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Let me tell you all a story

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So I was minding my business in Balota, when I see an African-American survivor by the hangar.

 

He says "Yo dude I need water." I drop a canteen. He needs food. I drop food.

 

I tell him I see a guy up ahead, and to take cover.

 

While I'm zooming in looking out of the hangar, the guy axes me to death.

 

[while unconscious]:

"Yo bitch get down I thought I killed you"

"I hope you understand man, it's a dog-eat-dog world out here"

 

For this reason, I am no longer helping survivors. Some will argue that not all people are like this; I don't care. All I need to know is that most are - believe me, I've down experiments like this before (this past week) - found that 8 out of 10 kill you after you give them what they need.

 

Starting a bandit clan tomorrow, and I will not only shoot people on sight, but I will handcuff them, rob them of their blood, make them take their clothes off and sing, then I will shoot them in the stomach, then I will shoot them through the head after they've almost bled out.

 

Don't blame me, hey, it's a dog-eat-dog world.

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I don't blame you man. I teamed up with a guy and played with him for two hours until he beat me to death with an axe after we found a mosin and said "Nothing personal, just how DayZ is." So, how do I respond? I just play DayZ as "it is" and I KoS anything that moves. Why risk dying being a good guy when I can kill them and stay safe. 

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I don't blame you man. I teamed up with a guy and played with him for two hours until he beat me to death with an axe after we found a mosin and said "Nothing personal, just how DayZ is." So, how do I respond? I just play DayZ as "it is" and I KoS anything that moves. Why risk dying being a good guy when I can kill them and stay safe. 

 

You're contributing to a culture that is more likely to get you killed. You don't kill them and stay safe, you kill them and increase the likelihood that everyone that sees you (even when you have no idea they're there) will kill you.

 

But hey, you can let your logic stop at "I kill them and I stay safe," if you want.

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Moral of the story: don't get into a van with a stranger, even if he is offering some pretty sweet candy.

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Moral of the story: don't get into a van with a stranger, even if he is offering some pretty sweet candy.

That analogy has no relevance. He had nothing to offer me.

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Companionship. Clearly you were feeling quite lonely, as you didn't have any friends to play with. It's understandable, I often find bambies on the beach when I don't have anyone to roll with. 

 

Perhaps a better analogy. Don't pick up random strangers from craigslist, because they just might murder you with an axe.

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Companionship. Clearly you were feeling quite lonely, as you didn't have any friends to play with. It's understandable, I often find bambies on the beach when I don't have anyone to roll with. 

 

Perhaps a better analogy. Don't pick up random strangers from craigslist, because they just might murder you with an axe.

Wasn't lonely. Was trying to help. I wouldn't have kept playing with him, I was just about to break off.

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These posts make something extremely clear to me. There are two types of people who play this game. One gets betrayed and goes "fuck everyone I hate the world waaaaaaa murder spree!!!" The other goes "Oh damn haha, I didn't see that coming; human nature is so unpredictable and compelling!"

 

I'm sorry but I like to be surprised and shocked by the things that happen in a game. I don't want a watered down, predictable experience. 

 

Think of it this way. You go to a bar, try to talk to a girl, and she rejects you horribly. Because of that one experience, you can either a: get butthurt and stop talking to all girls, which will result in 0 good experiences, or b: shrug it off and move on, which might result in 100 more bad experiences and 1 good one. What would you rather have, one good experience, or no good experiences?

Edited by SalamanderAnder
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There is such a thing as remaining at safe distance as to not get pummelled/axed by someone your helping. You can tell them to drop their weapon, handcuff them if you feel unsafe. I don't trust anyone unless I know them irl or been running with them in game for quite awhile. In saying that, not trusting people doesn't mean to just shoot them in the face and carry on.

The human interaction in DayZ can be far more exhilarating because indeed you have no idea how it's going to end up. Whereas just shooting everyone you meet(or see) you know how it's going to end, to me that would get quite old quite fast.

There are many ways to interact with people in DayZ.

 

KOS is just the easy way out because the effort to actually interact with people is too hard.

Edited by R.Neville

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Little Wall of Text Incoming: Bursting bursting bursting out.

 

And that makes you one of them. This is what the world should NOT do and this is what mankind is very unable to do. It is believing that we can change something with our own behavior. The worst rule is "What goes around, comes around". And not just that you expand it ti "What goes around, comes around for everyone" This makes the world bad. Do you know why Ghandi was such a great man? He believed in staying peaceful fight for his believes without a weapon. Sure it costs his life. But he did good for the World he left behind. And this is how a FRIENDLY should think. Someone who is friendly WILL HAVE a harder time cause they play the game in a way the world of DayZ (and real world) hardly supports. But they play it in a way with which they can change peoples minds. They can let "bad" player rotten in their own self masturbator power fantasies and encourage other people witnessing kindess to be the same. Cause it feels MUCH more better. The Bandits have one f*cking luck and this is the respawn of people. If you kill everyone on sight you will be alone very fast and you won't have people helping you. This is how you destroy your own good mind and this is how you destroy the good mind of others. If you want to be truly friendly then take the risk. Take the risk of losing all your stuff. Take the risk of being friendly and learn from every situation but not by killing anyone on sight, nor robbing him and so on.

