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Twixxer

How about Balota airfield military loot getting removed?

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This guy is just another PvE fanatic. Nothing else. This game isnt about running around and saluting to eachother. This game is about survival. So, if you dont want to be shot, than dont go there. Its just your own risk.

Actually, I'm totally against PvE. You're yet another guy who doesn't read the thread fully. I'm not talking about Balota being PvP area, I'm talking about that Balota causes freshspawns all along the coast to get spawncamped. In the mod Balota didn't offer as much military gear, people would go to NWA or NEA to get good gear and not be bothered to walk all the way back to coast to kill freshspawns but stayed at the airfields to fight players who actually have something more than bare fists.

 

If your looking for co-op zombie survival why not just play Dead island, Nether, Rust, 7 days to die or many of the Care Bear survival games, Dayz is an hardcore zombie survival pvp game, and always has been from the start.

 

99% of games are care bearish and Dayz isnt one of them, and thats why it became popular.

 

To make Dayz an non pvp type game would destroy it like all them other games that you care bears moaned into destruction till they got boring as hell.

 As I once said before, funny that who-ever tries to decrease the massive coast World War III gets labeled a carebear. I've been playing DayZ since the mod was released, I know it's a hardcore zombie survival game, and that's the reason I play it. I'm not complaining about PvP aspect of the game. I'm complaining about that the game has turned into ONLY PvP.

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The airstrip simply has a high risk/ high reward ratio.

 

 

When I first saw this game played, one of the first tips given on the gameplay video was "CAREFUL around the airfields".

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In the mod Balota didn't offer as much military gear, people would go to NWA or NEA to get good gear...

that's not true at all. the only place with particularly good military loot in the mod was NWAF (and heli crashes). doesn't NEA have the exact same buildings as Balota (ATC and two hangers)? plus Balota had the four deer stands across the street. I found many a AK at Balota, not to mention DMR's and such

plus the loot actually respawned in the mod

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that's not true at all. the only place with particularly good military loot in the mod was NWAF (and heli crashes). doesn't NEA have the exact same buildings as Balota (ATC and two hangers)? plus Balota had the four deer stands across the street. I found many a AK at Balota, not to mention DMR's and such

plus the loot actually respawned in the mod

Did Balota cause constant deathmatch all across the coast in mod? Not really..

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Funny how whoever wants the PVP rate on coast get decreased gets labeled as a pussy or carebear. It's a zombie apocalypse survival game. It's supposed to simulate a zombie outbreak, not World War III.

 

Except that the pvp rate on the coast is anywhere near as bad as what you're making it out to be, and you have no proof whatsoever that it is.

 

And you are also so shortsighted that you fail to consider that the game is barely finished at all and that things like this will be drastically different at release.

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Funny how whoever wants the PVP rate on coast get decreased gets labeled as a pussy or carebear. It's a zombie apocalypse survival game. It's supposed to simulate a zombie outbreak, not World War III.

 

Except that the pvp rate on the coast is anywhere near as bad as what you're making it out to be, and you have no proof whatsoever that it is.

 

And you are also so shortsighted that you fail to consider that the game is barely finished at all and that things like this will be drastically different at release.

 

You failed to quote. The PvP rate on coast IS bad. I've even been killed as freshspawn on coast near Kamenka by people with M4's. 

I do realize that this is an unfinished product and will change over time, but I doubt that the barracks and jail will get removed from Balota. Why did they get added there in first place?

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Did Balota cause constant deathmatch all across the coast in mod? Not really..

that's completely independent of what you said. but yeah, it was a death trap in the mod, and known as a place to find military loot. when you went up into that top room in the ATC, you knew you better not stand in one place for too long. if people found weapons there, many would take them to Cherno or Elektro to 'deathmatch'. people that wanted to avoid all that, went up north. seems to be more or less the same now

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I don't think it has been mentioned before but in the mod you would also spawn at the coast all the time. In SA the spawns are clearly random so what would be a long run to NWAF before could now be a 3 minute walk for someone spawning up north. Maybe the big cities still attract people from the north but it's not as if every bambi is spawning at Balota?! I don't really see the problem as huge as some people here.. Theres plenty of military spawns scattered around the map, if you don't like the risk then just go around imho.

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I don't think it has been mentioned before but in the mod you would also spawn at the coast all the time. In SA the spawns are clearly random so what would be a long run to NWAF before could now be a 3 minute walk for someone spawning up north. Maybe the big cities still attract people from the north but it's not as if every bambi is spawning at Balota?! I don't really see the problem as huge as some people here.. Theres plenty of military spawns scattered around the map, if you don't like the risk then just go around imho.

I'm pretty sure that spawn in Novy is a bug

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You failed to quote. The PvP rate on coast IS bad. I've even been killed as freshspawn on coast near Kamenka by people with M4's. 

I do realize that this is an unfinished product and will change over time, but I doubt that the barracks and jail will get removed from Balota. Why did they get added there in first place?

 

So because you yourself state that you have been killed as a freshpawn on the coast by people with M4s, that's proof that it's that bad across most or all of the servers? If I apply your logic to my own experience then I can say your wrong because I've never been killed as a freshspawn on the coast by anyone with an M4.

