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Nariquo (DayZ)

Kill on sight... my group is doing it now

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Think OP gave up the cause...

 

But have we learned something today Kids??

 

Camping the coast killing newspawns = Dick Move

 

Combat Logging = Dick Move

 

Ghosting = Dick Move

 

Generally being a dick = Dick Move 

 

Now repeat that a few times to yourselves and maybe things can get a little better :P

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Think OP gave up the cause...

 

But have we learned something today Kids??

 

Camping the coast killing newspawns = Dick Move

 

Combat Logging = Dick Move

 

Ghosting = Dick Move

 

Generally being a dick = Dick Move 

 

Now repeat that a few times to yourselves and maybe things can get a little better :P

 

Yeah I would agree. Doing those things isn't as ambiguous as some would make it seem. They're just dick moves.

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shooting someone damages there gear so what's the point.

 

I don't need gear. Every spot in my inventory is completely full. I shoot people to watch them fall over, because it's funny. Also, red is my favorite color.

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Combat logging, body disappearing, ect, is part of the game, and we have to deal with it. The aspect of the sandbox does not change. The way people play the sandbox is up to them, no one has to camp the coast, no one has to combat log, no one has to server hop, but they can if they want to. Why? Its a sandbox. Thats why.

 

 

errrrrr no. combat logging is bad mmmmmk? so is coast camping, but that's a legitimate, if shitty, way to play the game. Combat logging is something we want to prevent, coast camping is just frowned upon - see the difference? 

 

when you combat log you're going outside of the sandbox for personal gain, basically cheating. so ya, no one has to combat log or server hop, and if all goes to plan no one will be able to, because the sandbox needs to have boundaries. 

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Combat loggers are doing this, yet you say they shouldn't. You cannot apply rules only when it suits your purpose. If people don't like combat logging the instant someone is engaged, then they should stop killing people the instant they're engaged. Both sides are causing a repeating pattern of behavior, and only telling the other side to stop will never work.

 

It's different. Combat logging, ghosting, and server swapping are all cheating, as is running hacks. That's not what he's talking about. KoS is a legit part of the game.

 

EDIT: I see others have already called you out on this as well, but the point still stands. 

Edited by MakeThemListen

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I see people defending combat loggers, 

 

I'm going to remove my eyes with a spoon now.

 

Thanks. 

 

Tommy290 is most definitely a combat logger, and is actually trying to justify it. A new low on the forums....

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Dean said many times that anti combat logging and anti server hopping measures have already been developed but are currently disabled for performance reasons. I know it's a shame because

the new cool mechanics for restraining and hostage taking really require anti-combat logging system.  

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even if you kill me you wont get my loot~ I combat log just because I know it pisses people off :)

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One side are being dicks, the others are cheating. See the difference?

 

 
 

 

Combat logging, ghosting, and body disappearing are examples of cheating or a glitch (the body disappearing). Sure we have to deal with it but do not put it on the same level as a play style that was an intended feature. Being a jerk in DayZ is part of the game, I might not like the fact that far too many people lean that direction but I would never call KoS cheating. I would definitely call combat logging, server hopping, and ghosting cheating. You could say both break the game, but you can not call KoS cheating so there is a huge difference. 

 

 

It's different. Combat logging, ghosting, and server swapping are all cheating, as is running hacks. That's not what he's talking about. KoS is a legit part of the game.

 

EDIT: I see others have already called you out on this as well, but the point still stands. 

 

Which came first, the chicken or the egg?

 

Which came first, the KOS or the combat logging?

 

There is really no simpler way to explain it. If some of you cannot understand that, it is your own fault and not mine. Continue in your circular arguments that lead you back to the beginning every time.

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Combat loggers are doing this, yet you say they shouldn't. You cannot apply rules only when it suits your purpose. If people don't like combat logging the instant someone is engaged, then they should stop killing people the instant they're engaged. Both sides are causing a repeating pattern of behavior, and only telling the other side to stop will never work.

Exploiting a broken mechanic is not the same as having your own playstyle.

Coast camping is lame, but it's a valid play style.

Combat logging is not a playstyle, it's simply exploiting what is obviously an unintended mechanic.

They cannot be compared. so your argument really doesn't hold here.

 

Besides, someone can easily log off against you when you try to open dialogue with them, which is what OP is saying, so your other argument isn't really valid here either.

 

EDIT: Ive didn't realize there were 4 pages of people shooting your argument down before I replied, so I've kind of wasted my time. But i'd like to reiterate what others have been saying and repeat that your argument is completely invalid.

 

On another note, I have no idea why people combat log to be fair, I'm not even good at the game and I've found dozens of M4's, tons of food, drink, everything I need without any issues. If I die I can just respawn and do it all over again no problem. It's far more understandable (albeit still wrong) if someone is logging off in combat to preserve a silenced M4 or a DMR or nightvision etc.

