RatedTForTom 20 Posted January 1, 2014 I haven't died yet, so I can't confirm. But reading the new changes and complaints on the forums, it appears that the changes are true. Because of this, I have one request to those who strongly disagree with the changes: Please let your sweet, delicious tears drip into a jar and send it to me by mail. PM for my address.Oh, and I hope you get chased by someone with an axe, break a leg, bleed for 30 minutes, and die on the way to Balota. Then respawn at the same spot 50 times, quit and go back to CoD. Hopefully the change will help distribute players all around the map and not have 35 downs out of the 40 players in the server on the west side. 9 Share this post Link to post Share on other sites
autoloon 285 Posted January 1, 2014 So tired of having to travel to Balota, a place I know is dangerous and has no loot, just to see another living soul. Hopefully this change will fix that. 1 Share this post Link to post Share on other sites
Propulsion_Joe 97 Posted January 1, 2014 I love the new spawns. Prior to the update, our medical research group would get about 12-15 subjects in a night. Today we got 51, a new record. 5 Share this post Link to post Share on other sites
Samuri_Bake_Pie 96 Posted January 1, 2014 So does this mean we only will spawn on the East? I admit the west spawn was insane, I only spawned in the east once, but do I really have to walk all the way across the map to get to the west? Share this post Link to post Share on other sites
RatedTForTom 20 Posted January 1, 2014 So does this mean we only will spawn on the East? I admit the west spawn was insane, I only spawned in the east once, but do I really have to walk all the way across the map to get to the west? Yes. I will have to die to confirm this myself, but it definitely looks that way. Share this post Link to post Share on other sites
hombrecz 832 Posted January 1, 2014 (edited) So does this mean we only will spawn on the East? I admit the west spawn was insane, I only spawned in the east once, but do I really have to walk all the way across the map to get to the west? Even journey itself might be the goal my friend! :) Personally I love traveling through Chernarus, sometimes I just lack proper destination though.Can't wait for far north to be populated by towns and villages, as the road network suggests. Edit: if we really spawn only in fast east, then I guess the Balota and above Kamenka mil bases, might be the new "north" for lots of folks. Edited January 1, 2014 by Hombre Share this post Link to post Share on other sites
ninjacalypse 551 Posted January 1, 2014 (edited) Hopefully the change will help distribute players all around the map and not have 35 downs out of the 40 players in the server on the west side. There was a guy complaining in another thread about how he killed himself and respawned 50 times because he didn't want to spend half an hour running to Balota...so instead...he spent that much time (probably more) respawning? Derp. And then a few other guys were complaining about how 'inconvenient" it was for them. I missed the part where this game was about convenience. Edited January 1, 2014 by NeedsFoodBadly 6 Share this post Link to post Share on other sites
RatedTForTom 20 Posted January 1, 2014 (edited) There was a guy complaining in another thread about how he killed himself and respawned 50 times because he didn't want to spend half an hour running to Balota...so instead...he spent that much time (probably more) respawning? Derp. And then a few other guys were complaining about how 'inconvenient" it was for them. I missed the part where this game was about convenience. People need to understand that this is DayZ. It's a survival game with a big map. I never saw the point in camping Balota all day. I personally have spent most of my time up north and it's disappointing when I never see any players up there. Edited January 1, 2014 by RatedTForTom 1 Share this post Link to post Share on other sites
Qu1n 140 Posted January 1, 2014 There was a guy complaining in another thread about how he killed himself and respawned 50 times because he didn't want to spend half an hour running to Balota...so instead...he spent that much time (probably more) respawning? Derp. And then a few other guys were complaining about how 'inconvenient" it was for them. I missed the part where this game was about convenience.gamegeɪm/ an activity that one engages in for amusement."a computer game" synonyms: pastime, diversion, entertainment, amusement, distraction,divertissement, recreation, sport, activity, leisure activity; I think you missed the point here. Share this post Link to post Share on other sites
dallas 5195 Posted January 1, 2014 There was a guy complaining in another thread about how he killed himself and respawned 50 times because he didn't want to spend half an hour running to Balota...so instead...he spent that much time (probably more) respawning? Derp.Definition of insanity. Doing the same thing over and over, expecting a different result. haha 50 times, I love it. :) 2 Share this post Link to post Share on other sites
Knightmare (DayZ) 109 Posted January 1, 2014 (edited) I think you missed the point here. Totally agree. We should spawn directly into Military Zones, of course only after being prompted by a box that allows us to pick which military zone specifically. I just want to find a clicky-clicky-bang-bang stick and use it to kill other players immediately upon spawning in. Sometimes looting is too tiresome, and sometimes there isn't even any loot there! I know everyone loves to throw around that Alpha word, but I'm really struggling to understand how anyone could think this game is anything other than Balota Field 4. It does make me laugh, these people who think this game is about survival. LOL! Can't wait for the introduction of perks, I'm definitely going to pick the "Fresh-Meat" perk: Detect recently spawned players with your psionic powers killing them instantly. ...but uh-yeah, ha ha ha that guy really is missing the point. These spawn points forcing us to navigate the expanse of the game world? Pfftt No Thanks! Rocket is completely forgetting that this is a...GAME GAY'MMM"An activity that involves using the least of a person's cognitive abilities in order to effortlessly miss the point entirely" Edited January 1, 2014 by Knightmare 12 Share this post Link to post Share on other sites
