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Bullet proof vests and Night Vision goggles.

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I found PRESS vest before. Looks like it's bulletproof.

press vest hah thas cool.. your the press guy  :lol:

 

The rocket mentioned they would be adding a monocular nightvision scope that you have to hold up to your face rather than where it with a head peace so you cant run with it on. sounds good to me.. than im sure the head peice ones will be added in time.. 

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Just. No. To the NVG idea. Theres something in the works of the military vests acting like body armor but its unconfirmed atm.

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Bullet proof vest:  I just thought about this when i was recently hunted and gunned down. I was attacked by someone who had been following me with a gun. I had no time to react, before i knew it, i was dead. A bullet proof vest would help by blocking but not all incoming bullets from back or front or the side. Countering this would be easy by just shooting the person in the dead, but this would still be a nice integration to the game to help it grow. 

 

Night Vision Goggles:  We all know joining a DayZ server and its night time is a pain. You'd rather go to another server that is day than use a flashlight. Adding night vision goggles would be great because players could see everything they would on a day server but night visiony. Players could use the night to their advantage with goggles to hunt down other players without goggles. Again, this would just a cool item to use to help develop the game more. 

 

Just turn gamma and brightness all the way up. If the moon is out the game looks like black and white day. I'd much rather they locked those settings so that I can't do this but it gives such a massive advantage and I know other people are using it too. Only downside is on  cloudy or moonless nights it's still too hard to see loot in buildings which requires the light or constant tabbing for items in vicinity.

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Night vision goggles are not very realistic... I can't imagine anyone using them in a poor ex-Soviet state...

Ex Soviet states were flooded with military equipment after the big red army was disbanded and made much smaller because of obvious budget cuts.

I found NV equipment all over the former Warsaw Pact countries very cheap. Not all of it was in perfect conditions but most still working

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It seems like everyone equates Soviet or ex-Soviet era countries as being about half an AK-47 above stone-age.

 

 

 

Seriously.  I just came back from a business trip to Poland.  It's not Uzbekistan, but it was a Soviet-era country and the countryside and rural towns looks strikingly similar to Chernarus.  There was a "spy shop"  under our apartment that sold civilian NVGs, GPS devices (which incidentally are as common as cell phones) and similar stuff.  

 

I don't know why people insist that we should be fighting zombies with rocks and sticks and driving Ural trucks and Polski Fiat or Trabant cars.  Chernarus should have an interesting mix.  Civilian, military and police weapons and gear (with civilian stuff being more common, but lower grade for obvious reasons).  When Rocket adds vehicles, he should add all those crappy Soviet cars and trucks, but also the same little BMWs, Mercedes and other modern cars and trucks that are common in most European cities.  And throw in some Western stuff too for variety.

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I've found a "Press" tactical or bulletproof vest too. But since the newest update I can't seem to find it anymore. I got it from a train station.

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My two cents on this topic:

 

Thread has been de-railed several times. Let's get back to the appropriation of the post shall we?

 

Bullet proof vests: There's anti-stab vests in game currently. What their actual function and use is... is TBD. I have yet to see it affect being shot or stabbed, since a blunt item tends to knock you unconscious within 2 swings. (absolute horse-shit btw) Real life: Blunt trauma depending on the strike can knock you unconscious. There are people who can take 10+ blows from a baseball bat and still live / walk away or run even. I think the current system is rather buggy at best, and doesn't accurately reflect the advantage of having TTsKO items with the assault vests, ballistic helmet, etc. I notice people can kamikaze punch you and win 9/10 times even if you shoot them 2+ times.

 

NVG: I don't necessarily agree with NVG, but it would be a nice catch to see it be a super rare chance at dropping considering today's technology. As for moonlight as others have mentioned, the problem is altering your gamma every time you enter a night-time server. Even in doing so, chances are you'll join one where the moon hasn't risen high enough yet to actually affect your vision to where you can see in greyscale. I would like to see them fix the engine a bit so night time actually reflects a good amount of moonlight to where certain spots are far more visible than others as is daytime with cascading shadows.

