LadyLuka 0 Posted January 5, 2014 I'm fully aware that the game is supposed to be a survival-- which means surviving jackasses that don't want you to steal their shit. However, I'd like to actually be able to start playing the game and finding items instead of getting shot-on-sight. I'm not asking to take it out COMPLETELY, I'm just suggesting that certain servers are friendly-only. No PVP, you can't harm other actual players and have some servers that actually do have PVP for the people who want to try an adventure. I'd enjoy it if I was actually able to start playing, not spawn and take two steps and get stuck up by a jerk. Even saying "hey, I'm friendly and just started" doesn't even work. I finally found my first gun (no ammo) and told someone that I was friendly, and he shot me anyway; just for the hell of it. He didn't even loot my body, they were just shooting to kill. Share this post Link to post Share on other sites
creature 1189 Posted January 5, 2014 Welcome to DayZ! When private servers are allowed, there will certainly be a few like you mentioned. Until then, grin and bear it. It's usually easier to completely avoid everyone. I watch people for a while before I'll attempt to make contact. MOST people go by the standard of "if your not in our teamspeak/skype, you're a hostile enemy". If you stick with it, be sneaky and avoid people until you have a full grip on the controls and how the game works, I think you'll find it much easier in all aspects. :thumbsup: 1 Share this post Link to post Share on other sites
pxxl 259 Posted January 5, 2014 That is DayZ buddy :) Trust me when you finally find the ammo matching your rifle you feel great. 3 Share this post Link to post Share on other sites
DemonGroover 8836 Posted January 5, 2014 There have been discussions like this elsewhere and though players are used to games with Tutorials or safe zones DayZ has none, nor will it ever i think. The best advice is get off the coast. Might be hard if there are armed players right where you spawn but its all you can do. 2 Share this post Link to post Share on other sites
LadyLuka 0 Posted January 5, 2014 Welcome to DayZ! When private servers are allowed, there will certainly be a few like you mentioned. Until then, grin and bear it. It's usually easier to completely avoid everyone. I watch people for a while before I'll attempt to make contact. MOST people go by the standard of "if your not in our teamspeak/skype, you're a hostile enemy". If you stick with it, be sneaky and avoid people until you have a full grip on the controls and how the game works, I think you'll find it much easier in all aspects. :thumbsup:Would it be free? I don't have the money to spend to rent a server (I was looking at the prices) I mean, I try to be sneaky, but, even in the woods I get shot at. I'll even say "I have no weapons, friendly." and -- shoot on sight. I'm completely fine with the game so far, I just kind of wish you stood a chance against people who came in the lobby first. Share this post Link to post Share on other sites
creature 1189 Posted January 5, 2014 Free? To play, yes. Many, many people will open them up the day we're allowed to do so. There will certainly be a few no-pvp servers set up. There are even a few "trying" to run public servers as such but that just draws MORE pvpers to them. (no-pvp is not allowed on the public hive) You could try playing on lower population servers as well. People are usually friendlier as they're there for the same reason. 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted January 5, 2014 That is DayZ buddy :) Trust me when you finally find the ammo matching your rifle you feel great.I would like it more if I didn't have to use that ammo on the majority of people though. 1 Share this post Link to post Share on other sites
enforcer1975 1111 Posted January 5, 2014 I would like it more if I didn't have to use that ammo on the majority of people though. Even a cornered player having one last round and given the choice to either shoot the zed in front of him and save his live or shoot the newspawn/seasoned survivor passing by 1km away guess on what the player would waste it on? The abundancy of things in the game especially with loot farming possible you don't have to watch over your supplies. They could bind loot spawn to the average player gear on the server. The more gear the player base own the less likely they are going to find anything else, let's call it saturation. Share this post Link to post Share on other sites
The_Gunisher 10 Posted January 5, 2014 It's early Alpha when the game has more content/things to do and this is still an issue, perhaps then might be the time to push this as a solution. But really getting killed is half of what makes it challenging, I mean what do you do once you're fully geared up and you have a Heli? Base build (yawn), or just go and get into gunfights? Share this post Link to post Share on other sites
