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Rufert

Well at least I've got my health.

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There's been a lot of discussion about killing people on sight, and removing incentives to do so. This usually is focused on the aggressor and not the "victim".

 

It think it boils down to this: At present there literally is no incentive not to defend yourself if you get attacked. 

 

Sure we've all seen the awesome videos of people being robbed without getting murdered, and that is all well and good. But consider this. 

 

When you've been robbed, you'll in 99% of situations be worse off than you were when you spawned. 

 

A robber will take all your good stuff, possibly some of your blood. You'd literally be starting from scratch, but with less health. There is no reason not to just want to respawn. Meaning there is no reason not to take the fight directly to the guy trying to hold you up, regardless of how slim your chances. 

 

Personally I find it much easier and faster to acquire decent gear than recover lost health. So I'd take a death and being robbed over being robbed and living any day. 

 

This is a bit sad and I'm not entirely sure how to give people more incentive not to want to start over with full health. 

 

Since everyone starts at the coast, washed up I assume, some sort of hypothermia that takes a while to get rid of? Having your character cough and alert zombies and players for the first few minutes of the game might make people think twice before just wanting to respawn on full health.

 

I dunno. ´ _ , 

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They'll never take me alive!

 

I'm with you. I won't be subject to eating rotten food or forced to drink disinfectant. Sorry. You have to kill me and get damaged goods from my corpse. I'll respawn and look for you.

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I agree with this. They should just add beards. How awesome would it be to meet a guy with a 1 meter beard in a forest? :D

 

 

Edit: Apparently I can't spell for shit...

Edited by Korsbaek
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I agree with this. They should just add beards. How awesome would it be to meat a guy with a 1 meter beard in a forest? :D

 

*shivers* A childhood nightmare :( 

 

:p

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30 - 45 Minutes respawn time maybe, but even then i still see your point.

Edited by thomas28

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I agree with this. They should just add beards. How awesome would it be to meat a guy with a 1 meter beard in a forest? :D

 

What exactly are you implying here? Or do I really want to know? 

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30 - 45 Minutes respawn time maybe, but even then i still see your point.

This isn't Infestation. 

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As long as there is nothing that binds you to that life like having a skill or knowledge life is worth shit to a player. But i'd rather try and get away to fight another or the same day end get my stuff back in case i get caught than be a victim of those sick minded idiots and start near the coast.

Having the opposite mentality shows that there is still too much loot around the starting positions.

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Honestly, and I'm aware I'm probably in the minority on this, but I'd like to see how the event plays out if I'm being robbed or taken hostage.

 

I can't wait until bases, vehicles and the burlap sack are implemented so I can see how something like that is played out. I'm cuffed and hooded and forced into the back of a junker car and can't see where we're headed.. suddenly the car pulls over and I'm forced out and I hear a bunch of flies.. they take my hood off and I see a mass grave of everyone they've killed then it all goes black as I hear a single shot.

 

As morbid as that is, that would be quite the fucking story.

 

And me being unrealistic or lame by charging at a guy who has the drop on me knowing I'm just going to get shot would be..... boring. /shrug

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What exactly are you implying here? Or do I really want to know? 

 

I edited it! Happy?!

 

I am just a bit drunk. That's all...

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