Edited by -j3bbah

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Combat logging, body disappearing, ect, is part of the game, and we have to deal with it. The aspect of the sandbox does not change. The way people play the sandbox is up to them, no one has to camp the coast, no one has to combat log, no one has to server hop, but they can if they want to. Why? Its a sandbox. Thats why.

 

Except that the concept of sandbox, isn't to quit the game, or change server. That is a flaw in the structure, not something that you can actually do in-game.

Sandbox means that you can do anything WHILE you play. Not while you play and while you do not play. Since leaving the server means stopping the game for a second or two, and same for server hopping. It is not something you play per se.

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Exploiting a broken mechanic is not the same as having your own playstyle.

Coast camping is lame, but it's a valid play style.

Combat logging is not a playstyle, it's simply exploiting what is obviously an unintended mechanic.

They cannot be compared. so your argument really doesn't hold here.

 

Besides, someone can easily log off against you when you try to open dialogue with them, which is what OP is saying, so your other argument isn't really valid here either.

 

EDIT: Ive didn't realize there were 4 pages of people shooting your argument down before I replied, so I've kind of wasted my time. But i'd like to reiterate what others have been saying and repeat that your argument is completely invalid.

 

On another note, I have no idea why people combat log to be fair, I'm not even good at the game and I've found dozens of M4's, tons of food, drink, everything I need without any issues. If I die I can just respawn and do it all over again no problem. It's far more understandable (albeit still wrong) if someone is logging off in combat to preserve a silenced M4 or a DMR or nightvision etc.

 

Let's try a different approach here, since some of you are not grasping what is being written.

 

Please tell me what my argument is. Regurgitate it back to me. Let's see if you actually understand what it is I'm saying.

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Let's try a different approach here, since some of you are not grasping what is being written.

 

Please tell me what my argument is. Regurgitate it back to me. Let's see if you actually understand what it is I'm saying.

 

First of all, you appear to be comparing combat logging to KOS'ing, when they cannot be compared:

 

 

Combat loggers are doing this, yet you say they shouldn't.

You cannot apply rules only when it suits your purpose.

 

 

This is common sense. While both might be game breaking for some, combat logging is an exploit, while KOSing is a valid playstyle.

Do yourself a favour and acknowledge that.

 

 

You then go onto say that KOS is the root cause of combat logging:

 

 

If people don't like combat logging the instant someone is engaged, then they should stop killing people the instant they're engaged.

Both sides are causing a repeating pattern of behavior, and only telling the other side to stop will never work.

 

 

Which it isn't. The root cause of combat logging is the attitude of players who will abuse unintended mechanics to win, who will combat log in any scenario in which they feel threatened.

If you shoot them first, and you're good, the higher the chances are you can take them out before they have time to disappear.

 

If you approach them first and try to open dialogue, they will either kill you while they have the advantage (but hey, you can always combat log too! It's a sandbox, right? lol) or they will panic and exit before you have any chance to open proper conversation. Their mentality won't change. Even if reducing KOS might make some people less inclined to combat log, the root cause is still there. That's why a hardcoded prevention is the only thing that's needed. For example making your character stay ingame for x seconds after you exit, this means you have to use your brain and find a safe spot to log out, and if you don't, then someone has time to destroy you before you can bail like a baby.

 

 

Your further posts were simply you "regurgitating" that same argument, regardless of it being disarmed numerous times.

Edited by -j3bbah
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Let's try a different approach here, since some of you are not grasping what is being written.

 

Please tell me what my argument is. Regurgitate it back to me. Let's see if you actually understand what it is I'm saying.

 

 

I stayed out of the debate but I must enter as i could not resist. 

 

It doesn't matter if people are dicks, if people want to go to the coast and physically rape new spawns, then let them, while it's a dick move it is condoned by the game. 

 

Combat logging is outside the game, to prevent combat with people.

 

KOS to combat logging is as irrelevant as the sun is to the taste of my lunch.

 

It doesn't matter what causes combat logging, it must be fixed. and KOS doesn't have to stop for people to stop combat logging. 

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First of all, you appear to be comparing combat logging to KOS'ing, when they cannot be compared:

 

Yes they can, as they are both things happening in the game that some people do not find appealing. Things do not need to be technically identical to be compared.

 

 

This is common sense. While both might be game breaking for some, combat logging is an exploit, while KOSing is a valid playstyle.

Do yourself a favour and acknowledge that.

 

I never said otherwise. I've already acknowledged that combat logging is an exploit, but that has no bearing on my argument. It is irrelevant.

