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adinqwe

Backstorys

Should there be back storys in dayz.  

52 members have voted

  1. 1. Should there be back storys

    • Yes?
      29
    • No?
      23


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I had a idea of sorta there being back story's in dayz so like you can't Just hope to hop in a helicopter and expect oh ya I know how to fly a helicopter and take off well with back story's you would have to choose like aspects of your character so like you choose strong hard working bad temper and so on you could have a back story of a ex criminal or something deepening on what you choose you would be assigned a back story with like 48 combinations or so so you could be ex military and have excellent  skill in gun marksman ship and stuff and for what you guys are thinking flying helicopters how would this have to do with it well one of the back story could be pilot and or you can find books and stuff to help you learn how to fly a helicopter other wise you would still be able to fly it you just won't be very good at it for a while depending on how long you fly and same goes for mechanics so you could be a mechanic back story and be good at fixing vehicles very well So this is my idea i have a poll on what you think if there should be or not be back story's be in the game.

 

 

BEFORE YOU SELECT YOUR ANSWER!!

 

READ THIS!!

 

Its not giving you a back story its giving you the tools to create that back story , But in the since of assigning a title that's all roll name is just a title and what skills you will be a expert in.

Edited by adinqwe

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Don't want RPG-like character classes or attributes in DayZ

 

 

In a perfect world any helicopter would be fully simulated and you'd actually have to learn all the instruments and controls, same with everything else, no need for classes.

 

Oh daydreams.

 

7kXRbfK.jpg?1

  • Like 9

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Don't want RPG-like character classes or attributes in DayZ

 

 

In a perfect world any helicopter would be fully simulated and you'd actually have to learn all the instruments and controls, same with everything else, no need for classes.

 

Oh daydreams.

 

7kXRbfK.jpg?1

Should be super hard, groups should have dedicated pilots.
  • Like 3

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Should be super hard, groups should have dedicated pilots.

Even if it means I don't know how to turn the helicopter on and lift off.

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When i say like what what i said i don't mean to hard but i mean like sorta hard like it would take you precious time to start it up like if you had a pilot background it would take you like 2-3 minutes to start it up you would select a option(or in the case if dean changes the scroll menu then you would press assigned key to that) so when i say back story gews I mean like attributes you would have like ex criminal your attributes would be like gun level would be sorta low to medium level max level would be like 10 so you would be like level 3 or so with a gun unlike ex military would be like 5-6 and criminals stamina wouldn't be very high compared to ex military you would be like have a higher stamina because of your military background and like mechanics would have a low sorta stamina and maybe a level 3 weapon expertise or such and then for doctors they would have a poor level in weapons expertise because they haven't really fired one before but  they would be very well in medical care because  before the apocalypse they were doctors and such but all attributes can be learned and taught and can get higher levels in these attributes so max level would be 10 or what ever if dean likes this idea goes with but if you don't understand ask me a qustion and i will try to explain it even more.

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Even if it means I don't know how to turn the helicopter on and lift off.

 

And trust me, you wouldn't know :D

 

I would absolutely love this. Imagine that guy you're holding up saying "I can fly"... It would save his ass and probably make him a member of the group.

  • Like 6

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When i say like what what i said i don't mean to hard but i mean like sorta hard like it would take you precious time to start it up like if you had a pilot background it would take you like 2-3 minutes to start it up you would select a option(or in the case if dean changes the scroll menu then you would press assigned key to that) so when i say back story gews I mean like attributes you would have like ex criminal your attributes would be like gun level would be sorta low to medium level max level would be like 10 so you would be like level 3 or so with a gun unlike ex military would be like 5-6 and criminals stamina wouldn't be very high compared to ex military you would be like have a higher stamina because of your military background and like mechanics would have a low sorta stamina and maybe a level 3 weapon expertise or such and then for doctors they would have a poor level in weapons expertise because they haven't really fired one before but  they would be very well in medical care because  before the apocalypse they were doctors and such but all attributes can be learned and taught and can get higher levels in these attributes so max level would be 10 or what ever if dean likes this idea goes with but if you don't understand ask me a qustion and i will try to explain it even more.

 

Wow wow wow dude! Full-stops! Paragraphs! I can't read this!

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Ya sorry i was just sorta just trying to explain the whole idea i have in my head.

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I think that what skills your character has should be limited to what skills the player has. Piloting a chopper ain't easy, and if you learn how to do it, good on you! Not many players can navigate at night just by use of the stars, but if you can, then brilliant! I've mentioned this before, but with the amount of zombies around, chances are you're gonna be fit enough to run for a good while anyway, so having certain characters with better stamina would be obselete.

 

The game is complicated enough so that it is a question of whether the player knows how to do something, and not the character, which I think is good.

