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Bandit skins/Hero skins ?

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I have a question. Are there going to be skins just like in mod ? It will help me alot with hunting bandits, and not hurting innocent guys. If not skins, then maybe something different ?

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I have a question. Are there going to be skins just like in mod ? It will help me alot with hunting bandits, and not hurting innocent guys. If not skins, then maybe something different ?

 

Join one of the many "hero" clans and do that way

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No.

 

Get the fuck out.

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We have the great option to customize our charakters,and you want to force us to have special skins? You know where the door is.

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How much more fun is it to trail a squad, watching them closely for signs of playstyle, waiting for the moment they hold someone up, kill a bambi or poise to attack another unsuspecting group who are just trying to survive. Then, with their attention elsewhere you take them all out and save the potential victims. How much cooler is that?

 

Would you really prefer something as simple as a skin to denote who you ought to shoot at? Why introduce something so artificial to such an organic game? Why would you want arbitrary certainty over the excitement of patience, observance, skill and uncertainty?

 

Personally I think that in an apocalypse scenario like this one everyone dresses for survival, everyone is grizzled and armed to the teeth. You can only tell their morals from the way they treat others.

Edited by Bribase

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I like the idea of the whole ID thing, but there are some ways to implement a bandit/hero identification on the character. I was thinking an armband with the red anarchy symbol could possibly show other players who is a bandit. The same could go for heroes, and the idea of symbols could also be implemented into other things. Maybe the bandit has the same markings on his ballistic helmet, or their gun attachments could be a different color. And who knows, maybe some sick motherfucker would collect his victim's blood samples in a petri dish (http://en.wikipedia.org/wiki/Petri_dish) or something, lol.  The heroes could also have the armbands, but with a red cross symbol on it or something. They could have other things, and maybe the armbands could also have the print of a clan/squad.

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I have a question. Are there going to be skins just like in mod ? It will help me alot with hunting bandits, and not hurting innocent guys. If not skins, then maybe something different ?

 

You could always start a thread and all the hero's could work out a uniform so you all know not to shoot each other and just hunt others who are bandits and dont wear the hero uniform.

 

Maybe motorbike helmet (a certain color), yellow raincoat (so dont get cold & wet), blue jeans (cos they cool), wellington boots (practical).

 

I would join & help you guys build a base :)

 

ps - anyone know when explosives are being put ingame?

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No.

 

Get the fuck out.

"It's a fun place to shoot noobs." You said this, in another thread about Balota. So your a murderer/bandit and want to continue with easy mode, ok.

 

Lazy quote ahead:

We survivors want some gun play too and its way too damn difficult to find "legitimate" reasons for doing some vigilante work. You can't look at a town and know if a player is there or even nearby from spawned zombies. If there is a player there, expect to spend up to 20 minutes staring at a mid-sized town before you see the player because of interiors. Player draw distance has been reduced so players disappear well within ranges you could see them before.

 

This and other reasons make PVP'ing bandits more bored than they used to be, KOSing more often and making it even harder for us survivors to find, let alone identify bandits/murderers.

 

Lazy quote: "I personally thought a little subtle blood on the hands was a good choice, or clothes if they have gloves on Only viewable from fairly close, say 100 meters, or with binoculars. If you were a survivor just defending yourself from another survivor and got blood on your hands/clothes, then you could work it off by killing bandits.

 

I think i'd like to see a sort of story form with sides taken, where the military has quarantined all affected areas, such as Chernerus, and are killing everyone as a safety measure. Then made a deal with certain civilians to become mercenaries and kill everyone they encountered in exchange for guaranteeing proper living quarters, food, etc within a compound to be setup at a later date inside the affected areas. So you'd have certain military uniforms on some people at the outset and you'd have mercenaries in regular clothes vs. a civilian population of survivors all wearing red band around there arm or something. I wouldn't even mind one bit if the military guys got to start with a rifle, i say that as a never-shoot-first survivor."

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How does talking about skins get people whining about being shot for no reason. Frankly the secs are trying make the game work I don't really think they're going to give a fuck about you guys getting shot for no reason.