AP_Norris 1018 Posted January 5, 2014 It's early Alpha when the game has more content/things to do and this is still an issue, perhaps then might be the time to push this as a solution. But really getting killed is half of what makes it challenging, I mean what do you do once you're fully geared up and you have a Heli? Base build (yawn), or just go and get into gunfights?Gunfights will find you when fully feared.But players may not, so set out to help a few people.If you are a good player at heart you can reward those that are genuine and friendly and punish those that attempt to kill you.If you think that's dumb and you're just waiting to be killed then wake up, you were looking for fights anyway. 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted January 5, 2014 Even a cornered player having one last round and given the choice to either shoot the zed in front of him and save his live or shoot the newspawn/seasoned survivor passing by 1km away guess on what the player would waste it on? The abundancy of things in the game especially with loot farming possible you don't have to watch over your supplies. They could bind loot spawn to the average player gear on the server. The more gear the player base own the less likely they are going to find anything else, let's call it saturation.All things which some players are using like features at the moment.Hopefully they're promptly fixed and we can get onto loot balancing by the time this new wave of weapons float by. Share this post Link to post Share on other sites
The_Gunisher 10 Posted January 5, 2014 Gunfights will find you when fully feared.But players may not, so set out to help a few people.If you are a good player at heart you can reward those that are genuine and friendly and punish those that attempt to kill you.If you think that's dumb and you're just waiting to be killed then wake up, you were looking for fights anyway. My point was more that because the game is still very early with little to do people are just killing each other, it would be worth revisiting this when it is more developed. FYI I personally tend to avoid combat and interaction in general if I can help it unless it's with my friends (though sometimes I do knock around with others, though rarely). I don't want the game to force me into cooperation, and moreover my point was more that without the chance of being rubbed out the game just becomes v boring. Ultimately though all I really want is for the devs to make the mod as it originally was, but with all the stuff that was broken fixed. Anything beyond that is kind of secondary to me and that includes the whole kos debate. 1 Share this post Link to post Share on other sites
hvc 1 Posted January 5, 2014 (edited) It's the KOS griefing that's tiresome. I see a bunch of you complain that it's just part of the game. The reality is, if you just want to senslessly kill eachother go play BF4 or COD-- where everyone spawns with guns. But why would you want to do that? I think most of the people here defending the KOS/ Griefing are the that play BF4 and COD and get their butts handed to them. You know? The guys that go 2-21 when the map is over. Can't hack it with better FPS players? Let's kill unnarmed people in DayZ at spawn and claim ownage! However, I've digressed from my point. PvP in DayZ should be here, but a way to combat the griefing KOS needs to be implemented. The game needs a balance of PvE and PvE-- so it's a challenge for the devs to implement ways to encourage more PvE interaction or a punishment system for KOS griefing. Yes, it's in alpha, but right now it is nothing more than a PvP grief festival. For those saying it's completely a PvP-- if so, then the main objective in killing others would be the same as BF and COD-- and in this case I'd rather buy those games for that purpose as they look alot better and have much more to offer. Multiple random spawn points along with multiple safe zone locations (such as multiple small towns throughout the map as safe zones) could aid in solving this problem. Traveling between safe zones would be the risk along with large cities-- as it should be. Edited January 5, 2014 by hvc 1 Share this post Link to post Share on other sites
Zedicologist 162 Posted January 5, 2014 Thats part of survival dude. You need to learn to adapt, learn how to not be seen. Trust me its tuff, but once you figure the game out. you will have less and less trouble. This game would be shit with just PvE. Its not that kind of game. But just give it time. What makes this game so brutal and hard at times, is its learning curve. You will get better with time. Many hours will have to be played to trully master the game tho. Even then, it only takes one screw up and one bullet. 3 Share this post Link to post Share on other sites
