JESUSARIUS REX (DayZ) 163 Posted December 27, 2013 (edited) I think this is a great idea. It would balance out rifles so you don't get sniped super easy. On 12/27/2013 at 10:38 PM, Merrick362 said: Makes sense. I just wanted to clarify terminology. I could not agree with you more. Picked up a Russian sight? Learn to read Russian. Picked up an American sight? Learn to use mildots. Don't know how to properly adjust your sight? That's an issue, not an issme. Go up north and practice.My biggest gripe with the mosin at 800m hits low and left.My biggest gripe with the M4 is that the ACOG can be adjusted? That's what the sight markings are for. Get on Google and learn how to use them. i wish the acog was the version with the fiber optic cable on top to gather light. would be nice at night. Edited December 27, 2013 by JESUSARIUS REX Share this post Link to post Share on other sites
gibonez 3633 Posted December 27, 2013 On 12/27/2013 at 10:38 PM, Merrick362 said: Makes sense. I just wanted to clarify terminology. I could not agree with you more. Picked up a Russian sight? Learn to read Russian. Picked up an American sight? Learn to use mildots. Don't know how to properly adjust your sight? That's an issue, not an issme. Go up north and practice.My biggest gripe with the mosin at 800m hits low and left.My biggest gripe with the M4 is that the ACOG can be adjusted? That's what the sight markings are for. Get on Google and learn how to use them. Pretty much this is what the threads for. More authentism for each weapon and optic added in the game. For example while the western long range hunting optics and tactical optics can be elevation adjusted in moas russian optics such as the PSO - 1 can be adjusted by 50ms at a time up to 1000m. When you adjust the turrets for a specific range the chevron inside the scope moves lower. What I ultimately am wishing is authenticity and realism these 2 things would improve the game tenfold. Share this post Link to post Share on other sites
Merrick362 (DayZ) 263 Posted December 27, 2013 Exactly. And they would reward the truly great shooters while weeding out 13 year old 'bandits'. If I get shot by a sniper, I want him to have earned it. Share this post Link to post Share on other sites
tklama 5 Posted December 27, 2013 If the weapons remain this inaccurate, why bother ? 1 Share this post Link to post Share on other sites
gibonez 3633 Posted December 27, 2013 On 12/27/2013 at 10:55 PM, Tekacko said: If the weapons remain this inaccurate, why bother ? That seems to be a bug. Hopefully its fixed and the weapons accuracy are adjusted to realistic real world values. Share this post Link to post Share on other sites
Advil000 13 Posted December 27, 2013 I'm very new to the game, but agree completely with implimenting something like this, even if not all of it or as detailed. Having to work to zero a gun to yourself for long range shooting. The game is already a social experiment in just how vicious humans can be to each other (very) and making distance sniping possible but requiring dedication makes sense. There's no need to mess with closer range combat as it's reasonable to assume most people can learn to shoot one or two hundred yards and hit within a foot or two... but you can't pick up any gun and shoot 800 yards without knowing a lot about the guns setup and the ballistics of your ammo. Some type of "quirk" that you need to learn for each gun, preferably randomized per gun so you need to be very familiar with it to shoot that range. It will eliminate most of the griefing as you will be truly playing as a bandit. And if you get killed, it's going to take some real time to both FIND another good rifle and LEARN that guns quirks at long range. Really a great idea. 3 Share this post Link to post Share on other sites
gibonez 3633 Posted December 28, 2013 On 12/27/2013 at 11:19 PM, Advil000 said: I'm very new to the game, but agree completely with implimenting something like this, even if not all of it or as detailed. Having to work to zero a gun to yourself for long range shooting. The game is already a social experiment in just how vicious humans can be to each other (very) and making distance sniping possible but requiring dedication makes sense. There's no need to mess with closer range combat as it's reasonable to assume most people can learn to shoot one or two hundred yards and hit within a foot or two... but you can't pick up any gun and shoot 800 yards without knowing a lot about the guns setup and the ballistics of your ammo. Some type of "quirk" that you need to learn for each gun, preferably randomized per gun so you need to be very familiar with it to shoot that range. It will eliminate most of the griefing as you will be truly playing as a bandit. And if you get killed, it's going to take some real time to both FIND another good rifle and LEARN that guns quirks at long range. Really a great idea. Amen adding a realistic way to adjusting MOA would result in sniping becoming harder while at the same time not resorting to a crappy cheap method to achieve that. Currently in game the games are extremely inaccurate I suspect this is to combat the ease of sniping when in reality all they have to do is adopt real world methods of accurate long range shooting and revert accuracy to its real world standards. This method will lead to people who get sniped not feeling cheated out or bad since they would know it took a reasonable amount of skill to achieve that shot. On the other side of the spectrum it would result in most attempts at long range shots not being successful not because of cheap game mechanics but because the shooter lacked skill. Overall this will lead to people requiring skill and experience when focusing on a long range shooting. Share this post Link to post Share on other sites