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How much more fun is it to trail a squad, watching them closely for signs of playstyle, waiting for the moment they hold someone up, kill a bambi or poise to attack another unsuspecting group who are just trying to survive. Then, with their attention elsewhere you take them all out and save the potential victims. How much cooler is that?

 

Would you really prefer something as simple as a skin to denote who you ought to shoot at? Why introduce something so artificial to such an organic game? Why would you want arbitrary certainty over the excitement of patience, observance, skill and uncertainty?

 

Personally I think that in an apocalypse scenario like this one everyone dresses for survival, everyone is grizzled and armed to the teeth. You can only tell their morals from the way they treat others.

 

^^^^

THIS

 

NO Skins.

 

Why not just ask for safe zones for Christ sake.   GROW A SACK

Edited by captainvette2112

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I really like the idea, let's change heroes into bright colored carebears. And bandits into southpark-like bright red satans!

Edited by The_Annoying_Finn

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^^^^

THIS

 

NO Skins.

 

Why not just ask for safe zones for Christ sake.   GROW A SACK

In the Origins mod, there were a series of bandits and "hero" skins and the old survivor skins until you reach -6000 or +6000 "humanity", yet i was shot by survivors and heroes just as much as i was guys with bandit skins, if not more so. Its not about being safer, we don't want safer, we want to play with our guns more without being a bandit killing everyone regardless of their play styles. What I noticed in Origins, which i personally enjoyed more than the mod because i could get some gun play in easier, was that it slightly more often led to survivors spontaneously working together to help each other, like you'd think they would in a real life situation. Not safer...

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^^^^

THIS

 

NO Skins.

 

Why not just ask for safe zones for Christ sake.   GROW A SACK

 

likely not for another 10 yrs...

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In the Origins mod, there were a series of bandits and "hero" skins and the old survivor skins until you reach -6000 or +6000 "humanity", yet i was shot by survivors and heroes just as much as i was guys with bandit skins, if not more so. Its not about being safer, we don't want safer, we want to play with our guns more without being a bandit killing everyone regardless of their play styles. What I noticed in Origins, which i personally enjoyed more than the mod because i could get some gun play in easier, was that it slightly more often led to survivors spontaneously working together to help each other, like you'd think they would in a real life situation. Not safer...

 

you know why?

 

i played origins (was good till they fucked it up)  farm zombies get 20 k ... kill everyone without caring....see    stupid idea

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"It's a fun place to shoot noobs." You said this, in another thread about Balota. So your a murderer/bandit and want to continue with easy mode, ok.

 

-snip-

 

Skins has nothing to do with easy-mode hard-mode. If I sit in a bush and snipe someone in a black hoodie and jeans or I sit in a bush and snipe someone in a bandit outfit makes zero impact on my ability to be a bandit.

Plenty of asshole bandits get hero skins for blood bagging/bandaging each other between fights, and use that to trick players. That isn't easy mode?

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Skins has nothing to do with easy-mode hard-mode. If I sit in a bush and snipe someone in a black hoodie and jeans or I sit in a bush and snipe someone in a bandit outfit makes zero impact on my ability to be a bandit.

Only while your sitting in that bush it wont, and buddy, if there are bandit skins, you better stay in that bush. You'll be spending more time on the shoreline if you a bandit, unless you change your tactics to the ones we survivors use now which is to be more careful, go slower, look out windows when passing, etc, etc... When i see a survivor in the distance now i either leave him be or go follow him to see if he slips up, it takes a lot of time and i usually lose him because everybody is paranoid now that zombies don't indicate pretense, or get disconnected. Now im just going to shoot him ASAP or get shot in the process. Sound like a blast.

 

Plenty of asshole bandits get hero skins for blood bagging/bandaging each other between fights, and use that to trick players. That isn't easy mode?

So the end result of this will be that guys who look friendly kill you and you have to be careful around everyone....... Huh, sounds familiar. Hey, thats what we have now!

Don't get me wrong, it would be much more dangerous for you bandits. It would be like it is for us survivors now...

Edited by Thane

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