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Chronos Blackburn

Realistic version of a Radar.

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I noticed there were radios in this game to replace the world chat system.

 

I had a good idea to give an idea where people are on the map.

 

1. you would have to put degrees on a compass to get an accurate asmyth.

 

In the Army, we had these things called "Wolf Hound Systems" (idk if it is spelled like that)

 

This system can give a straight line towards a radio transmission.

 

What we would do would have one guy at point A, giving a straight line direction towards someone that was using a specific freq on the radio.

 

Then there would be a guy at point B 100-200m away using a wolfhound getting another straight line.

 

We would draw the two lines on the map, and where the lines intersect is where the enemy is.

 

you would need atleast 2 people with the wolfhound system, know the freq of the person you are trying to find, and have a compass, and map with a pen who knows how to plot Asymyths.

 

Just an idea, what do you guys think?

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Nothing? no one even has any negative comments towards this? Thats new on these forums xD

I'm all for it. Can one of these be made using just a standard radio? The question is whether or not people would have these in Chernarus.

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the wolfhound system is nothing you can weld out of two tin cans and a radio. it uses military-grade transmitters and recievers, specialized antenna arrays  and combines them with complex alogorithms and networking to create a deployable triangulation solution, mobile enough to fit in backpacks. its high-tech well beyond whart is available in chernarus.

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Asmyth?...is that how special needs kids say aysthma?

 

The vector from an observer to a point of interest is projected onto a reference plane, the angle between the projected vector and a reference vector on the reference plane is called the azimuth.

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I think we should have these.

 

also a way to scan frequencies to find people, like walk-a-talks can do in real life

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you would need atleast 2 people with the wolfhound system, know the freq of the person you are trying to find, and have a compass, and map with a pen who knows how to plot Asymyths.

 

Just an idea, what do you guys think?

 

well, i tried to analyze what you'd really need for a system you propose:

 

- a well-engineered (means high-quality engineering, not bending a bicycle fender) antenna array (this means multiple antennas) for optimized reception in the exended 2-meter band and the lower UHF frequency, combined with a digital compass and GPS reciever

 

- a software-defined radio (SDR) consisting of an RF fronend, analog-to-digital converter and programmable processor backend. For our purposes, the

SDR must be capable of processing signal detection and direction-finding data for thousands of distinct RF channels located over tens of MHz of bandwidth.
 
- RF reciever, signal processing components, and wifi communication components
 
- robust networking system which allows operators to network with one another and share information. you'd need at least three units for precise geolocation
 
- a  computing unit running the dedicated software
 
and of course its not enough to have the parts, they need to interface each other and run the highly complex software which, as classified military material, isnt usually found on random laptops in rural chernarus
Edited by e47

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well, i tried to analyze what you'd really need for a system you propose:

 

- a well-engineered (means high-quality engineering, not bending a bicycle fender) antenna array (this means multiple antennas) for optimized reception in the exended 2-meter band and the lower UHF frequency, combined with a digital compass and GPS reciever

 

- a software-defined radio (SDR) consisting of an RF fronend, analog-to-digital converter and programmable processor backend. For our purposes, the

SDR must be capable of processing signal detection and direction-finding data for thousands of distinct RF channels located over tens of MHz of bandwidth.
 
- RF reciever, signal processing components, and wifi communication components
 
- robust networking system which allows operators to network with one another and share information. you'd need at least three units for precise geolocation
 
- a  computing unit running the dedicated software
 
and of course its not enough to have the parts, they need to interface each other and run the highly complex software which, as classified military material, isnt usually found on random laptops in rural chernarus

 

 

 

 

 

 

 

 

 

Don't really need any of that... simple transmitter locating techniques were used extensively during the Second World War.

 

You would need a fairly good directional antenna; improvising one out of spare parts would work to some degree. You would also need to know the frequency you are trying to pick up, knowing this allows you to use the correct dimensions in the design of the antenna.

 

Then it is a simple case of connecting the improvised antenna to your radio. Rotating the antenna through 360 degrees you will notice differences in the quality of the signal you receive, just by using your ears. This will give you an indication of the bearing to the transmitter position. Same method is repeated at the second antenna location. Using the two bearings it would be possible to get a good indication of the position of your enemy.

 

To account for the crudeness of the equipment being used, it would be necessary to have a large distance between the two antenna measuring positions. Also, when taking bearing measurements, a good number of separate measurements would be made, allowing an average bearing to be calculated.

 

This would work quite well and requires only very basic equipment.

 

(Ugh... what an awful text editor :P )

Edited by Kalvarin

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-It's realistic

-It's cool as hell

-It's still hardcore.

 

I like it :)

 

If players can go through that trouble to find those materials and make it work, I say why not.

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Well, it seems really complicated to actually use IMO. When radios are implemented, maybe, but honestly it'd just be easier to dial into someone's channel with another radio and listen to their comms to figure out where they are going. Low tech spying.

Edited by SalamanderAnder

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I like it, but its also one more benefit "individuals" who are working with other people have over individuals playing alone. As it is an person in a group of 2 has a second angle in every firefight, pair of eyes, another gun...

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(Ugh... what an awful text editor :P )

 

you tell me, in my post it even forgot how to fontsize :D

 

 

i agree that signal triangulation is possible with more crude methods, but it will have a severe impact on precision.