The_Gunisher 10 Posted January 5, 2014 Zedicologist spot on! Work out where's dangerous and avoid and then learn how to move getting as little exposure as possible. Really all there is to it. hvc you've undermined your whole argument as soon as you said 'it's in Alpha'. It's therefore way too early to be saying 'oh there's too much KOS sight it ruins the game' because the game isn't finished and therefore we haven't seen how people will interact with a more complete product. That aside as Zedicologist said just play in a way that means you don't get shot all the time. If you're a new spawn and you get shot, what's the prob? Start over you haven't lost much. Once you've got reasonable gear avoid Cherno, Electro and the Airfields and in all likelyhood you'll be ok for a long time. It works for me. I'm not saying it should be PVP only, there should be things to do to cooperate of course (vehicles, gearing up, or help new spawns if it floats your boat). Maybe introduce basebuilding/safe zones/trading but only later as options on servers. It's just if you start trying to force people to do things and play in a certain way that to me spoils the sandbox element of the game and moves it further away from the experiance of the mod. And as I said above all I want is for them to do the same as the original mod with all the stuff it had, but working properly (Zombies, decent FPS, Cars etc). 2 Share this post Link to post Share on other sites
VuRaL 46 Posted January 7, 2014 (edited) Would it be free? I don't have the money to spend to rent a server (I was looking at the prices) I mean, I try to be sneaky, but, even in the woods I get shot at. I'll even say "I have no weapons, friendly." and -- shoot on sight. I'm completely fine with the game so far, I just kind of wish you stood a chance against people who came in the lobby first. Today, we were on hunt for the food and some medical supplies by 3 of us. I yelled "STOP, STOP or i will shoot you down!" I do not know if he was deaf but he kept moving. Now I know that he is death for good... Sometimes you just have to stop and put your hands up instead of trying to talk and moving around. On the other hand, there are 3-4 zombies in cities and they not likely to be able to kill anything and if players were not killing each other for food or water or loot, at this stage, the game can not be a survival game. Edited January 7, 2014 by HellGuy Share this post Link to post Share on other sites
Chaingunfighter 917 Posted January 8, 2014 Even a cornered player having one last round and given the choice to either shoot the zed in front of him and save his live or shoot the newspawn/seasoned survivor passing by 1km away guess on what the player would waste it on? The abundancy of things in the game especially with loot farming possible you don't have to watch over your supplies. They could bind loot spawn to the average player gear on the server. The more gear the player base own the less likely they are going to find anything else, let's call it saturation.But that would make it a lot harder for new-spawns to get gear as the general group has already been geared up and would therefore make arming much more difficult than it already is. I'm not saying that valuable gear should be as common as is, but if you stop gear spawning once a group of high-tech bandits rolls in you've essentially fucked everyone else over and not even given them a chance to defend themselves. Share this post Link to post Share on other sites
AP_Norris 1018 Posted January 11, 2014 Today, we were on hunt for the food and some medical supplies by 3 of us. I yelled "STOP, STOP or i will shoot you down!" I do not know if he was deaf but he kept moving. Now I know that he is death for good... Sometimes you just have to stop and put your hands up instead of trying to talk and moving around.On the other hand, there are 3-4 zombies in cities and they not likely to be able to kill anything and if players were not killing each other for food or water or loot, at this stage, the game can not be a survival game.Killing others for water and food equals survival.Killing others for uneccisary loot is just PVP.I don't tend to wind up in a shoot/ die situation unless I have been shot at first, so I only ever fire if fired upon.It makes the game more fun, more challenging, and I feel like a better person. 2 Share this post Link to post Share on other sites
enforcer1975 1111 Posted January 12, 2014 @Chaingf Yeah too bad but this also stops groups from spree farming all day long. Yes of course this makes it more difficult for others once they join a server that is home to a group as well but it clearly prevents those groups from gathering even more. As it is now i play with only one other buddy and we are three 2 man teams playing for themselves but not engaging in combat plus lonewolves and even two larger groups and my group alone has so many weapons and supplies we don't know what to do with them in a thousand years. And it's not that we are lacking action in the pve and pvp department. Share this post Link to post Share on other sites