Jump to content
Sign in to follow this  
Jono67

New spawn points. good or bad thing?

Recommended Posts

spawn point data is being gathered, its pretty normal that players are confined to a limited selection to focus on certain data. alpha testing as usual.

 

as for current selection, solnichny is the perfect spawn imho. you can either go up to berezino, jump into the wild into the polana/dolina/staroye triangle (my preferred area) or head south along the coast into the killing fields of elektro, each route providing something for different playstyles, each allowing to gather basic gear to be able to participate in the game within minutes.

  • Like 3

Share this post


Link to post
Share on other sites

What exactly is the point of moving the spawn points ? 

 

I don't see why they cant stay as they was before at least until more content has been added. So far all you aim to do is pvp and whilst there is not much more to do apart from that they should keep the Balota spawn point just for fun. When more content has been added then they should adjust spawn points to match the deeper objectives of the game.

 

In a small sentence. If you want people to venture up north. give us a reason to go adventuring up there.

 

 

How exactly has moving the spawn points changed/improved the game?

 

All has changed is that you run further to get guns like everybody else does.

 

p.s dont need someone say "Its an alpha"

 

They are testing spawning in different areas. That's part of testing. It will most likely be temporary--until they move spawning to some other area for a little while to see how that works. Again, it's part of testing. It doesn't hurt to let the devs know that you probably won't like their game unless they make it a little more Mickey Mousey for you. But alpha tests generally aren't an invitation for participants to help redefine core aspects games. Even now, it's a bit late for that.

 

In case I didn't hint at it enough in my post, it's alpha. You said not to say it, but you need to hear it. Sorry.

Share this post


Link to post
Share on other sites

I dont' see anything wrong with putting a spawn point outside of any town on the map. Make it so that not everyone is popping up on the coast. Aside from the big air fields or high end areas some spawn points further inland would be good I think.

Share this post


Link to post
Share on other sites

I think the new spawns are terrible. At least for now. I read there was a new patch and didn't know what it meant by "balancing of player spawns". So I spent hours trying to spawn with my friend because I'm not experienced enough at this game to know where I spawn unless it:

A. Says so at the bottom right of my corner like the mod version
B. Gives me a compass/map/GPS to start with

I wasted so much time killing myself to actually be able to do anything. I'd agree with them if there was more interesting content or at least vehicles but at the moment I don't want to waste time to have a CHANCE at playing with my friend.

Edited by GBN24

Share this post


Link to post
Share on other sites

The problem is, and this change proved it, people will just keep killing themselves to get a good spawn location.

 

Simply solved: if you die within 4 hours of spawning, you spawn in the same location as before.

  • Like 2

Share this post


Link to post
Share on other sites

The west is the new north. I don't really like such changes, they should spread military bases all over the map and make random spawns inland too. That would be awesome. But again, it's alpha and anything is subject to numerous changes, good or bad.

  • Like 1

Share this post


Link to post
Share on other sites

they should just do away with the rifles, make all the zombies into Richard simmons, and the weapons will be only pool noodles...

Share this post


Link to post
Share on other sites

Simply solved: if you die within 4 hours of spawning, you spawn in the same location as before.

 

Yep... totally watched a guy at the spawn near the factory above Solychni run to one of the smoke stacks with the ladder and jump off of it. Some people are always going to abuse the system to try to min/max... :(

Share this post


Link to post
Share on other sites

So you're tired of hearing people say, "Its an alpha"?

 

I'm tired of hearing people say that all there is to do in DayZ is spawn at Balota, server hop until they have full milgear and then pvp newspawns.

 

You say there's no point moving up north?  There's an airfield up north too. (two actually)

 

I know a lot of people miss this but the point of the Alpha isn't just pvp'ing at Balota.  Believe it or not, the developers are looking for constructive feedback and bug reports, not just complaints about Cherno/Balota.

 

I can see your point of view though and how it's totally inconvenient for you that now you have to "run further to get guns like everybody else does."  I mean, it's only a virtually 230 square kilometer game map.  I agree that it's ridiculous that you have to walk for more than 15 minutes in game and don't just get a pile of gear and guns dumped in front of you when you spawn.  I thought that's what DayZ was all about, right?

 

Exactly.

 

I've been enjoying the hell out of myself exploring all the new areas of the map. Though I have yet to find the "prison" I suspect it will be added in the far north in a later update.

 

There's some amazing new places out there. I've been working my way along the train tracks, coming further inland for food and water when I need them. 

Share this post


Link to post
Share on other sites

Simply solved: if you die within 4 hours of spawning, you spawn in the same location as before.

 

This is a brilliant idea. 

Share this post


Link to post
Share on other sites

I think the new spawns are terrible. At least for now. I read there was a new patch and didn't know what it meant by "balancing of player spawns". So I spent hours trying to spawn with my friend because I'm not experienced enough at this game to know where I spawn unless it:

A. Says so at the bottom right of my corner like the mod version

B. Gives me a compass/map/GPS to start with

I wasted so much time killing myself to actually be able to do anything. I'd agree with them if there was more interesting content or at least vehicles but at the moment I don't want to waste time to have a CHANCE at playing with my friend.

 

A. Learn to orient yourself using this, it's not that hard: http://dayzdb.com/map/chernarusplus

B. Enjoy exploring the map on your own and surviving alone.

 

I think a lot of people have DayZ confused with different games. It's not really a "social play time" scenario. I like chatting with my friends in teamspeak while we all do our separate things sometimes on separate servers. I feel like people are really missing out on that key terrifying aspect that makes this game great, being alone in that vast landscape with other players and zombies trying to do you harm while you try to stay alive. You haven't truly experienced this game until you strive out on your own into the world and survive. 