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you would need atleast 2 people with the wolfhound system, know the freq of the person you are trying to find, and have a compass, and map with a pen who knows how to plot Asymyths.

 

Just an idea, what do you guys think?

 

Asmyth?...is that how special needs kids say aysthma?

 

Well, first off SvU_Saber's about "special needs kids" was completely uncalled for.

 

That said...and don't take this the wrong way, being that you said you were in the infantry in the Army, I'm a little surprised you don't know how to spell azimuth.  If it was any other user I'd just write it off as them not knowing better.  I'm willing to give the benefit of the doubt though that you're just a really bad speller. :P

 

Anyway, to the actual point, seeing as the Wolfhound system was only being fielded a few years ago by the U.S. Army, I don't think it really fits in a post-apocalyptic Russian country that oozes Cold War era ambiance.

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I think you're all missing the point.

 

This would be retarded because:

1. Radios are pretty rare.

2. They don't even do anything.

3. So no one uses them.

 

Even if radios had some purpose (which I cannot fathom being relevant with skype, teamspeak, vent, etc), how many people would bother? You're suggesting a complicated piece of equipment that could theoretically take days of gameplay to cobble together, only to track the whole 0 people using radio transmissions.

 

Now let's say that radios were super common. Like everyone used them because every character spawns with a radio implanted in their skull. Because that's what it would take for people to actually use the things. Even then, what is the practical range on this thing? Say a guy is 200 meters away. What the hell is the point? Just look around for him bro. Now let's say the range is unlimited. So you zero in on a guy 2 kilometers west. At 15 minutes per km running speed, half an hour later you get there and he's gone. And let's not forget this is assuming you know his frequency, which should this mechanic be introduced everyone would know full well to just switch frequencies every 30 minutes or so. And how many frequencies are there? If it's realistic, you would have way too many to ever find their frequency without tapping their skype call which would kind of defeat the purpose yeah?

 

 

tl;dr

Your idea doesn't really add anything to the game, it just creates a miserably complex system with no clear point. Your idea is the DMV, except without the part where they give you plates and a license. Your idea is stupid.

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I think you're all missing the point.

 

This would be retarded because:

1. Radios are pretty rare.

2. They don't even do anything.

3. So no one uses them.

 

1: Alpha

2: Alpha

3: Alpha

 

So actually your post is stupid.

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I think you're all missing the point.

 

This would be retarded because:

1. Radios are pretty rare.

2. They don't even do anything.

3. So no one uses them.

 

Even if radios had some purpose (which I cannot fathom being relevant with skype, teamspeak, vent, etc), how many people would bother? You're suggesting a complicated piece of equipment that could theoretically take days of gameplay to cobble together, only to track the whole 0 people using radio transmissions.

 

Now let's say that radios were super common. Like everyone used them because every character spawns with a radio implanted in their skull. Because that's what it would take for people to actually use the things. Even then, what is the practical range on this thing? Say a guy is 200 meters away. What the hell is the point? Just look around for him bro. Now let's say the range is unlimited. So you zero in on a guy 2 kilometers west. At 15 minutes per km running speed, half an hour later you get there and he's gone. And let's not forget this is assuming you know his frequency, which should this mechanic be introduced everyone would know full well to just switch frequencies every 30 minutes or so. And how many frequencies are there? If it's realistic, you would have way too many to ever find their frequency without tapping their skype call which would kind of defeat the purpose yeah?

 

 

tl;dr

Your idea doesn't really add anything to the game, it just creates a miserably complex system with no clear point. Your idea is the DMV, except without the part where they give you plates and a license. Your idea is stupid.

 

 

 

 

Ehh no... you wouldn't have to go through an infinite number of frequences. We are talking about using a simple radio to track another simple radio. Finding the guys frequency is nothing more than turning a dial on your set until it picks theirs up. Like on those basic little radios people have and you can tune into several stations, it's pretty simple to do. It helps a lot when you are using a similar reciever to the one you are hoping to track.

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I think you're all missing the point.

 

This would be retarded because:

1. Radios are pretty rare.

2. They don't even do anything.

3. So no one uses them.

 

Even if radios had some purpose (which I cannot fathom being relevant with skype, teamspeak, vent, etc), how many people would bother? You're suggesting a complicated piece of equipment that could theoretically take days of gameplay to cobble together, only to track the whole 0 people using radio transmissions.

 

I think you're demonstrating a failure of your own imagination, Deovontay. I can see a number of ways that radios will be an awesome addition to gameplay:

 

You can "scan" frequencies in order to listen in on broadcasts of others, snooping on them or contacting strangers that you won't find on your skype channel.

You can call for assistance, all the while not knowing who is coming to your aid; someone to finish you off or a new found ally

You can place your reciever in the map to use as a covert listening device. Imagine placing your handset in a baracks at NWAF and waiting for the sound of footsteps. Knowing that someone is in the building ready to get popped as they leave.

You can create an audible distraction to alert zombies or lure players into a killzone.

You can advertise your services as a medic, merc, engineer or pilot.

You can put out contracts on squads or individuals. To track down and eliminate bandits.

You can organise exchanges and source vital loot like engine parts between squads you wouldn't have contact with otherwise.

 

And that's the tip of the iceberg. The walkie talkies are going to be an incredible addition to gameplay.

 

Go ahead, though. Use Skype instead.

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