 

When all that is complete, we'll be able to tell just how night time could be a great advantage to scavenge in compared to daytime. As for ballistics, etc.... well... I'd like to see them actually work worth a crap. It's still too early to tell since it's a fresh alpha still.

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I am not against NVG's but it would need to reduce the FOV as others have said.

 

Of course I would also like to see if someone shines there flashlight at a person wearing NVG's that they get blinded, but not all NVG systems have that issue. And the same thing if a person has just been sitting in the dark waiting for someone and then a person runs up shining a flashlight at them and they get blinded like real life.

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"I was attacked by someone who had been following me with a gun."

 

That's the problem right there. No amount of ballistic protection will help unless you look behind you every now and again. If you have a bullet proof vest he would simply have shot you twice. Or in the head. Or with a bigger bullet. And you'd end up with a situation where everybody has a bullet proof vest, so what's the point? People would just shoot twice, or in the head etc.

 

In fact the problem with night vision gear, GPS and so forth is that immediately after it's added to the game everybody will have one, just as basically everybody in the mod has a ghillie suit and night vision and a DMR. If everybody has night vision there's no point to it; you gain nothing over the other players.

 

A second problem is the odd way that the mod implements night vision even in the third person view - you end up with a kind of magical all-seeing floating eye. And in reality the vast, vast majority of servers will be daylight only.

 

If the night vision gear was awkward and looked like this:

 

GNVD-1HamamatsuV6033PGen3-1.jpg

 

So that you essentially have to stop and look around instead of just running about as normal it might be more worthwhile. If we assume that DayZ takes place after a horrible cataclysm, then GPS is plausible (the satellites won't fail for a while) and there seems to be some power left, 'cause there are streetlights. Perhaps the game could implement a system whereby you have to recharge your electrical gear from a streetlamp, and it takes ninety seonds, with the danger that you're standing still and illuminated like a Christmas tree during that time. It wouldn't be realistic - real-life batteries take hours to charge, not ninety seconds - but it would be tense.

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The devs will have to be very careful about adding nightvision if they do. I personally would prefer it without, so people can just man up and use flashlights and campfires.

 

Like many people say, they would need to be extremely rare, but also I think the batteries used to power them should be very rare as well. 

My father had a pair of nightvision binocular things from when he worked in the military, and they use some weird small batteries that were very hard to find on sale.

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The devs will have to be very careful about adding nightvision if they do. I personally would prefer it without, so people can just man up and use flashlights and campfires.

 

Like many people say, they would need to be extremely rare, but also I think the batteries used to power them should be very rare as well. 

My father had a pair of nightvision binocular things from when he worked in the military, and they use some weird small batteries that were very hard to find on sale.

 

During the Cold War the militaries of both sides were big on using proprietary batteries so that "the enemy couldn't use captured gear."

 

This has largely gone away along with the cold war. Just going by memory I seem to recall that the PVS-5's were the last fielded personal night vision system to exclusively use the proprietary battery. This was later remedied in the private market with a replacement battery cover that allowed the use of standard CR123A 3 volt lithium camera batteries (this type of battery became very popular with the introduction of high performance small tactical flashlights, ala Surefire). The PVS-7's were built from the factory to take either the older (being phased out) proprietary battery, or 2 AA's. The PVS-14's on the market now can be had in 2 AA (older discontinued design), 1 AA (now most common), or 1 CR123A formats.

 

ETA: My PVS-2 had an adapter that allowed the use of 4 AA's in place of a special proprietary 7.5 volt military battery (BA-3100/U) and the PVS-4 had an adapter that allowed the use of 2 AA's in place of a different special proprietary 3 volt military battery (BA-5567A/U). By and large the private market either finds a way around such problems, or the military asks for it themselves. The PVS-2 was an example of private market adaptation, and the PVS-4 adapter was done as the request of the military. Probably more than you wanted or needed to know on the subject. :P

 

 

 

 

Just a thought regarding the limitation of NVG's in the game. With the addition of item condition there is a new aspect that can be exploited to limit their "usefullness." I'm sure you guys have tried out the ACOG's and other optics in the game and seen how badly obscured the field of view is with the broken lenses. The same is sure to be true with the NVG's.