  • Like 1

Share this post


Link to post
Share on other sites

New Spawnpoints are ridiculous. Rly.

20 times solnichy, just long runs. fail

 

Then hit up Solichny and head for Berenzino to get geared, then over to NE Airfield or hit up the Rify wrecked ship (it has military loot as well). I personally happen to like this area a lot more than most of the western areas.

Share this post


Link to post
Share on other sites

A. Learn to orient yourself using this, it's not that hard: http://dayzdb.com/map/chernarusplus

B. Enjoy exploring the map on your own and surviving alone.

 

I think a lot of people have DayZ confused with different games. It's not really a "social play time" scenario. I like chatting with my friends in teamspeak while we all do our separate things sometimes on separate servers. I feel like people are really missing out on that key terrifying aspect that makes this game great, being alone in that vast landscape with other players and zombies trying to do you harm while you try to stay alive. You haven't truly experienced this game until you strive out on your own into the world and survive. 

 

Precisely. I sometimes run just to explore areas and survive. I've found other people way out in the wilderness too. Rare with the current cap on players, but it can happen!

 

 

It's also unreal how many towns I come across that are literally stocked to the brim with loot because someone didn't want to run more than 20 minutes and probably ended up wasting their time on empty houses anyway.

  • Like 1

Share this post


Link to post
Share on other sites

Yep... totally watched a guy at the spawn near the factory above Solychni run to one of the smoke stacks with the ladder and jump off of it. Some people are always going to abuse the system to try to min/max... :(

Thing is, for many people, PVP IS the game and there is really nothing wrong with that.  I understand it too despite being a non-kos player.

 

I very much dislike the spawns this way. I wander for hours and hours without seeing anyone in towns in the north and in the apartment areas north and north east of Cherno where there is no weapon loot. Were it up to me, i think i'd be an improvement if:

 

1.)The Balota loot was mostly removed or spread out in the middle parts of the map.

2. The normal spawn points were added to these, plus inland spawn point all around. Although if there were a ton of inland spawn points added, i think i'd keep Balota the way it is.

3. I'd put a barracks or two in Cherno. Cherno is one of the most interesting game cities i've ever seen and i think it deserves some attention. If you are going to have somewhat of a PVP area, i'd make it there personally.

4. More civilian weapons were found in cabins in the woods and axes, etc.

Edited by Thane

Share this post


Link to post
Share on other sites

It's impossible to give a complete answer at this point, since the zed population is so low. You can move inland really easy without a weapon right now... there's a chance you'll get got, running always helps... but you can go from Solnichniy to Bashnya with little resistance. Right now it's too easy to dip into smaller towns, or even large ones, for food and clothing upgrades since zeds are sparse. If it took a great deal more to reckon with them, either by stealth or muscle then I feel players will find the new spawn points a great deal more attractive. I also feel the inclusion of smaller calibre rifles and pistols throughout the interior combined with a greater zed presence will really open up initial pathways for players and groups. 

 

Some folks love the Balota meatgrinder... and hey man, that's cool... maybe there needs to be an option to choose your general spawn area, would help those who want to hook up with friends and those who want a more survivalist experience as well. An exact location wouldn't work, but say within 500m of Cherno's outskirts, oceanside, could be feasible. I think the map is a little large for truly random spawnpoints, especially when it comes to the co-operative, but I really like the variety these new locations give. By the time beta state rolls around, I feel people will really appreciate the new locations.

 

I'd put a barracks or two in Cherno. Cherno is one of the most interesting game cities i've ever seen and i think it deserves some attention. If you are going to have somewhat of a PVP area, i'd make it there personally.

 

I think this is the niche that police weapons and gear will fill. Shotguns, submachine guns and the rare assault rifle along with some body armor and helmets. The smaller the town, the less swanky the kit, but in a large city like Cherno, there'd be a reason for swat type gear. Gives a nice range of guns that are always ready to go, with slightly better kit still out there in the far northwestern wilderness. There should be a reward for those who make the long trek, then comeback to Cherno or Berenzino to make trouble.

Edited by jfood

Share this post


Link to post
Share on other sites

It balances the map pretty much good. You have the same distance to run to either balota, NWA or east airfield. Spreads the players across the map alot better. 

 

There's your answer.

  • Like 1

Share this post


Link to post
Share on other sites

No issue with the spawn point but your pretty much screwed on getting your corpse back if its any further than cherno.  Most of them despawn long before you can run that far to the west or north.  Add about 10 min to the body clean up timer.

Which is exactly how it should be. Why should you be able to respawn and get all your gear as if nothing had happened?

Share this post


Link to post
Share on other sites

I think the new spawns are a step in the right direction. If you're playing DayZ as a death match then I can see why you're frustrated, but as more features are added to make the survival elements more fun then this will help.

Share this post


Link to post
Share on other sites

what else is there for us to do at this moment ??

 

While im a newbie at DayZ I can't believe someone would say this. Am I wrong in thinking that what makes DayZ's appeal is precisely that there are no set goals in the game - other than survive of course! I guess different stroke for different folks because the idea of banding, getting weapons and then wait for fresh-spawns is not at all something I would see as rewarding nor interesting at all in a survival game like DayZ.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×