SuperCharged 2 Posted January 4, 2014 I was thinking of a leveling up system, where the longer you survive, the more xp you get. Also, when you kill zombies you should get xp to level up as well. I don't think killing players should give xp because that would encourage others to just kill on sight, but I do think a leveling system should be added so others can gauge each other's skill (maybe also skill points given per level?). What do you guys think? Share this post Link to post Share on other sites
sobieski12 835 Posted January 4, 2014 Will there be mana pots to cast magic!? 5 Share this post Link to post Share on other sites
combatcomm1 234 Posted January 4, 2014 Oh god, another one. Take a look at this thread buddy - http://forums.dayzgame.com/index.php?/topic/161563-rewarding-players-for-actually-staying-alive-and-surviving/ THIS is the way the majority of DayZ players want it. 1 Share this post Link to post Share on other sites
Mookzen 67 Posted January 4, 2014 (edited) Not sure xp is the way to go but the game clearly needs some incentive and/or character development to save its metagame from being only slightly more sophisticated than that of UT2004. Edited January 4, 2014 by Mookzen Share this post Link to post Share on other sites
Zarniwoop 1193 Posted January 4, 2014 And since what you are suggesting is a boring old MMO why not put tons of DLC in too? I kidd. That is not the path DayZ will ever follow thank Bob. Welcome ;) Share this post Link to post Share on other sites
Adelheid 9 Posted January 4, 2014 Of course, leveling adds some features to a game. But I don't expect leveling as seen in other games being a milestone to reach with DayZ. From what I read over the years, more and more realism is the goal. So creatively seen, you actually are already leveling while playing the game. You get to learn things like opening a can of tuna with a wrench proves way more difficult than opening a head with the same tool. You learn that there's a 20-minute difference between 'NEAF' and 'NWAF'. You will learn that being social might not keep you alive - and so on. I could well imagine that the greatest addition to DayZ would actually be to make things like the DayZ-wiki or the map resources impossible - so that you constantly learn the only thing that lasts in DayZ: you playing your character. Share this post Link to post Share on other sites
MakeThemListen 51 Posted January 4, 2014 I was thinking of a leveling up system, where the longer you survive, the more xp you get. Also, when you kill zombies you should get xp to level up as well. I don't think killing players should give xp because that would encourage others to just kill on sight, but I do think a leveling system should be added so others can gauge each other's skill (maybe also skill points given per level?). What do you guys think? No. Share this post Link to post Share on other sites
Dchil 829 Posted January 4, 2014 (edited) What will the XP do? How will you know your XP?What is the f*cking point of having leveling in a sandbox where you make your own story? Exactly, there is not a f*cking point. Edited January 4, 2014 by Dchil Share this post Link to post Share on other sites
HIHBGaming 14 Posted January 4, 2014 I was thinking of a leveling up system, where the longer you survive, the more xp you get. Also, when you kill zombies you should get xp to level up as well. I don't think killing players should give xp because that would encourage others to just kill on sight, but I do think a leveling system should be added so others can gauge each other's skill (maybe also skill points given per level?). What do you guys think? Oh please God!... Absolutely not! Share this post Link to post Share on other sites
blacklabel79 949 Posted January 4, 2014 (edited) wait wat ? wit is gonna be replaced by XP? what is this..barbies dreamhouse ? I CLAW YOUR FUCKING FACE OFF ! *additinaly disaproovingly nods at red orchestra 2. ´.. for Killing flour ...FINE.... Edited January 4, 2014 by {Core}BlackLabel Share this post Link to post Share on other sites
irichey25 17 Posted January 4, 2014 There already is a leveling up system. You go from Fresh Spawn, to guy with axe and some basic clothing, to a militaryesc looking mother fucker with an M4, a tactical shirt, vest, a huge backpack, and a gask mask. :) Share this post Link to post Share on other sites
SuperCharged 2 Posted January 4, 2014 Of course, leveling adds some features to a game. But I don't expect leveling as seen in other games being a milestone to reach with DayZ. From what I read over the years, more and more realism is the goal. So creatively seen, you actually are already leveling while playing the game. You get to learn things like opening a can of tuna with a wrench proves way more difficult than opening a head with the same tool. You learn that there's a 20-minute difference between 'NEAF' and 'NWAF'. You will learn that being social might not keep you alive - and so on. I could well imagine that the greatest addition to DayZ would actually be to make things like the DayZ-wiki or the map resources impossible - so that you constantly learn the only thing that lasts in DayZ: you playing your character.I really like this, and I think you're right. I'm just trying to think of ways a player may be rewarded for long term survival but everything you find and build is the incentive itself. Share this post Link to post Share on other sites
Adelheid 9 Posted January 4, 2014 I'm just trying to think of ways a player may be rewarded for long term survival but everything you find and build is the incentive itself. Well, 'humanity' was an interesting approach back in the mod - meaning that if you kill a lot of players, you would spawn as a bandit, easily to be mistrusted by other players. Nevertheless, these things got quickly obsolete when you found a suit that would disguise you. So yeah, I absolutely agree. Think of only you knowing certain recipies or places! Ah, the internets, curse and salvation at once. Share this post Link to post Share on other sites
Gdaddy22 299 Posted January 4, 2014 (edited) No levels, but something like debug monitor from the mod, that shows us Day survived:Zombies killed:Bandits killed:Murders: And there shouldn't be any skill points, you would get better at something by doing it many times, like bandaging yourself 10 times results in faster bandaging, more you run higher stamina you have etc Edited January 4, 2014 by Gdaddy22 Share this post Link to post Share on other sites
combatcomm1 234 Posted January 4, 2014 No levels, but something like debug monitor from the mod, that shows us Day survived:Zombies killed:Bandits killed:Murders: And there shouldn't be any skill points, you would get better at something by doing it many times, like bandaging yourself 10 times results in faster bandaging, more you run higher stamina you have etc Eh, the days survived was no good. For one it showed the days your character existed, NOT how long you actually survived. Lame as hell. I would love to see stats but much more in depth. Hours and minutes survived and ONLY the time in game. That way if leaderboards are implemented you cant just surge to the top by creating a fresh spawn, not moving him an inch and logging out for 2 months. Sadly, plenty of people would rather do this than play to get to the top of leaderboards. I cant even begin to understand but people love to cheat. Share this post Link to post Share on other sites
tinroofer 23 Posted January 4, 2014 Oh please no.... The current system is the far better than any leveling system would be imho. I'd rather not have people who simply grind out the hours have their stats padded to the point of becoming wyatt earp with a magnum. If you want to get better at certain things in game, shooting for example, you just do it more, and of course like in RL, you become better at it. Share this post Link to post Share on other sites
djporternz 644 Posted January 4, 2014 (edited) There already is a leveling up system. You go from Fresh Spawn, to guy with axe and some basic clothing, to a militaryesc looking mother fucker with an M4, a tactical shirt, vest, a huge backpack, and a gask mask. :) Just want to point it out, you know, just to be absolutely clear: THE GAS MASK IS OPTIONAL. Thank you, now back to your bickering... Edited January 4, 2014 by DJPorterNZ Share this post Link to post Share on other sites
csharp 47 Posted January 4, 2014 Well to be fair i think i remember rocket saying that characters starts to grow beard, every pixel of that awesome beard would be all the exp i need! 1 Share this post Link to post Share on other sites