 

So even if you maintain the same "rarity" that they had in vanila DayZ Mod, the fact that a goodly percentage of them are going to be "damaged" or "badly damaged" is going to hamper their utility dramatically as in addition to the limited FOV to start with, the remaining FOV is going to be further obscured to the point where you are trying to look at the world through a straw.

 

 

Also a rather pedantic thought occurred to me about repairing NVG's. Say you do manage to get a few sets of broken NVG's together and piece together a reasonably good condition set. If you don't clean and purge them correctly (flushing the air and dust out of the inside of the optic with a zero moisture medium such as pure nitrogen) you'll end up with fogging, debris spotting and other performance degrading issues or possibly even tube damage, despite having perfectly intact lenses.

Edited by Land Squid

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Ex Soviet states were flooded with military equipment after the big red army was disbanded and made much smaller because of obvious budget cuts.

I found NV equipment all over the former Warsaw Pact countries very cheap. Not all of it was in perfect conditions but most still working

 

 

Seriously.  I just came back from a business trip to Poland.  It's not Uzbekistan, but it was a Soviet-era country and the countryside and rural towns looks strikingly similar to Chernarus.  There was a "spy shop"  under our apartment that sold civilian NVGs, GPS devices (which incidentally are as common as cell phones) and similar stuff.  

 

I don't know why people insist that we should be fighting zombies with rocks and sticks and driving Ural trucks and Polski Fiat or Trabant cars.  Chernarus should have an interesting mix.  Civilian, military and police weapons and gear (with civilian stuff being more common, but lower grade for obvious reasons).  When Rocket adds vehicles, he should add all those crappy Soviet cars and trucks, but also the same little BMWs, Mercedes and other modern cars and trucks that are common in most European cities.  And throw in some Western stuff too for variety.

 

I attribute a lot of this simply due to lack of wider world exposure/experience for the average person. Most people simply don't get the opportunity to go out and see more of the world than their own little locality and that results in a very centrist concept of the world and foreign cultures/capabilities. I try to help by sharing my experiences when-ever possible.

 

And in that vein, I'd like to hear about what sort of NV tech you guys got to mess with. Only foreign systems I really have much experience with are the Zeiss Orion 80/L and the 1PN34, and even those are just in passing.

 

IMO I think it'd be pretty cool if the (very rare) NVG's in the game were more varied, some being weapon mounted, some being hand-held (used like binoculars and such so while you could walk with them you'd be moving very slowly), and then of course the helmet or head harness mounted.

 

Additional thought: Make the head-mounted NVG's only work when in first person view.

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On rare items, I think GPS should be made less rare.

A large number of people around the world have GPS in their cars, or go hiking with one, so it would not be unimaginable for them to be more common to find. The really rare one would be military issue, which might be more accurate or have more features or use less batterys or be tougher oot something. Make a mil-spec GPS which is ultra rare and make a civvie GPS be more common than a axe (how many people do you know who have a gps, now how many would have an axe?) but require rare batteries or something.

 

Yes and how cool would it be to be able to craft a tracking device from a gps? 

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Bullet proof vest:  I just thought about this when i was recently hunted and gunned down. I was attacked by someone who had been following me with a gun. I had no time to react, before i knew it, i was dead. A bullet proof vest would help by blocking but not all incoming bullets from back or front or the side. Countering this would be easy by just shooting the person in the dead, but this would still be a nice integration to the game to help it grow. 

Not gonna hop into the NVG train, but instead focus on this. Do bear in mind that even tho bulletproof vests are able to stop the bullet, but it will still probably knock you down, brake your ribs or knock you unconcious, depending on the caliber.

