aethereater 1 Posted January 6, 2014 Let people play how they want to. The bandit tears have been around since DayzMod was first released.What I'm still waiting for, is cannibalism to be implemented completely. I can already steal blood from my handcuffed meal, but what about using the rest of them? Beans aren't the only thing on the menu tonight! Share this post Link to post Share on other sites
-DMG-Jonesy 226 Posted January 6, 2014 ^ As soon as cannibalism is added, killing fresh spawns will be socially acceptable- as they'll be valuable as a food source. Share this post Link to post Share on other sites
Ghostflux 100 Posted January 6, 2014 This game isn't Call of Duty, being a bandit should be one playstyle. It shouldn't however totally dominate over the survivor playstyle. Both playstyles need to be there, and ideally there should be as many advantages for going bandit, as there is to not go bandit. But currently going bandit is the only viable playstyle. So yes, something to discourage going for just one playstyle should definitely be discouraged. Share this post Link to post Share on other sites
Bakercompany86 347 Posted January 6, 2014 This game isn't Call of Duty, being a bandit should be one playstyle. It shouldn't however totally dominate over the survivor playstyle. Both playstyles need to be there, and ideally there should be as many advantages for going bandit, as there is to not go bandit. But currently going bandit is the only viable playstyle. So yes, something to discourage going for just one playstyle should definitely be discouraged. Not everyone is a KoS murderer. I for one, survive as long as possible and try to get in the position to help others. Sometimes this means getting the drop on them with a weapon pulled, and forcing them to their knees with their hands on their heads. But then you can safely offer them food/drink/healing. Just gotta play smart. Share this post Link to post Share on other sites
aethereater 1 Posted January 6, 2014 (edited) ^ As soon as cannibalism is added, killing fresh spawns will be socially acceptable- as they'll be valuable as a food source. That is what I am hoping for. With this, you get a sense of never truly being safe, even after respawning. It won't be as simple as it is now, where you don't expect an M4 wielding bandit in Komarovo, because all the good gear is up north. Your butt puckers up because you don't know if around that next corner there is a wounded player from Zelenagorsk that has trekked all the way back to the coast to ensure they get a good meal and fresh blood in their veins. Life is harsh, nature is scary. DEAL WITH IT Edited January 6, 2014 by aEtherEater Share this post Link to post Share on other sites
Tizzle 90 Posted January 6, 2014 (edited) Detatchment:Due to lack of attatchment to humans the line between the living and the undead begins to blursometimes zombies will be rendered as humans with or without gear, and sometimes players will be rendered with zombie skin. (client side only)This is the only one i wouldn't want to see implemented, solely because i don't really support the whole "Sanity" aspect either. Other than that, some pretty fantastic ideas! Edited January 6, 2014 by Tizzle Share this post Link to post Share on other sites
Gdaddy22 299 Posted January 6, 2014 Not everyone is a KoS murderer. I for one, survive as long as possible and try to get in the position to help others. Sometimes this means getting the drop on them with a weapon pulled, and forcing them to their knees with their hands on their heads. But then you can safely offer them food/drink/healing. Just gotta play smart. Forcing people to let you help them isn't fun at all Share this post Link to post Share on other sites
Rissou 42 Posted January 6, 2014 (edited) They're all sociopaths. Deal with it. They do what they do because there are no consequences at all. Hell, if you go toe to toe with these guys they'll just combat log off to another server and circle jerk with their friends til they feel better. Anyway, we will have the tools to deal with them but not til later. Private servers, private db, and these guys can go shoot themselves. They sure as hell won't be playing on any of my servers.Bandits are not sociopaths, if you really think that, you must be completely retarded. This guy comparing PVP in a game to murder irl.. HAHA Edited January 6, 2014 by Rissou Share this post Link to post Share on other sites
Gerandar 212 Posted January 6, 2014 They're all sociopaths. Deal with it. They do what they do because there are no consequences at all. Hell, if you go toe to toe with these guys they'll just combat log off to another server and circle jerk with their friends til they feel better. Anyway, we will have the tools to deal with them but not til later. Private servers, private db, and these guys can go shoot themselves. They sure as hell won't be playing on any of my servers. PVP in a game = Sociopath. lmao the forums get better and better Share this post Link to post Share on other sites
lordopeth 274 Posted January 6, 2014 Punish bandits? I say punish heroes. /sarcasm Share this post Link to post Share on other sites