ninjacalypse 551 Posted January 1, 2014 " gamegeɪm/ an activity that one engages in for amusement."a computer game"synonyms: pastime, diversion, entertainment, amusement, distraction,divertissement, recreation, sport, activity, leisure activity; I think you missed the point here. I said, I missed the part where this game was about convenience. You quoted the definition of game, "an activity that one engages in for amusement" and said I missed the point? So...you're saying it's not fun unless it's convenient for you? Again, you obviously have missed the point about DayZ. "One of the key things that I wanted to get is that I wanted the player to have that sense of desperation when they started out. I didn’t want any sense of balance at all. I wanted it to be an anti-game. I wanted the player to enter the world and say “Wow, everything is out to get me!” and to feel that tension the whole way through. But I also wanted them to feel a tension from the environment, from the weather, from the land." -Dean Hall DayZ isn't a carebear, twitch shooter and it was never meant to be. DayZ doesn't powder your bottom and tell you, you're beautiful. Hall said he created DayZ as the game he wanted to play, from his own personal experiences. If you were expecting a convenient game then you should have done some research on DayZ. And this is just the beginning. It's going to get harder...and funner. If players are going to complain about having to run for half an hour in a game with a virtual 230sqm game map, then they're probably going to be more happy with their mainstream twitch shooters. 4 Share this post Link to post Share on other sites
Highlander007 249 Posted January 1, 2014 All the towns and all the cities need to give equal chance of good loot. Guns should be spawned in ALL houses RANDOMLY. Share this post Link to post Share on other sites
Mutonizer 78 Posted January 1, 2014 (edited) gamegeɪm/ an activity that one engages in for amusement."a computer game"synonyms: pastime, diversion, entertainment, amusement, distraction,divertissement, recreation, sport, activity, leisure activity; I think you missed the point here. Not really, there are close to 6.5 billions definition of "amusement" and video games usually try to cater to a general denominator but ultimately cannot please everyone, because we all have different definition of it. I think, but could be wrong, that DayZ tries to cater to a form of amusement some people refer to as "!FUN", which is usually understood as "going through the worst and craziest possible hell before ultimately dying". Games like Dwarf Fortress come to mind when !FUN is involved, but there are others of course. Therefore, he's right on the money I think, DayZ is NOT a game of "conveniences" but a game of pain, suffering, ultra crazy hardcore features and the wonderful pleasures of "crawling for 2 hours to try and find a splint because your leg is broken" as well as "not seeing shit at night because it's too frikkin dark!" where there is nothing to win and you can only enjoy the experience on your way to ultimately death. For example, if you rather suicide your character than indeed crawl for 2 hours, if you rather up your gamma to see at night than play as intended, if you get pissy because you need to run everywhere, then DayZ might not be heading toward your form of amusement, which is totally ok, there are tons of games out there.I could be wrong of course, but Rocket's been pretty clear on what he's been trying to achieve here. Edited January 1, 2014 by Mutonizer 1 Share this post Link to post Share on other sites
ninjacalypse 551 Posted January 1, 2014 Not really, there are close to 6.5 billions definition of "amusement" and video games usually try to cater to a general denominator but ultimately cannot please everyone, because we all have different definition of it. I think, but could be wrong, that DayZ tries to cater to a form of amusement some people refer to as "!FUN", which is usually understood as "going through the worst and craziest possible hell before ultimately dying". Games like Dwarf Fortress come to mind when !FUN is involved, but there are others of course. Therefore, he's right on the money I think, DayZ is NOT a game of "conveniences" but a game of pain, suffering, ultra crazy hardcore features and the wonderful pleasures of "crawling for 2 hours to try and find a splint because your leg is broken" as well as "not seeing shit at night because it's too frikkin dark!" where there is nothing to win and you can only enjoy the experience on your way to ultimately death. For example, if you rather suicide your character than indeed crawl for 2 hours, if you rather up your gamma to see at night than play as intended, if you get pissy because you need to run everywhere, then DayZ might not be heading toward your form of amusement, which is totally ok, there are tons of games out there. I like to think that perhaps aside from Hall's personal experiences that games like Rogue/Nethack provided some form of inspiration as well, i.e. the oft referred to YASD mantra from the roguelike genre, Yet Another Stupid Death. Share this post Link to post Share on other sites
gho5tl3git@gmail.com 13 Posted January 1, 2014 So tired of having to travel to Balota, a place I know is dangerous and has no loot, just to see another living soul. Hopefully this change will fix that. Balota has no loot ? Man the last time I went there ... I came out like a freaking tank ! Share this post Link to post Share on other sites
ninjacalypse 551 Posted January 1, 2014 Balota has no loot ? Man the last time I went there ... I came out like a freaking tank ! On higher pop servers, before the spawn change the Balota airfield gets quickly cleaned out and many players will congregate in the surrounding area. Mostly in the field and trees behind the airfield to camp newspawns for...I dunno...their battery I guess. Share this post Link to post Share on other sites