 

This just bursted now cause I'm sick of this "OMG some one was bad to me now I have no other choice than being bad too." You have a choice. Everytime. What you don't have is the balls to play this through and this is what bandits are. Ballless and  afraid chickens who don't know how to do this the other way, cause it is easier and the easier way is mostly not the best it is the selfish way. So decide if you want to play a singleplayer game with human enemies. Or play a Multiplayer with human Enemies.

Edited by Dragens

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These posts make something extremely clear to me. There are two types of people who play this game. One gets betrayed and goes "fuck everyone I hate the world waaaaaaa murder spree!!!" The other goes "Oh damn haha, I didn't see that coming; human nature is so unpredictable and compelling!"

 

I'm sorry but I like to be surprised and shocked by the things that happen in a game. I don't want a watered down, predictable experience. 

 

So far I've had mixed experiences, but overall they're the best I've had even with the mod included. I've had people kill me on sight, people TRY to kill me on sight (I've run away successfully), I've had people force me to take off my pants or they'd kill me, I've had people cuff me up and rob me/trade me, I've had people who cornered me after shooting at me and then offer to let me go if I gave them my stuff (I opted to fight... I lost). It's going surprisingly well considering there hasn't been any real gameplay balancing yet.

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What a ridiculous conclusion to arrive to;

 

"Not only will I not be nice or helpful to anyone in this game ever again, I'll torture any and every person I come across from now on!"

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What a ridiculous conclusion to arrive to;

 

"Not only will I not be nice or helpful to anyone in this game ever again, I'll torture any and every person I come across from now on!"

My choice. Nothing you can do.

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My choice. Nothing you can do.

 

Nobody said it wasn't your choice, genius. It doesn't change the fact that it's ridiculous.

 

I could choose to shove a brownie up my ass. It doesn't make it a sane fucking conclusion.

Edited by SalamanderAnder

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My choice. Nothing you can do.

 

Haha what a cry baby reaction to the situation and response to that post.

 

You're right. Have fun. But if you approach things in this petty, immature manner, it's almost guaranteed you're not going to have fun in the long run. The negative consequences of that attitude apply to way more than the game and forums too.

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Well, today I met someone in Cherno, I talked to him and asked him to holster his weapon and that I was comming down.

Then he shoots me in the face and I die, my 2 friends with rifles run down after him and attack him, he then yells "Lol faggots" and battle logs.

 

Am I going to kill everything that moves now?

No, that's too easy. My friends decided to just KOS anyone with a gun, but I disagree.

I'm pissed that a piece of shit player shot me in the face, but if I let that change my view on the whole game then that doesn't make in any better than him.

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Haha what a cry baby reaction to the situation and response to that post.

 

You're right. Have fun. But if you approach things in this petty, immature manner, it's almost guaranteed you're not going to have fun in the long run. The negative consequences of that attitude apply to way more than the game and forums too.

What do you propose? Treating everyone like a charity case?

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I ran into 2 random people today. While I didn't say hi I just ran by them and continued my business. When one started looking for me I hid behind a zombie and when I heard his footsteps walk off I ran off to find another town.

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I could choose to shove a brownie up my ass. It doesn't make it a sane fucking conclusion.

 

Whoa, sensitive topic! Let's not get personal, I didn't do anything to you :(

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He was that way inclined but you did it wrong. You lost control of the situation.

 

Pretty easy to feel like your doing the world a favor by being a nice but at the end of the day its about self preservation and you don't have to kill to do that unless pushed.

 

Next time, give him food and water if you wish, then either leave him to it or treat him as potentially hostile and never take your eyes of him.

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What do you propose? Treating everyone like a charity case?

 

Nope, you could just as easily avoid people.

 

But things like turning your back on the player may be considered a mistake. Perhaps you can change your tactics. I'm not saying you should avoid killing people either, you may come across people you find really sketchy even after you make contact with them. Just read into situations more and develop strategies that make you safer during player to player interactions.

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Whoa, sensitive topic! Let's not get personal, I didn't do anything to you :(

 

HAHA. I didn't even notice the correlation. Your name must have slipped the idea of a brownie into my mind subconsciously.

 

 

What do you propose? Treating everyone like a charity case?

 
Or just accept the fact that t his is a fictional video game and sometimes, you will die.
 
"You walk outside, you risk your life. You take a drink of water, you risk your life. Nowadays you breathe and you risk your life. You don’t have a choice. The only thing you can choose is what you’re risking it for."

 

Some of us choose to risk it for an entertaining interaction. Others choose to risk it for fictional loot in a fictional video game that has a high likelihood of disappearing randomly anyway; and then they get super butthurt about it. Ask yourself, what is the more emotionally healthy option here?

Edited by SalamanderAnder
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