Rkelt 46 Posted December 28, 2013 Agree with this topic...have my beans :beans:All your reasons looks logical and i would like to see it as a feature...Btw...Ace mod is awsome... B) Share this post Link to post Share on other sites
bassist05 69 Posted December 28, 2013 I don't think it being easy to snipe is the problem. I think the problem is a lot of people play sloppy and get killed for it and then whine about getting sniped rather than changing up their playstyle to accommodate the possiblity of a sniper..Most of the videos I see of snipers killing people are of them killing people who are playing very sloppy.Running across open fields in a straight line, stopping out in the open to loot, etc. It's a very rare occasion where in a sniper video they manage to hit someone zig zagging through a forest or even in an open field. Hell if I get shot at by a sniper and zigzag they don't even come close to hitting me most of the time. I don't think the problem is snipers or the mechanics behind sniping. Snipers already have to find the range and take into account bullet travel time (which if its enough for mil sim it should easily be enough for a survival sim like Dayz). The problem is people play sloppy and then get punished for it and they don't like that so they whine. Share this post Link to post Share on other sites
gibonez 3633 Posted December 28, 2013 On 12/28/2013 at 1:02 AM, bassist05 said: I don't think it being easy to snipe is the problem. I think the problem is a lot of people play sloppy and get killed for it and then whine about getting sniped rather than changing up their playstyle to accommodate the possiblity of a sniper..Most of the videos I see of snipers killing people are of them killing people who are playing very sloppy. While that is true it does not change the fact that sniping in Dayz and Vanilla Arma 2 is extremely easy and unrealistic. Share this post Link to post Share on other sites
CynicalBeans 9 Posted December 28, 2013 Besides the Infected, Im all for trying to achieve as much realism as possible, shooting guns isn't supposed to be easy ...either learn how to properly or go play CoD. Great suggestion OP :thumbsup: Share this post Link to post Share on other sites
bassist05 69 Posted December 28, 2013 On 12/28/2013 at 1:45 AM, gibonez said: While that is true it does not change the fact that sniping in Dayz and Vanilla Arma 2 is extremely easy and unrealistic.Which is fine with me since dean is going for authenticity and not full realism. Share this post Link to post Share on other sites
gibonez 3633 Posted December 28, 2013 (edited) On 12/28/2013 at 2:32 AM, bassist05 said: Which is fine with me since dean is going for authenticity and not full realism. I don't think the word thinks what you think it means. This would be one of the cases where Authenticity and realism are the same exact thing. Edited December 28, 2013 by gibonez Share this post Link to post Share on other sites
bassist05 69 Posted December 28, 2013 (edited) On 12/28/2013 at 2:37 AM, gibonez said: I don't think the word thinks what you think it means. This would be one of the cases where Authenticity and realism are the same exact thing.Must be new to video games if you think authenticity and realism are the same thing when it pertains to video games.If this game was realistic then I'd be able to climb trees and chain link fences, kick in any door I desire, spend hours trying to escape from handcuffs, run up slight inclines, have to rest after running, wait days to heal from gunshots and being sick, have to use the bathroom etc etc etc.But since this game is trying to be authentic and not realistic I can't and don't have to do any of those things. Authentic in video game terms basically means you can be as realistic as you choose to be. It's obvious from a lot of the changes in the standalone that he is not shooting for full realism. Side note: expecting full realism in a video game is foolish because they will also be limited and your suggestion does nothing but detract from gameplay. Edited December 28, 2013 by bassist05 Share this post Link to post Share on other sites
-Gews- 7443 Posted December 28, 2013 On 12/28/2013 at 3:24 AM, bassist05 said: Side note: expecting full realism in a video game is foolish because they will also be limited and your suggestion does nothing but detract from gameplay. Detract from gameplay... how so? It's a pretty simply concept. If you see your shot is 1 mil low, you turn the elevation turret 10 clicks. It's not very hard to understand, people did it with the DMR and SVD all throughout the mod. I say that because remembering "aim 2.5 mils high at 600 meters" is the exact same as remembering "+25 clicks for 600 meters". I wouldn't make 0.1 mil clicks though, too precise for gameplay purposes. Share this post Link to post Share on other sites
gibonez 3633 Posted December 28, 2013 On 12/28/2013 at 3:24 AM, bassist05 said: Must be new to video games if you think authenticity and realism are the same thing when it pertains to video games.If this game was realistic then I'd be able to climb trees and chain link fences, kick in any door I desire, spend hours trying to escape from handcuffs, run up slight inclines, have to rest after running, wait days to heal from gunshots and being sick, have to use the bathroom etc etc etc.But since this game is trying to be authentic and not realistic I can't and don't have to do any of those things. Authentic in video game terms basically means you can be as realistic as you choose to be. It's obvious from a lot of the changes in the standalone that he is not shooting for full realism. Side note: expecting full realism in a video game is foolish because they will also be limited and your suggestion does nothing but detract from gameplay. When it comes to long range shooting it means the same thing. You can't have an authentic weapons and optics in a game without them being realistic. Like I said I don't think the word means what you think it means. Share this post Link to post Share on other sites