ratiasu@hotmail.co.jp 122 Posted January 1, 2014 (edited) So does this mean we only will spawn on the East? I admit the west spawn was insane, I only spawned in the east once, but do I really have to walk all the way across the map to get to the west? Just like how you had to travel all the way to the east to get to the east coast before, I guess... Edited January 1, 2014 by Ratiasu Share this post Link to post Share on other sites
silvatos 50 Posted January 1, 2014 You just have to quick at Balota, the loot their is good enough for a few people, but too many people go their, I got lucky today and carried out like 500 5.56 rounds, lol. Time to go take on the apocalypse. Share this post Link to post Share on other sites
ratiasu@hotmail.co.jp 122 Posted January 1, 2014 I don't mind the spawns, but the problem is that the south-west part of the map is one big military base atm. They should remove nearly all the barracks between Zelenogorsk and Balota. That's the real imbalance/problem here. Instead I'd prefer if they re-added a tent or two at Cherno, like in the mod, some Humvees with a bit of loot on a random dirt road, etc. I want to spawn at Kamenka again... 1 Share this post Link to post Share on other sites
dayzhopeful 30 Posted January 1, 2014 (edited) Hello fellow survivors. Today i wanted to let you know why the new spawns are a bad idea. EDIT : Some people are having trouble reading so i will have to list why this thread has not already been listed just so i dont upset some people on the forum. 1 Spawn killing is going to become rife, look at the recent massacre thread in general discussions to see what i mean. The only way to stop this is random spawns yet they have taken this away. 2 Whats to stop me from killing myself constantly until i spawn at west electro which is now what everyone seems to be doing. 3. All loot along the north and west roads has been taken by the 40 plus players who have been through there before you meaning your likely to starve before you even reach a major city. Let me start by saying i do agree that the old spawns were very unfair and i found myself commiting suicide just to spawn near the west even though i hate doing that kind of stuff, this takes away the spirit of the game completely and it needed to be changed. Hoiwever by forcing every player to spawn at the furthest point away from everything is not really a resolution to the problem is it, it just mitigates it somewhat. Because now i find myself throwing myself off rocks to spawn at the closest spawn point to the west, so i am still committing suicide but now its just within that one restricted area they have made. Yesterday i was sniped on spawn, that's a bitch i thought to myself. Oh well i might spawn closer. Nope i spawn in the same fxxxking place and getting sniped again, this happened three times i got spawn killed. Did no one working on this patch even think about spawn killing, clearly not by the looks of things and i really dont mean that in a harsh way but something so obvious has clearly been overlooked, if there is one things about games you learn its that if something can be abused it will be abused, and spawn killing is going to be abused in this game very soon. And the last problem with squeezing everyone into one part of the map miles away from any reputable city is that after the first few people have ran through and looted everything there is NOTHING left. Meaning my character will be dying of hunger while he runs further up north as literally every building has been stripped clean of all its goods and there is literally nothing for new spawns. In summary, yes there was a problem with the spawn system being abused. This has fixed that problem but now caused a lot more problems in the process, it sums up game design as a whole because when you plug one hole a few more open somewhere else but i am confident that the team will get there in the end. Edited January 1, 2014 by dayzhopeful Share this post Link to post Share on other sites
HIHBGaming 14 Posted January 1, 2014 Well the area of spawn is restricted to the east, you will spawn as far up as Nizhnoye and as far south as Elektro. The change is/was much needed. More threads on the subject if you'd care to search for them. ;) Share this post Link to post Share on other sites
dayzhopeful 30 Posted January 1, 2014 (edited) Well the area of spawn is restricted to the east, you will spawn as far up as Nizhnoye and as far south as Elektro. The change is/was much needed. More threads on the subject if you'd care to search for them. ;)No i actually rather like starting my own conversations. After all that is what a forum is for ;) You are correct A change was/is much needed but i dont think this is the answer, try and answer some of my problems if you can. For example why is spawn killing not going to be abused??? it seems to me like they are relying on the good spirited nature of their players to not abuse this and as we all know that is not going to happen. What do you think ?? Edited January 1, 2014 by dayzhopeful Share this post Link to post Share on other sites
dayzhopeful 30 Posted January 1, 2014 You just sound unlucky. I haven't died since the patch though. My friends spawned thrice in three different locations along the east coast today.Maybe. But i have to say luck does not have anything to do with me throwing myself off the nearest rocks so i spawn on the west side of electro. Share this post Link to post Share on other sites
HIHBGaming 14 Posted January 1, 2014 No i actually rather like starting my own conversations. After all that is what a forum is for ;) Not trying to be a dick, but proper use of a forum means to search and post in the proper thread if there is a thread on the subject matter you want to post on. Redundant threads make the Mods job all that much harder and clutter up the forums. That why in a lot of sigs you will find "Please use the search function before posting". ;) Share this post Link to post Share on other sites