 

The devs put the barracks & jail in Balota because they wanted to, I thought you were in favor of the devs making the game the way they wanted, as you said it's THEIR game, or is that only if it suits your views & wants?

Edited by RamataKahn

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Balota is too easy to avoid. The entire coast is too easy to avoid. I don't understand the problem. You don't want KoS'd, you don't stay on the coast and you SURE don't go to Balota. No changes need to be made.

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Have you seen what he is adding? Rocket is not trying to reduce PvP. He is trying to increase interaction between players. You can feed rotten fruit to other players? Handcuff people? Force-feed someone morphine? Put a burlap sack over someone's head? The game is going to be all about messing with each other.

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Dayz is a Survival Game in the Zombie Ap. not a PVP game

 

I promise you it's both. If Dean didn't want PvP, he could have turned it off 1.5 years ago.

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The devs are the ones which decide what you are going to play since it's THEIR game, they want it to be a zombie survival game.

 

 

 

Actually even they cant tell me how to play "their" game..... all they can do is set parameters which I can then work around to continue to play the game style I want to play. 

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On the one hand it would be nice if Balota wouldn't be so popular, because it draws even well equipped players to an area where the spawns are.But it also makes the north pretty safe. My solution would be to only let low tier weapons spwan there,and the more valuable loot up north.

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ITT: DON'T REMOVE LOOT BECAUSE I SUCK AT THIS GAME AND IF I DON'T FIND M4 AND 1000 BULLETS RIGHT AFTER I SPAWN I WILL DIE.

Best post!

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I like the military loot at balota. Why? It allows for quick access to high reward equipment with a price. Like anything. Imagine all the people displaced from cherno during the apocalypse. Where are they going to go? To the closest place to find safety or weapons. Which happens to be balota. But there will be the more cautious survivors who head to the north airfield which is essentially in the middle of nowhere. And hopefully run into a lot less trouble. I also hate the idea of the farther inland you go the more experienced you are. "The real bandits fight at NW airfield" is just terrible. You can survive entirely on the coast including getting all of the loot you need. Say you already found weapons..you have ammo, and you have survived for say 24 hours in game time, but you are running low on ammo. You know you can head to balota, but most likely you are going to encounter heavy resistance. It's beautiful. And you don't have to turn dayz into a "walking simulator" to experience.

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This is a non issue really. Balota AS just needs more Zombies protecting it. Also let's remember that more guns are coming, which means that all these M4s people are getting from this particular spawn will probably be replaced with something else. The AS is right next to a deserted military camp. It would not be unreasonable to find at least some military equipment.

We need these guns in the game in alpha for testing. Everyone just needs to chill.

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I've found plenty of guns in the airfield, but only ever once ammo.

You could remove the guns or the ammunition from the airfield and force people to move North to find the other components.

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The devs put the barracks & jail in Balota because they wanted to, I thought you were in favor of the devs making the game the way they wanted, as you said it's THEIR game, or is that only if it suits your views & wants?

 

Pretty much; it's only "THEIR" game when they make decisions that Twixxer agrees with.

 

Once they do something that he doesn't understand, like populating an area near the coast with high value items in order to encourage player engagement and competition over resources, he immediately throws his hands up and claims they don't know what they're doing. It's an inconsistent argument, and pretty starkly reveals his hypocrisy and the like in others who have the same opinion.

 

Notice language like "The PvP rate on coast IS bad." When people like him use words like "bad," what they really mean is "that I personally find objectionable." On one hand they will claim the DEVs are infallible creatures who intended the game to be played in a certain way and ONLY in that way forever, and on the other they will argue incessantly and breathlessly against the very decisions the DEVs have made, like enabling unrestricted PvP and refusing to take steps to curb it or reduce it in ways that they find comforting, or by removing starting weapons so that new players are completely defenseless.

 

The victimization of the "spawn" is a very big deal for people like Twixxer. Read this very thread for doomsday predictions on how the prevalence of PvP along the coast is simply unfair and will drive new players away. Forget that new players need only hold 'W' for 15 fucking seconds in order to free themselves from this apparent coastal genocide, and forget that if you actually play the game you will find that you almost never get killed shortly after spawning provided you don't do things like run immediately into the middle of Cherno with sleigh-bells attached to your testicles. Its' an epidemic in their mind, and one that can only be solved by making the game function exactly how THEY deem appropriate, because, again, the DEVs only know what they're doing when they do things that fit into a preconceived notion about what the game is "supposed" to be.

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Once they do something that he doesn't understand, like populating an area near the coast with high value items in order to encourage player engagement and competition over resources, he immediately throws his hands up and claims they don't know what they're doing. It's an inconsistent argument, and pretty starkly reveals his hypocrisy and the like in others who have the same opinion.

 

 

The devs didn't put so much military gear in Balota in order to encourage player engagement and competition over resources, they did it so players can get weapons quick and report bugs, test how weapons work, how it looks like etc. It's not how it's gonna look like later

Edited by Gdaddy22

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The devs didn't put so much military gear in Balota in order to encourage player engagement and competition over resources, they did it so players can get weapons quick and report bugs, test how weapons work, how it looks like etc. 

 

Maybe. Maybe not.

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Rocket has already addressed this saying that loot, especially military loot would be undergoing balancing, i.e. "less is more."

  • Like 1

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