deebz1234 243 Posted December 28, 2013 I am all for making it more realistic/difficult to use the optics properly.but the 12 yr olds will cry that the long range scopes are "innacurate" hahah Share this post Link to post Share on other sites
soulfirez 901 Posted December 28, 2013 Im all for it and if the 12 year olds cry does it matter?? alot of people have had a cry on this forum (many alot older than 12)and yet the game still moves forward. Id like this 1 cause i was an ace fan LOL (not that good a shot but alright) it would stop alot of long range sniper kills by um so called bandits (kos) well atleast till they took the time to learn to actually shoot and then well by gum you deserved to pop me in the head from 800 m. Im all for any elements that add depth to this game and as far as it ruining gameplay LOL didnt rocket say this was an anti game lol . 2 Share this post Link to post Share on other sites
gibonez 3633 Posted December 28, 2013 On 12/28/2013 at 4:12 AM, SoulFirez said: Im all for it and if the 12 year olds cry does it matter?? alot of people have had a cry on this forum (many alot older than 12)and yet the game still moves forward. Id like this 1 cause i was an ace fan LOL (not that good a shot but alright) it would stop alot of long range sniper kills by um so called bandits (kos) well atleast till they took the time to learn to actually shoot and then well by gum you deserved to pop me in the head from 800 m. Im all for any elements that add depth to this game and as far as it ruining gameplay LOL didnt rocket say this was an anti game lol . Beautiful thing about ACE was that it rewards skill. While ACE and MOA elevation adjustments make a 300m shot harder it also gives you the possibility to crank up the elevation and attempt 1200m shots with .308s if the player is skilled enough. Share this post Link to post Share on other sites
-Gews- 7443 Posted December 28, 2013 On 12/28/2013 at 4:15 AM, gibonez said: While ACE and MOA elevation adjustments make a 300m shot harder it also gives you the possibility to crank up the elevation and attempt 1200m shots with .308s if the player is skilled enough. And that is the nice thing about MOA or mil adjustments in-game... since it's just an angle, all the developer has to do is say "page up = +0.00007272205 radians", etc, and you have a perfectly functioning MOA turret scope, "page up = +0.0001 radians", etc, and you have a mil turret scope. There's no need to come up with a bunch of equations to try and get the game to calculate the correct angle for specific ranges with specific velocities and air resistance like they do now, which doesn't even work well in many instances. Example, ever tried the AKM zeroed at 800 meters? It actually hits at almost 1,100 because the in-built zeroing system doesn't work properly... you may have noticed this when using an AS50, it impacts too low when zeroed at 1,400 and 1,600 meters. 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 28, 2013 On 12/27/2013 at 8:16 PM, Frosti said: Sniping is hard in real life becouse people run everywhere all the time and never get tired or for some other reasons?Wind and stuff. Share this post Link to post Share on other sites
gibonez 3633 Posted December 28, 2013 On 12/28/2013 at 5:43 AM, Gews said: And that is the nice thing about MOA or mil adjustments in-game... since it's just an angle, all the developer has to do is say "page up = +0.00007272205 radians", etc, and you have a perfectly functioning MOA turret scope, "page up = +0.0001 radians", etc, and you have a mil turret scope. There's no need to come up with a bunch of equations to try and get the game to calculate the correct angle for specific ranges with specific velocities and air resistance like they do now, which doesn't even work well in many instances. Example, ever tried the AKM zeroed at 800 meters? It actually hits at almost 1,100 because the in-built zeroing system doesn't work properly... you may have noticed this when using an AS50, it impacts too low when zeroed at 1,400 and 1,600 meters. That is actually quite amazing. Less work for the devs and as a result a better balanced better working sniping system in the game. Share this post Link to post Share on other sites
gibonez 3633 Posted December 30, 2013 Let's bumpity bump this with some amazing footage of a long range competition match. Love the bullet drop and skill by those shooters. The average person would require years if not decades to achieve the same type of skill most would never reach their level. Share this post Link to post Share on other sites
ParaB 114 Posted December 30, 2013 (edited) Anything that makes mid-long range shooting more of a challenge certainly gets my vote. Anyone who ever shot a rifle at distances > 200m knows how much more difficult it is compared to the "line up crosshair with target and press the left mouse button"-method of computer games. Edited December 30, 2013 by ParaB Share this post Link to post Share on other sites
deus_drone 98 Posted December 30, 2013 I like this idea +1 Share this post Link to post Share on other sites