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Ya another thing i was thinking is like you would have things such as for the choice bad temper or likes to follow a leader to choose what role to what skills you would have with it.

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Ya another thing i was thinking is like you would have things such as for the choice bad temper or likes to follow a leader to choose what role to what skills you would have with it.

 

But wouldn't I, as the one who controls my character, be the one to decide my characters temper?

 

It's still really hard to understand what you mean when there are no full-stops in your posts..

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Should be super hard, groups should have dedicated pilots.

Believe it or not, helis are pretty easy to fly. Same with jets. Military pilots have said before that flying is harder in games because of the imprecision of the controls vs. the real thing. Don't get me wrong, it would take us all a day just to find the ignition switch....

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Don't be a grammar Nazi korsbaek,

 

but what i mean by the bad temper is to choose what role and skills you would have so bad temper you might have a higher level with a gun if you are a criminal because of the bad temper you would be trigger happy.

Edited by adinqwe

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but i do see all of your guys point But with this in the game it would help form comunitys and groups

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If anything, I would see it segmenting groups. By giving people arbitary limits on what they can/can't do as well as their actual skills as a player, you're meaning people can be reduced to skillless because of a bad char roll. 'Yes, I'm sure you can fly a heli, but did you roll a pilot class? No? Well, we have no use for you then.'

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Yes but there are other essential rolls all rolls are essential in some way there would be aircraft mechanic But in what your saying you don't need to have a pilot roll to be able to fly so everyone would be able to fly but if you read it would depend on how long it would take you to start it up and your skill on doing complex manuvers and that would be it.

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Believe it or not, helis are pretty easy to fly. Same with jets. Military pilots have said before that flying is harder in games because of the imprecision of the controls vs. the real thing. Don't get me wrong, it would take us all a day just to find the ignition switch....

I suppose in a way, most games are terrible simulations of most aircraft.

I would like them to grab the ToH control style with all the buttons press able, in game books are there to explain some of the controls.

In this way you might be able to start and take off with limited knowledge in a sort of microlight plane, but a F-35/ most helicopters you might wanna know something about the buttons you're randomly pushing.

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Don't be a grammar Nazi korsbaek,

 

but what i mean by the bad temper is to choose what role and skills you would have so bad temper you might have a higher level with a gun if you are a criminal because of the bad temper you would be trigger happy.

In all fairness, that particular post was a little hard to understand.

Your grammar doesn't have to be perfect as many of ours (including mine aren't) but a comma here or there to let us know when to pause.

Or a full stop to show when you are addressing a new point goes very far.

No Nazi here, just fellow forum folk trying to make it a little bit better for everybody here.

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Exactly. But to answer some of your qustions is having a role its just a title what it means is just what skills you will be good in and it would bring in other pepole who do videos and have storyline to their videos it would help make that in a way helpful to them.

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I should also say it would explain like what your doing in chernarus you know like your a local mechanic or your a pilot that landed and got stranded there when the apocalypse happened. 

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In all fairness, that particular post was a little hard to understand.

Your grammar doesn't have to be perfect as many of ours (including mine aren't) but a comma here or there to let us know when to pause.

Or a full stop to show when you are addressing a new point goes very far.

No Nazi here, just fellow forum folk trying to make it a little bit better for everybody here.

 

Thank you.

 

I'm not trying to be an asshole. It can just be really hard to read something without full-stops.

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That is the beauty of Dayz. You can create your own backstory. You don't need the game to give you one at the start and limiting the possibilities.

Edited by weedmasta

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Its not giving you a backstory it's giving you the tools to create that backstory.

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No there should not be a pre-defined back-story.

 

Firstly because everyone here would argue for days on end in about 67 different topics about what they don't like about it. Then you'd have another 4 topics for each of the 67 moaning about people moaning about the story...

 

Secondly because if you had just gone through an end of the world type scenario, you're not really going to know what has gone on. The news is down, most of the people you'd share gossip with are now flesh eating monsters and the rest are going to shoot you in the back for your beans. If there is any kind of back story it needs to be extremely fragmentary and open to interpretation and contradiction, spread via player interaction. There should be no page on the DayZ website or blurb on the Steam page. 

 

EDIT:

 

Okay so I should have read more of the post than the title and question... I understood it to mean back-story to the events in Chernarus... I shall leave the above anyway.

 

I think having a back-story is cool for your character and I'd definitely like to see this implemented in RP servers. If everyone did it though you'd just get people coming up with stupid stuff. But then if that did not affect my gaming experience at all then fair enough.

Edited by DoctorBadSign

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Yes you should have read more i go into more to more detail on my idea i just have a hard time on explaining it that is all.

Edited by adinqwe

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