Military used chest and back plates on the other hand can take a much bigger caliber round, without braking your ribs or knocking you unconcious. But it will still, most of the time, knock you down. This is due to the sheer force that a bullet creates when it is stopped instantly.

And regarding the helmets, they are designed to stop shrapnel from grenades, or rocks and debris flying around. Even small caliber hand gun rounds. But will never stop an Assault Rifle round.

So, put them in, but make them behave realistic.

Edited by The_Annoying_Finn

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Not gonna hop into the NVG train, but instead focus on this. Do bear in mind that even tho bulletproof vests are able to stop the bullet, but it will still probably knock you down, brake your ribs or knock you unconcious, depending on the caliber.

Military used chest and back plates on the other hand can take a much bigger caliber round, without braking your ribs or knocking you unconcious. But it will still, most of the time, knock you down. This is due to the sheer force that a bullet creates when it is stopped instantly.

So, put them in, but make them behave realistic.

 

If we want them realistic then let's not forget that irl soldiers often remove plates from their vest, becouse they don't want to carry extra weight.

 

In DayZ players can run unbelivable distance and carry weight isyn't even in game.

 

So if I were dev, I would be really carefull with adding bullet proof vests to game.

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If we want them realistic then let's not forget that irl soldiers often remove plates from their vest, becouse they don't want to carry extra weight.

 

In DayZ players can run unbelivable distance and carry weight isyn't even in game.

 

So if I were dev, I would be really carefull with adding bullet proof vests to game.

It is true that soldiers often remove the plates. I remember my time in the finnish military, long treks with the plates on is a real burden.

And other than that i agree, when they have some kind of weight system in the game. It is a bad idea. And when they do, they need to have some kind of weight to exhaustion ratio implemented too.

Edit: Also, the ceramic plate is destroyed often after 2-4 shots from say a 7.62x39mm round.

Edited by The_Annoying_Finn

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Not gonna hop into the NVG train, but instead focus on this. Do bear in mind that even tho bulletproof vests are able to stop the bullet, but it will still probably knock you down, brake your ribs or knock you unconcious, depending on the caliber.

Military used chest and back plates on the other hand can take a much bigger caliber round, without braking your ribs or knocking you unconcious. But it will still, most of the time, knock you down. This is due to the sheer force that a bullet creates when it is stopped instantly.

And regarding the helmets, they are designed to stop shrapnel from grenades, or rocks and debris flying around. Even small caliber hand gun rounds. But will never stop an Assault Rifle round.

So, put them in, but make them behave realistic.

 

Bullets don't knock you down. If a person falls down it's generally from being shocked or startled at being shot. If a bullet had enough energy to push someone over it'd also have enough energy to knock over the guy who shot it. Equal and opposite reactions and all that, Sir Newton was a real buzzkill man.

 

As to helmets, the ones in game, ACH's, will stop grenade fragments, point blank shots from a pistol, and glancing rifle rounds. They are roughly the equivalent to NIJ level IIIA.

 

 

If we want them realistic then let's not forget that irl soldiers often remove plates from their vest, becouse they don't want to carry extra weight.

 

In DayZ players can run unbelivable distance and carry weight isyn't even in game.

 

So if I were dev, I would be really carefull with adding bullet proof vests to game.

 

No, we don't. We learned well from those few morons in Mogadishu who did.

 

 

 

It is true that soldiers often remove the plates. I remember my time in the finnish military, long treks with the plates on is a real burden.

And other than that i agree, when they have some kind of weight system in the game. It is a bad idea. And when they do, they need to have some kind of weight to exhaustion ratio implemented too.

Edit: Also, the ceramic plate is destroyed often after 2-4 shots from say a 7.62x39mm round.

 

You Fins really should stop doing that, even if it's only in training. (American military here, '02-'08.)

 

And no the ceramic plates aren't destroyed after 2-4 shots from a 7.62x39mm. Citation.

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