 

You then go onto say that KOS is the root cause of combat logging:

 

No, I did not say that. I clearly stated that increasing KOS will increase the number of people combat logging, and increasing the number of people combat logging will increase KOS. The OP is a straightforward example of this.

 

Which it isn't. The root cause of combat logging is the attitude of players who will abuse unintended mechanics to win, who will combat log in any scenario in which they feel threatened.

If you shoot them first, and you're good, the higher the chances are you can take them out before they have time to disappear.

 

If you approach them first and try to open dialogue, they will either kill you while they have the advantage (but hey, you can always combat log too! It's a sandbox, right? lol) or they will panic and exit before you have any chance to open proper conversation. Their mentality won't change. Even if reducing KOS might make some people less inclined to combat log, the root cause is still there. That's why a hardcoded prevention is the only thing that's needed. For example making your character stay ingame for x seconds after you exit, this means you have to use your brain and find a safe spot to log out, and if you don't, then someone has time to destroy you before you can bail like a baby.

 

Nice paragraphs, but again, they are irrelevant because they are addressing the issue of combat logging itself.

 

Your further posts were simply you "regurgitating" that same argument, regardless of it being disarmed numerous times.

 

Answers in green. It is obvious that you do not understand what I am saying.

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Private Hives do not fix this issue of combat logging. Sorry. It happened plenty in the mod even on private hive servers.

 

it depends on the community, my experience with BMRF and DayZ Redux was that both communities had a strong base of players who were interested in playing the game. This happens organically unfortunately but the small communities on private hives help. 

 

Oh god, get out. Get out now..

 

Please dont take my sarcastic comments out of context. You either didnt read what I had posted or just dont understand sarcasm....it was pretty obvious dude

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Answers in green. It is obvious that you do not understand what I am saying.

I acknowledge your third point, you didn't say it was the root cause, though you appeared to be implying that it was a "fix" of sorts.

 

However your first and second points are out right wrong. But no need to continue this as neither of us will change our minds.

Edited by -j3bbah
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I think the point trying to be made is, right now, combat logging is something the game allows, its not "breaking the rules" of the game, because there is no rules against it yet.

 

Yes, its a dick move, and yes, people are pussies for doing it, but right now, its "valid", ONLY because the game allows it, just as the game allows KoS, however, unlike KoS, combat logging WILL be removed in the future, and THEN, it will become an exploit if you can get around the protection and combat log.

 

I have never combat logged, and never intend to combat log, why? if its "not breaking the rules" like I stated? Because I am not a pussy, I don't resort to cheap tricks, and while I have KoS, it's only been against people with guns, people being dicks, or people who are about to get guns(ie, inside a place that spawns guns), its the risk you take to get those guns.

And secondly, since I know they will eventually fix combat logging, I am ensuring I am used to not being able to log off instantly, because the people combat logging now, are going to be hit by a brick wall once its added.

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I like how people throw out these KOS threats like they're some kind of ultimatum.

 

You made people quit the game, how that different from killing them? Or do you really need the gear? If you do... damn, you suck at dayz.

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As long as people have the ability to kill on sight and combat log they will do it. Don't see the need for the endless debate.

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Im going to put my 2c in. Combat logging is bad as its using a mechanic that needs fixxing. I will amit i Combat log only because i'm getting really fed up with people KoS. My reasons for Combat logging. 
1. 5min of entering server as fresh spawn only got on me 1 flash light, hat and a rotten banana. PC walks into building i'm in with axe and kills me one hit.

2. after i respawn from previous encounter i was killed 10s into game from a coast camper.

3. This is an Alpha i want to play this at moment by walking around trying to find bugs ingame and report them. Its very hard to do that when you die every 5min the minute someone sees you.

 

The best experience iv had is when i ran into a long shed near Cherno and two PC were there one guy pulled his axe out to engage then over Voip said "Do you have a weapon, Oh you do" then put his axe away. (my weapon never came off my back) he said his mate is AFK so i said "Thats ok, Passing through and happy hunting". Most of the time people would og killed me straight away. That to me was a breath of fresh air.

 

Do apologise about my spelling and grammer. Dyslexia is a cruel mistress. 

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Player 1: "I kill on sight because people combat log."

Player 2: "I combat log because of all the people killing on sight."

 

Welcome to DayZ.

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Make it so that when player wants to log off, he needs to wait 20 seconds while standing still. If a gun has been fired, a player must wait 2 minutes before he can log out. Those two things prevent logging while chased and logging while fighting. At least mostly. There really should be a timer when logging off near people, too, so that if you are in a house and hear some1 entering downstairs, you can't just log off.

 Combat logging is unintented game mechanic and WILL be removed. It doesn't fit into DayZ gameplay. Alpha...

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