help (seriously you have metal/emotional issues), you're just wrong.

This next year is going to be so much fun with you people in the forum.Im loving it.

 

Second, the SA has money behind it. Lots of money. The developer has a LOT more resources to develop features than any modder.

 

Yes they have earnd a lot of money,but that must not mean that they are willing to spend it on the development of this game.

Im curious, what is in your opinion the reason that they did not develop dayz with the arma 3 engine ?Or that they did not fix the clipping issues or frameratedrops since arma 2?

They had more than enough money to optimize their engine since then,so why did they not do it already?

Edited by pogosphere

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I love people who're so egotistical they think they have the one-all come-all answer to everything. Go away mate, you haven't thrown your money onto the table, you don't get much say (Because in other posts, you tell us that you played off a friend's account).

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Yes they have earnd a lot of money,but that must not mean that they are willing to spend it on the development of this game.

Im curious, what is in your opinion the reason that they did not develop dayz with the arma 3 engine ?Or that they did not fix the clipping issues or frameratedrops since arma 2?

They had more than enough money to optimize their engine since then,so why did they not do it already?

Firstly, they need to pay the staff. Secondly, they need to license quite a bit, as anything with a trademarked name they need to pay to use (guns, vehicles, etc). Thirdly, they need to run severs, and make sure they keep the severs running for quite a while. Fourthly, is the fact that they are doing this as a job, and thus, must make a profit from sales.

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Pogo, stop posting threads like this. You're not offering anything useful, just needlessly insulting a game and community you are unsatisfied with, and looking for rebuttals under the disguise of 'diskussion'.

 

This next year is going to be so much fun with you people in the forum.Im loving it.
 

 

If you continue like this, it's likely you won't be with us.

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Firstly, they need to pay the staff. Secondly, they need to license quite a bit, as anything with a trademarked name they need to pay to use (guns, vehicles, etc). Thirdly, they need to run severs, and make sure they keep the severs running for quite a while. Fourthly, is the fact that they are doing this as a job, and thus, must make a profit from sales.

 

So they had no time and money fixing frameratedrops,instable netcode and clipping,because they had to implement more important things like naval combat, underwater-engine and volumetric clouds.

Is that what you are trying to say?

 

 

Pogo, stop posting threads like this. You're not offering anything useful, just needlessly insulting a game and community you are unsatisfied with, and looking for rebuttals under the disguise of 'diskussion'.

 

 

If you continue like this, it's likely you won't be with us.

 

There are IP and MAC-adresses like sand on the beach. I dont care if one single person gets kicked.Its content and idas that matter not one single person,pfffff.

I know you want to win in the categorie "Best Post of this Topic" again in this topic,but the competition is getting harder this time.

Edited by pogosphere

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This next year is going to be so much fun with you people in the forum.Im loving it.

 

 

Yes they have earnd a lot of money,but that must not mean that they are willing to spend it on the development of this game.

Im curious, what is in your opinion the reason that they did not develop dayz with the arma 3 engine ?Or that they did not fix the clipping issues or frameratedrops since arma 2?

They had more than enough money to optimize their engine since then,so why did they not do it already?

 

Let's see... because if they had developed with ArmA 3 they would have essentially thrown away the years of content and experience that came with the mod, oh and ArmA 3, being new, would have been 10x more expensive to license, oh, and the SA has been in development long before the release of ArmA 3 beta.

 

So, in short 1) it didn't make sense and 2) wasn't possible.

 

If you check the issue tracker, things like netcode and zeds walking through walls are tagged for fixing. This is an ALPHA. THIS ISN'T A FULL GAME, IT'S NOT EVEN BETA. HOW CAN YOU BITCH ABOUT BUGS? ARE YOU MENTALLY CHALLENGED?

 

The public almost NEVER sees software in alpha state because of morons like you who simply cannot grasp the concept that this isn't a finished product. If SA was an automobile, we'd be buying a car with nothing but an engine and a body and maybe a wheel or two. YES. THERE ARE ISSUES. DUH!?

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Without a humanity system that identifies "killers." it's a death match game.  Simple as that. 

It's just the natural outcome of a game with no morality signals. 

 

 

lol not rly, it didn't make a difference in the mod. bandit or survivor skin, they are both likely to shoot at you immediately.

 

to get back on topic, OP is a pompous pseudo-intellectual wanker. alrighty!  :thumbsup:  good day. 

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Bananas. They are fecking awesome.

Indeed. Take one into your hand. It's almost as if they were designed to be held!

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The reason DayZ will be successful in the future?

 

Simple. DayZ isn't anything. Or rather, DayZ isn't any one thing. Like it's ArmA progenitors, it is merely a tool with which we can run and do whatever we want. Yes it gives us a geography and a setting, but that's it. Some would have you believe that the only rule is that there are no rules, but I'd modify it to be that the only rules are the ones we enforce. I'm talking in-game here, so no need to get all worked up about anything.

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Obvious troll is obvious. Your tears have quenched my thirst OP. I'll be back when my character feels like having a drink again. Until then I'll be enjoying my survival sandbox.

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